Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
In CP
NBs roll dodge and cloak spam,
Sorcs Clap(shield) and streak spam
In no CP they absolutely can kill you in 3 secs or less
Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
In CP
NBs roll dodge and cloak spam,
Sorcs Clap(shield) and streak spam
In no CP they absolutely can kill you in 3 secs or less
Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
In CP
NBs roll dodge and cloak spam,
Sorcs Clap(shield) and streak spam
In no CP they absolutely can kill you in 3 secs or less
Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?
You just proved my point, on tanky dps builds that can nearly one shot you. Hence why people build for extreme tankiness
No one wants to die like this is an fps
Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
In CP
NBs roll dodge and cloak spam,
Sorcs Clap(shield) and streak spam
In no CP they absolutely can kill you in 3 secs or less
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.
The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
In CP
NBs roll dodge and cloak spam,
Sorcs Clap(shield) and streak spam
In no CP they absolutely can kill you in 3 secs or less
Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?
You just proved my point, on tanky dps builds that can nearly one shot you. Hence why people build for extreme tankiness
No one wants to die like this is an fps
You only die that fast if you are out of resources & potions or not reacting at all at getting attacked. But I do agree that base survivability in PvP is too low. Potential survivability is too high on the other hand as many people have already mentioned. Its too easy to become very tanky and you don’t need to sacrifice enough damage & sustain for it.
Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
I always wonder how people still can perceive a minimum 3.5s setuptime as being oneshot.
Anti_Virus wrote: »Anti_Virus wrote: »Everyone complaining about the tank meta, when I say we are in a damage meta.
Unkillable tank builds are meh
One shot tanky dps builds are not cool(NBs and Sorcs)
I always wonder how people still can perceive a minimum 3.5s setuptime as being oneshot.
I didn’t even mention stam wardens extreme burst combo: shalks+ dawnbreaker + bayblade and spamming tree ultimate to tank.
And all other burst combos that hit so hard you cannot react especially factoring Cyrodil lag.
It’s better to be tanky then to get killed in 3 secs or less.
SilverPaws wrote: »Complaining about tank meta in no cp. Now i heard everything Just l2p guys.
SilverPaws wrote: »Complaining about tank meta in no cp. Now i heard everything Just l2p guys.
Shoo... go catch a mouse or something.
BlackMadara wrote: »@Minno are you saying that they've changed block mitigation bonuses to be additive instead of multiplicative? I.e. DK 10% block passive makes base block mitigation 60% instead of 55%?
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
the old equation was strong and resulted in a tanky meta. The new operations for both block/shields buffed both mechanics.
I am sorry, but you have to either hard nerf the values or change the method of operation for both of these. Both are not easy changes but you will always have a tanky meta with them as they currently are.
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
As someone else already said Why is it not seen as a problem that you can build full damage spec and be insta gibbed by tanky players whom when you try to burst them dont even break a sweat .... how is this balance?
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
BlackMadara wrote: »HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
the old equation was strong and resulted in a tanky meta. The new operations for both block/shields buffed both mechanics.
I am sorry, but you have to either hard nerf the values or change the method of operation for both of these. Both are not easy changes but you will always have a tanky meta with them as they currently are.
What is this change? Can you link the discussion over it?
As someone else already said Why is it not seen as a problem that you can build full damage spec and be insta gibbed by tanky players whom when you try to burst them dont even break a sweat .... how is this balance?
Totally agree. However, I have watched these same builds run around a tree or popping shields and blink with 5-6 good players trying to kill them for 15 - 20 minutes. I end the fight with a 3 hit combo from my glass cannon and then get hate mail from the guy I killed saying im ruining pvp. I honestly dont think a tanky build is a problem. I think too many people dont understand or learn how to play a survivable glass cannon type so there are less out there. If there were more, the meta wouldn't work as well and the world would be more balanced.
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
Defile doesn't effect shields and status effects are not applied to anyone with a shield if the shield absorbs the damage that would cause the status effect. For example, if the disease damage from your enchant is absorbed entirely by a shield, it cannot apply major defile. Shields are much better than heals for this reason.
Sorcs get to ignore a lot of the minor vulnerability or major defile status effects that everyone else has to deal with.
HEBREWHAMMERRR wrote: »The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.
https://imgur.com/gallery/egYZ1pd
and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.
The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.
They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
That’d be too drastic I think.
Someone mentioned in another thread that defile doesn’t effect shields, is that correct?
If so change it so defile effects shields - problem solved.
There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
Defile doesn't effect shields and status effects are not applied to anyone with a shield if the shield absorbs the damage that would cause the status effect. For example, if the disease damage from your enchant is absorbed entirely by a shield, it cannot apply major defile. Shields are much better than heals for this reason.
Sorcs get to ignore a lot of the minor vulnerability or major defile status effects that everyone else has to deal with.
Jeez, I didn’t know that. No freaken wonder everyone plays Wardens and Sorcs, DKs used to be popular too but now you don’t see as many despite getting a big damage buff.
With all the cc flying around pvp will always be about two things: those that can negate cc with abilities and those who can’t. Everything else is almost irrelevant.