i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it
like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.
i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it
like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.
My guess is that during the evaluation of these skills, they decided they required cast time implementation to balance the skill strength, as you suggested.
Their justification:
"Adjusted the animations and cast times for many Ultimates that are meant to have high impact"
My interpretation:
These ultimates are high impact, very strong, and thus require animations (as you said in your post)
Alternative scenario: there is no cast time, and we see these skills get their damage heavily lowered?
i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it
like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.
My guess is that during the evaluation of these skills, they decided they required cast time implementation to balance the skill strength, as you suggested.
Their justification:
"Adjusted the animations and cast times for many Ultimates that are meant to have high impact"
My interpretation:
These ultimates are high impact, very strong, and thus require animations (as you said in your post)
Alternative scenario: there is no cast time, and we see these skills get their damage heavily lowered?
Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...Not being able to swap / block / roll cancel ultimates is a mistake.Murador178 wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
Most of the times my ults are light attack bash/block atm not going off
Maybe they specifically intended this?yeah it sucks people being able to see and react to ults. . .
This could be the reason?
Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂
If they would remove this the game will loose 80% of its endgame Community.
Which is still way way less than the rest + people that quit because of the combat...
I'm not defending it, just saying.
Joy_Division wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...Not being able to swap / block / roll cancel ultimates is a mistake.Murador178 wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
Most of the times my ults are light attack bash/block atm not going off
Maybe they specifically intended this?yeah it sucks people being able to see and react to ults. . .
This could be the reason?
Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂
If they would remove this the game will loose 80% of its endgame Community.
Which is still way way less than the rest + people that quit because of the combat...
I'm not defending it, just saying.
What? The combat is the most redeeming feature of a game full of bugs, lag, questionable design decisions, zergs. nightcapping, one-shots, etc.
It's like the one thing that separates ESO from other MMOs.
Double-edged sword imo.
On one hand, it entirely makes sense to see abilities go off; the animations exist for a reason and being able to actually see your opponent telegraphing an attack is healthier for PvP counter-play.
On the other hand, ZOS has been actively pushing the 'fast-paced gameplay' aspect for a while, something that half-second cast times do nothing but hinder.
The unfortunate reality is that the main reason high-end combat can be so skill-based in ESO is because of animation-cancelling, which, by all rights, is a bug in the combat system. ZOS has acknowledged this in the past and even supported / attempted to improve animation cancelling in favour of the community's views on it.
It's a messy subject with no real answer. I'm not a fan of cast times being added (horridly clunky as many have said, this is the same thing that plagued the Merciless proc for a very long time before it was removed), but if ZOS deems it necessary to make combat more 'fair', then who am I to judge. PvE will be mostly (not entirely) unaffected so it's up to you die-hard PvPers to complain about not being able to insta-nuke with your Smiting Dawnbreakers anymore.
Alternatively, ZOS could just embrace ani-cancelling and write it into the game as an actual mechanic? Might solve more issues than they'd expect lol.
yeah it sucks people being able to see and react to ults. . .
jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever
jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever
I want slower paced ultimates
- said the dude who just got ransacked by animation-clipped-Dawnbreaker with bash
Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...Not being able to swap / block / roll cancel ultimates is a mistake.Murador178 wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
Most of the times my ults are light attack bash/block atm not going off
Maybe they specifically intended this?yeah it sucks people being able to see and react to ults. . .
This could be the reason?
Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂
Hey ZOS, just add micro cast time on every skill.
Intended or not, it's a mistake. Completely removes skill from the game, though I'm sure that's why you want it gone.
Vortigaunt wrote: »Joy_Division wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...Not being able to swap / block / roll cancel ultimates is a mistake.Murador178 wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
Most of the times my ults are light attack bash/block atm not going off
Maybe they specifically intended this?yeah it sucks people being able to see and react to ults. . .
This could be the reason?
Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂
If they would remove this the game will loose 80% of its endgame Community.
Which is still way way less than the rest + people that quit because of the combat...
I'm not defending it, just saying.
What? The combat is the most redeeming feature of a game full of bugs, lag, questionable design decisions, zergs. nightcapping, one-shots, etc.
It's like the one thing that separates ESO from other MMOs.
Exactly. Combat is literally what keeps a lot of the current players in the game. Don't nerf it for good players to cater for bad ones that don't know how to animation cancel, and especially not when you think it'll fix your servers when in reality we all know it won't.
@ZOS_Gilliam @ZOS_BrianWheeler
Synapsis123 wrote: »Weapon swapping is super clunky right now for some reason. When you cast any skill(not just ultimates) and try to swap bars its a 50/50 chance that it will actually swap bars.
jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever
I want slower paced ultimates
- said the dude who just got ransacked by animation-clipped-Dawnbreaker with bash
jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever
I want slower paced ultimates
- said the dude [wearing all divines gear and poor CP optimization] who just got ransacked by animation-clipped-Dawnbreaker with bash
[wearing all divines gear and poor CP optimization]jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever
I want slower paced ultimates
- said the dude [wearing all divines gear and poor CP optimization] who just got ransacked by animation-clipped-Dawnbreaker with bash
I fixed it for you. When in Rome, you do as the Romans do, not as the Carthaginians.
MehrunesFlagon wrote: »
MehrunesFlagon wrote: »
What about those who are hearing impaired?
jediodyn_ESO wrote: »“I want slower paced combat”
- said nobody, ever