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Cast time on ultimates feels awful

  • Jingleclaw
    Jingleclaw
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    This change honestly makes me cringe. I play from South East Asia and the 350ms lag is bad enough. Now they want to add this?
  • olsborg
    olsborg
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    they ultimately gets u killed....? :dizzy:

    PC EU
    PvP only
  • Glory
    Glory
    Class Representative
    Myux wrote: »
    i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it

    like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.

    My guess is that during the evaluation of these skills, they decided they required cast time implementation to balance the skill strength, as you suggested.

    Their justification:
    "Adjusted the animations and cast times for many Ultimates that are meant to have high impact"

    My interpretation:
    These ultimates are high impact, very strong, and thus require animations (as you said in your post)

    Alternative scenario: there is no cast time, and we see these skills get their damage heavily lowered?
    Edited by Glory on July 9, 2019 4:38PM
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • MehrunesFlagon
    MehrunesFlagon
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    Glory wrote: »
    Myux wrote: »
    i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it

    like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.

    My guess is that during the evaluation of these skills, they decided they required cast time implementation to balance the skill strength, as you suggested.

    Their justification:
    "Adjusted the animations and cast times for many Ultimates that are meant to have high impact"

    My interpretation:
    These ultimates are high impact, very strong, and thus require animations (as you said in your post)

    Alternative scenario: there is no cast time, and we see these skills get their damage heavily lowered?

    They do not require cast times.The main point of incap is it's damage boost.Now they are kind of ruining that thanks to stupid pvp crybabies.Just give them back full functionality of Miat's .Hell even enhance so you can sell all incoming skills.Then we can end this absurd debate for good.
  • Vortigaunt
    Vortigaunt
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    Glory wrote: »
    Myux wrote: »
    i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it

    like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.

    My guess is that during the evaluation of these skills, they decided they required cast time implementation to balance the skill strength, as you suggested.

    Their justification:
    "Adjusted the animations and cast times for many Ultimates that are meant to have high impact"

    My interpretation:
    These ultimates are high impact, very strong, and thus require animations (as you said in your post)

    Alternative scenario: there is no cast time, and we see these skills get their damage heavily lowered?

    Yes, how about instead of gimping pvp for countless of variables because of X you fix that X and leave everything else alone?

    If damage is too high, you fix the damage. You don’t add a change that gimps every single playstyle available.
  • jhall03
    jhall03
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    This sounds horrible but since I'm console I cannot experience it.

    If this is intended, I'm seriously considering just playing Elder Crafting Writs Online until I run out of mats or the actual game is in a better state.
  • Mayrael
    Mayrael
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    I was optimistic at first with this patch, but that was just the first sight. I was so wrong. This is one of the worst patches I've seen.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Joy_Division
    Joy_Division
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    Nyladreas wrote: »
    Gnozo wrote: »
    Nyladreas wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
    Rikumaru wrote: »
    Not being able to swap / block / roll cancel ultimates is a mistake.
    Murador178 wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...

    Most of the times my ults are light attack bash/block atm not going off :dizzy:

    Maybe they specifically intended this?
    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    This could be the reason?

    Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂

    If they would remove this the game will loose 80% of its endgame Community.

    Which is still way way less than the rest + people that quit because of the combat...

    I'm not defending it, just saying.

    What? The combat is the most redeeming feature of a game full of bugs, lag, questionable design decisions, zergs. nightcapping, one-shots, etc.

    It's like the one thing that separates ESO from other MMOs.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Vortigaunt
    Vortigaunt
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    Nyladreas wrote: »
    Gnozo wrote: »
    Nyladreas wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
    Rikumaru wrote: »
    Not being able to swap / block / roll cancel ultimates is a mistake.
    Murador178 wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...

    Most of the times my ults are light attack bash/block atm not going off :dizzy:

    Maybe they specifically intended this?
    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    This could be the reason?

    Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂

    If they would remove this the game will loose 80% of its endgame Community.

    Which is still way way less than the rest + people that quit because of the combat...

    I'm not defending it, just saying.

    What? The combat is the most redeeming feature of a game full of bugs, lag, questionable design decisions, zergs. nightcapping, one-shots, etc.

    It's like the one thing that separates ESO from other MMOs.

    Exactly. Combat is literally what keeps a lot of the current players in the game. Don't nerf it for good players to cater for bad ones that don't know how to animation cancel, and especially not when you think it'll fix your servers when in reality we all know it won't.

    @ZOS_Gilliam @ZOS_BrianWheeler
  • MehrunesFlagon
    MehrunesFlagon
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    Drakostax wrote: »
    Double-edged sword imo.

    On one hand, it entirely makes sense to see abilities go off; the animations exist for a reason and being able to actually see your opponent telegraphing an attack is healthier for PvP counter-play.
    On the other hand, ZOS has been actively pushing the 'fast-paced gameplay' aspect for a while, something that half-second cast times do nothing but hinder.

    The unfortunate reality is that the main reason high-end combat can be so skill-based in ESO is because of animation-cancelling, which, by all rights, is a bug in the combat system. ZOS has acknowledged this in the past and even supported / attempted to improve animation cancelling in favour of the community's views on it.

    It's a messy subject with no real answer. I'm not a fan of cast times being added (horridly clunky as many have said, this is the same thing that plagued the Merciless proc for a very long time before it was removed), but if ZOS deems it necessary to make combat more 'fair', then who am I to judge. PvE will be mostly (not entirely) unaffected so it's up to you die-hard PvPers to complain about not being able to insta-nuke with your Smiting Dawnbreakers anymore.

    Alternatively, ZOS could just embrace ani-cancelling and write it into the game as an actual mechanic? Might solve more issues than they'd expect lol.

    It's already fair you can dodge those attacks easy enough.
  • jediodyn_ESO
    jediodyn_ESO
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    “I want slower paced combat”
    - said nobody, ever
  • katorga
    katorga
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    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    You missed the part about block, dodge, weapon swaps, the things you would do to react also lagging.

    I'm terrible at animation cancelling. This change makes it even more difficult for me.
    Edited by katorga on July 11, 2019 5:55PM
  • Davadin
    Davadin
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    “I want slower paced combat”
    - said nobody, ever

    I want slower paced ultimates
    - said the dude who just got ransacked by animation-clipped-Dawnbreaker with bash
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Gilvoth
    Gilvoth
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    Davadin wrote: »
    “I want slower paced combat”
    - said nobody, ever

    I want slower paced ultimates
    - said the dude who just got ransacked by animation-clipped-Dawnbreaker with bash

    lagg and HIGH ping included
  • Nyladreas
    Nyladreas
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    Rikumaru wrote: »
    Nyladreas wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
    Rikumaru wrote: »
    Not being able to swap / block / roll cancel ultimates is a mistake.
    Murador178 wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...

    Most of the times my ults are light attack bash/block atm not going off :dizzy:

    Maybe they specifically intended this?
    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    This could be the reason?

    Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂

    Hey ZOS, just add micro cast time on every skill.

    Intended or not, it's a mistake. Completely removes skill from the game, though I'm sure that's why you want it gone.

    I don't want it gone ffs :disappointed:
    Edited by Nyladreas on July 11, 2019 7:53PM
  • Nyladreas
    Nyladreas
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    Vortigaunt wrote: »
    Nyladreas wrote: »
    Gnozo wrote: »
    Nyladreas wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
    Rikumaru wrote: »
    Not being able to swap / block / roll cancel ultimates is a mistake.
    Murador178 wrote: »
    The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...

    Most of the times my ults are light attack bash/block atm not going off :dizzy:

    Maybe they specifically intended this?
    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    This could be the reason?

    Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂

    If they would remove this the game will loose 80% of its endgame Community.

    Which is still way way less than the rest + people that quit because of the combat...

    I'm not defending it, just saying.

    What? The combat is the most redeeming feature of a game full of bugs, lag, questionable design decisions, zergs. nightcapping, one-shots, etc.

    It's like the one thing that separates ESO from other MMOs.

    Exactly. Combat is literally what keeps a lot of the current players in the game. Don't nerf it for good players to cater for bad ones that don't know how to animation cancel, and especially not when you think it'll fix your servers when in reality we all know it won't.

    @ZOS_Gilliam @ZOS_BrianWheeler

    Combat is also what keeps way more players OUT of the game.
  • darthgummibear_ESO
    darthgummibear_ESO
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    Weapon swapping is super clunky right now for some reason. When you cast any skill(not just ultimates) and try to swap bars its a 50/50 chance that it will actually swap bars.

    This is bad. I swap constantly both for cancelling and for rotation.
  • ku5h
    ku5h
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    Minno wrote: »
    Welcome to the life of the Templar main lol

    Why? Correct me if im wrong, but Sweep will be only burst ult without cast time.

  • Insco851
    Insco851
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    Davadin wrote: »
    “I want slower paced combat”
    - said nobody, ever

    I want slower paced ultimates
    - said the dude who just got ransacked by animation-clipped-Dawnbreaker with bash

    If that’s ALL it took, I could see the problem. But no decent build is getting 100-0’d by an ani canceled Dawny and Bash.

    Edit: Not sure that’s what you were meaning either.
    Edited by Insco851 on July 11, 2019 10:44PM
  • Kronuxx
    Kronuxx
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    Davadin wrote: »
    “I want slower paced combat”
    - said nobody, ever

    I want slower paced ultimates
    - said the dude [wearing all divines gear and poor CP optimization] who just got ransacked by animation-clipped-Dawnbreaker with bash

    I fixed it for you. When in Rome, you do as the Romans do, not as the Carthaginians.
    Edited by Kronuxx on July 12, 2019 12:12AM
  • Gilvoth
    Gilvoth
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    Kronuxx wrote: »
    Davadin wrote: »
    “I want slower paced combat”
    - said nobody, ever

    I want slower paced ultimates
    - said the dude [wearing all divines gear and poor CP optimization] who just got ransacked by animation-clipped-Dawnbreaker with bash
    [wearing all divines gear and poor CP optimization]
    I fixed it for you. When in Rome, you do as the Romans do, not as the Carthaginians.

    thats just false!
    people dont do that.
    the only people that do that are some one thats bran new to pvp. and he learns to wear impenitration on his armor
    within 20 minutes of experience.this thread is for PTS (Feedback)

    the cast times on ultimates is Great for PvP, ive tested it and its working Great.

  • Fur_like_snow
    Fur_like_snow
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    Cast time on DB feels terrible and clunky. This will only feel worse in laggy situations honestly don’t know what Zeni is thinking on this one.
  • iLLcrime
    iLLcrime
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    Zatox wrote: »
    So now we can see, react and block incoming dawnbreaker, instead of getting instahit by white cloud? Good

    You can hear it,and still see it.Stop this irrational argument.

    What about those who are hearing impaired?
    I put on my robe and wizard hat
  • MehrunesFlagon
    MehrunesFlagon
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    iLLcrime wrote: »
    Zatox wrote: »
    So now we can see, react and block incoming dawnbreaker, instead of getting instahit by white cloud? Good

    You can hear it,and still see it.Stop this irrational argument.

    What about those who are hearing impaired?

    Do we really have to go down that far?Last time I checked deaf people were usually more aware of other senses.Have guess that they would probably see the clipped animation better than most. Besides if you do that you may as well make eso for the blind.
  • Anti_Virus
    Anti_Virus
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    Wing wrote: »
    yeah it sucks people being able to see and react to ults. . .

    Good change imo, this will raise the TTK in pvp.
    Power Wealth And Influence.
  • jediodyn_ESO
    jediodyn_ESO
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    I get why they did this. Like previous posters have mentioned, nobody likes getting insta wrecked with a move canceled ultimate combo. Add in lag/performance problems that plague this game and it looks like they need slower ultra...but there are other, much better ways to do this.

    Instead of creating a move that takes forever to activate in an awkward and clunky animation, have ultimates that deal damage over multiple hits or a process.
    Look at how games like LOL handle “ults”.

    For example, if this idea were applied to a moves like Incap or Dawnbreaker, the moves would deal damage over two or three hits. Tapping the move instantly would deal some damage (feels responsive to attacker) but then starts a quick animation chain that deals a second or even a third hit. This gives the defender a chance to “do something”, even under lag, while the attacker still can cancel out of the ult for reduced damage.

    A move like DK leap should (instantly) launch the DK high into the air, (making the DK temporarily invuln) and then bring them down hard for the smash. Sort of a “where did he go” “oh, ouch...” move. How awesome would that feel as a DK to actually fly up and smash down on a group?

    Just saying that there are much better ways to fix the flow of combat without these gross and awkward “delays”
  • ArgoCye
    ArgoCye
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    L2P, guys, L2P
  • Trian94
    Trian94
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    Cast time shouldn't exist in this game on anything apart from non ultimate abilities that have huge damage tooltips and have more than one effect (like dizzying swing, dark flare), which they already have cast times.
    PC EU

    Stamina Socerer main - Northam Stormborn
  • SirAndy
    SirAndy
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    “I want slower paced combat”
    - said nobody, ever

    Lets double down on that and switch to turn based combat!
    cheer.gif

  • MehrunesFlagon
    MehrunesFlagon
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    Turn the damage from incap into a dot
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