So many skills in the game apply snares, but for some reason there's only a handful of skills that give snare immunity. Make RAT 4 seconds of snare immunity again and make shuffle .75 seconds per a piece of medium armor. That way shuffle wouldn't be 100% BIS over RAT and each would have their moments to shine.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
I agree on minor force removal. Instead of sprint cost reduction they should add major sorcery.
and back to 4s. Keep the cost increase but increase the speed to be 1 or 2 seconds away from warden buff duration.
@ZOS_BrianWheeler Here's the fix to stop RAT from being abused by heavy armor stam builds.
I don't agree with taking away Minor Force though. 10% crit damage is equivalent to almost three impen pieces ignored. It can add significant burst into the offensive combos.
So many skills in the game apply snares, but for some reason there's only a handful of skills that give snare immunity. Make RAT 4 seconds of snare immunity again and make shuffle .75 seconds per a piece of medium armor. That way shuffle wouldn't be 100% BIS over RAT and each would have their moments to shine.
Shuffle could never be BiS over RAT because it's only usable in medium armor. And RAT won't really be viable in medium in open world or BGs unless you can bar space to also run blade cloak/quick cloak.What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
I agree on minor force removal. Instead of sprint cost reduction they should add major sorcery.
and back to 4s. Keep the cost increase but increase the speed to be 1 or 2 seconds away from warden buff duration.
@ZOS_BrianWheeler Here's the fix to stop RAT from being abused by heavy armor stam builds.
Just keep the skill with minor force and 4 seconds of immunity. It sounds overloaded but in reality I dont think it is. Putting major sorcery on it would, imo, make it too easy to slot too many skills on magicka builds. My magicka DK would be able to add WoE or Cinder Storm to its already strong kit. Minor force is good because it adds a bit of extra burst damage but still requires you to find space for major brutality/sorcery. Also this skill is really helping my stamina templar rn and we need some help.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
I agree on minor force removal. Instead of sprint cost reduction they should add major sorcery.
and back to 4s. Keep the cost increase but increase the speed to be 1 or 2 seconds away from warden buff duration.
@ZOS_BrianWheeler Here's the fix to stop RAT from being abused by heavy armor stam builds.
Just keep the skill with minor force and 4 seconds of immunity. It sounds overloaded but in reality I dont think it is. Putting major sorcery on it would, imo, make it too easy to slot too many skills on magicka builds. My magicka DK would be able to add WoE or Cinder Storm to its already strong kit. Minor force is good because it adds a bit of extra burst damage but still requires you to find space for major brutality/sorcery. Also this skill is really helping my stamina templar rn and we need some help.
It really depends if ZoS considers it overloaded. Be ready to make concessions to keep it from being overnerfed by zerglings pushing terrible feedback.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
I agree on minor force removal. Instead of sprint cost reduction they should add major sorcery.
and back to 4s. Keep the cost increase but increase the speed to be 1 or 2 seconds away from warden buff duration.
@ZOS_BrianWheeler Here's the fix to stop RAT from being abused by heavy armor stam builds.
Just keep the skill with minor force and 4 seconds of immunity. It sounds overloaded but in reality I dont think it is. Putting major sorcery on it would, imo, make it too easy to slot too many skills on magicka builds. My magicka DK would be able to add WoE or Cinder Storm to its already strong kit. Minor force is good because it adds a bit of extra burst damage but still requires you to find space for major brutality/sorcery. Also this skill is really helping my stamina templar rn and we need some help.It really depends if ZoS considers it overloaded. Be ready to make concessions to keep it from being overnerfed by zerglings pushing terrible feedback.
Honestly I dont think it had anything to do with it being overloaded. It was just their "clever" way of making shuffle seem not so horribly inadequate.
RAT at 4 seconds immunity plus major exp was insanely OP. Every build in the game would slot it including stamina, because no other freedom skill also comes with speed boost. It deserved a nerf. It will still be very useful at 2 seconds and may still be used by majority of builds.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
I agree on minor force removal. Instead of sprint cost reduction they should add major sorcery.
and back to 4s. Keep the cost increase but increase the speed to be 1 or 2 seconds away from warden buff duration.
@ZOS_BrianWheeler Here's the fix to stop RAT from being abused by heavy armor stam builds.
Just keep the skill with minor force and 4 seconds of immunity. It sounds overloaded but in reality I dont think it is. Putting major sorcery on it would, imo, make it too easy to slot too many skills on magicka builds. My magicka DK would be able to add WoE or Cinder Storm to its already strong kit. Minor force is good because it adds a bit of extra burst damage but still requires you to find space for major brutality/sorcery. Also this skill is really helping my stamina templar rn and we need some help.It really depends if ZoS considers it overloaded. Be ready to make concessions to keep it from being overnerfed by zerglings pushing terrible feedback.
Honestly I dont think it had anything to do with it being overloaded. It was just their "clever" way of making shuffle seem not so horribly inadequate.
I think they feel they took a similar overbuff approach and applied it to certain skills. Then ran an audit for "consistency", and waited for backlash. We are seeing the zergling agenda pushing for the snare meta back and in turn ZoS making a backlash adjustment to compensate.
Problem with that is, that's not balance, that placating your base to accept utter garbage. But this opens the door for discussion; if they feel 4s of immunity is too much, can we get a better value buff attached that isn't so polarizing? My vote is on either:
- add major sorcery
- give back Sprint cost reduction
- drop minor force and give higher snare immunity+higher Sprint speed duration without cost reduction.
You can get more creative and start saying "well of this is to match existing immunities, how come it doesn't have a defense buff?". With that in mind id gladly trade 2s of immunity if I get 3 traits worth of impen attached. Or maybe just a small percentage mitigation instead.
But my vote is still on that major sorcery over force. Sorry pve you are taking one for the team here.
Think the only reason for the change is medium armour wearers complained RAT was longer then shuffle. Maybe concerned ranged magicka kiting would be too powerful, I’m not sure.
Just ask for .5 seconds less then shuffle and it’d probably be okay, not like .5 seconds makes a difference.
I think it’s 2 seconds now?
Dont *** blame this on medium armor users lol. Medium armor has long been deserving a buff and we all just asked shuffle to be brought in line with RAT and FM which it very well should be. I specifically said DO NOT nerf RAT please just raise shuffle to 4 seconds. This is just ZOS' really terrible attempt to make medium relevant still.
RAT at 4 seconds immunity plus major exp was insanely OP. Every build in the game would slot it including stamina, because no other freedom skill also comes with speed boost. It deserved a nerf. It will still be very useful at 2 seconds and may still be used by majority of builds.
Sure they don't come with a speed boost, instead they come with MASSIVE buffs. So lets see, forward momentum has 4s immunity like old RAT and also came with a decent HoT and major brutality. This is comparable with major expedition + snare immunity for 4s + minor force for 12s.
Double take has major evasion and a 4s snare immunity. This skill is basically buffed shuffle and is absolutely comparable if not stronger than RAT.
The only skills which were inferior was wings and shuffle, which should have been buffed up not nerfed. I guess the snare meta will still remain and magicka builds outside of magicka sorc will continue to be inferior to stamina builds in solo open world PvP due to a lack of mobility.
RAT at 4 seconds immunity plus major exp was insanely OP. Every build in the game would slot it including stamina, because no other freedom skill also comes with speed boost. It deserved a nerf. It will still be very useful at 2 seconds and may still be used by majority of builds.
Sure they don't come with a speed boost, instead they come with MASSIVE buffs. So lets see, forward momentum has 4s immunity like old RAT and also came with a decent HoT and major brutality. This is comparable with major expedition + snare immunity for 4s + minor force for 12s.
Double take has major evasion and a 4s snare immunity. This skill is basically buffed shuffle and is absolutely comparable if not stronger than RAT.
The only skills which were inferior was wings and shuffle, which should have been buffed up not nerfed. I guess the snare meta will still remain and magicka builds outside of magicka sorc will continue to be inferior to stamina builds in solo open world PvP due to a lack of mobility.
None of those other buffs matter. The specific combination of major exp plus snare immunity is too strong, and is what makes RAT too good. If it was 4 seconds every build in the game would have to slot it, at 2 seconds a lot still will.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
The best fix is cc immunity plus expedition, minor force is just a bonus. For overall balance shuffle should have the longest cc immunity considering someone has to wear medium.
I’ll still use RAT anyways, maybe they’ll look at it again when they go through weapon abilities.
You’re nuts if you don’t use a cc break in pvp if you have one available, some of you guys are being melodramatic. I don’t know why anyone would use mistform over rat even with the reduced immunity.
Race Against Time:
This ability no longer becomes cheaper as it ranks up.
Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
The best fix is cc immunity plus expedition, minor force is just a bonus. For overall balance shuffle should have the longest cc immunity considering someone has to wear medium.
I’ll still use RAT anyways, maybe they’ll look at it again when they go through weapon abilities.
You’re nuts if you don’t use a cc break in pvp if you have one available, some of you guys are being melodramatic. I don’t know why anyone would use mistform over rat even with the reduced immunity.
I think there’s a misconception that medium is somehow weak... medium means you dodge roll... a lot. So much so that if you give medium excessive CC immunity, they become extremely hard to tie down and properly burst. Imagine a stamblade with 4 second shuffle... no thanks. If they want 4 seconds, they give up a burst heal, balance.
But hey that new double take is gonna end up 4 seconds so wtf am I even talking about. Dear stamblades, keep running shuffle pls.
brandonv516 wrote: »Race Against Time:
This ability no longer becomes cheaper as it ranks up.
Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.
I don't like this overkill mentality of changing things.
It's going to be more expensive and the immunity is for a less amount of time (meaning you will need to cast it more). Those changes together are pitiful and make it very unattractive.
And what the hell does the last part mean? The immunity can rank up to 2s but what happens at the other ranks?
Rank 1: Already 1s
Rank 2: Now 2s
Rank 3: Nothing happens
Rank 4: Nothing happens
Am I missing something?
RAT at 4 seconds immunity plus major exp was insanely OP. Every build in the game would slot it including stamina, because no other freedom skill also comes with speed boost. It deserved a nerf. It will still be very useful at 2 seconds and may still be used by majority of builds.
Sure they don't come with a speed boost, instead they come with MASSIVE buffs. So lets see, forward momentum has 4s immunity like old RAT and also came with a decent HoT and major brutality. This is comparable with major expedition + snare immunity for 4s + minor force for 12s.
Double take has major evasion and a 4s snare immunity. This skill is basically buffed shuffle and is absolutely comparable if not stronger than RAT.
The only skills which were inferior was wings and shuffle, which should have been buffed up not nerfed. I guess the snare meta will still remain and magicka builds outside of magicka sorc will continue to be inferior to stamina builds in solo open world PvP due to a lack of mobility.
None of those other buffs matter. The specific combination of major exp plus snare immunity is too strong, and is what makes RAT too good. If it was 4 seconds every build in the game would have to slot it, at 2 seconds a lot still will.
What they needed was to buff shuffle duration to 1 sec per piece of medium. Or just make it a flat 5 since you're required to run 5 medium to use it anyway. And remove the minor force, leave sprint cost reduction in stead on RAT. Need magicka mobility on anything not a sorc.
The best fix is cc immunity plus expedition, minor force is just a bonus. For overall balance shuffle should have the longest cc immunity considering someone has to wear medium.
I’ll still use RAT anyways, maybe they’ll look at it again when they go through weapon abilities.
You’re nuts if you don’t use a cc break in pvp if you have one available, some of you guys are being melodramatic. I don’t know why anyone would use mistform over rat even with the reduced immunity.
I think there’s a misconception that medium is somehow weak... medium means you dodge roll... a lot. So much so that if you give medium excessive CC immunity, they become extremely hard to tie down and properly burst. Imagine a stamblade with 4 second shuffle... no thanks. If they want 4 seconds, they give up a burst heal, balance.
But hey that new double take is gonna end up 4 seconds so wtf am I even talking about. Dear stamblades, keep running shuffle pls.
I think the actual issue is dodge rolling. I play only non-CP so don’t see dodge rollers and wouldn’t think they’d do well without the dodge rolling cost reduction CPs.
I think Stamblades must be a CP issue tbh. In no-CP, where I play, they’re considered weak.
Maybe playing a magblade gives me insight into the class too, IDK. I can generally tell where they’ve gone when they cloak and would say 1 or 2 in 10 is able to get away without using detect abilities.
Back to the OP: 3 seconds sounds perfect!