Which is presumably why this bill was introduced: because the senator introducing it believes that loot boxes aren't considered gambling under current US law, so he wants to regulate them with a new law.Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Which is presumably why this bill was introduced: because the senator introducing it believes that loot boxes aren't considered gambling under current US law, so he wants to regulate them with a new law.Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
It's worth noting that some other countries have already ruled that if anything from a loot box can be exchanged for real world currency (whether through an official method, or through a third party service), then it counts as gambling. I assume that's why ZOS hasn't enabled gifting of items that you buy with gems - because you get gems from crown crates, and if you can gift items bought with gems then it's possible to get real world money for those items through a third party.
Personally I hate crown crates, and I'd never buy them, but they way they've been implemented in ESO isn't that bad compared to a lot of loot boxes in other games out there (although the initial version of them that first showed up on the PTS was terrible, and if they hadn't made the changes that they did between PTS and live, I wouldn't still be playing ESO). It would actually only take a couple of changes to them to make me totally OK with crown crates.
WTF does the UN's defense budget have to do with anything? Are you saying it's funded by loot boxes? WTF are you even talking about?Goregrinder wrote: »Which is presumably why this bill was introduced: because the senator introducing it believes that loot boxes aren't considered gambling under current US law, so he wants to regulate them with a new law.Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
It's worth noting that some other countries have already ruled that if anything from a loot box can be exchanged for real world currency (whether through an official method, or through a third party service), then it counts as gambling. I assume that's why ZOS hasn't enabled gifting of items that you buy with gems - because you get gems from crown crates, and if you can gift items bought with gems then it's possible to get real world money for those items through a third party.
Personally I hate crown crates, and I'd never buy them, but they way they've been implemented in ESO isn't that bad compared to a lot of loot boxes in other games out there (although the initial version of them that first showed up on the PTS was terrible, and if they hadn't made the changes that they did between PTS and live, I wouldn't still be playing ESO). It would actually only take a couple of changes to them to make me totally OK with crown crates.
Considering we fund 70% of the UN's defense budget, I don't think we care what other countries are doing. I doubt this proposed bill will go anywhere here.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Bouldercleave wrote: »The exact court transcript:
Judge:
The player was only 11
Game developer:
Your Honor, we put a mature warning label and 18+ disclosure on the box. We also outline that the game is for mature audiences 18+ in our Terms of Service, and require online age verification all per the legal guidelines. The player electronically signed stating that he agreed with the Terms of Service and that he was over 18 years old. Here is the proof.
Judge:
Case dismissed
To be fair, until they get to the point with games where you have to prove you're over a certain age with ID the whole idea of game ratings is pointless nowdays. Back when all games were sold in stores you could reasonably expect the stores to enforce the age limits (even though they didn't), now it's impossible with online purchases. At some point people will be expected to provided images of an ID document along with a selfie, whenever the onus is put on the seller and not the buyer to prove the buyer's age.
We need the whales to support this game so that the rest of us can enjoy it sub free.
I am sorely against this.
We need the whales to support this game so that the rest of us can enjoy it sub free.
I am sorely against this.
ESO+ would go up in price and current folks without ESO+ will have to sub to play anyway.
Nothing is free.
...AND that the stuff ZOS sells for cash is only "cosmetic" or "shortcut", and not much else in effect.It depends very much on the way in which any legislation defines the lootboxes it regulates or bans. ESO differs from many games in that there is ingame value in every box, even if some players regard the standard content as trash. That distinguishes it from the standard form of gambling where you either win or lose...
ESO+ would go up in price and current folks without ESO+ will have to sub to play anyway.
Nothing is free.
There seems to be this bizarre viewpoint that ESO couldn't survive without this manipulative, casino-like monetization. They could make plenty from ESO+, selling the lootbox items goods directly through the store, etc. Plenty of games have and do manage this. Disgraceful that people have been conned into believing this is the way it has to be.
TheShadowScout wrote: »...AND that the stuff ZOS sells for cash is only "cosmetic" or "shortcut", and not much else in effect.It depends very much on the way in which any legislation defines the lootboxes it regulates or bans. ESO differs from many games in that there is ingame value in every box, even if some players regard the standard content as trash. That distinguishes it from the standard form of gambling where you either win or lose...
Still, I reckon the worst that might happen is that maaaaybe they would change the crown crates to a non luck based system, selling the stuff in there directly for crowns. Which I'd prefer anyhow, honestly... (mostly because my luck tends to range somewhere between "bad" and "abyssal" most days)
But it is nice to see the legal system start thinking about this over there as well, espcially for the -real- offenders (the ones who drop you those "loot boxes" in game, then -sell- you a key to gamble on -maybe- finding something better then all the normal drops in there... or the ones where you -have- to charge up your character power with "premium" items bought in the cash store to have a chance of being competetive... we all know those games, i presume?)
DirkRavenclaw wrote: »Simple, if this Ban gets throught, ZOS has to return to a Subscription Model. Be carefull what you wish for
Narvuntien wrote: »I would not play if I had to sub to play, I don't have the monthly income for that. I do have the money to spend $30 on each new expansion though. I like the Chapter model.
We had loot boxes before the chapters we don't know if the expansion model can fun the game alone.
Loot boxes are gambling and they are fuelled by greed rather than nessairity.
Of course, ESO is 18+ so they aren't selling to minors anyway.
FYI. Most legislation never makes it to the floor for a vote for even one of the chambers, let alone passed by both and signed into law.
Even on the small chance it gets passed, and it might, crates are not going away. It will merely set parameters that have to be followed. It is absurd to think that somehow a law will cease all use of crates in games.
Well this could be a rare case "could be" because this actually has supporters from both sides if the isle.
As far as absurd goes, why did Square Enix pull games from the Belgium market when they passed a similar law?
On the bright side, this should only affect crown crates and possibly force them to include new races and classes as part of the base game updates when new ones come out.
Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
Otherwise people who buy MTG packs, loot a rare card, can go up to Wizards of the Coast and demand the "black market" trade value in return for "winning". But Black market or 2nd hand values aren't counted as an actual value, and don't give an item intrinsic value.
Playing a slot machine at a casino is gambling because you use currency with intrinsic value to gamble for more currency with intrinsic value. You can put $1 in a machine, and get absolutely nothing back. Or you can put a $1 in, and get 100x times that value back from the house in the form of intrinsic currency. The fact that the house can make money off you, or that you can make money off the house, with real currency makes it gambling.
When you buy a case or crate, you aren't betting your money against something, you are paying for a service with no intrinsic value, but with the value of the cost of said service. The service is access to their server, and adding XX items to your online account or characters. There is no intrinsic value to them. How much you could make selling your account on ebay is a 2nd hand value, and does not count. The rare items you could get from the crates or cases have no real value outside of the game, they are items that can only be used within that said game.
The fact that there is a chance you could get an item, or a chance that you might not get an item doesn't inadvertently make it gambling. You're paying XX dollars for XX crates that give you something in return. You're never going to open a crate or case and get absolutely nothing. You're going to get SOMETHING. Whether or not that item is valuable to YOU or not is not what determines the line between gambling or not.
WolfingHour wrote: »Goregrinder wrote: »The problem with this is that the US has already defined what it considers "gambling". And since a user can't make a profit from the seller, and there is no intrinsic value from the items that come from the cases or crates, they aren't counted as currency, so this doesn't count as gambling.
Otherwise people who buy MTG packs, loot a rare card, can go up to Wizards of the Coast and demand the "black market" trade value in return for "winning". But Black market or 2nd hand values aren't counted as an actual value, and don't give an item intrinsic value.
Playing a slot machine at a casino is gambling because you use currency with intrinsic value to gamble for more currency with intrinsic value. You can put $1 in a machine, and get absolutely nothing back. Or you can put a $1 in, and get 100x times that value back from the house in the form of intrinsic currency. The fact that the house can make money off you, or that you can make money off the house, with real currency makes it gambling.
When you buy a case or crate, you aren't betting your money against something, you are paying for a service with no intrinsic value, but with the value of the cost of said service. The service is access to their server, and adding XX items to your online account or characters. There is no intrinsic value to them. How much you could make selling your account on ebay is a 2nd hand value, and does not count. The rare items you could get from the crates or cases have no real value outside of the game, they are items that can only be used within that said game.
The fact that there is a chance you could get an item, or a chance that you might not get an item doesn't inadvertently make it gambling. You're paying XX dollars for XX crates that give you something in return. You're never going to open a crate or case and get absolutely nothing. You're going to get SOMETHING. Whether or not that item is valuable to YOU or not is not what determines the line between gambling or not.
Like I said, narrow, so if we get to revisit that definition as well then great. Time has move on from the days of the good ol' one armed bandit.
barney2525 wrote: »And remember, this is Politics. It's possible it may be proposed as ' protecting your children ' when it goes through the legislative process. How many senators are going to want to be against that? And have that position used against them in their next re-election?
DirkRavenclaw wrote: »Simple, if this Ban gets throught, ZOS has to return to a Subscription Model. Be carefull what you wish for