Make counterplay to nbs? (without having to waste skillslots or pots for only one class) Open up diversity in playstyles and setups for nb? (not just typical runaway 2h/bow nb or healcloak bashblade) Keep them fun to play? (did a great job creating a class that feels fun to play in its way. So make it balanced but dont destroy it)
Zos: Nope! Keep the ultra-small hitwindow aka cloakdodging away all time. So don't cry when we make everything else *** lol. You can still cloakdodge runaway. So what do you want ??
I REALLY hope this is a real thing, so I can watch all the magsorcs have a complete and total meltdown over finally being killable.
Patch 5.0.0
Death Stroke has been notorious for being a very potent Ultimate. We wanted to retain this ability's identity as a mark for death on your target, helping the Nightblade excel at assassinating high priority targets while reducing some of the over bearing nature it enables.
Patch 5.0.3
Oegaboega
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
DeadlyRecluse wrote: »Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
I like this line of thinking....
Maybe add stamina silence, and put defile back on it?
Sandman929 wrote: »If you're delivering community feedback about this change to developers @ZOS_GinaBruno , make sure it's accompanied by hitting them in the head with their keyboards so that the message is adequately conveyed.
irstarkey57 wrote: »Guys. What’s going on up there? It’s concerning that this even gets past the brainstorming table onto paper. The first thing that should come to mind is what is the counter play here. For mag toons, NOTHING! I mean we’ve got aoe’s being used as spammables in pve, stam dks slotting whip passively, incap silencing enemies for 3 seconds??? It’s the most bursts class in the game and you want to give them three seconds to do it? Lmao. Like.....lost for word. A lot of these changes just aren’t needed. Magdk wings included, especially if you all think total dark is balanced. It’s not. Lotta weird stuff going on. Kinda scary.
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
Dont even say this ironicly. ZOS will take you on
QFT - this patch is final proof that devs are not playing Magicka classes anymore...Every single patch they manage to make a change that makes people ask ''Do they even play their own game?''
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
Dont even say this ironicly. ZOS will take you on
If you want me to be silent... i guess you have to incap me.
All the great eso legends their stories in the lore end by the main character dying to an incap.. so why shouldnt some noob in cyrodill die to my incap?
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
DeadlyRecluse wrote: »Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.
I like this line of thinking....
Maybe add stamina silence, and put defile back on it?
I just want to follow the lore. So yes, incap should kill you. All the great eso legends their stories in the lore end by the main character dying to an incap.. so why shouldnt some noob in cyrodill die to my incap?
Good change. It isnt fair that people can spam shields, streak spam or use heals when ive incapped them. When you get incapped you die. It makes sense lorewise.
Silence doesnt really affect stamina chars so to make incap good against stamina something should be added.... im thinking a defile or heal absorb?
It isnt fair that only magic chars to die to incap. Everyone should die to it. Again, this is how it is in the lore.