No, it doesn't look like that at all. Did you read the link? It's specifically talking about gambling mechanics in games aimed at children (ie. under 18, which doesn't apply to ESO), and at pay to win microtransactions (which also doesn't really apply to ESO).DirkRavenclaw wrote: »Simple, if this Ban gets throught, ZOS has to return to a Subscription Model. Be carefull what you wish for
At most ZOS might have to introduce some system to ensure that parents can restrict crown crate purchases on their kids' accounts if they've let their kid play this game that's rated 18+
No, it doesn't look like that at all. Did you read the link? It's specifically talking about gambling mechanics in games aimed at children (ie. under 18, which doesn't apply to ESO), and at pay to win microtransactions (which also doesn't really apply to ESO).DirkRavenclaw wrote: »Simple, if this Ban gets throught, ZOS has to return to a Subscription Model. Be carefull what you wish for
At most ZOS might have to introduce some system to ensure that parents can restrict crown crate purchases on their kids' accounts if they've let their kid play this game that's rated 18+
Well apparently ESO is p2w according to all the posts on these forums.

I don't expect this will really impact ESO much, as last I checked ESO is rated 18+, a

CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
I can't believe people are actually defending the inclusion of manipulative, casino-like monetization in computer games. Just shows how easily the gormless can be led by the nose.
I can't believe people are actually defending the inclusion of manipulative, casino-like monetization in computer games. Just shows how easily the gormless can be led by the nose.
Actually for many of us it's less about defending loot boxes and more about keeping politicians from getting their grubby little claws into it.
There are no "18+" games available on console. Rated M (17+) is a VASTLY different thing than Rated AO (18+).
Yes, that extra year makes ALL the difference.
ManwithBeard9 wrote: »xenowarrior92eb17_ESO wrote: »what does it mean if it passes? NA gets free from loot boxes finally? but what about the rest of us?...u know...the poor children from the EU?
Nothing would happen because the bill is aimed at games that cater to minors, so not M rated games. So ESO would be free to have crates.
For this to be true ZOS (or any developer) would have to prove that no one under the age of 18 is allowed to play their game, which is all but impossible for any game released to consoles.
Again go back and read the wording on my previous post concerning the quote, or any of the articles.
Don't go by what is said here, go look up the stories and articles for yourself.
ManwithBeard9 wrote: »xenowarrior92eb17_ESO wrote: »what does it mean if it passes? NA gets free from loot boxes finally? but what about the rest of us?...u know...the poor children from the EU?
Nothing would happen because the bill is aimed at games that cater to minors, so not M rated games. So ESO would be free to have crates.
For this to be true ZOS (or any developer) would have to prove that no one under the age of 18 is allowed to play their game, which is all but impossible for any game released to consoles.
Again go back and read the wording on my previous post concerning the quote, or any of the articles.
Don't go by what is said here, go look up the stories and articles for yourself.
I created a new account yesterday on Xbox and to activate I had to state that I was over 13 years old, there's currently no requirement to be over the age of 18 to play ESO. Therefore ZOS would be under the requirement "knowingly allow minor players to engage in microtransactions"
Dark_Lord_Kuro wrote: »ManwithBeard9 wrote: »xenowarrior92eb17_ESO wrote: »what does it mean if it passes? NA gets free from loot boxes finally? but what about the rest of us?...u know...the poor children from the EU?
Nothing would happen because the bill is aimed at games that cater to minors, so not M rated games. So ESO would be free to have crates.
For this to be true ZOS (or any developer) would have to prove that no one under the age of 18 is allowed to play their game, which is all but impossible for any game released to consoles.
Again go back and read the wording on my previous post concerning the quote, or any of the articles.
Don't go by what is said here, go look up the stories and articles for yourself.
I created a new account yesterday on Xbox and to activate I had to state that I was over 13 years old, there's currently no requirement to be over the age of 18 to play ESO. Therefore ZOS would be under the requirement "knowingly allow minor players to engage in microtransactions"
Rso is m rated game sales man in store a tequired to advise paren about 18+age recomendation and the parent is responsible to make his kid follow it
So presenting the facts without any editorializing, including pointing out that even if this passes it's not likely to have much impact on ESO, is considered baiting now. OK, then.OP already admitted as much so the thread seems more intended to bait than to inform.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I guess you missed my later post where I said that I was mistaken and ESO is actually 17+
I was wrong about that - it's actually rated 17+Other countries have taken steps against loot boxes (some banning them outright, and others taking softer approaches), and now a bill is being introduced in the USA as well to address them:
https://www.hawley.senate.gov/senator-hawley-introduce-legislation-banning-manipulative-video-game-features-aimed-children
I don't expect this will really impact ESO much, as last I checked ESO is rated 18+, and when it comes to loot boxes the bill seems to be aimed at protecting minors, but if the bill passes they may need to put some additional controls in place to prevent kids playing with their parents' permission from buying crown crates.
I was particularly interested to read about the part of the bill aimed at pay to win microtransactions, but I don't think that piece would have much of an impact on ESO either, aside from giving ZOS a legal incentive to not push the envelope with convenience items and be extra careful about possibly crossing from convenience to pay to win.
Since when is ESO 18+?
We've go so many prepubescents playing ESO, there's no way it's 18+.
Check out the rating at the bottom of this page:
https://account.elderscrollsonline.com/store/product/eso_elsweyr_edition
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
We need the whales to support this game so that the rest of us can enjoy it sub free.
I am sorely against this.
rfennell_ESO wrote: »Other countries have taken steps against loot boxes (some banning them outright, and others taking softer approaches), and now a bill is being introduced in the USA as well to address them:
https://www.hawley.senate.gov/senator-hawley-introduce-legislation-banning-manipulative-video-game-features-aimed-children
I don't expect this will really impact ESO much, as last I checked ESO is rated 18+, and when it comes to loot boxes the bill seems to be aimed at protecting minors, but if the bill passes they may need to put some additional controls in place to prevent kids playing with their parents' permission from buying crown crates.
I was particularly interested to read about the part of the bill aimed at pay to win microtransactions, but I don't think that piece would have much of an impact on ESO either, aside from giving ZOS a legal incentive to not push the envelope with convenience items and be extra careful about possibly crossing from convenience to pay to win.
The problem with legislation like this is that when you draw a line somewhere in the sand, you make everything not over the line legal and protected.
At a certain point you have to just let people be stupid. If gambling is such an evil thing, why is it legal in some form everywhere in the USA (and expanding)? Personally I think gambling, in general, is foolish... but they opened the gates to hell when they brought it into legality claiming it would pay for the roads, the schools and what not (obviously that didn't work, did it?).
Siohwenoeht wrote: »WolfingHour wrote: »Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
Otherwise people who buy MTG packs, loot a rare card, can go up to Wizards of the Coast and demand the "black market" trade value in return for "winning". But Black market or 2nd hand values aren't counted as an actual value, and don't give an item intrinsic value.
Playing a slot machine at a casino is gambling because you use currency with intrinsic value to gamble for more currency with intrinsic value. You can put $1 in a machine, and get absolutely nothing back. Or you can put a $1 in, and get 100x times that value back from the house in the form of intrinsic currency. The fact that the house can make money off you, or that you can make money off the house, with real currency makes it gambling.
When you buy a case or crate, you aren't betting your money against something, you are paying for a service with no intrinsic value, but with the value of the cost of said service. The service is access to their server, and adding XX items to your online account or characters. There is no intrinsic value to them. How much you could make selling your account on ebay is a 2nd hand value, and does not count. The rare items you could get from the crates or cases have no real value outside of the game, they are items that can only be used within that said game.
The fact that there is a chance you could get an item, or a chance that you might not get an item doesn't inadvertently make it gambling. You're paying XX dollars for XX crates that give you something in return. You're never going to open a crate or case and get absolutely nothing. You're going to get SOMETHING. Whether or not that item is valuable to YOU or not is not what determines the line between gambling or not.
Like I said, narrow, so if we get to revisit that definition as well then great. Time has move on from the days of the good ol' one armed bandit.
Except no one is forcing anyone to purchase crates at gunpoint. I'd rather not have any MORE government regulation of individual choice. People need to learn to control their own impulses if buying crates has become an addiction. There are many programs available to help them regain control. Folks need to take personal responsibility, not pass the buck.
barney2525 wrote: »Siohwenoeht wrote: »WolfingHour wrote: »Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
Otherwise people who buy MTG packs, loot a rare card, can go up to Wizards of the Coast and demand the "black market" trade value in return for "winning". But Black market or 2nd hand values aren't counted as an actual value, and don't give an item intrinsic value.
Playing a slot machine at a casino is gambling because you use currency with intrinsic value to gamble for more currency with intrinsic value. You can put $1 in a machine, and get absolutely nothing back. Or you can put a $1 in, and get 100x times that value back from the house in the form of intrinsic currency. The fact that the house can make money off you, or that you can make money off the house, with real currency makes it gambling.
When you buy a case or crate, you aren't betting your money against something, you are paying for a service with no intrinsic value, but with the value of the cost of said service. The service is access to their server, and adding XX items to your online account or characters. There is no intrinsic value to them. How much you could make selling your account on ebay is a 2nd hand value, and does not count. The rare items you could get from the crates or cases have no real value outside of the game, they are items that can only be used within that said game.
The fact that there is a chance you could get an item, or a chance that you might not get an item doesn't inadvertently make it gambling. You're paying XX dollars for XX crates that give you something in return. You're never going to open a crate or case and get absolutely nothing. You're going to get SOMETHING. Whether or not that item is valuable to YOU or not is not what determines the line between gambling or not.
Like I said, narrow, so if we get to revisit that definition as well then great. Time has move on from the days of the good ol' one armed bandit.
Except no one is forcing anyone to purchase crates at gunpoint. I'd rather not have any MORE government regulation of individual choice. People need to learn to control their own impulses if buying crates has become an addiction. There are many programs available to help them regain control. Folks need to take personal responsibility, not pass the buck.
weeeelllllll.... not exactly entirely correct.
Some unique items in the crown shop can ONLY be obtained by either the luck of the crate OR spending gems - which Requires purchasing crates.
If you want that item - you MUST buy crates.
So presenting the facts without any editorializing, including pointing out that even if this passes it's not likely to have much impact on ESO, is considered baiting now. OK, then.
ManwithBeard9 wrote: »xenowarrior92eb17_ESO wrote: »what does it mean if it passes? NA gets free from loot boxes finally? but what about the rest of us?...u know...the poor children from the EU?
Nothing would happen because the bill is aimed at games that cater to minors, so not M rated games. So ESO would be free to have crates.
Sylvermynx wrote: »barney2525 wrote: »Siohwenoeht wrote: »WolfingHour wrote: »Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
Otherwise people who buy MTG packs, loot a rare card, can go up to Wizards of the Coast and demand the "black market" trade value in return for "winning". But Black market or 2nd hand values aren't counted as an actual value, and don't give an item intrinsic value.
Playing a slot machine at a casino is gambling because you use currency with intrinsic value to gamble for more currency with intrinsic value. You can put $1 in a machine, and get absolutely nothing back. Or you can put a $1 in, and get 100x times that value back from the house in the form of intrinsic currency. The fact that the house can make money off you, or that you can make money off the house, with real currency makes it gambling.
When you buy a case or crate, you aren't betting your money against something, you are paying for a service with no intrinsic value, but with the value of the cost of said service. The service is access to their server, and adding XX items to your online account or characters. There is no intrinsic value to them. How much you could make selling your account on ebay is a 2nd hand value, and does not count. The rare items you could get from the crates or cases have no real value outside of the game, they are items that can only be used within that said game.
The fact that there is a chance you could get an item, or a chance that you might not get an item doesn't inadvertently make it gambling. You're paying XX dollars for XX crates that give you something in return. You're never going to open a crate or case and get absolutely nothing. You're going to get SOMETHING. Whether or not that item is valuable to YOU or not is not what determines the line between gambling or not.
Like I said, narrow, so if we get to revisit that definition as well then great. Time has move on from the days of the good ol' one armed bandit.
Except no one is forcing anyone to purchase crates at gunpoint. I'd rather not have any MORE government regulation of individual choice. People need to learn to control their own impulses if buying crates has become an addiction. There are many programs available to help them regain control. Folks need to take personal responsibility, not pass the buck.
weeeelllllll.... not exactly entirely correct.
Some unique items in the crown shop can ONLY be obtained by either the luck of the crate OR spending gems - which Requires purchasing crates.
If you want that item - you MUST buy crates.
But it's not a requirement - it's not life and death. If YOU want that item, YOU choose to buy crates. "Choose" being the operative word.
DirkRavenclaw wrote: »Simple, if this Ban gets throught, ZOS has to return to a Subscription Model. Be carefull what you wish for
We need the whales to support this game so that the rest of us can enjoy it sub free.
I am sorely against this.
https://wccftech.com/eso-boss-says-his-devs-have-been-killing-it-confirms-the-studio-is-working-on-a-new-game-with-a-new-engine/
Still think they need crates to keep the game up? @Zacuel
rfennell_ESO wrote: »ZOS has really done "crowns" the right way and kept it mostly unneeded for play stuff.
Take a look at EA games and there level of pay for stuff immersion. It's far FAR worse.
lordrichter wrote: »I can't believe people are actually defending the inclusion of manipulative, casino-like monetization in computer games. Just shows how easily the gormless can be led by the nose.
Actually for many of us it's less about defending loot boxes and more about keeping politicians from getting their grubby little claws into it.
Yeah. Politicians running in to save us usually indicates that things are about to get way worse.