Vercingetorix wrote: »Faction Lock is hurting exploiters that can no longer cheat the leaderboard for 10+ 30-day rewards. FTFY
Everyone else is fine because they play on only one faction for leaderboard rewards like a correct person. If you want to play with your friends on another faction, go to another campaign - AP is AP. The only reason why you'd complain is because you're after the leaderboard so you can exploit it. You can't cheat anymore - get over it.
Faction lock is awesome! People commit and actually play the map. If you don't want faction lock, then play a different campaign. Don't take nice things away from those of us who like them.
They should just faction lock the 7 day so all the role players can go in there.
They should just faction lock the 7 day so all the role players can go in there.
Yeah even if just temporarily to see how population changes between 30 day and 7 day.Nothing will change, people just play on the first campaign they can click on.
But the pro faction lock activists just dont have enough brainpower to process that.
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
Tell me two "cheats and exploits" which are preventable by faction locks.
right.. there are none and youre talking out of your ass.
LukosCreyden wrote: »Vercingetorix wrote: »Faction Lock is hurting exploiters that can no longer cheat the leaderboard for 10+ 30-day rewards. FTFY
Everyone else is fine because they play on only one faction for leaderboard rewards like a correct person. If you want to play with your friends on another faction, go to another campaign - AP is AP. The only reason why you'd complain is because you're after the leaderboard so you can exploit it. You can't cheat anymore - get over it.
this ^
Faction lock literally only caters to role players. Everyone else who has friends of pve’s to get gems, or just plays cross faction because why not gets screwed.
All of you ignorant role players just assume everyone’s a cheater which is the dumbest thing I have ever heard in my entire life.
Plus the “go to another campaign” argument is pathetically weak because the only populated campaign is the 30 day while the remaining 3 are empty ghost towns. This is on Xbox NA.
I don’t even understand how you can exploit leaderboards in cyrodiil unless you’re just saying people try to get on boards to aquire more gems which isn’t even exploiting...
Your true ignorance is showing
oh no, how DARE people roleplay in a roleplaying game!?
@frostz417 you know exactly why faction locks were put in place. It was to stop people faction hopping to the winning alliance and to cut down on "spying". Seems to be working well. Glad it is in. Also, you know what? If all the complainers went to these dead campaigns, they wouldn't be dead anymore! Problem solved! Also, calm down on the "true ignorance" thing. Whining on the forums isn't going to change anything.
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
Tell me two "cheats and exploits" which are preventable by faction locks.
right.. there are none and youre talking out of your ass.
i said, and i Quote:
"...it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns."
End Quote:
i'm not sure how anyone could struggle with the understanding of that.
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
Tell me two "cheats and exploits" which are preventable by faction locks.
right.. there are none and youre talking out of your ass.
https://forums.elderscrollsonline.com/en/discussion/466071/the-problem-with-faction-lock-for-the-veteran-pvp-players/p3Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
VaranisArano wrote: »
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
Tell me two "cheats and exploits" which are preventable by faction locks.
right.. there are none and youre talking out of your ass.
If you want 100% prevention, then sure, none.
Nobody, least of all ZOS, expects 100% prevention. So I'm going to assume you are engaging in good faith here.
Faction Locking makes it harder to engage in a number of abuses that were sufficiently prevalent prior to the return of faction locking to annoy enough players over time that ZOS listened to player complaints. And as the quote at the end from one of the Class Reps shows, it was specifically concerns about players abusing AP gains from faction swapping. Obviously, no one can abuse AP gains from faction swapping if they can't faction swap.
Beyond just basic faction swapping: Emperor-swapping, AP farming, Scroll trolling, and spying are all well-known problems that we see LESS of with the reintroduction of faction locks. Not 100% reduction, of course, because no one sensible expects dedicated trolls to forgo trolling. However, it certainly lessens the occurence of trolling and other bad behaviors for a few reasons as it imposes a greater cost to being a jerk.
A. Choosing to join a certain faction you don't like in order to troll locks you out of playing the faction/characters for which you actually like to play PVP as intended.
B. Hurting your current faction only diminishes your own rewards, since you can't go play for the other faction til the next campaign.
The end result is that most players, rather than engage in trolling behaviors against their currently locked faction, simply play PVP as intended.
So please, let's don't argue this straw man that faction locks don't 100% stop bad behavior so therefore they are a 100% failure.
Also, if I'm honest, claiming ignorance of those abuses makes me think you were either on a very fortunately well-behaved campaign or just didn't play enough PVP. The above examples of swapping and trolling happened often enough on PC/NA Vivec and Shor, and I know regular PC/EU players who reported similar incidents. I don't know enough console players nor frequent their campaign threads to know how common those issues are for them.
So, if you want faction locking reverted, I suggest you think long and hard about alternatives that provide a similar degree of protection from the problems of multifaction play, particularly Emp swapping, AP farming, and scroll trolling. Because those were specific pain points brought up again and again by pro-faction lock players, and those were some of the points that convinced ZOS to give it a second go.
So, how are you going to provide similar prevention against abuse if multifaction play is reinstated? (i.e. I'm not asking for 100% reduction, but certainly better than before the reinstatment of locks.) How are you going to alleviate ZOS' concern about players abusing AP gains by switching factions?
Source for what ZOS' concern was: (I've bolded the relevant portion).https://forums.elderscrollsonline.com/en/discussion/466071/the-problem-with-faction-lock-for-the-veteran-pvp-players/p3Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
LukosCreyden wrote: »@frostz417 there you go with the roleplaying thing again. Did a roleplayer hurt you or something? I don't even do roleplaying! Do grow up. I have actually already said in another thread that the downside to faction lock is people being unable to switch to losing factions. Of course, the lock won't stamp out the faction switching completely (and it DOES happen) or the spying, but it will deter a lot of people. I've been playing this game since launch, I know this stuff happens and I know this has helped prevent it.
As for the other campaigns, maybe the devs should just scrap the 7 day ones. Have a 30 day faction lock and a 30 day unlocked. That will keep reward distribution and also provide a more accurate idea of what the player base as a whole prefers.
Just as well I came back to this thread. For future reference, make sure you tag people when you reply to them, or they might miss your salt completely. Of course, you COULD try holding off with the childish insults completely, but there we go.
LukosCreyden wrote: »Vercingetorix wrote: »Faction Lock is hurting exploiters that can no longer cheat the leaderboard for 10+ 30-day rewards. FTFY
Everyone else is fine because they play on only one faction for leaderboard rewards like a correct person. If you want to play with your friends on another faction, go to another campaign - AP is AP. The only reason why you'd complain is because you're after the leaderboard so you can exploit it. You can't cheat anymore - get over it.
this ^
Faction lock literally only caters to role players. Everyone else who has friends of pve’s to get gems, or just plays cross faction because why not gets screwed.
All of you ignorant role players just assume everyone’s a cheater which is the dumbest thing I have ever heard in my entire life.
Plus the “go to another campaign” argument is pathetically weak because the only populated campaign is the 30 day while the remaining 3 are empty ghost towns. This is on Xbox NA.
I don’t even understand how you can exploit leaderboards in cyrodiil unless you’re just saying people try to get on boards to aquire more gems which isn’t even exploiting...
Your true ignorance is showing
oh no, how DARE people roleplay in a roleplaying game!?
@frostz417 you know exactly why faction locks were put in place. It was to stop people faction hopping to the winning alliance and to cut down on "spying". Seems to be working well. Glad it is in. Also, you know what? If all the complainers went to these dead campaigns, they wouldn't be dead anymore! Problem solved! Also, calm down on the "true ignorance" thing. Whining on the forums isn't going to change anything.
I can say the exact thing to you if the 7 day was locked and the 30 day wasn’t. You know why? Because the major population doesn’t care. They only go for the first campaign option and go for the rewards and everyone knows the other 3 campaigns are dead.
Also, it doesn’t cut down on spying because people can just make other accounts and lfg easily or just have other guildies communicate.
Also I don’t know of a single person who hops on the winning side. If anything most small scalers and other players hop to the losing side.
But of course you role players can’t process such things with your lack of brain power.
VaranisArano wrote: »
i don't know anyone that is a faction loyalist,
i have never heard anyone asking for faction loyalty neither on this forum nor ingame.
faction locks have nothing to do with faction loyalty.
the reason for faction locks is to stop all the problems and cheats and exploits that are a very very very long list that were happening Because of unlocked factions.
don't bother asking about them for us to list and talk about on this forum, because it is against the forum rules for us to talk about cheats and game exploits and can get you warnings and even forum account banns.
Zenimax,
please keep the faction locks on 30 day campaigns.
Tell me two "cheats and exploits" which are preventable by faction locks.
right.. there are none and youre talking out of your ass.
If you want 100% prevention, then sure, none.
Nobody, least of all ZOS, expects 100% prevention. So I'm going to assume you are engaging in good faith here.
Faction Locking makes it harder to engage in a number of abuses that were sufficiently prevalent prior to the return of faction locking to annoy enough players over time that ZOS listened to player complaints. And as the quote at the end from one of the Class Reps shows, it was specifically concerns about players abusing AP gains from faction swapping. Obviously, no one can abuse AP gains from faction swapping if they can't faction swap.
Beyond just basic faction swapping: Emperor-swapping, AP farming, Scroll trolling, and spying are all well-known problems that we see LESS of with the reintroduction of faction locks. Not 100% reduction, of course, because no one sensible expects dedicated trolls to forgo trolling. However, it certainly lessens the occurence of trolling and other bad behaviors for a few reasons as it imposes a greater cost to being a jerk.
A. Choosing to join a certain faction you don't like in order to troll locks you out of playing the faction/characters for which you actually like to play PVP as intended.
B. Hurting your current faction only diminishes your own rewards, since you can't go play for the other faction til the next campaign.
The end result is that most players, rather than engage in trolling behaviors against their currently locked faction, simply play PVP as intended.
So please, let's don't argue this straw man that faction locks don't 100% stop bad behavior so therefore they are a 100% failure.
Also, if I'm honest, claiming ignorance of those abuses makes me think you were either on a very fortunately well-behaved campaign or just didn't play enough PVP. The above examples of swapping and trolling happened often enough on PC/NA Vivec and Shor, and I know regular PC/EU players who reported similar incidents. I don't know enough console players nor frequent their campaign threads to know how common those issues are for them.
So, if you want faction locking reverted, I suggest you think long and hard about alternatives that provide a similar degree of protection from the problems of multifaction play, particularly Emp swapping, AP farming, and scroll trolling. Because those were specific pain points brought up again and again by pro-faction lock players, and those were some of the points that convinced ZOS to give it a second go.
So, how are you going to provide similar prevention against abuse if multifaction play is reinstated? (i.e. I'm not asking for 100% reduction, but certainly better than before the reinstatment of locks.) How are you going to alleviate ZOS' concern about players abusing AP gains by switching factions?
Source for what ZOS' concern was: (I've bolded the relevant portion).https://forums.elderscrollsonline.com/en/discussion/466071/the-problem-with-faction-lock-for-the-veteran-pvp-players/p3Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Crying about abusing AP gains is like crying that someone’s just better at making money then you are.
Also don’t say someone doesn’t play enough PvP when you’re most likely a PvDoor zergling in which you really don’t PvP but just siege keeps.
Honestly most of not all pro faction lock folks are just PvDoor zerglings who have no thumbs. And they claim they’re true pvpers when all they do is siege keeps lmao. What a joke.
Also you listed 0 exploits.