SienneYviete wrote: »Rustyfish101 wrote: »I guess they are trying to change the scene of healing in eso, the two primary heal with spring and orbs are gone, in comes the combat prayer short distance heal and no much resources support where people have to self sustain, and heavy relies on blood alter cos no more cast time. It’s something very different indeed.
Spending all these years advising new healers to spam springs and orbs instead of combat prayer and BoL in their rotations and now i'm eating my words because of course it makes more sense to spam the buff heal and emergency heal! Silly me! sigh...
Why would you ever advise a healer to spam springs and not combat prayer.. orbs yeah but springs? it's been used as a crutch for far too long by terrible healers. This change to grand healing is fantastic imo the orbs change not so much.
DisgracefulMind wrote: »
LadyNalcarya wrote: »Orb change is the single worst change in these notes. Healer role in this game requires providing buffs, and since they nerfed everyone's sustain in Morrowind, using orbs is pretty much mandatory.
That's what happens when people look at public logs and think "oh no, there's so much overhealing". If overhealing was the problem, they could've just reduced the healing component of both springs and orbs...
Seraphayel wrote: »As a healer I am very pleased with the changes. Finally the mindless Healing Springs / Orb spam comes to an end, it was always a PITA and they decided to end this, thank you ZOS.
Don’t get me wrong, I don’t like everything about it. But it’s a necessary change and good for the game. I wish they would offer another semi-spammable healing skill though to compensate, e.g. making Mend Wounds useful or something like that.
Seraphayel wrote: »As a healer I am very pleased with the changes. Finally the mindless Healing Springs / Orb spam comes to an end, it was always a PITA and they decided to end this, thank you ZOS.
Don’t get me wrong, I don’t like everything about it. But it’s a necessary change and good for the game. I wish they would offer another semi-spammable healing skill though to compensate, e.g. making Mend Wounds useful or something like that.
It’s not bcos we wanted to spam orbs ( I don’t spam springs unless I need resources back), spam orbs is cos the resources for everyone is bad in long fights, just one orb up at a time called good healing? I’m not sold
MojaveHeld wrote: »AbysmalGhul wrote: »khajiitNPC wrote: »The orb changes do hurt — but we will adapt like we always have.
Do you work for Zenimax?
Wouldn't be a surprise in the slightest if they did, this user has been on just about any thread made on the topic tonight loudly cheering the changes and insulting everyone who dislikes them.
khajiitNPC wrote: »@david_m_18b16_ESO you do realize that a very small percentage of the population comes to the forums correct?
We see this sort of doomsaying all the times. I’ve been around since UO. It will be fine. The good players will adapt. The bad players will watch a YouTube video. Cheers.
Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.