first off the changes are meh, I still see alot of viability in my NB, what I dont understand is how they nerfed the living *** out of the damage but kept perma cloaking viable. i've been s&b/2h dark cloak brawling ever since I made my blade but i've NEVER heard complaints about me, it's always the 'cloaks-all-day-long' type of NB's that get the hate.
I havent been ganked in ages outside of an onslaught gank, even on my main medium 2h/bow stamsorc with 18k resistances. Did the changes aim for them to become just a nuisance?
idk, tbh.
Chilly-McFreeze wrote: »Royalthought wrote: »I often wonder..
Why werent we telling people asking for nerfs to adapt?
Who are these players that couldnt kill nightblades and desperately needed Zos to nerf the class?
It makes no sense to claim nightblades were so strong that they needed to be nerfed. Yet they need to adapt? Adapting too well is what got them nerfed.
You don't tell people to adapt to the status quo. You only adapt to changes. If anything, you could have said "Learn 2 play". And guess what? That's what was told in every thread about NB performance.
Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »I often wonder..
Why werent we telling people asking for nerfs to adapt?
Who are these players that couldnt kill nightblades and desperately needed Zos to nerf the class?
It makes no sense to claim nightblades were so strong that they needed to be nerfed. Yet they need to adapt? Adapting too well is what got them nerfed.
You don't tell people to adapt to the status quo. You only adapt to changes. If anything, you could have said "Learn 2 play". And guess what? That's what was told in every thread about NB performance.
Point missed. This isnt the first round of nightblade nerfs. But each time theyve been nerfed, they've adapted.
And after they adapt, the players who cant manage to win a fight against nbs flood the forums, begging for even more nerfs.
And after they get nerfs those same players live in nightblade posts saying adapt/L2P. And guess what? Thats in every nightblade thread...
Chilly-McFreeze wrote: »Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »I often wonder..
Why werent we telling people asking for nerfs to adapt?
Who are these players that couldnt kill nightblades and desperately needed Zos to nerf the class?
It makes no sense to claim nightblades were so strong that they needed to be nerfed. Yet they need to adapt? Adapting too well is what got them nerfed.
You don't tell people to adapt to the status quo. You only adapt to changes. If anything, you could have said "Learn 2 play". And guess what? That's what was told in every thread about NB performance.
Point missed. This isnt the first round of nightblade nerfs. But each time theyve been nerfed, they've adapted.
And after they adapt, the players who cant manage to win a fight against nbs flood the forums, begging for even more nerfs.
And after they get nerfs those same players live in nightblade posts saying adapt/L2P. And guess what? Thats in every nightblade thread...
Ah, those dudes are in every thread about everything. If someone wants to defend their op stuff it's always "l2p", if someone has schadenfreude about some nerfs they'll throw that adapt at you. Same old, same old. And as soon as they got their nerfs through, they set full sails on the next best thing they deem nerf-worthy.
first off the changes are meh, I still see alot of viability in my NB, what I dont understand is how they nerfed the living *** out of the damage but kept perma cloaking viable. i've been s&b/2h dark cloak brawling ever since I made my blade but i've NEVER heard complaints about me, it's always the 'cloaks-all-day-long' type of NB's that get the hate.
I havent been ganked in ages outside of an onslaught gank, even on my main medium 2h/bow stamsorc with 18k resistances. Did the changes aim for them to become just a nuisance?
idk, tbh.
I think so yes, exactly. I think devs caved in to forum whining and all the class reps/streamers complaining.
It became the ‘in’ thing to do. Complain about Nightblades while excluding them from your pvp guild and playing all Wardens and
You can look at it two ways. Either they rolled the fotm classes and were they were legitimately concerned because they were complaining about their counter classes so actually saw them as OP, or that they were just trying to help their specs and their friend’s specs (since NBs are almost nonexistent in large pvp guilds and higher MMR) and completely biased. You choose.
End result was NBs got a hefty mitigation buff, but damage has been hit. I don’t think the end result is too bad though.
g_gorostizab14_ESO wrote: »I have tried very hard to adapt to the changes. I play bow/2h stamblade and have tried many, many different combinations to be relevant again in BGs. After a few days of back-to-back BG testing, I decided to park my NB until something is done.
where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
ScruffyWhiskers wrote: »where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
Well i personally thought your stream where you "dueled" people with your stamblade bow build at one of the quest towns was the funniest thing that I have seen other than De Longest getting a massive musical t-bag party on his grave a few months ago.
The burst from stealth style is pretty much reviled but like the Fire Swamp, it does keep you on your toes while you ride your horse around or pew pew from the back line. It's like bacteria really. An invisible but important part of the ecosystem.
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
This or the new bleed builds.
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
you are a real hero - i saw some of your content. it is never an easy thing killing people with a pocket healer in your group. truly commendable.
stamblade stealth burst was THE defining characteristic and whole point of the class. see the first passive in their class line called aptly enough "ASSASSINATION" for more clarity on that subject.
this snb brawler crap is just that. homogenizing the classes to one spec one outcome.
can you now play the nb as a snb brawler wearing 5 pc heavy armor for a 13 second uptime on ward with great mitigation due to change in relentless? sure.
is it a rogue assassin the way it was intended to be via the name of the class, the name of the abilities (surprise attack anyone) and the name of the class line and passives... as well as the bonuses of those passives? no.
did we really need to change NB to function more like a DK for pvp? can't we have diversity in playstyles?
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
congratulations i guess. congratulations-
signed - a nb that enjoyed navigating tricky aoe infested terrains within bg's, looking for opportunities to surprise attack from stealth into a bursty incap/spectral bow combo. utilizing shade and cloak to kite where the typical brawler defenses lacked due to the rogue squishy nature of the class. now relegated to a snb brawler with dark cloak, using relentless to further mitigate dmg, setting up d-swings with heroic slash and executing with reverse slice / onslaught - otherwise known as - insert stam toon here.
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
you are a real hero - i saw some of your content. it is never an easy thing killing people with a pocket healer in your group. truly commendable.
stamblade stealth burst was THE defining characteristic and whole point of the class. see the first passive in their class line called aptly enough "ASSASSINATION" for more clarity on that subject.
this snb brawler crap is just that. homogenizing the classes to one spec one outcome.
can you now play the nb as a snb brawler wearing 5 pc heavy armor for a 13 second uptime on ward with great mitigation due to change in relentless? sure.
is it a rogue assassin the way it was intended to be via the name of the class, the name of the abilities (surprise attack anyone) and the name of the class line and passives... as well as the bonuses of those passives? no.
did we really need to change NB to function more like a DK for pvp? can't we have diversity in playstyles?
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
congratulations i guess. congratulations-
signed - a nb that enjoyed navigating tricky aoe infested terrains within bg's, looking for opportunities to surprise attack from stealth into a bursty incap/spectral bow combo. utilizing shade and cloak to kite where the typical brawler defenses lacked due to the rogue squishy nature of the class. now relegated to a snb brawler with dark cloak, using relentless to further mitigate dmg, setting up d-swings with heroic slash and executing with reverse slice / onslaught - otherwise known as - insert stam toon here.
deepseamk20b14_ESO wrote: »
that also depends how it interacts with mace. Does it stack additive to mace? If not, against a 26000 target, its about 1036 armor removed after major fracture. And with 4k from CP, that's a total of 10k penetration without a mace. Sounds normal if you slot major fracture.
With mace, if both are percentage armor debuffs, do they stack? if they stack:
- 25% instead of 20% off maul
- off a 26000 target, 5180 with major fracture and maul. Total of 14460 with 4k CP
If doesnt stack with maul, and separate, where does it happen on the equation? Can you assume it happens after maul?:
- 26000 target is hit with major fracture, then 20% maul of that is 4144 armor reduced and 5% of that is 828 reduced (14252).
If you dont slot fracture:
- 26000 target, if maul/SA stack, 6500 then add 4000k pen = 10500
Either way, 14k armor pen total is only 1k less than a mag build running ele drain, except you only have to swap to a maul and slot a NB skill. Most stam builds have to slot spriggans+sharp and still are under without CP. 10k possible without fracture and 10k possible with fracture + SA. 14k possible with fracture.
Sounds really good to me.
Chilly-McFreeze wrote: »I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
This or the new bleed builds.
New? What did I miss?
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
Ragnaroek93 wrote: »I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
At least you could punish this "easy to play" med armor Nb playstyle for mistakes pretty harshly and at least it had plenty of counters. None of that can be said about brawler Nbs (or heavy stamina s&b builds in general if we are honest) who have no counters and are almost impossible to take down for classes who don't have access to defile. Well, have fun on your "hard to play" heavy build...
Might surprise you but not every Nb in medium armor is a ganker btw.
that togard post is invalid, as he cant kill any good player even with his meta build, and he aware of it
I’m maining stamblade this patch. The class is finally viable for real pvp rather than the PvP beginner style most stamblades used where they try to burst someone down before their opponent is aware a fight has started, and then run away as soon as their opponent starts fighting back.
It was an easy play style but fundamentally ineffective in outnumbered or other challenging PvP situations, and while I enjoyed memeing around on it and streaming myself playing this playstyle using only one hand, the fact is that stamblade is now one of the best, if not the best, Stam 1vX specd classes and I have been having a blast using my stamblade for actual PvP rather than for memes.
For the people that are still new to the game and who were using the “attack afk people and then run” playstyle, might i suggest an hp stacking mag DK that uses chains from inside a zerg? That seems just as beginner friendly and would require just as few buttons and just as little prior experience.
Edited to be more constructive
you are a real hero - i saw some of your content. it is never an easy thing killing people with a pocket healer in your group. truly commendable.
stamblade stealth burst was THE defining characteristic and whole point of the class. see the first passive in their class line called aptly enough "ASSASSINATION" for more clarity on that subject.
this snb brawler crap is just that. homogenizing the classes to one spec one outcome.
can you now play the nb as a snb brawler wearing 5 pc heavy armor for a 13 second uptime on ward with great mitigation due to change in relentless? sure.
is it a rogue assassin the way it was intended to be via the name of the class, the name of the abilities (surprise attack anyone) and the name of the class line and passives... as well as the bonuses of those passives? no.
did we really need to change NB to function more like a DK for pvp? can't we have diversity in playstyles?
at this point - stam are all running around with snb, using heroic and reverb. building ult, and bursting with dawnbreaker. the homogenized meta incarnate.
congratulations i guess. congratulations-
signed - a nb that enjoyed navigating tricky aoe infested terrains within bg's, looking for opportunities to surprise attack from stealth into a bursty incap/spectral bow combo. utilizing shade and cloak to kite where the typical brawler defenses lacked due to the rogue squishy nature of the class. now relegated to a snb brawler with dark cloak, using relentless to further mitigate dmg, setting up d-swings with heroic slash and executing with reverse slice / onslaught - otherwise known as - insert stam toon here.
deepseamk20b14_ESO wrote: »
that also depends how it interacts with mace. Does it stack additive to mace? If not, against a 26000 target, its about 1036 armor removed after major fracture. And with 4k from CP, that's a total of 10k penetration without a mace. Sounds normal if you slot major fracture.
With mace, if both are percentage armor debuffs, do they stack? if they stack:
- 25% instead of 20% off maul
- off a 26000 target, 5180 with major fracture and maul. Total of 14460 with 4k CP
If doesnt stack with maul, and separate, where does it happen on the equation? Can you assume it happens after maul?:
- 26000 target is hit with major fracture, then 20% maul of that is 4144 armor reduced and 5% of that is 828 reduced (14252).
If you dont slot fracture:
- 26000 target, if maul/SA stack, 6500 then add 4000k pen = 10500
Either way, 14k armor pen total is only 1k less than a mag build running ele drain, except you only have to swap to a maul and slot a NB skill. Most stam builds have to slot spriggans+sharp and still are under without CP. 10k possible without fracture and 10k possible with fracture + SA. 14k possible with fracture.
Sounds really good to me.
master_vanargand wrote: »deepseamk20b14_ESO wrote: »
that also depends how it interacts with mace. Does it stack additive to mace? If not, against a 26000 target, its about 1036 armor removed after major fracture. And with 4k from CP, that's a total of 10k penetration without a mace. Sounds normal if you slot major fracture.
With mace, if both are percentage armor debuffs, do they stack? if they stack:
- 25% instead of 20% off maul
- off a 26000 target, 5180 with major fracture and maul. Total of 14460 with 4k CP
If doesnt stack with maul, and separate, where does it happen on the equation? Can you assume it happens after maul?:
- 26000 target is hit with major fracture, then 20% maul of that is 4144 armor reduced and 5% of that is 828 reduced (14252).
If you dont slot fracture:
- 26000 target, if maul/SA stack, 6500 then add 4000k pen = 10500
Either way, 14k armor pen total is only 1k less than a mag build running ele drain, except you only have to swap to a maul and slot a NB skill. Most stam builds have to slot spriggans+sharp and still are under without CP. 10k possible without fracture and 10k possible with fracture + SA. 14k possible with fracture.
Sounds really good to me.
Surprise Attack 5% and Mace 10% / 20% are calculated last.
The calculation example is described below.
Enemy: 18200-Major Fracture: 5280-CP Piercing: 3740 = 9180
If you calculate Surprise Attack 5% from 9180, it will be -459 for a total of 8721.
459/662 = 0.6933534743202417%
This is a very small value.
This is the reason why Mace is not used.
master_vanargand wrote: »deepseamk20b14_ESO wrote: »
that also depends how it interacts with mace. Does it stack additive to mace? If not, against a 26000 target, its about 1036 armor removed after major fracture. And with 4k from CP, that's a total of 10k penetration without a mace. Sounds normal if you slot major fracture.
With mace, if both are percentage armor debuffs, do they stack? if they stack:
- 25% instead of 20% off maul
- off a 26000 target, 5180 with major fracture and maul. Total of 14460 with 4k CP
If doesnt stack with maul, and separate, where does it happen on the equation? Can you assume it happens after maul?:
- 26000 target is hit with major fracture, then 20% maul of that is 4144 armor reduced and 5% of that is 828 reduced (14252).
If you dont slot fracture:
- 26000 target, if maul/SA stack, 6500 then add 4000k pen = 10500
Either way, 14k armor pen total is only 1k less than a mag build running ele drain, except you only have to swap to a maul and slot a NB skill. Most stam builds have to slot spriggans+sharp and still are under without CP. 10k possible without fracture and 10k possible with fracture + SA. 14k possible with fracture.
Sounds really good to me.
Surprise Attack 5% and Mace 10% / 20% are calculated last.
The calculation example is described below.
Enemy: 18200-Major Fracture: 5280-CP Piercing: 3740 = 9180
If you calculate Surprise Attack 5% from 9180, it will be -459 for a total of 8721.
459/662 = 0.6933534743202417%
This is a very small value.
This is the reason why Mace is not used.