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5.0.3 Race Against Time -- go back to 4 sec immunity

  • Iskiab
    Iskiab
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    Insco851 wrote: »
    Iskiab wrote: »
    Insco851 wrote: »
    Iskiab wrote: »
    technohic wrote: »
    What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.

    The best fix is cc immunity plus expedition, minor force is just a bonus. For overall balance shuffle should have the longest cc immunity considering someone has to wear medium.

    I’ll still use RAT anyways, maybe they’ll look at it again when they go through weapon abilities.

    You’re nuts if you don’t use a cc break in pvp if you have one available, some of you guys are being melodramatic. I don’t know why anyone would use mistform over rat even with the reduced immunity.

    I think there’s a misconception that medium is somehow weak... medium means you dodge roll... a lot. So much so that if you give medium excessive CC immunity, they become extremely hard to tie down and properly burst. Imagine a stamblade with 4 second shuffle... no thanks. If they want 4 seconds, they give up a burst heal, balance.

    But hey that new double take is gonna end up 4 seconds so wtf am I even talking about. Dear stamblades, keep running shuffle pls.

    I think the actual issue is dodge rolling. I play only non-CP so don’t see dodge rollers and wouldn’t think they’d do well without the dodge rolling cost reduction CPs.

    I think Stamblades must be a CP issue tbh. In no-CP, where I play, they’re considered weak.

    Maybe playing a magblade gives me insight into the class too, IDK. I can generally tell where they’ve gone when they cloak and would say 1 or 2 in 10 is able to get away without using detect abilities.

    Back to the OP: 3 seconds sounds perfect!

    3-4 well fitted, plus 20% in dodge roll cost reduction... they not even running anymore... just dodge roll spam lol. It’s a bit strong... add in long periods of time of CC Immunity and yea... good luck trapping em.

    Also, one thing this thread is overlooking is the soft cc cool down that got introduced... 3 seconds cool down.. you can get 5 seconds soft cc immunity with a well timed rat or 8 seconds hard cc. —IF you are trying to use it proactively that is.

    So there’s the issue: CP stam regen combined with CP dodge roll cost reduction. I guess dodge rolling is synonymous with stamblade in CP pvp so the one is effecting the other.
    Edited by Iskiab on May 8, 2019 5:08PM
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  • Sheuib
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    Iskiab wrote: »
    Think the only reason for the change is medium armour wearers complained RAT was longer then shuffle. Maybe concerned ranged magicka kiting would be too powerful, I’m not sure.

    Just ask for .5 seconds less then shuffle and it’d probably be okay, not like .5 seconds makes a difference.

    I think it’s 2 seconds now?

    They really need to make shuffle be one second per piece of medium armor. That would make shuffle 5 seconds for the standard build and well worth using over Race Against Time for a stamina build. Definitely worth it if you are going all medium.
  • Sheuib
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    susmitds wrote: »
    I don't agree with taking away Minor Force though. 10% crit damage is equivalent to almost three impen pieces ignored. It can add significant burst into the offensive combos.

    You can always go with the other morph or not morph the ability at all if you want the minor force. But, the majority of the magicka players want the snare immunity because if you die it doesn't matter how much damage you can do.
  • Sheuib
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    usmcjdking wrote: »
    JWillCHS wrote: »
    I'm confused.

    Foward Momentum has Major Brutality which increases weapon damage for 33 seconds. You heal for X amount of health every 2 seconds while active. Also activating the ability removes all snares and immobilization from you granting immunity for 4 seconds.

    But I can't have Major Expedition and CC immunity for 4 seconds plus Minor Force for 8 with Race Against Time?

    Stam only has one burst heal available to it - Rally. Which you cannot run in tandem with Forward Momentum. The skill needs to be stacked to the gills.

    Stam characters have a burst heal through class abilities. Well NB I think got theirs nerfed this patch but all other classes have a burst heal that a stam character can use.
  • BrokenGameMechanics
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    ecru wrote: »
    I was thinking I might actually start queuing for BGs again if this ability went live, but two seconds isn't nearly enough for me to play through frost blockades and rituals for 10-15 minutes at a time. No one enjoys this kind of gameplay. I don't believe there is a single person who actually likes the fact that they can be snared so easily...


    OF COURSE THEY DO .. sigh, IF you are the Magden Warden whose very class is designed to fight from range it is ESSENTIAL to maintain range, and yes, we love that gameplay where we effectively work to keep some stamina build away from us. We have to. You know what we do not enjoy, we really don't enjoy the fact that some Stam build can just waltz right up to us without any counter at full speed and 1-2-3 us dead.

    I honestly don't understand this "ZOS please make combat so we (Stamina/Med) can run around and around like headless chickens on crack" and treat all the other build / classes without movement as traffic cone road kill. Just add Streak to the Mage Guild Skills so all Magicka builds can streak around and I'm just fine and dandy letting you headless chickens roam.

    For example for a Magden to survival it is essential we can snare with a Frost Blockade or similar and attempt to maintain what is for us optimum fighting distance. There is no "right" that a Stamina build should always be able to waltz into Melee combat distance with a Ranged build without any hindrance of any kind.
    Edited by BrokenGameMechanics on May 8, 2019 6:30PM
  • thankyourat
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    Sanguinor2 wrote: »
    Fun fact: Nightblades will have a magicka Shuffle with close to double the Duration in snare immunity and Major Evasion. Shuffle still doesnt get buffed even tho it is restricted to medium armor unlike the changed double take which can be used for any armor type and is stronger while also offering Access to class passives.

    I don't know if you have much experience with playing magblade, but the class should have the best snare immunity in game due to the fact that the class is designed to be mobile and doesn't have any source of burst healing. As well as not having much access to dodge, Sprint and block. This change has been a long time coming for magblades.
  • HowlKimchi
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    Sanguinor2 wrote: »
    Fun fact: Nightblades will have a magicka Shuffle with close to double the Duration in snare immunity and Major Evasion. Shuffle still doesnt get buffed even tho it is restricted to medium armor unlike the changed double take which can be used for any armor type and is stronger while also offering Access to class passives.

    I don't know if you have much experience with playing magblade, but the class should have the best snare immunity in game due to the fact that the class is designed to be mobile and doesn't have any source of burst healing. As well as not having much access to dodge, Sprint and block. This change has been a long time coming for magblades.

    This, but because of the removal of most of the major expedition in our kit, I will still be using Race Against Time over our class snare immunity.
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  • Insco851
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    HaruKamui wrote: »
    Sanguinor2 wrote: »
    Fun fact: Nightblades will have a magicka Shuffle with close to double the Duration in snare immunity and Major Evasion. Shuffle still doesnt get buffed even tho it is restricted to medium armor unlike the changed double take which can be used for any armor type and is stronger while also offering Access to class passives.

    I don't know if you have much experience with playing magblade, but the class should have the best snare immunity in game due to the fact that the class is designed to be mobile and doesn't have any source of burst healing. As well as not having much access to dodge, Sprint and block. This change has been a long time coming for magblades.

    This, but because of the removal of most of the major expedition in our kit, I will still be using Race Against Time over our class snare immunity.

    Yea I tried working a bar with double take and path because of how our major expedition options got depleted... idk if I care for path... at all. It’s a “my house” type skill that doesn’t synergies well with the mnb kit.
  • lucky_Sage
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    NyassaV wrote: »
    Iskiab wrote: »
    Think the only reason for the change is medium armour wearers complained RAT was longer then shuffle. Maybe concerned ranged magicka kiting would be too powerful, I’m not sure.

    Just ask for .5 seconds less then shuffle and it’d probably be okay, not like .5 seconds makes a difference.

    I think it’s 2 seconds now?

    Buff shuffle then

    Shuffle should be buffed it’s not strong enough to make people choose it over HA In pvp but some is do to the op DD STAM heavy armor sets
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  • josh.lackey_ESO
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    Stx wrote: »
    RAT at 4 seconds immunity plus major exp was insanely OP. Every build in the game would slot it including stamina, because no other freedom skill also comes with speed boost.

    Wrong: Elusive Mist

    Which also comes with a 75% damage reduction, which is a lot more powerful than Minor Force.
    Edited by josh.lackey_ESO on May 12, 2019 12:46AM
  • Vapirko
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    Liam12548 wrote: »
    RAT needs to be 4s of immunity. The skill was intended as a new snare immunity, and has been nerfed so it is non functional as such. Comparisons to other (stronger) snare immunity abilities aside, if ZOS felt the need to remove an effect it should have been a force.

    There really aren't stronger snare immunity abilities. Only FM momentum provides 4 seconds. Thats part of the issue.
  • Gilvoth
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    Sanguinor2 wrote: »
    Fun fact: Nightblades will have a magicka Shuffle with close to double the Duration in snare immunity and Major Evasion. Shuffle still doesnt get buffed even tho it is restricted to medium armor unlike the changed double take which can be used for any armor type and is stronger while also offering Access to class passives.

    its cast is too long and has too long of a delay just like what was with the shield cast time delay
    its just not cool
    i need to cast something instantly to escape and get out of harms danger Instantly, not a delay on it.
  • TheShadower92
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    In my opinion, 4 sec CC immunity is WAY too powerful. No skills in the game have 4 sec immunuty, even DK wings is 2 sec. That's how it should be, it gives you this moment of grace Instead of 4 sec which would be way too long.
  • brandonv516
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    In my opinion, 4 sec CC immunity is WAY too powerful. No skills in the game have 4 sec immunuty, even DK wings is 2 sec. That's how it should be, it gives you this moment of grace Instead of 4 sec which would be way too long.

    Except Foward Momentum, Elusive Mist, and the new Double Take...

    So there's that.
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