Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
Kidgangster101 wrote: »Anyone else seeing an exponential increase in battlegrounds of these really tanky builds? Lately it seems like every other player I run into is just this indestructible damage sponge no matter the class. In response I've adapted my build to do more and more damage, but now I've reached a point where my survivability is crap, my damage vs 'normal' players is insane, and sustain is decent. However the tankier target's I still just can't really harm despite having invested significantly in armor penetration (maul, sharpened bow, spriggans, Onslaught ultimate that ignores resistance).
The reason we have tanky people is because they enjoy pvp. The reason meta shifted to heavy armor is because damage is way to high.
People enjoy pvp and don't like dieing in 3 seconds so tank meta will always exist because of this.
Also compared to what PvP games is damage in ESO too high? In my experience most other MMO's have PvP in which you die much faster. My Bountyhunter in SWTOR melted people in seconds. My hunter and warlock in WoW (okey that was 10 years ago) the same. Age of Conan had the most intense and fast paced PvP ever.
Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
All these complaints I feel are from older players who haven’t adapted to more people pvping so their strategies aren’t working. Try something new and see if you like it. How long you’ve been playing the game doesn’t make someone’s opinion more important.
Plus, the number 1 reason why
PvP isn’t more popular in ESO is the low TTK. People I speak with always say the same thing, ‘before I knew what was happening I was dead’. It’s been the biggest deterrent to people pvping in my opinion.
Cyrodiil’s popular enough, BGs though? Last I heard about 7% of players do cyrodiil, 3% trial HMs, 1% BGs. BGs have been a failure so I’m pretty sure wanting changes reverted will get you nowhere.
Waffennacht wrote: »@LordTareq I agree @Iskiab where you getting those numbers?
Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
JumpmanLane wrote: »Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
^This! I was gonna type this.
I don’t run defensive sets. I might run 1 Chudan or something sometimes. It’s like Blobs said once about theorycrafting. Look at Damage, Sunstain, and Survivability and then decide where you get those things according to your playstyle.
Put it to you this way, I got over cap resistances in light armor running 1 damage set and 1 damage/sustain set, 1 one piece damage monster head, 1 one piece damage/sustain monste shoulder and MOP fools!
Talking about things like “tank meta” is just a sideways call for nerfs.
There is a subtle difference between building so you don't die in 3 seconds, and building so you don't die.
The problem has two dimensions though.
1. Not dying in 3 seconds depends very heavily on the player being able to utilize the games active defense mechanics.
2. Because of 1. and ZOS trying to cater to people incapable of fulfilling this requirement gearing allows to build tanky enough to not ever die in 3s.
Yup and the game is complete *** now.
Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sourcesJumpmanLane wrote: »Waffennacht wrote: »I think you guys are looking at it from a dueling or very small group perspective.
Sure in those settings anticipating one person’s actions work and you can block or dodge roll one person’s actions. However, even in a battleground this is impossible because you can’t keep track of what 8 people are doing.
Myself I much prefer building tanky. The whole glass canon thing is ridiculous to me - he who gets the burst/stun combo off wins. I even dislike being grouped in BGs with those type of players because they’re unhealable, so end up being really passive and try to use their team as a shield and blow up in seconds in any engagement.
I don’t know what the game was like before, but building tanky makes the game more like other pvp games where fights aren’t over in less then 5 seconds. ESO is too high damage and healing compared to other games, and building tanky makes the game feel like a proper MMO pvp game.
Thats fine in my book.
I have nothing against building tanky in general. But i also think building as a glass cannon should be legitimate and vaible - which it currently is not.
The reason i dislike building tanky in eso currently is that it comes without a real tradeoff. A glasscannon makes huge sacrifices in tankiness AND sustain to achieve between 15 and 25% higher damage output.
As a result someone building for tankiness and sustain makes marginal sacrifices in dmg to gain massive sustain and survivability.
The root issue of this is imo defensive sets being magnitudes stronger than offensive sets.
Thing is, I don't even need defensive sets to build mad tanky builds.
I can build tanky via health and health scaling abilities
Or
I can build tanky via block and inter woven defensive ults
Or
I can build mad tanky via mitigation channels and stacking resistance
But tanky comes from many different sources
^This! I was gonna type this.
I don’t run defensive sets. I might run 1 Chudan or something sometimes. It’s like Blobs said once about theorycrafting. Look at Damage, Sunstain, and Survivability and then decide where you get those things according to your playstyle.
Put it to you this way, I got over cap resistances in light armor running 1 damage set and 1 damage/sustain set, 1 one piece damage monster head, 1 one piece damage/sustain monste shoulder and MOP fools!
Talking about things like “tank meta” is just a sideways call for nerfs.
Falls into the same category though.
Triune is better than infused dmg or singlestat.
Defending is more value than stats overall.
Defensive monster 2p are generally better than offensive ones.
Defensive monster 1p are VASTLY superior than any other setbonus.
So you´re both right. It´s more than tanky sets outperforming offensive ones.
It´s almost every single choice in the game where tanky/sustain is weighted against the dmg option that the former is superior.
Joy_Division wrote: »Trinity_Is_My_Name wrote: »Play as you want. Some are Tanky, some are Glass cannons. It is what it is.
The ones that are glass cannons do not know what they are doing.
Sadly. The benefit of investing into dmg stats over sustain or defense is virtually nonexistant.
It’s rare to find a good player that isn’t running damage sets.
This patch made it easy to still be tanky while building for dmg.
There’s no reason to be in a 5pc tank set right now unless you’re targeting a very specific type of medium or large scale gameplay that involves zergbusting in laggy environments
I meant that more along the line of running 2 (or 3 with monster) dmg sets and dmg enchants.
Yes most players wear 1 dmg set. But usually thats accompanied by either a sustain or tank set, tanky or atleast stat oriented jewelry traits and enchants and mundusstone.
I´m not blaming anyone mind you. It´s not that i´m doing anything different.
That combined with the horrible usual forum advice of telling people to spec glass canon with no defense while learning to pvp.
New players have caught on that they aren’t learning anything constantly respawning and padding other pvp players kill stats.
It is an mmo. You will face multiple attackers. You have to build enough tankiness to survive using a combination of armor, heals, shields, and block/dodge.
What is the problem?
It is an mmo. You will face multiple attackers. You have to build enough tankiness to survive using a combination of armor, heals, shields, and block/dodge.
What is the problem?
The problem is in high MMR you have 16 people all grouped together just spamming skills hoping someone dies. It's completely stupid mindless game play. I honestly don't know why anyone even moves around in that type of game play. It's not remotely fun. As Derra pointed out, some folks want to play glass cannon builds and those builds don't even scratch folks even tho they have traded survivability and sustain for damage.
On a side note why isn't there more access to penetration?
It is an mmo. You will face multiple attackers. You have to build enough tankiness to survive using a combination of armor, heals, shields, and block/dodge.
What is the problem?
The problem is in high MMR you have 16 people all grouped together just spamming skills hoping someone dies. It's completely stupid mindless game play. I honestly don't know why anyone even moves around in that type of game play. It's not remotely fun. As Derra pointed out, some folks want to play glass cannon builds and those builds don't even scratch folks even tho they have traded survivability and sustain for damage.
On a side note why isn't there more access to penetration?
Waffennacht wrote: »It is an mmo. You will face multiple attackers. You have to build enough tankiness to survive using a combination of armor, heals, shields, and block/dodge.
What is the problem?
The problem is in high MMR you have 16 people all grouped together just spamming skills hoping someone dies. It's completely stupid mindless game play. I honestly don't know why anyone even moves around in that type of game play. It's not remotely fun. As Derra pointed out, some folks want to play glass cannon builds and those builds don't even scratch folks even tho they have traded survivability and sustain for damage.
On a side note why isn't there more access to penetration?
A high damage dealing DD isn't so much why the tanky builds. The damn 100-0 builds from stealth force players into mad tanks.
I know facing an Unkillable tank isn't fun; but what's less fun is just being dropped.
It's not fun being a brawler and having an NB or Sorc cloak/streak away, then come back to drop ults when you've engaged someone else.
It's not fun having someone spam Surprise Attack into your back.
But it's alright enjoyment if I actually survive and maybe finish off a cocky NB or Sorc or two
silver1surfer69 wrote: »what are these guys using, it cant be staedfast hero only, because they seem to have like 38% damage reduction all the time not only half the time. (8% comes from psyjic ult passive eg.)
I have to agree. You just cannot go damage or just healer. You have to be tanky as hell and still do mediocre damage. Imposible to kill anyone if you are dead when you are somewhat targeted. Go hvy or go home. Swift light etc will work too.
Waffennacht wrote: »It is an mmo. You will face multiple attackers. You have to build enough tankiness to survive using a combination of armor, heals, shields, and block/dodge.
What is the problem?
The problem is in high MMR you have 16 people all grouped together just spamming skills hoping someone dies. It's completely stupid mindless game play. I honestly don't know why anyone even moves around in that type of game play. It's not remotely fun. As Derra pointed out, some folks want to play glass cannon builds and those builds don't even scratch folks even tho they have traded survivability and sustain for damage.
On a side note why isn't there more access to penetration?
A high damage dealing DD isn't so much why the tanky builds. The damn 100-0 builds from stealth force players into mad tanks.
I know facing an Unkillable tank isn't fun; but what's less fun is just being dropped.
It's not fun being a brawler and having an NB or Sorc cloak/streak away, then come back to drop ults when you've engaged someone else.
It's not fun having someone spam Surprise Attack into your back.
But it's alright enjoyment if I actually survive and maybe finish off a cocky NB or Sorc or two