barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
barney2525 wrote: »While wading through the post I noticed this nugget " Any deals that can be found are quickly found with these tools by professional traders and relisted."
How is this good for anyone? A nice fast tool to find and grab items that are listed low, just because the seller wants it to move fast, and gets grabbed fast and relisted - in short - Let's jack up the price on everything and scrugee the customer!
Maybe they need a different system to get people out of the trade-house and actually playing the game. After 6 months in a guild you are auto-dumped and cannot rejoin the previous guild for a year. No one is excluded.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.
Far from being 'saved' it should be killed off entirely.
barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
Gandrhulf_Harbard wrote: »And IMO any trade Guild that needs Kiosk Sold Items to be Bind On Pickup is a Trade Guild that doesn't know how to Trade - and deserves to go to the wall.
barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
You probably shouldn't. I know plenty of people that base everything they do in the game around buying/selling. Some people play the game for PvP only. Some play only for trials. Some base everything they do in the game on role playing. Trading is no different. Trading for many is the most fun part of the game and everything they do in the game is based around that.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.
Far from being 'saved' it should be killed off entirely.
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Gandrhulf_Harbard wrote: »With the new Bid System all Guilds will be required to have Guild Fees.
And IMO any trade Guild that needs Kiosk Sold Items to be Bind On Pickup is a Trade Guild that doesn't know how to Trade - and deserves to go to the wall.
barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
That doesn't mean that what in any MMO is a core aspect of everyone's gameplay should be based solely around the considerations of those whose enjoyment is centred on that core aspect. PvP, trials and role playing aren't based exclusively on those who regard those things as being the sole or main reason for them playing the game, anyone can join in as little or as much as they want at any time, so why should the trading system be so restricted? It needs opening up, not made even more exclusive with e.g. special achievements in addition to the millions banked by a comparative few traders.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.
Far from being 'saved' it should be killed off entirely.
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Only PC players have that option. Console players have to travel the world in search of items. And we've only been graced with the search function recently. Imagine trying to find an item without searching it up, or knowing where it's at. You'd have to scroll endless to find what you needed, and that was one guild trader at a time. This was our reality for quite some time. Although the search function lifted some of the burden, you still have to trek around the realm to buy things.
It would be nice if we had anything close to TTC. This system makes buying and selling excessively tedious and tiresome for no reason at all. I'm not going to even get into how selling is gated by joining a guild you must pay dues to. I'm with @KerinKor on this.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.
Far from being 'saved' it should be killed off entirely.
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Only PC players have that option. Console players have to travel the world in search of items. And we've only been graced with the search function recently. Imagine trying to find an item without searching it up, or knowing where it's at. You'd have to scroll endless to find what you needed, and that was one guild trader at a time. This was our reality for quite some time. Although the search function lifted some of the burden, you still have to trek around the realm to buy things.
It would be nice if we had anything close to TTC. This system makes buying and selling excessively tedious and tiresome for no reason at all. I'm not going to even get into how selling is gated by joining a guild you must pay dues to. I'm with @KerinKor on this.
I'm totally going out on a limb here not being a console player, but if you goto the Tamriel Trade Center website I believe it does have that information for console players. (I totally could be wrong here, and you would have to open a web browser of some sort to access the data which may be a pain too). I've heard they are making great advances in getting addons for console players as well, maybe pushing for that feature would be something great Zos could do for the console community. Thanks so much for explaining your viewpoint on this.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Kidgangster101 wrote: »@redmoonga you do realize the reason people have hundreds of millions even billions in this game is because of this trading system right? If we had a global ah in this game a lot more people would be actually selling items. (People that have that kind of money now have little to no competition to drive the prices of items down)
Kidgangster101 wrote: »@Vicinia is absolutely right. We wanted a chest piece say, we use to have to set search options to "heavy chest" and literally go through every single heavy chest piece in the game. If we wanted a full set of that heavy piece we had to do it at least 5 times. Then we had to do that at every single trader in the entire game.......... This right here is the major reason we have a guild Monopoly (mafia) at the major cities because no one wants to go all over the world when we just need 1 item. People also can't find crafting items easy either (getting low level alchemy mats just as an example) are very very hard/impossible to find in current trader. But if we had a global ah it would be posted and I could make potions easier for my low level in PvP/pve or even to level my crafting with.
Kidgangster101 wrote: »These problems exists because people claim this trading system is so great. (This is great for people that put in time not casual players who want to save up gold to make a purchase of items or housing or whatever it is. This game is one of the easiest most casual friendly MMOs out there except when it comes to trading).
barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
You probably shouldn't. I know plenty of people that base everything they do in the game around buying/selling. Some people play the game for PvP only. Some play only for trials. Some base everything they do in the game on role playing. Trading is no different. Trading for many is the most fun part of the game and everything they do in the game is based around that.
That doesn't mean that what in any MMO is a core aspect of everyone's gameplay should be based solely around the considerations of those whose enjoyment is centred on that core aspect. PvP, trials and role playing aren't based exclusively on those who regard those things as being the sole or main reason for them playing the game, anyone can join in as little or as much as they want at any time, so why should the trading system be so restricted? It needs opening up, not made even more exclusive with e.g. special achievements in addition to the millions banked by a comparative few traders.
I don't especially want an auction house, although that would be preferable to the present system as it is (with the supposed disadvantages of an auction house already evident in the present system), I'd be happy for the present system to be opened up so that everyone can undertake a minimal level of selling through a few NPC traders and with a proper search function for buyers. It shouldn't be necessary to tell two-thirds of the playerbase that they wouldn't have any problem with the present system if they only played on a different platform.
I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.
Far from being 'saved' it should be killed off entirely.
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Only PC players have that option. Console players have to travel the world in search of items. And we've only been graced with the search function recently. Imagine trying to find an item without searching it up, or knowing where it's at. You'd have to scroll endless to find what you needed, and that was one guild trader at a time. This was our reality for quite some time. Although the search function lifted some of the burden, you still have to trek around the realm to buy things.
It would be nice if we had anything close to TTC. This system makes buying and selling excessively tedious and tiresome for no reason at all. I'm not going to even get into how selling is gated by joining a guild you must pay dues to. I'm with @KerinKor on this.
I'm totally going out on a limb here not being a console player, but if you goto the Tamriel Trade Center website I believe it does have that information for console players. (I totally could be wrong here, and you would have to open a web browser of some sort to access the data which may be a pain too). I've heard they are making great advances in getting addons for console players as well, maybe pushing for that feature would be something great Zos could do for the console community. Thanks so much for explaining your viewpoint on this.
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Unfortunately it isn't very helpful. I could see it being marginally helpful in understanding the general worth of an item. But it doesn't help with the needless legwork we put up with to participate in the economy as a buyer. Being a seller is almost as unpleasant.
Add-ons would be nice, but ZOS should have certain things like this baked into the base of the game. Although I would rather have a GAH, I'd be fine with some sort of compromise. Even having NPC stationed at various capitals that let us see what is selling around the realm so then we can just go there.
But this system is far too flawed for my liking. Too much corruption (Especially on PS4NA) , and far too restrictive.
No worries. At least you're open to talk about this. When anyone mentions a GAH, some people get angry for some strange reason and become combative.
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
Thorvik_Tyrson wrote: »If ZOS wants to save the trading system, it needs a major overhaul and adjustments to make it available to everyone and not just a select group of traders.
Like @Gandrhulf_Harbard, I too believe this:
Put in a system that allows EVERYONE to be a Seller AND a Buyer as easily as possible.
I opened another thread with one suggestion for how to possibly make the trading system more inclusive to EVERYONE.
https://forums.elderscrollsonline.com/en/discussion/481766/proposal-increase-the-number-of-guilds-that-a-npc-trader-supports#latest
Back to the OP's comments.
Now I do not agree that BIS gear should necessarily be tradable. I am fine with Trial gear being BoP. If you make it BOE, then you open the game up to being much more blatantly Pay to Win. The point that I want to make is that the way that ESO is currently working, there isnt any one piece for a class that is BIS for all builds. This BIS item will vary based on what type of build that you want to go with. According to the build that I am using for my MagSorc Pet build. Guess what? It uses 2 overland sets and they already are tradeable! This variety of gear sets is one of the strong points that I see for the ESO way of doing things.
Gear is fine as it is at 50/160 with CP810 being the cap. raising gear to 50/200 will not have the desired effect that you think it will. In order to balance out things and not have too much power creep, then would have to nerf other parts of the game in order to balance out this increase from 160 to 200.
New Materials? For what exactly?? Are you wanting to obsolete older crafting materials so that you can corner the market on anything newer? We already cant find current materials at a reasonable price in any quantity. This to me is a big turn off to the current trading system.
City Tax? (Convenience Fee?) ROTFLMAO!!! This will drive away even more buyers than the current system already is. This also blatantly shows your bias to being focused on the seller with little regard for the buyer. If ZOS really wants more gold sink, all that they need to do is expand the housing system to allow some of the high end properties that are currently only available for crowns to be purchased for in game gold.
You just gave me a radical idea based off the above. Add Real Estate sales to the game. Make it so that you could buy an already furnished house. :-O This would of course have fee's and taxes associated with it (Gold sink)
And along that line, Add taxes on the existing real estate. (See lots of other ways to add gold sinks to the game.)
IMO, In order to be more inclusive of everyone, they should split the Materials and possibly also the consumables into a global AH, Keeping the rest of the higher cost items in the trading system. If they don't go that route, then they need to at least double or triple the amount of trader spots available for guilds so that there are enough materials available at a reasonable cost to meet the demand.
That is enough for this wall of text.
Thorvik
Well, you could use a tool like Tamriel Trade center which would tell you exactly where what you wanted was and for how much. Kinda like a quest marker. Some can figure it out without it, but for the rest it's there to follow.
So you're saying I have to use a third-party add-on/site to be able to sensibly access the market in this ill-begotten economy?
Okay, you make my point for me .. it's an asinine system.
barney2525 wrote: »You lost me on " To many of the players, this is our reason for playing."
If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .
I also think there should be an increase in the number of available traders in the game. If I had my way there would be a 2nd trader added beside all the single traders out there in the boonies and thieves dens. Having two options in each location instead of one would entice more players to maybe go out of their way a bit while out and about saving the world.
It might be a nightmare programming wise but I wouldn't object to a single trader in each zone made available to guilds with 100 members or more that do not have a trader. When guilds hit 100 members a zone will be randomly selected for them and the trader in that zone would be made available to them. Each member could list 15 items. If they bid on a trader they wouldn't be eligible for the open trader that week. Basically this would be for guilds that have no interest in a guild trader but would allow their members a chance to trade. This would not be a fall back for guilds wanting a trader. I'm thinking an extra five percent tax applied to each item to still give incentive to try for a guild trader. Also I kinda think the trader should be located in a secondary town/area in the zone.
That doesn't mean that what in any MMO is a core aspect of everyone's gameplay should be based solely around the considerations of those whose enjoyment is centred on that core aspect. PvP, trials and role playing aren't based exclusively on those who regard those things as being the sole or main reason for them playing the game, anyone can join in as little or as much as they want at any time, so why should the trading system be so restricted? It needs opening up, not made even more exclusive with e.g. special achievements in addition to the millions banked by a comparative few traders.
PVP has special achievements, that doesn't make it more exclusive. Adding achievements to guild trading would not make it more exclusive either. Anyone can join a guild and sell as little or as much as they want at any time (up to the 30 item per guild limit). The Guild Finder Tool has made that easier than ever.
How exactly do you feel restricted?
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
That doesn't mean that what in any MMO is a core aspect of everyone's gameplay should be based solely around the considerations of those whose enjoyment is centred on that core aspect. PvP, trials and role playing aren't based exclusively on those who regard those things as being the sole or main reason for them playing the game, anyone can join in as little or as much as they want at any time, so why should the trading system be so restricted? It needs opening up, not made even more exclusive with e.g. special achievements in addition to the millions banked by a comparative few traders.
PVP has special achievements, that doesn't make it more exclusive. Adding achievements to guild trading would not make it more exclusive either. Anyone can join a guild and sell as little or as much as they want at any time (up to the 30 item per guild limit). The Guild Finder Tool has made that easier than ever.
How exactly do you feel restricted?
-Redmoonga, GM of Black Dragon Apothecary
http://tiny.cc/dragonscore
Because unlike in any other MMORPG I've played in the past 20 years trading is restricted to guild membership, with many of the guilds not permitting players to join and sell as little or as much as they want at any time. It's also severely restrictive for console players by effective trading being dependent on the use of addons which are not available to them (nor to PC players who prefer not to use addons). Finally, for sellers, it is restricted to members of those guilds that have won a kiosk each week. For buyers it is restricted to those who know their way round the world with ready access to the many traders (i.e. high level players only) and who are prepared to spend a lot of time checking out a load of trader locations in order to find what they're looking for at the best price.
No.I would like to see some positive changes that increase the amount of Bind on Equip items that are Best in Slot.
LOL. No.I would like to see the gear level progressed to 200 CP