MLGProPlayer wrote: »Applying grade school math to describe the percentage difference between two numbers isn't "massaging" the data. Just because you don't understand something doesn't make it misleading.
anitajoneb17_ESO wrote: »MLGProPlayer wrote: »Applying grade school math to describe the percentage difference between two numbers isn't "massaging" the data. Just because you don't understand something doesn't make it misleading.
And just because you don't understand basic, detailed and rational explanation as to why you're wrong in the way you present things doesn't make you right or correct.
But keep on pretending. It's both sad and funny, but I'm out of this debate (at least with you).
IronWooshu wrote: »I'm surprised StamSorc is in the top 3... color me shocked.
Wandering_Immigrant wrote: »I haven't read the whole thread, but one thing I don't see being pointed out that I think is important to note, is that for the most part the classes toward the bottom are the classes with the most utility and survivability and the classes toward the top are the glass cannon types.
This is the proper way to achieve balance IMO as making everything identical is boring from a gameplay standpoint and quite frankly, lazy development.
Nothing wrong with the balance here IMO, I've never felt outclasses or at a disadvantage simply based on the class I was using compared to someone else.
Wandering_Immigrant wrote: »I haven't read the whole thread, but one thing I don't see being pointed out that I think is important to note, is that for the most part the classes toward the bottom are the classes with the most utility and survivability and the classes toward the top are the glass cannon types.
This is the proper way to achieve balance IMO as making everything identical is boring from a gameplay standpoint and quite frankly, lazy development.
Nothing wrong with the balance here IMO, I've never felt outclasses or at a disadvantage simply based on the class I was using compared to someone else.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
TheInfernalRage wrote: »Explain your methodology and I may consider this credible as basis for judgment. As is, this is just colorful trash colored by the lenses of your prejudice.
Olupajmibanan wrote: »Show me logs from vAS or vCR. And then we will see how good stamina is.
Because vSS is just a trial with 3 target skeletons (bosses?).
MLGProPlayer wrote: »Number of parses per class so far .
Magicka:
- Templar: 2,670
- Sorcerer: 2,235
- NB: 876
- DK: 221
- Necro: 149
- Warden: 82
Stamina:
- NB: 2,157
- Necro: 1,961
- DK: 931
- Warden: 597
- Sorcerer: 565
- Templar: 193
Such balanced distribution...
But in some of the most dire cases, like MagWarden, it’s another great indicator of how screwed they are. They’re so weak, and bring nothing of value to a group, that hardly anyone plays them in Vet Trials. That’s a big problem, and it frustrates me that the playerbase has been stating this for years and ZOS’ combat team is still not doing anything about it.MLGProPlayer wrote: »Number of parses per class so far .
Magicka:
- Templar: 2,670
- Sorcerer: 2,235
- NB: 876
- DK: 221
- Necro: 149
- Warden: 82
Stamina:
- NB: 2,157
- Necro: 1,961
- DK: 931
- Warden: 597
- Sorcerer: 565
- Templar: 193
Such balanced distribution...
Elwendryll wrote: »MLGProPlayer wrote: »Number of parses per class so far .
Magicka:
- Templar: 2,670
- Sorcerer: 2,235
- NB: 876
- DK: 221
- Necro: 149
- Warden: 82
Stamina:
- NB: 2,157
- Necro: 1,961
- DK: 931
- Warden: 597
- Sorcerer: 565
- Templar: 193
Such balanced distribution...
As a stamsorc. I have to say I'm pleasantly surprised to see stamsorc so high in the ranking, but at the same time, I can't help but notice that the number of parses from stamsorc is relatively low, too.
Is it a problem if the distribution isn't balanced? I personally don't find it alarming that there are roughly 4 times more parse from mag spec than stam spec for sorcerers.
I would like to explain more, but I have to get to work. So. I guess people tastes take a part over efficiency sometimes. We should see more stamsorcs than magsorcs otherwise then, what do you think?
Darkstorne wrote: »But in some of the most dire cases, like MagWarden, it’s another great indicator of how screwed they are. They’re so weak, and bring nothing of value to a group, that hardly anyone plays them in Vet Trials. That’s a big problem, and it frustrates me that the playerbase has been stating this for years and ZOS’ combat team is still not doing anything about it.MLGProPlayer wrote: »Number of parses per class so far .
Magicka:
- Templar: 2,670
- Sorcerer: 2,235
- NB: 876
- DK: 221
- Necro: 149
- Warden: 82
Stamina:
- NB: 2,157
- Necro: 1,961
- DK: 931
- Warden: 597
- Sorcerer: 565
- Templar: 193
Such balanced distribution...
Most likely outcome from the combat team seeing this graph? They'll nerf StamSorcs and ignore everything else.
MLGProPlayer wrote: »MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
Data doesn't lie.
They probably are. They have ironically declared it a "feature" now. You can even see loading screens in the game essentially saying "Did you know, you can cancel a light attack with a skill before the animation connects and still have it deal damage?" It's a WTF moment when you see that for the first time and realize how bad this game's combat problems are, and how little effort the team puts into fixing the issues rather than just rolling with them.alanmatillab16_ESO wrote: »Are all the players in your sample using animation cancelling? it would be a safe bet to say ZOS don't balance classes taking animation cancelling into account.MLGProPlayer wrote: »MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
Data doesn't lie.
Darkstorne wrote: »They probably are. They have ironically declared it a "feature" now. You can even see loading screens in the game essentially saying "Did you know, you can cancel a light attack with a skill before the animation connects and still have it deal damage?" It's a WTF moment when you see that for the first time and realize how bad this game's combat problems are, and how little effort the team puts into fixing the issues rather than just rolling with them.
MLGProPlayer wrote: »SS is the only trial with data so far. Not sure why data isn't being catalogued for the other ones.
OMFG Elder Stamina Online. Shame *ding*
FearlessOne_2014 wrote: »
It's been Elder Stamina Online for about 2 years now. And honestly as a Mage at heart. It's starting to simply feel like ZOS is purposefully spiting in all the faces of Mage at heart players.
I've already started making my move from ESO the Mage hater MMO to BDO which gives Mages much more love than ESO has in the past two years. So honestly at this point. It's ZOSes loss and another game Devs. gain. So oh well. But at least the Stamina player base gets to have loads of fun with Easymode.
I'm currently just waiting for the next decent MMO to hit the market to be honest.
FearlessOne_2014 wrote: »
It's been Elder Stamina Online for about 2 years now. And honestly as a Mage at heart. It's starting to simply feel like ZOS is purposefully spiting in all the faces of Mage at heart players.
I've already started making my move from ESO the Mage hater MMO to BDO which gives Mages much more love than ESO has in the past two years. So honestly at this point. It's ZOSes loss and another game Devs. gain. So oh well. But at least the Stamina player base gets to have loads of fun with Easymode.
I'm currently just waiting for the next decent MMO to hit the market to be honest.
Wow, I thought I was the only one.
BDO does do that, but it's a whole different type of MMO than ESO. Not worse, but it's just not ESO. My sorc on BDO is a better DD performer, than anything in ESO. Even the witch has some proper advantages over fighter classes. ESO has blown out the strengths of each class by their trash attempts at balancing things, yet that is lie, and I'm glad there is data now to show that stamina builds outperform mag builds. Yeah players will say mag is strong, it is in bursts, but not in blanket damage. And magicka is slow. Stamina is so fast. The cast, cooldown, and timing in general on skills are faster in stamina than magicka. For instance, no stamina skill goes over a second cast time. Magicka has a quite a few that do. The damage output is not large enough to compensate for this. And to add to it, magicka heals, shields, and regen all have longer cast times and shorter up times now since Summerset, without the stamina equivalents being touched by the devs.
MLGProPlayer wrote: »SS is the only trial with data so far. Not sure why data isn't being catalogued for the other ones.
I have to add in fight recognition/support by hand for each trial, which involves people sending me sample logs of every difficulty combination. I'm bringing them online as fast as I can. Cloudrest now has data. Working on Maw next.