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Incap counter?

Waffennacht
Waffennacht
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The only counter I can possibly think of that any build can do is have a Stam based heal (so Warden?) And Curse Eater

Wyrd tree or purge or ritual all can't be used under silence

At best I see incap removes a shield. You got 3 secs of SoL. Suppose you can roll dodge immediately after incap, then again and pray you don't get CC'd (cuz you're outta Stam trying to survive the silence)....

Am I missing something?

How can Magplar counter?

I specifically ask about Magplar because it's already a sustain struggle, and silence removes all Magplar Variety. Even sorc can run conversion and circumvent silence

(Yeah so you sorc haters realize sorc has an out right?)

What am I missing?
Edited by Waffennacht on May 8, 2019 3:56AM
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er

Waffennacht' Builds
  • EtTuBrutus
    EtTuBrutus
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    Don't even try to think of one. They'll read one they like and keep it, no matter how awful the skill.
  • Vapirko
    Vapirko
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    You’re missing the fact that they couldn’t get maim to work so now this. It’ll prob be nerfed to 1 second to quell some of the fears and then incap will join the slew of other near useless ults.
  • Waffennacht
    Waffennacht
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    Vapirko wrote: »
    You’re missing the fact that they couldn’t get maim to work so now this. It’ll prob be nerfed to 1 second to quell some of the fears and then incap will join the slew of other near useless ults.

    I seriously don't get why the sledgehammer in the first place. I wasn't even convinced that it needed to be changed, but it seems like wild throws in the dark now
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • darkblue5
    darkblue5
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    The current counters are stacked HoTs, blocks , dodge rolls, LOS, and pure tankiness. ZOS already promised more counterplay anyways.

    That said it is legitimate to compare this Incap to Soul Assault which is a niche cheap fairly hard counter to medium stamina builds. I don't think hard countering squishy mag builds is worth giving up the overtuned DBoS and a defensive Ulti combo. Even Onslaught is a better main damaging ulti option.

    The fact that it would push more players off magicka builds would hurt it as well.

    What I'd like to see is a healing reduction/negation on incoming healing from other players. Just mess someone up who runs with only dedicated healbots.
  • darkblue5
    darkblue5
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    Like yes Silence Incap should go if ZOS is going to be consistent on the hardest of hard counters.... but I don't think it would be very good in the Cyrodiil that it itself would create. I'm pretty sure it won't be worth slotting in PvP when live hits and that ok fine I guess...
  • EtTuBrutus
    EtTuBrutus
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    3 Seconds of silence and draining your stam fully trying to stay alive with block or roll followed by a cc is a huge balance problem.
  • Dagoth_Rac
    Dagoth_Rac
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    Incap counter:

    1). Die.
    2). Hope a friendly Stam Necro is in area to use your corpse to avenge you.
  • Waffennacht
    Waffennacht
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    darkblue5 wrote: »
    The current counters are stacked HoTs, blocks , dodge rolls, LOS, and pure tankiness. ZOS already promised more counterplay anyways.

    That said it is legitimate to compare this Incap to Soul Assault which is a niche cheap fairly hard counter to medium stamina builds. I don't think hard countering squishy mag builds is worth giving up the overtuned DBoS and a defensive Ulti combo. Even Onslaught is a better main damaging ulti option.

    The fact that it would push more players off magicka builds would hurt it as well.

    What I'd like to see is a healing reduction/negation on incoming healing from other players. Just mess someone up who runs with only dedicated healbots.

    The comparison is fine; but it doesn't address any issues - I.E. suppose that Soul Assault is unbalanced; meaning the comparison is that of two unbalanced abilities.

    I'm not about to call for any more nerfs. But I know for a fact SA is essentially an auto KO against most medium builds - should that be the bar we set for a healthy environment? I think not

    If the silence was mechanically like live Eclipse, in as much you are not CC'd but can CC break the silence (though at which point I'm like wtf is the point?. Just give it the hard CC...)

    I would take the heal negate in heart beat over a silence - which again I think is far more impactful on non-sorcs
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    Dagoth_Rac wrote: »
    Incap counter:

    1). Die.
    2). Hope a friendly Stam Necro is in area to use your corpse to avenge you.

    Oh and this genuinely made me lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kadoin
    Kadoin
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    My counter: quit PvP :D
  • Tommy_The_Gun
    Tommy_The_Gun
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    - Stamina regen food buff
    - Max stamina food buff
    - Or just slightly higher stamina pool
    - Maybe 2 wellfited gear
    - Shacklebreaker set

    Oh look, you can roll dodge 3 times more...
    This is at least what comes to mind. There will be always a way to adapt. The only real problem I can think of for mag characters is the scenario when after 3 seconds you will have silence re-apllayed by another NB.
    Other than that, i think ppl are simply panicking slightly. Besides, curently on live server incap stuns. If you are able to breakfree, roll-dodge once and cast a heal or shield - you should be good, because this is how long it is gonna take. It is a rly small window tbh. And keep in mind - unlike what we have on live, after this change you will be able to move because stun is gone. Also if 3 seconds is that big of a deal, then how are you able to survive in 4 - 5 second LAG ? ;)

    Anyway, looking at ppl reaction (or panic, idk tbh) I dont think it will go live as it is. ZOS will probably reduce it to 2 seconds and make it not to stack with other incap silences applayed by other NBs in a short period of time, or they will remomve this completely and reduce the cost 120 -> 100 ulti or something like that.

    This PTS is actually pretty hilarious. The first 3 rounds were like: NB got gutted. Then all of the sudden one ability got dfferent effect and everyone (mag sorcs in. particular) is going nuts... OMG BIASED DEVS etc. :D

    And to be honest this one change overshadows all the nerfs that NB got this patch. They lost a lot of usefull tools they had in their kit. Tanking role & healing role were gutted hard and mag NB will be pretty much an underdog class. That is ofcourse if those incap changes will go live. Because if they do, the next patch ZOS will futher "remove redundancy" by removing some other usefull tools from NB's kit argumenting that they have acces to silence etc.
    So chill everyone, Zenimax loves your tears and you have cried enough. You will most likely dont have to adapt...
    Edited by Tommy_The_Gun on May 8, 2019 6:16AM
  • Qbiken
    Qbiken
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    - Stamina regen food buff
    - Max stamina food buff
    - Or just slightly higher stamina pool
    - Maybe 2 wellfited gear
    - Shacklebreaker set

    Oh look, you can roll dodge 3 times more...
    This is at least what comes to mind. There will be always a way to adapt. The only real problem I can think of for mag characters is the scenario when after 3 seconds you will have silence re-apllayed by another NB.
    Other than that, i think ppl are simply panicking slightly. Besides, curently on live server incap stuns. If you are able to breakfree, roll-dodge once and cast a heal or shield - you should be good, because this is how long it is gonna take. It is a rly small window tbh. And keep in mind - unlike what we have on live, after this change you will be able to move because stun is gone. Also if 3 seconds is that big of a deal, then how are you able to survive in 4 - 5 second LAG ? ;)

    Anyway, looking at ppl reaction (or panic, idk tbh) I dont think it will go live as it is. ZOS will probably reduce it to 2 seconds and make it not to stack with other incap silences applayed by other NBs in a short period of time, or they will remomve this completely and reduce the cost 120 -> 100 ulti or something like that.

    This PTS is actually preatty hilarious. The first 3 rounds were like: NB got gutted. Then all of the sudden one ability got dfferent effect and everyone (mag sorcs in. particular) is going nuts... OMG BIASED DEVS etc. :D

    And to be honest this one change overshadows all the nerfs that NB got this patch. They lost a lot of usefull tools they had in their kit. Tanking role & healing role were gutted hard and mag NB will be pretty much an underdog class. That is ofcourse if those incap changes will go live. Because if they do, the next patch ZOS will futher "remove redundancy" by removing some other usefull tools from NB's kit argumenting that they have acces to silence etc.
    So chill everyone, Zenimax loves your tears and you have cried enough. You will most likely dont have to adapt...

    I'm fine with adaptation if there's equality when it comes to counterplay. This change offers the exact opposite of counterplay.
    Edited by Qbiken on May 8, 2019 6:47AM
  • Waffennacht
    Waffennacht
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    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.
    Edited by Waffennacht on May 8, 2019 7:31AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Liww
    Liww
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    if this goes live only petsorcs will have a -small- chance to survive the incap, the rest of the mag classes were already a thousand times more susceptible to the current incap, with the new incap theyve become target dummies for 3 seconds. gl surviving without 20k+ shields.
  • LoreToo
    LoreToo
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    Possible counters:
    1) Sprint till 0 stamina
    2) Die
    3) Reactive armor
    4)respec to stamina
  • Royalthought
    Royalthought
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    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.


    Who decided we are limiting our response to back to back roll dodges?

    Blocking is also an option. Its 3 seconds.

    If they use a gcd for fear, they have even less time than 3 seconds to do damage.

    Unless we are refering to glass canon magic builds, surviving 1 roll dodge/break free and blocking 1 maybe 2 attacks is quite feasible.

    Roll dodging 3 times back to back would be a player error imo.
  • frozywozy
    frozywozy
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    I have 3 questions.

    Who asked for this ?

    Did ZOS asked the opinion of class reps ?

    What's wrong with the current incap ?
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
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    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
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    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
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    • Assign specific group sizes to specific campaigns (24-16-8)
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  • Durham
    Durham
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    This will lead to more people quiting, I fear. The true counter to the ability.
    PVP DEADWAIT
    PVP The Unguildables
  • chris211
    chris211
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    The only counter I can possibly think of that any build can do is have a Stam based heal (so Warden?) And Curse Eater

    Wyrd tree or purge or ritual all can't be used under silence

    At best I see incap removes a shield. You got 3 secs of SoL. Suppose you can roll dodge immediately after incap, then again and pray you don't get CC'd (cuz you're outta Stam trying to survive the silence)....

    Am I missing something?

    How can Magplar counter?

    I specifically ask about Magplar because it's already a sustain struggle, and silence removes all Magplar Variety. Even sorc can run conversion and circumvent silence

    (Yeah so you sorc haters realize sorc has an out right?)

    What am I missing?

    the counter is to uninstall and find another game
  • Feanor
    Feanor
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    frozywozy wrote: »
    I have 3 questions.

    Who asked for this ?

    Did ZOS asked the opinion of class reps ?

    What's wrong with the current incap ?

    1. Nobody?
    2. Apparently they were as surprised as the rest when 5.0.3 hit the PTS.
    3. The PTS change from Major Defile to Minor Mangle led to a lot of NB complaints stating the debuff is niche.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • jaws343
    jaws343
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    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.


    Who decided we are limiting our response to back to back roll dodges?

    Blocking is also an option. Its 3 seconds.

    If they use a gcd for fear, they have even less time than 3 seconds to do damage.

    Unless we are refering to glass canon magic builds, surviving 1 roll dodge/break free and blocking 1 maybe 2 attacks is quite feasible.

    Roll dodging 3 times back to back would be a player error imo.

    OK, let's look at blocking as an option:

    Nightblade: Incap 10K crit damage or higher after cloak

    Mag Char: Block

    Nightblade: Power Extraction + damage after incap ~ 1k-2k damage through block (Now the nightblade has major brutality)

    Mag Char: Block

    Nightblade: Fear

    Mag Char: Out of Stamina for Break Free, but hey, no longer silenced

    Nightblade: Power Extraction ~5K-7K (probably higher if it crits)

    Mag Char: Still Feared

    Nightblade: Power extraction ~5K-7K (probably higher if it crits)

    Mag Char: Dead

    So, in 6 seconds, the Nightblade gets off 5 skills, that do, at minimum, 24K damage and are able to stun through block, while the Mag Char gets off zero skills in that time. Blocking is such a great counterplay...

    And if you swap the first power extraction for an immediate fear, you are doing even more damage up front. You may lose a second on the back end of the burst, but you may not need it.
  • Kalixte
    Kalixte
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    Am I missing something?

    Yes, this one: delete the game. Thank ZOS for this counterplay, they are showing us some great humanity trying to preserve our mental health.
    Edited by Kalixte on May 8, 2019 3:00PM
    PC/EU server
  • frozywozy
    frozywozy
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    jaws343 wrote: »
    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.


    Who decided we are limiting our response to back to back roll dodges?

    Blocking is also an option. Its 3 seconds.

    If they use a gcd for fear, they have even less time than 3 seconds to do damage.

    Unless we are refering to glass canon magic builds, surviving 1 roll dodge/break free and blocking 1 maybe 2 attacks is quite feasible.

    Roll dodging 3 times back to back would be a player error imo.

    OK, let's look at blocking as an option:

    Nightblade: Incap 10K crit damage or higher after cloak

    Mag Char: Block

    Nightblade: Power Extraction + damage after incap ~ 1k-2k damage through block (Now the nightblade has major brutality)

    Mag Char: Block

    Nightblade: Fear

    Mag Char: Out of Stamina for Break Free, but hey, no longer silenced

    Nightblade: Power Extraction ~5K-7K (probably higher if it crits)

    Mag Char: Still Feared

    Nightblade: Power extraction ~5K-7K (probably higher if it crits)

    Mag Char: Dead

    So, in 6 seconds, the Nightblade gets off 5 skills, that do, at minimum, 24K damage and are able to stun through block, while the Mag Char gets off zero skills in that time. Blocking is such a great counterplay...

    And if you swap the first power extraction for an immediate fear, you are doing even more damage up front. You may lose a second on the back end of the burst, but you may not need it.

    Well said.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Royalthought
    Royalthought
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    jaws343 wrote: »
    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.


    Who decided we are limiting our response to back to back roll dodges?

    Blocking is also an option. Its 3 seconds.

    If they use a gcd for fear, they have even less time than 3 seconds to do damage.

    Unless we are refering to glass canon magic builds, surviving 1 roll dodge/break free and blocking 1 maybe 2 attacks is quite feasible.

    Roll dodging 3 times back to back would be a player error imo.

    OK, let's look at blocking as an option:

    Nightblade: Incap 10K crit damage or higher after cloak

    Mag Char: Block

    Nightblade: Power Extraction + damage after incap ~ 1k-2k damage through block (Now the nightblade has major brutality)

    Mag Char: Block

    Nightblade: Fear

    Mag Char: Out of Stamina for Break Free, but hey, no longer silenced

    Nightblade: Power Extraction ~5K-7K (probably higher if it crits)

    Mag Char: Still Feared

    Nightblade: Power extraction ~5K-7K (probably higher if it crits)

    Mag Char: Dead

    So, in 6 seconds, the Nightblade gets off 5 skills, that do, at minimum, 24K damage and are able to stun through block, while the Mag Char gets off zero skills in that time. Blocking is such a great counterplay...

    And if you swap the first power extraction for an immediate fear, you are doing even more damage up front. You may lose a second on the back end of the burst, but you may not need it.

    This is player error.

    If you get hit with a 10k incap, then block, get hit with power extraction followed by a fear, break free, why are you out of stamina?

    Thats particular to your build. Not some rule.

    Secondly, how are you still feared if you break free?

    Your scenario is faultworthy. The silence is 3 seconds. You invented a 6 second scenario with other abilities amd factors to over embellish what silence does.

    What happens if you get CCd in a negate? Is there no counterplay?

    Of course there is



  • Kalixte
    Kalixte
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    What happens if you get CCd in a negate? Is there no counterplay?

    Of course there is

    Yes of course, cc break and go out of the negate.

    You're comparing an ground aoe 225 ulti points ability to a 75 single target one, almost spammable, giving 20% damage increase against the target with base high disease damage (chance to proc defile). Tell me, what's your counterplay to this? Go out? Ofc not. Purge? Nvm you can't anymore. Shielding? Oh well. Healing? Well if you're lucky enough to play stamina, and even with this, you can be defiled. Only safe counter to this is to line of sight, roll dodge and block for 3 seconds, which literally will drain your stam, especially on a magicka build even with 17k stamina, and drive you to death anyway. Try this while being pressured by the nightblade and maybe his friends. Try this being chased in a 1vx scenario where maybe several nightblades will spam this ulti on you. Even without this silence change, Incap was already the most powerful single target ultimate in this game. How can people imagine 2 seconds it is balanced? Holy cr*p, so much non sense on these threads. If you can't kill someone without a broken ability, then the fault is all yours. :|
    PC/EU server
  • jaws343
    jaws343
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    jaws343 wrote: »
    @Tommy_The_Gun you haven't considered BGs.

    The base cost of roll dodge is approx 3500 Stam. With 5 well fitted that goes to approx 2.6k

    Your base Stam is 9k. You can get to 11k without sacrificing too much. CC break is approx 5.5k.

    You can CC break 1 time and dodge roll twice if you invest x5 well fitted (meaning impreg or you're insane) and food + a few tri- stats

    Now you're outta Stam - this is NOT including Stam cost increase poisons (btw Well fitted has 0 effect on)

    If Stam cost increase poisons are in play (and in BGs they are) - because poisons do not include well-fitted - one roll dodge costs 3.7k Stam for your first roll. If you have to CC break because of say fear - you're outta Stam

    - this is after building for it on a mag toon - giving up an armor set, food, and glyphs

    This is not a viable plan in No CP BGs; I've already done all the tests for such a thing.

    Edit: this is also assuming 1v1, any - and I mean any additional damage prior to the incap will mean absolute death as a few seconds of non-counters means any AoE etc kills you.


    Who decided we are limiting our response to back to back roll dodges?

    Blocking is also an option. Its 3 seconds.

    If they use a gcd for fear, they have even less time than 3 seconds to do damage.

    Unless we are refering to glass canon magic builds, surviving 1 roll dodge/break free and blocking 1 maybe 2 attacks is quite feasible.

    Roll dodging 3 times back to back would be a player error imo.

    OK, let's look at blocking as an option:

    Nightblade: Incap 10K crit damage or higher after cloak

    Mag Char: Block

    Nightblade: Power Extraction + damage after incap ~ 1k-2k damage through block (Now the nightblade has major brutality)

    Mag Char: Block

    Nightblade: Fear

    Mag Char: Out of Stamina for Break Free, but hey, no longer silenced

    Nightblade: Power Extraction ~5K-7K (probably higher if it crits)

    Mag Char: Still Feared

    Nightblade: Power extraction ~5K-7K (probably higher if it crits)

    Mag Char: Dead

    So, in 6 seconds, the Nightblade gets off 5 skills, that do, at minimum, 24K damage and are able to stun through block, while the Mag Char gets off zero skills in that time. Blocking is such a great counterplay...

    And if you swap the first power extraction for an immediate fear, you are doing even more damage up front. You may lose a second on the back end of the burst, but you may not need it.

    This is player error.

    If you get hit with a 10k incap, then block, get hit with power extraction followed by a fear, break free, why are you out of stamina?

    Thats particular to your build. Not some rule.

    Secondly, how are you still feared if you break free?

    Your scenario is faultworthy. The silence is 3 seconds. You invented a 6 second scenario with other abilities amd factors to over embellish what silence does.

    What happens if you get CCd in a negate? Is there no counterplay?

    Of course there is



    My scenario says you are out of stamina after blocking and are unable to break free. Which is the most likely scenario if you are attempting to block a stamblade burst followed by a stun on a mag character. Especially in noCP.

    And if the stun is delayed with the 3 seconds of silence, you are taking 2 power extractions into your block. You are not going to have stam to break free. And if two people are attacking you, you are taking even more damage into your block and losing even more stamina. 3 seconds of silence followed by a stun that you now have no way to break out of is a death sentence for light armor builds, period.

    And with Power Extraction doing nearly as much damage as surprise attack, or just using whirlwind, dodge rolling is just going to be a stamina burn and do nothing to mitigate damage on competent stamblades. So blocking and dying is the only option with a silence on a stamblade.
  • grannas211
    grannas211
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    Mag Necro can purge with health right? But for Magplar, Magden, MagNB, and MagDK what ever button or key your respawn option is, is your option.
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    The current counters are stacked HoTs, blocks , dodge rolls, LOS, and pure tankiness. ZOS already promised more counterplay anyways.

    That said it is legitimate to compare this Incap to Soul Assault which is a niche cheap fairly hard counter to medium stamina builds. I don't think hard countering squishy mag builds is worth giving up the overtuned DBoS and a defensive Ulti combo. Even Onslaught is a better main damaging ulti option.

    The fact that it would push more players off magicka builds would hurt it as well.

    What I'd like to see is a healing reduction/negation on incoming healing from other players. Just mess someone up who runs with only dedicated healbots.

    The comparison is fine; but it doesn't address any issues - I.E. suppose that Soul Assault is unbalanced; meaning the comparison is that of two unbalanced abilities.

    I'm not about to call for any more nerfs. But I know for a fact SA is essentially an auto KO against most medium builds - should that be the bar we set for a healthy environment? I think not

    If the silence was mechanically like live Eclipse, in as much you are not CC'd but can CC break the silence (though at which point I'm like wtf is the point?. Just give it the hard CC...)

    I would take the heal negate in heart beat over a silence - which again I think is far more impactful on non-sorcs

    The point of the comparison was that few people actually slot Soul Assault because there are so few squishy stamina builds. There already are few squishy mag builds and they'd be forced out. So stamblades wouldn't end up slotting it because the skill would already warp the meta and Incap would be worthless again. Regardless, ZOS has already promised some changes.

    Some players here are overstating how doomed they would be by an Incap and how cheap it is. It is 120 ulti for the three second silence. Due to skills having basically one second global cool downs the stamblade would be able to use two skills and two light attacks during the silence. (Assuming no lag because sometimes you can only use a skill every five seconds.) So yes it is certainly too much and it is already promised to be nerfed so don't worry. However some of the scenarios outlined in this thread where the stamblade kills you with no counterplay are impossible given how the skill works.

    As is the most efficient way to use it would be to use it on the opposing healer in a BG in a coordinated burst scenario. The most likely use, sadly, would be stamblades only targeting mag chars until none were played and then unslotting it because it did nothing and was terrible. The current most likely outcome is that it ends up plain worse than DBoS and Onslaught and never gets slotted anymore on live.
  • Waffennacht
    Waffennacht
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    @jaws343 you're playing into his concept that blocking will save you.

    How it would go in a BG:

    NB: incap
    Mag: missing at least 25% health, holds block
    NB: still deals 50% damage for 2 GCDs while draining mag's Stam
    Mag: ???
    NB: now fears for the hard CC (remember mag got 0 health back during this)
    Mag: now dies

    The NB can apply great pressure even if the mag is blocking (which btw is expensive AF in BGs) then can apply a fear for GG

    Even if the mag character doesn't die, he will be missing insane amount of health and will have 0 Stam left - ez pickins

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • jaws343
    jaws343
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    @jaws343 you're playing into his concept that blocking will save you.

    How it would go in a BG:

    NB: incap
    Mag: missing at least 25% health, holds block
    NB: still deals 50% damage for 2 GCDs while draining mag's Stam
    Mag: ???
    NB: now fears for the hard CC (remember mag got 0 health back during this)
    Mag: now dies

    The NB can apply great pressure even if the mag is blocking (which btw is expensive AF in BGs) then can apply a fear for GG

    Even if the mag character doesn't die, he will be missing insane amount of health and will have 0 Stam left - ez pickins

    I completely agree. My example was best case scenario. Which is still death lol.
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