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The tanky meta

  • bardx86
    bardx86
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    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.
  • Anti_Virus
    Anti_Virus
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    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less
    Power Wealth And Influence.
  • LordTareq
    LordTareq
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    Anti_Virus wrote: »
    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less

    Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?
  • Anti_Virus
    Anti_Virus
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    LordTareq wrote: »
    Anti_Virus wrote: »
    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less

    Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?

    You just proved my point, on tanky dps builds that can nearly one shot you. Hence why people build for extreme tankiness

    No one wants to die like this is an fps
    Edited by Anti_Virus on June 10, 2019 9:55PM
    Power Wealth And Influence.
  • md3788
    md3788
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    Cathexis wrote: »
    I cannot stress this enough:

    PLAY NO-CP.

    His first sentence said Battlegrounds
    vFG1 HM
  • LordTareq
    LordTareq
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    Anti_Virus wrote: »
    LordTareq wrote: »
    Anti_Virus wrote: »
    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less

    Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?

    You just proved my point, on tanky dps builds that can nearly one shot you. Hence why people build for extreme tankiness

    No one wants to die like this is an fps

    You only die that fast if you are out of resources & potions or not reacting at all at getting attacked. But I do agree that base survivability in PvP is too low. Potential survivability is too high on the other hand as many people have already mentioned. Its too easy to become very tanky and you don’t need to sacrifice enough damage & sustain for it.
  • Iskiab
    Iskiab
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    One thing that hasn’t been mentioned in the discussion is that the standard’s supposed to be 1 defence, 1 damage and 1 sustain set isn’t it?

    If someone tried no damage set and came in the forums saying they couldn’t kill anyone, wouldn’t you reply with L2P if they asked for the game to be changed to improve their playstyle?

    I mean, sure you can skimp in one area and make up for it with traits or glyph’s, but I don’t see the issue if someone has defence, they’re supposed to.
    Edited by Iskiab on June 10, 2019 10:47PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • bardx86
    bardx86
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    Anti_Virus wrote: »
    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less

    And they should absolutely be able to kill you in 3 sec if you don't active do something to defend. We aren't talking about that. It's the folks that do nothing and can survive 3 people attacking them and just run around doing nothing.
  • bardx86
    bardx86
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    LordTareq wrote: »
    Anti_Virus wrote: »
    LordTareq wrote: »
    Anti_Virus wrote: »
    bardx86 wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    You mentioned two of the most squishy classes in the game. They are literally the easiest to kill in BG's. Neither can 1vX with any constancy. If two people focus a sorc he's toast the same can't be said for a DK.

    The is also no one shot builds on a sorc. It take at 3-4 GCD's to line up the burst.

    In CP

    NBs roll dodge and cloak spam,

    Sorcs Clap(shield) and streak spam

    In no CP they absolutely can kill you in 3 secs or less

    Yup when you are caught with your pants down. But so can DK's, Templars and Wardens (And Necromancers when their bashultimate is ready). Your point?

    You just proved my point, on tanky dps builds that can nearly one shot you. Hence why people build for extreme tankiness

    No one wants to die like this is an fps

    You only die that fast if you are out of resources & potions or not reacting at all at getting attacked. But I do agree that base survivability in PvP is too low. Potential survivability is too high on the other hand as many people have already mentioned. Its too easy to become very tanky and you don’t need to sacrifice enough damage & sustain for it.

    Exactly
  • Derra
    Derra
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    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    I always wonder how people still can perceive a minimum 3.5s setuptime as being oneshot.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Anti_Virus
    Anti_Virus
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    Derra wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    I always wonder how people still can perceive a minimum 3.5s setuptime as being oneshot.

    I didn’t even mention stam wardens extreme burst combo: shalks+ dawnbreaker + bayblade and spamming tree ultimate to tank.

    And all other burst combos that hit so hard you cannot react especially factoring Cyrodil lag.

    It’s better to be tanky then to get killed in 3 secs or less.
    Edited by Anti_Virus on June 11, 2019 6:36AM
    Power Wealth And Influence.
  • Derra
    Derra
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    Anti_Virus wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    Everyone complaining about the tank meta, when I say we are in a damage meta.

    Unkillable tank builds are meh

    One shot tanky dps builds are not cool(NBs and Sorcs)

    I always wonder how people still can perceive a minimum 3.5s setuptime as being oneshot.

    I didn’t even mention stam wardens extreme burst combo: shalks+ dawnbreaker + bayblade and spamming tree ultimate to tank.

    And all other burst combos that hit so hard you cannot react especially factoring Cyrodil lag.

    It’s better to be tanky then to get killed in 3 secs or less.

    Agree on stamwarden - because it´s undefendable with dodge and has no telegraph (for the target and shalks on the warden is a joke to get the correct timing).
    Same to some extend for nightblade stealth ganks (though i haven´t seen those be as lethal as they used to be for about a year now).
    Magblade caluurion is a joke though.

    That´s why i always shake my head when someone mentions sorc in the same breath. Sorc compared to all of that is a joke to defend against - because it´s telegraphed.
    Unless someone has 3.5s brainlag they can´t die to sorc burst combos.
    Edited by Derra on June 11, 2019 7:45AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SilverPaws
    SilverPaws
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    Complaining about tank meta in no cp. Now i heard everything :lol: Just l2p guys.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd
  • LordTareq
    LordTareq
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    SilverPaws wrote: »
    Complaining about tank meta in no cp. Now i heard everything :lol: Just l2p guys.

    Shoo... go catch a mouse or something.
  • SilverPaws
    SilverPaws
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    LordTareq wrote: »
    SilverPaws wrote: »
    Complaining about tank meta in no cp. Now i heard everything :lol: Just l2p guys.

    Shoo... go catch a mouse or something.

    I am going to catch @LordTareq
  • Minno
    Minno
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    @Minno are you saying that they've changed block mitigation bonuses to be additive instead of multiplicative? I.e. DK 10% block passive makes base block mitigation 60% instead of 55%?

    DMG ONE *(1-(MAJOR/MINOR MAIM)/100)*(1.5+(Critical Damage Buff #1/100)-(Critical Resistance/68/100)) * (1+(VUL-MIT)/100) = DMG TWO
    DMG TWO * (1-(Mitigation #1)/100)*(100*(1-((Resistance/660)/100)- SHIELD VALUE * (1-(Block #1 + Block #2 + Block #3)/100) = FINAL DMG.

    DK running SNb gets:
    (1-(10 + 20 + 50)/100) = 0.2

    15k attack * 0.2 = 3k which is basically 80% reduction for holding right mouse button lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Iskiab
    Iskiab
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    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.
    Edited by Iskiab on June 11, 2019 5:53PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    the old equation was strong and resulted in a tanky meta. The new operations for both block/shields buffed both mechanics.
    I am sorry, but you have to either hard nerf the values or change the method of operation for both of these. Both are not easy changes but you will always have a tanky meta with them as they currently are.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • usmguy1234
    usmguy1234
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    Yeah it's stupid. I finally got tired of getting pounded in medium and put on 7th legion, bs and spriggans (not even very powerful in terms of heavy). Dual wield axes and bow. I can literally tank several players with stacked hots from vigor/blood craze/ draining shot/7th legion, almost infinite regeneration, double axe bleeds and poison inject straight melts people. 32k+ resists with 25% aoe mitigation from quick cloak. 40+% movement speed with orc and quick cloak/bow dodge roll. If that wasn't enough, I still can smack people with 8k dawnies with an attached 3k dot on a regular basis.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • BlackMadara
    BlackMadara
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    Minno wrote: »
    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    the old equation was strong and resulted in a tanky meta. The new operations for both block/shields buffed both mechanics.
    I am sorry, but you have to either hard nerf the values or change the method of operation for both of these. Both are not easy changes but you will always have a tanky meta with them as they currently are.

    What is this change? Can you link the discussion over it?
  • Derra
    Derra
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    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    They can´t do that - because you can´t block dmg on shields.

    I´m still all for not letting shields (edit: harness/dampen + hardened/empowered) stack though.
    Edited by Derra on June 11, 2019 7:50PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • omgiztim
    omgiztim
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    jadarock wrote: »
    As someone else already said Why is it not seen as a problem that you can build full damage spec and be insta gibbed by tanky players whom when you try to burst them dont even break a sweat .... how is this balance?

    Totally agree. However, I have watched these same builds run around a tree or popping shields and blink with 5-6 good players trying to kill them for 15 - 20 minutes. I end the fight with a 3 hit combo from my glass cannon and then get hate mail from the guy I killed saying im ruining pvp. I honestly dont think a tanky build is a problem. I think too many people dont understand or learn how to play a survivable glass cannon type so there are less out there. If there were more, the meta wouldn't work as well and the world would be more balanced.
  • ecru
    ecru
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    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    Defile doesn't effect shields and status effects are not applied to anyone with a shield if the shield absorbs the damage that would cause the status effect. For example, if the disease damage from your enchant is absorbed entirely by a shield, it cannot apply major defile. Shields are much better than heals for this reason.

    Sorcs get to ignore a lot of the minor vulnerability or major defile status effects that everyone else has to deal with.
    Edited by ecru on June 11, 2019 8:59PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Minno
    Minno
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    Minno wrote: »
    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    the old equation was strong and resulted in a tanky meta. The new operations for both block/shields buffed both mechanics.
    I am sorry, but you have to either hard nerf the values or change the method of operation for both of these. Both are not easy changes but you will always have a tanky meta with them as they currently are.

    What is this change? Can you link the discussion over it?

    The author of the dmg mitigation thread is still testing. He found it out in various threads, one of which was a sorc tank thread looking into bound armor block mitigation and they found out all block mitigation is additive before being applied multiplicative lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Marcus684
    Marcus684
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    I’ve seen it over and over again. A so-called “tanky” build running around a rock being chased by a handful of players, and all I have to do is hit them with one reverb and they drop in 2 seconds. I think there are just so many pvpers that have zero clue how to put together a decent build, and this makes a lot of players with more than 15k mitigations look tanky.

    Then again, I’ve also seen the tanky bleed build that can endlessly spam vigor/blood craze and still hurt you bad with leap/DB, so they exist, but I don’t think they’re as common as people claim. There are just so many people that can’t build for decent damage/pen/defiling.
    Edited by Marcus684 on June 11, 2019 9:31PM
  • usmguy1234
    usmguy1234
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    omgiztim wrote: »
    jadarock wrote: »
    As someone else already said Why is it not seen as a problem that you can build full damage spec and be insta gibbed by tanky players whom when you try to burst them dont even break a sweat .... how is this balance?

    Totally agree. However, I have watched these same builds run around a tree or popping shields and blink with 5-6 good players trying to kill them for 15 - 20 minutes. I end the fight with a 3 hit combo from my glass cannon and then get hate mail from the guy I killed saying im ruining pvp. I honestly dont think a tanky build is a problem. I think too many people dont understand or learn how to play a survivable glass cannon type so there are less out there. If there were more, the meta wouldn't work as well and the world would be more balanced.

    I think dude is right. It's a what came first, the chicken or the egg scenario. People use to not build super tanky until the proc meta came with one tamriel. If you are a die hard pvp player, getting one shot by someone stacking camo hunter, viper/veli, tremor snb wombo combo, empowered crystal frag, heavy attack one shot builds, snipe spammers a couple dozen times, you start to build around the burst of glass cannon types or you become the glass cannon. It's a natural cycle. As long as you have one the other will exist.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Iskiab
    Iskiab
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    ecru wrote: »
    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    Defile doesn't effect shields and status effects are not applied to anyone with a shield if the shield absorbs the damage that would cause the status effect. For example, if the disease damage from your enchant is absorbed entirely by a shield, it cannot apply major defile. Shields are much better than heals for this reason.

    Sorcs get to ignore a lot of the minor vulnerability or major defile status effects that everyone else has to deal with.

    Jeez, I didn’t know that. No freaken wonder everyone plays Wardens and Sorcs, DKs used to be popular too but now you don’t see as many despite getting a big damage buff.

    With all the cc flying around pvp will always be about two things: those that can negate cc with abilities and those who can’t. Everything else is almost irrelevant.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    ecru wrote: »
    Iskiab wrote: »
    Minno wrote: »
    The tank meta is bad and the flexibility of jewelry crafting has allowed people to make light / medium extremely tanky without sacrificing much in regards to raw stats. See : 60k max mag on my magblade with very high resistances.

    https://imgur.com/gallery/egYZ1pd

    and that isnt even high. thats less than 10% after major pen/maul/CP, which is just as easy to stack.

    The real culprit here is the 60K mag pool and double stacked shields in addition to the resist and likely 3300 crit resist with 50% block on demand.

    They need to adjust how shields/block change the mitigation values. PVE needs to take one for the team here.

    That’d be too drastic I think.

    Someone mentioned in another thread that defile doesn’t effect shields, is that correct?

    If so change it so defile effects shields - problem solved.

    There are lots of mechanics that are only applicable in pvp that they could play with to correct any imbalance like crit resists and defile. Devs just need to tweak the values to correct any imbalance, and if it isn’t enough add a new stat like block penetration.

    Defile doesn't effect shields and status effects are not applied to anyone with a shield if the shield absorbs the damage that would cause the status effect. For example, if the disease damage from your enchant is absorbed entirely by a shield, it cannot apply major defile. Shields are much better than heals for this reason.

    Sorcs get to ignore a lot of the minor vulnerability or major defile status effects that everyone else has to deal with.

    Jeez, I didn’t know that. No freaken wonder everyone plays Wardens and Sorcs, DKs used to be popular too but now you don’t see as many despite getting a big damage buff.

    With all the cc flying around pvp will always be about two things: those that can negate cc with abilities and those who can’t. Everything else is almost irrelevant.

    someone needs to test again because in murkmire they changed to allow the dmg of the enchants to hit the shield. If the enchant hits, it should allow the status effect to rip through.

    Otherwise its kinda like running the specific resistance that is immune to that status effect. I think its great because it adds flavour to shields. What isn't great, is that its subtractive after crit/percentage/armor mitigation and certain shields can reach 10k for under 2500 cost.

    But this is one aspect of the defensive nature of the game that is overperforming. If I had to give priority, id say block needs to come first, then shields, then as a super low priority, look into all resist bonuses to adjust them so its a little harder to reach cap.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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