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Class dot abilities for mag chars are useless now

Rerum
Rerum
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Hello.
I see no reason in this huge nerf of class dots and such huge buff of common skilline's dot. For mag chars with current changes no point to lvl class dots, just pick up destructive touch, soul trap, entropy and you are fine. Basically mag chars become like stam chars whos were forced to use caltrops/hail and nothing more.
So any of devs have any good arguments and reasons to make all mag classes the same without real difference? I'm that kind of people that stick to gameplay mostly and less to meta(but still around) and i want to play magdk/magsorc and etc and not magicka char 1/2/3.
What i see from pts it's that meta for mag classes going to be stacking entropy+touch+soul trap+aoes(no spammable) and new set that gives you dmg per dot. Class difference just killed like healers(they don't need anymore with pts changes, like they don't need for 4 man content let's make them useless for trials, orbs will send tank and dds will be with a bit tanky builds with selfhealing and still questions about vHoF HM, vCR and etc mech where you need big heals).
  • Seraphayel
    Seraphayel
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    Class DoTs interact with class passives, universal DoTs do not.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Rerum
    Rerum
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    Seraphayel wrote: »
    Class DoTs interact with class passives, universal DoTs do not.

    And? Even that they interact they so weak in compare with common skill line's dots. On pts you need to throw away shards and barrage on magplar(on any mag char you will replace class skill to get decent damage or throw away spammable + some class skills) in example to get decent damage. I'm fine with dmg nerf but not with making classes faceless. Like there are will be no difference in gameplay on different mag classes.
  • Derra
    Derra
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    Are you comparing aoe dots to singletarget ones or what am i missing here?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Saril_Durzam
    Saril_Durzam
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    Class skills: AOE dots - heavily nerfed.
    General skills: ST dots - heavily buffed.

    Consequence: classes will slot few or none class skill, losing totally flavour. The class has got better passives or some useful class skills will be the class that will dominate.
  • Seraphayel
    Seraphayel
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    You know, the real problem were AoE DoTs doing so much damage (in many cases more damage than ST DoTs) in comparison to other skills. This should have never been a thing that an AoE skill outperforms a ST skill in ST parses.
    Edited by Seraphayel on July 10, 2019 1:11PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Rerum
    Rerum
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    Derra wrote: »
    Are you comparing aoe dots to singletarget ones or what am i missing here?

    You missing whole point that mag classes become just the same. And it happening because you don't need your class aoe or st dots really because they are so weak now and even in trash fights you will just drop destro ulties. And every mag class now forced to run entropy+soul trap+touch to get better dps, so they just lose their unique gameplay.
  • Kadoin
    Kadoin
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    Donn't like it, go hybrid. At least you'll have fun and punish people in PvP.
  • Rerum
    Rerum
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    Kadoin wrote: »
    Donn't like it, go hybrid. At least you'll have fun and punish people in PvP.

    Sadly, but pvp in this game worst i've ever seen, so i don't play it.
  • Vortigaunt
    Vortigaunt
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    They aren’t. Cripple for example has more dps than entropy and reach, while also offering you class passives like 8% more max mag when front barred (since you’ll have ele wep spammable and harvest ult), more healing etc.

    All the dots are fine except maybe soul trap.
  • IronWooshu
    IronWooshu
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    I will still be using Fetcher Infection
  • Vortigaunt
    Vortigaunt
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    IronWooshu wrote: »
    I will still be using Fetcher Infection

    Hell yeah, another good example. Fetcher destroys entropy and reach, while also offering you 2% more spell damage for just having it slotted.

    Just let this post die, OP is obviously not knowledgeable enough to talk about balance.
  • Saril_Durzam
    Saril_Durzam
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    Seraphayel wrote: »
    You know, the real problem were AoE DoTs doing so much damage (in many cases more damage than ST DoTs) in comparison to other skills. This should have never been a thing that an AoE skill outperforms a ST skill in ST parses.

    Humm. I was wondering here aswell.

    Okay, some MMOs with unlimited or close to, skills slots, need a difference between AOE and ST skills. They have plenty of options to choose, so games need to make big differences.
    ESO have just 10 slots. You cannot afford the luxury of doing such especialized skills. ESO had two kinds of damage: direct and dot. Check the Champion Points. Now if we differenciate between AOE and ST aswell, we get a maybe too big DPS skills options for just so few slots.

    PC players can install Addons for fast switching skills, so players will have a setup for trash, other for bosses, and another one for bosses with adds. Console players will be really hindrance by that.

    To me, this goes on a wrong direction. SKills should have least as they were.

    PS: a PC player.
  • WrathOfInnos
    WrathOfInnos
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    I don’t really like the change to AoE DoTs, but I’m glad they buffed some ST DoTs. The nerf to some skills isn’t really as bad as it seems.

    For example, Blazing Spear had its DoT damage reduced by 42%. The DoT portion of the skill was only about 50% of its damage though (with 20% coming from the initial direct damage, and 30% coming from Burning Light procs). So in reality, Blazing Spear only took about a 20% reduction in damage. This skill is usually around 15-20% of total DPS, so you’ll see a 3-4% DPS loss from this change.

    You definitely won’t want to stop using Blazing Spear, the synergy is too useful and the damage is not bad. The same goes for Liquid Lightning or Flood, the Conduit synergy is still beneficial. Wall of Elements is still going to be important for the Maelstrom Staff Light Attack buff (and wall itself wasn’t really nerfed, just changed). Similarly, Solar Barrage is still going to be useful mostly for the Empowered Light Attacks.

    The only AoE DoTs that don’t seem good enough to keep using are Twisting Path, and maybe Winter’s Revenge or Eruption (skills with no additional benefits).
  • SidraWillowsky
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    Seraphayel wrote: »
    Class DoTs interact with class passives, universal DoTs do not.

    Why bother even having class passives then if they're going to nerf class skills into the ground??? What are they thinking?
  • wheem_ESO
    wheem_ESO
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    The new "generic" Magicka DOTs can be used right alongside the preexisting class DOTs, they aren't necessarily competing against each other. And in cases where they are in competition for bar space, the class DOTs are often clear winners. What Magicka Warden would replace Fetcher Infection with Entropy, for instance?
  • Evito
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    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
  • ecru
    ecru
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    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Edited by ecru on July 10, 2019 10:33PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Can we stop conflating single target dots and AOE dots? They are different and different in function. Every mag class has at least on least one single target dot and an AOE dot. That hasn't changed. Now you will have to choose to do more AOE damage or more single target damage. Though I know which most people care about, and it is not AOE dots.
  • jypcy
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    ecru wrote: »
    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.

    xtje19and6r0.png

    Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.

    Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.
  • ecru
    ecru
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    Can we stop conflating single target dots and AOE dots? They are different and different in function. Every mag class has at least on least one single target dot and an AOE dot. That hasn't changed. Now you will have to choose to do more AOE damage or more single target damage. Though I know which most people care about, and it is not AOE dots.

    Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.
    wheem_ESO wrote: »
    The new "generic" Magicka DOTs can be used right alongside the preexisting class DOTs, they aren't necessarily competing against each other. And in cases where they are in competition for bar space, the class DOTs are often clear winners. What Magicka Warden would replace Fetcher Infection with Entropy, for instance?

    Unfortunately in some cases this isn't true. If I don't have sustain issues, I'd sooner unslot Mystic Siphon than any of the new dots. Yes, it's aoe, but I'm still unslotting class abilities for these new dots, and that shouldn't ever be the case. Abilities from other skill lines should compliment our class skills, not replace them.

    If I'm plaing a Necro, I want to use Necro abilities, not a few Necro abilities plus refreshing 8s blockade 10s soul trap 12s entropy 10s reach, with all of them taking priority over half of my already limited class abilities.
    Edited by ecru on July 10, 2019 11:08PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • ecru
    ecru
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    jypcy wrote: »
    ecru wrote: »
    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.

    xtje19and6r0.png

    Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.

    Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.

    No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.

    edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.

    also if you're going to drop one dot, i think dropping flame reach would be the best choice since entropy gives a mage's guild passive.
    Edited by ecru on July 10, 2019 11:19PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • jypcy
    jypcy
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    ecru wrote: »
    jypcy wrote: »
    ecru wrote: »
    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.

    xtje19and6r0.png

    Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.

    Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.

    No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.

    edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.

    Agreed, I hadn’t noticed that before originally posting but it looks like they both had a higher la ratio and probably more cp into staff expert and a few less in thaum/maa given the max hits on various abilities.

    Still, seems to me that they’re using one less dot than you are just based on what appears in the results. I’m not even saying that a spammable would necessarily be higher dps, just that one less dot might help with uptimes on existing ones or afford you a slot that gives you passives that boost your damage more than another, weaker dot (probably not the latter tho tbh).

    Edit for the added flame reach bit: yeah I’d think so too, although if it contributes in any noticeable way to burning uptime for wall then it could be worth keeping. Plus I’ve seen at least magden use flame reach as a spammable if they don’t have any shalks/dots to recast atm, because it at least has a small direct damage component (although does unstable blow up now anytime it’s recast? If so that might be slightly stronger).
    Edited by jypcy on July 10, 2019 11:26PM
  • ecru
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    jypcy wrote: »
    ecru wrote: »
    jypcy wrote: »
    ecru wrote: »
    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.

    xtje19and6r0.png

    Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.

    Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.

    No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.

    edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.

    Agreed, I hadn’t noticed that before originally posting but it looks like they both had a higher la ratio and probably more cp into staff expert and a few less in thaum/maa given the max hits on various abilities.

    Still, seems to me that they’re using one less dot than you are just based on what appears in the results. I’m not even saying that a spammable would necessarily be higher dps, just that one less dot might help with uptimes on existing ones or afford you a slot that gives you passives that boost your damage more than another, weaker dot (probably not the latter tho tbh).

    Edit for the added flame reach bit: yeah I’d think so too, although if it contributes in any noticeable way to burning uptime for wall then it could be worth keeping. Plus I’ve seen at least magden use flame reach as a spammable if they don’t have any shalks/dots to recast atm, because it at least has a small direct damage component (although does unstable bow up now anytime it’s recast? If so that might be slightly stronger).

    I haven't messed with my cp at all so yeah that is going to have something to do with it too. I'm not sure about unstable actually, I've been letting it fall off before I refresh it. I only did a few parses so there's definitely a lot of room for improvement.

    edit: i checked my cp and I had 37 points in physical weapons expert. that's the second time i've done that instead of staff expert. oops, heh.

    U2YFqBQ.jpg

    no reach, just entropy. easier to play but i still think the ceiling with 3 dots is higher.
    Edited by ecru on July 10, 2019 11:45PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.

    Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.
  • ecru
    ecru
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    . Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.

    Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.

    i'm aware of what their intention is, i just think it's stupid because it leaves us using very few class abilities or making class abilities lower priority over abilities from other trees.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Runefang
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    . Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.

    Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.

    The counter argument to “right tool for the job” is that we have only 6 abilities per bar. There is severe limit on the number of tools we can use at any one time. Which means we are going to have to change tools often (boring), use the wrong tools (subpar performance) or use a mix of tools (also subpar performance).

    Give us more abilities per bar or extra bars and I’ll be happy. Otherwise it’s an annoying nerf to deal with that never used to exist.
  • Lucky28
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    Runefang wrote: »
    . Why? The dps that aoe dots do in single target situations still matters because they're one of the few class abilities that we have access to that actually does damage. They've always been a major component of single target dps in pve. Replacing class abilities with these dots isn't a thing that should be happening whether they're aoe or not.

    Why? Why don't you use hungry scythe instead of ricochet skull for your spammable? Power extraction instead of surprise attack? Ele ring instead of force pulse? You need to wrap your had around the fact that zos wants to make AOE dots for AOE. Not single target. Use the right tool for the job.

    The counter argument to “right tool for the job” is that we have only 6 abilities per bar. There is severe limit on the number of tools we can use at any one time. Which means we are going to have to change tools often (boring), use the wrong tools (subpar performance) or use a mix of tools (also subpar performance).

    Give us more abilities per bar or extra bars and I’ll be happy. Otherwise it’s an annoying nerf to deal with that never used to exist.

    that and in PvP your stuck in combat and can't change your damn skills so you're stuck defending a keep in a open world build and unable to slot siege, fun times. ZoS keeps limited what you can and can't do in combat so this kind of change is not cohesive.
    Edited by Lucky28 on July 11, 2019 3:20AM
    Invictus
  • code65536
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    Vortigaunt wrote: »
    They aren’t. Cripple for example has more dps than entropy and reach, while also offering you class passives like 8% more max mag when front barred (since you’ll have ele wep spammable and harvest ult), more healing etc.

    All the dots are fine except maybe soul trap.

    Entropy and the damage-dealing Orb both do more damage per cast than either morph of Cripple. And in multi-target scenarios, so does Soul Trap. If you use Swallow (you know, to compensate for the healers getting nerfed), then that will supply the class passives that you're missing, and then Reach will be better (due to the destro passives like applying status effects and more penetration).
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  • wills43b14_ESO
    wills43b14_ESO
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    ecru wrote: »
    jypcy wrote: »
    ecru wrote: »
    Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.
    Evito wrote: »
    Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.

    This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.

    hNa6yBI.jpg

    They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.

    Think you might be running too many dots? This parse that I think was done by @wills43b14_ESO is a couple thousand higher than that one, appears to be running very similar stats, and doesn’t appear to be using entropy at all. If they had been using it, I’d assume it’d appear somewhere around the flame reach or soul trap dots.

    xtje19and6r0.png

    Note it’s possible that they were using scalding rune instead, although from what parses I’ve seen with scalding rune, the dot component should’ve been dealing enough damage to appear above the 2.1k grave robber synergy if that were the case.

    Without the full parse I can’t say for certain, and will defer to Wills for any insights they care to offer.

    No, definitely not, it's just not easy to play with that many dots and I haven't quite gotten the hang of it yet. The tooltips don't lie, adding another dot instead of using a spammable will always be more damage per gcd, so if you can get perfect uptime on them, it will come out ahead.

    edit: The LA ratio on that parse is a lot higher than mine, which is why it's higher IMO.

    also if you're going to drop one dot, i think dropping flame reach would be the best choice since entropy gives a mage's guild passive.

    To be clear this was Llamadowns parse, not mine. I haven't magcroed yet ^_^. @ecru @jypcy

    I've only done magsorc and hit about 89k. Highest magsorc I've seen is in the 90ks
    Edited by wills43b14_ESO on July 11, 2019 4:09AM
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  • Rerum
    Rerum
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    Can we stop conflating single target dots and AOE dots? They are different and different in function. Every mag class has at least on least one single target dot and an AOE dot. That hasn't changed. Now you will have to choose to do more AOE damage or more single target damage. Though I know which most people care about, and it is not AOE dots.

    Man, whole point of my post not compare dps. Point that ST dot's from common skillines too op so they just replace class abilities and you lose unique gameplay for class. Just because 95% won't bother with skill swapping(you can say that this is their problem, but this is minor problem) and because ST non class dots way stronger than class abilities and it's not worth in any way to slot them. So what a point to play faceless magicka character #1/#2/#3? It's like if you will eat different food but all of this food will be the same taste.
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