Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
sweatapodimas wrote: »It definitely affects burst, seems server-ping now has more control over your effectiveness. Higher ping seems to mask the delay for me (combat dummy). Checked with a bad VPN connection.
Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...Not being able to swap / block / roll cancel ultimates is a mistake.Murador178 wrote: »Ragnaroek93 wrote: »The combat feel on PTS is absolutely awful. Weapon swap doesn't work, cast time on ultimates doesn't help either to make the combat feel smooth. Please just revert this...
Most of the times my ults are light attack bash/block atm not going off
Maybe they specifically intended this?yeah it sucks people being able to see and react to ults. . .
This could be the reason?
Hey guys... 😂😂 What if... 😂😂 ZOS finally removed anim canceling and weaving the way we know it as a whole 😂😂😂😂
If they would remove this the game will loose 80% of its endgame Community.
Double-edged sword imo.
On one hand, it entirely makes sense to see abilities go off; the animations exist for a reason and being able to actually see your opponent telegraphing an attack is healthier for PvP counter-play.
On the other hand, ZOS has been actively pushing the 'fast-paced gameplay' aspect for a while, something that half-second cast times do nothing but hinder.
The unfortunate reality is that the main reason high-end combat can be so skill-based in ESO is because of animation-cancelling, which, by all rights, is a bug in the combat system. ZOS has acknowledged this in the past and even supported / attempted to improve animation cancelling in favour of the community's views on it.
It's a messy subject with no real answer. I'm not a fan of cast times being added (horridly clunky as many have said, this is the same thing that plagued the Merciless proc for a very long time before it was removed), but if ZOS deems it necessary to make combat more 'fair', then who am I to judge. PvE will be mostly (not entirely) unaffected so it's up to you die-hard PvPers to complain about not being able to insta-nuke with your Smiting Dawnbreakers anymore.
Alternatively, ZOS could just embrace ani-cancelling and write it into the game as an actual mechanic? Might solve more issues than they'd expect lol.
sweatapodimas wrote: »I thought the Merciless proc is 400 ms now. Can't remember if they reverted or reduced it.
sweatapodimas wrote: »I thought the Merciless proc is 400 ms now. Can't remember if they reverted or reduced it.
The cast time really does feel clunky and it’s stopping us from weapon swapping. Is it possible to make it play the full animation of the ultimate rather than the bar swap animation, while maintaining the same speed of swapping? I couldn’t care less whether someone has just bar swapped, I want to see that they casting dawnbreaker on me. It’s just prioritising playing the wrong animation.
Same swap speed, prioritise the ultimate animation over the swap animation . Remove the cast time.
The cast time really does feel clunky and it’s stopping us from weapon swapping. Is it possible to make it play the full animation of the ultimate rather than the bar swap animation, while maintaining the same speed of swapping? I couldn’t care less whether someone has just bar swapped, I want to see that they casting dawnbreaker on me. It’s just prioritising playing the wrong animation.
Same swap speed, prioritise the ultimate animation over the swap animation . Remove the cast time.
So on the one hand Dizzying Swing has a cast time and is hands down the most fun, visceral, and satisfying skill in the game. I don't mind cast times in general if there is something really potent on the end of it.
I do worry that it will be much harder to land an ult after a D-Swing though due to how fast players can break free and how many HOTs most people have ticking...
So on the one hand Dizzying Swing has a cast time and is hands down the most fun, visceral, and satisfying skill in the game. I don't mind cast times in general if there is something really potent on the end of it.
I do worry that it will be much harder to land an ult after a D-Swing though due to how fast players can break free and how many HOTs most people have ticking...
i thought it was agreed everyone hated cast times and they should only be implemented if the balance of the skill is entirely based around it
like, didnt zos say something like that after the shield cast time fiasco too? did they just forget? whats the point of deleting animation cancelling? making the game feel clunkier is the last thing i'd ever want.