Seraphayel wrote: »Class DoTs interact with class passives, universal DoTs do not.
Are you comparing aoe dots to singletarget ones or what am i missing here?
IronWooshu wrote: »I will still be using Fetcher Infection
Seraphayel wrote: »You know, the real problem were AoE DoTs doing so much damage (in many cases more damage than ST DoTs) in comparison to other skills. This should have never been a thing that an AoE skill outperforms a ST skill in ST parses.
Seraphayel wrote: »Class DoTs interact with class passives, universal DoTs do not.
Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

Lightspeedflashb14_ESO wrote: »Can we stop conflating single target dots and AOE dots? They are different and different in function. Every mag class has at least on least one single target dot and an AOE dot. That hasn't changed. Now you will have to choose to do more AOE damage or more single target damage. Though I know which most people care about, and it is not AOE dots.
The new "generic" Magicka DOTs can be used right alongside the preexisting class DOTs, they aren't necessarily competing against each other. And in cases where they are in competition for bar space, the class DOTs are often clear winners. What Magicka Warden would replace Fetcher Infection with Entropy, for instance?
Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.
Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.
Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.
Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.
Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.
Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.
Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.
Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.
No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.
edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.
Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.
Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.
Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.
Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.
No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.
edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.
Agreed, I hadn’t noticed that before originally posting but it looks like they both had a higher la ratio and probably more cp into staff expert and a few less in thaum/maa given the max hits on various abilities.
Still, seems to me that they’re using one less dot than you are just based on what appears in the results. I’m not even saying that a spammable would necessarily be higher dps, just that one less dot might help with uptimes on existing ones or afford you a slot that gives you passives that boost your damage more than another, weaker dot (probably not the latter tho tbh).
Edit for the added flame reach bit: yeah I’d think so too, although if it contributes in any noticeable way to burning uptime for wall then it could be worth keeping. Plus I’ve seen at least magden use flame reach as a spammable if they don’t have any shalks/dots to recast atm, because it at least has a small direct damage component (although does unstable bow up now anytime it’s recast? If so that might be slightly stronger).

. Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.
Lightspeedflashb14_ESO wrote: ». Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.
Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.
Lightspeedflashb14_ESO wrote: ». Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.
Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.
Lightspeedflashb14_ESO wrote: ». Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.
Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.
The counter argument to “right tool for the job” is that we have only 6 abilities per bar. There is severe limit on the number of tools we can use at any one time. Which means we are going to have to change tools often (boring), use the wrong tools (subpar performance) or use a mix of tools (also subpar performance).
Give us more abilities per bar or extra bars and I’ll be happy. Otherwise it’s an annoying nerf to deal with that never used to exist.
Vortigaunt wrote: »They aren’t. Cripple for example has more dps than entropy and reach, while also offering you class passives like 8% more max mag when front barred (since you’ll have ele wep spammable and harvest ult), more healing etc.
All the dots are fine except maybe soul trap.
Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.
Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.
Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.
Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.
No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.
edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.
also if you're going to drop one dot, i think dropping flame reach would be the best choice since entropy gives a mage's guild passive.
Lightspeedflashb14_ESO wrote: »Can we stop conflating single target dots and AOE dots? They are different and different in function. Every mag class has at least on least one single target dot and an AOE dot. That hasn't changed. Now you will have to choose to do more AOE damage or more single target damage. Though I know which most people care about, and it is not AOE dots.