Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
Yea but with this available- you are basically allowed to assign cp completely differently to maximize the potential mitigation. Oh boy more math!
[snip]10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.75 [Resistance] * 0.85 [Grim Focus] = 4322We end up mitigating 56.8% of damage.
[snip]
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.73 [Resistance] * 0.85 [Grim Focus] = 4206Gaining Minor Resolve/Ward provides 1.1% effective mitigation. (total mitigation of 57.9%)
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.73 [Resistance] * 0.85 [Grim Focus] * 0.92 [Minor Protection] = 3870Gaining Minor Protection provides 3.4% effective mitigation. (total mitigation of 61.3%)
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.73 [Resistance] * 0.85 [Grim Focus] * 0.92 [Minor Protection] * 0.7 [Major Protection] = 2709Gaining Major Protection provides 11.6% effective mitigation. (total mitigation of 72.9%)
Without Grim Focus: 10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.682 [Resistance] * 0.92 [Minor Protection] * 0.7 [Major Protection] * 0.5 [Blocking] = 1488 WithGrim Focus 10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.682 [Resistance] * 0.92 [Minor Protection] * 0.7 [Major Protection] * 0.5 [Blocking] * 0.85 [Grim Focus] = 1265We're talking about 2.2% effective mitigation from 15% Grim Focus (total mitigation of 87.4%).
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
Yea but with this available- you are basically allowed to assign cp completely differently to maximize the potential mitigation. Oh boy more math!
luckily the build editor does this work for you now
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
Yea but with this available- you are basically allowed to assign cp completely differently to maximize the potential mitigation. Oh boy more math!
luckily the build editor does this work for you now
Oh word? TIL

What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
It can potentially give you 15% dmg mitigation and save it for as long as you like. im not gonna sit here and take an average of 0,3,6,9,12 to make the buff look bad just so it can fit ur agenda. According to you major protection is useless too because of very low uptime.
So yeah 15% is 15%.
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
It can potentially give you 15% dmg mitigation and save it for as long as you like. im not gonna sit here and take an average of 0,3,6,9,12 to make the buff look bad just so it can fit ur agenda. According to you major protection is useless too because of very low uptime.
So yeah 15% is 15%.
Not to mention that they can now run Rally with the new Double Take. HA stamblades got so many buffs this PTS cycle, if people think stamblades will be easier to deal with next patch, they're in for an unpleasant surprise. ☠️☠️What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
It can potentially give you 15% dmg mitigation and save it for as long as you like. im not gonna sit here and take an average of 0,3,6,9,12 to make the buff look bad just so it can fit ur agenda. According to you major protection is useless too because of very low uptime.
So yeah 15% is 15%.
Now that I think about it, this is a buff to heavy armor stamblade lol. 15% grim, 25% evasion, 33% heavy armor resist, cloak dot purge, minor protection off temporal guard. Class needs a defensive nerf lol.
I gotta ask, strictly from a PvE standpoint, what does it matter that grim focus has mitigation or even that pitiful heal?
In the middle of a boss fight, pick any boss I don't care, who's going to say "wait, I'm not going to shoot my bow because I want the mitigation." Easy answer no one. We are all going to continue our rotations while trying to stay alive.
Wasn't it you Zos that said you wanted to make all of these skills easier to weave and be more reliable? Oh yes, here it is..
Reference
What part of adding some defensive gimmick to grim focus makes it easier on us pve players? Huh? I'm not asking you to revert anything. I'm just asking you to think. Quit polishing a turd and give us pve players something useful or don't give us anything at all. Oh that's right, looks like you aren't giving us pve'ers much of anything at all.
I have to say, Grim Focus is now one of the most awkward skills in the game. Well done Zos. Well done! SMH
What was calculated is an accurate demonstration of a biased argument.What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
It can potentially give you 15% dmg mitigation and save it for as long as you like. im not gonna sit here and take an average of 0,3,6,9,12 to make the buff look bad just so it can fit ur agenda. According to you major protection is useless too because of very low uptime.
So yeah 15% is 15%.
If you have any red cp at all, if you have an armor at all, then no it is not 15%
It will never be 15% effective mitigation.
What was calculated here is an accurate, realistic analysis of actual gains to the standard stamblade build, which is average 3% on anyone who uses the bow proc
In PvE it’s worthless, in PvP you won’t even feel the different it makes
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
Yea but with this available- you are basically allowed to assign cp completely differently to maximize the potential mitigation. Oh boy more math!
@muh Let me explain to you why total mitigation is not the relevant number here, since you are still sticking to that concept:
1st case: Imagine someone wearing no armor and no CP (for simplicity):
In PvE an attack that has a tooltip of 1000 would deal 1000 damage to such a target
In PvP such an attack would only deal 1000 * 0.5 = 500 damage
2nd case: Now, add the 15% damage mitigation from the proposed grim focus change:
In PvE that attack would deal 1000 * 0.85 = 850 damage --> 'total mitigation' would be 15%
In PvP that attack would deal 1000 * 0.85 * 0.5 = 425 damage --> 'total mitigation' would be 57.5%
--> By your logic: Oh, grim focus only adds 7.5% mitigation now. But duh, you could also say that battlespirit now only reduces the damage by 42.5%. Both calculations are equal, and none is more 'true' than the other. Imo, both statements are false, because the order is irrelevant in case of multiplications.
3rd case: To make things worse, imagine that the battlespirit damage debuff gets removed, and instead all the tooltips of attacks from players would get manually cut in half. Monster health would also be cut in half, so in theory this should change nothing about how the game performs.
In PvE that attack would still deal 1000 * 0.85 = 850 damage (since it comes from a NPC) --> 'total mitigation' would be 15%
In PvP the attack would deal 500 * 0.85 = 425 damage --> 'total mitigation' would be 15%
--> Even though the resulting damage of both the 2nd and the 3rd case are equal, they yield different results in the case of 'total mitigation' in the PvP scenario. This shows that this value is not of relevance. What matters is how much damage do I receive without the buff, and how much will I receive once I apply it.
Now, speaking from experience in PvP: if you really think a flat 15% damage mitigation that stacks with armor and protection buffs is 'insignificant', then I don't know what to tell you. Do you also think major protection is just barely significant then? Get real man.
Edit: Think about it this way: added damage mitigation is basically the same as a boost to your max health and healing received. If I'm not mistaken, then in practice 15% extra damage mitigation should pretty much behave the same way as 1 / 0.85 = 1.176 --> 17.6% extra health and healing received. That's far from insignificant. If you really need it on a particular build is a different question, but it is a very strong buff, no doubt about it.
@muh Let me explain to you why total mitigation is not the relevant number here, since you are still sticking to that concept:
1st case: Imagine someone wearing no armor and no CP (for simplicity):
In PvE an attack that has a tooltip of 1000 would deal 1000 damage to such a target
In PvP such an attack would only deal 1000 * 0.5 = 500 damage
2nd case: Now, add the 15% damage mitigation from the proposed grim focus change:
In PvE that attack would deal 1000 * 0.85 = 850 damage --> 'total mitigation' would be 15%
In PvP that attack would deal 1000 * 0.85 * 0.5 = 425 damage --> 'total mitigation' would be 57.5%
--> By your logic: Oh, grim focus only adds 7.5% mitigation now. But duh, you could also say that battlespirit now only reduces the damage by 42.5%. Both calculations are equal, and none is more 'true' than the other. Imo, both statements are false, because the order is irrelevant in case of multiplications.
3rd case: To make things worse, imagine that the battlespirit damage debuff gets removed, and instead all the tooltips of attacks from players would get manually cut in half. Monster health would also be cut in half, so in theory this should change nothing about how the game performs.
In PvE that attack would still deal 1000 * 0.85 = 850 damage (since it comes from a NPC) --> 'total mitigation' would be 15%
In PvP the attack would deal 500 * 0.85 = 425 damage --> 'total mitigation' would be 15%
--> Even though the resulting damage of both the 2nd and the 3rd case are equal, they yield different results in the case of 'total mitigation' in the PvP scenario. This shows that this value is not of relevance. What matters is how much damage do I receive without the buff, and how much will I receive once I apply it.
Now, speaking from experience in PvP: if you really think a flat 15% damage mitigation that stacks with armor and protection buffs is 'insignificant', then I don't know what to tell you. Do you also think major protection is just barely significant then? Get real man.
This is also wrong. Your "effective HP" is calculated with your "effective Mitigation" ... Which is what I'm using in my OP and throughout this thread.Edit: Think about it this way: added damage mitigation is basically the same as a boost to your max health and healing received. If I'm not mistaken, then in practice 15% extra damage mitigation should pretty much behave the same way as 1 / 0.85 = 1.176 --> 17.6% extra health and healing received. That's far from insignificant. If you really need it on a particular build is a different question, but it is a very strong buff, no doubt about it.
What was calculated is an accurate demonstration of a biased argument.What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Its biased cause its presented in a way to make the buff look useless when in fact its twice as effective as minor protection which is considered to be a strong mitigation buff and about half as effective as major protection which is considered to be the most OP mitigation buff and one of the most OP buffs in the game in general.
6% average mitigation is not twice as good as minor protection, it’s 75% of Minor Protection for anyone who uses the proc
LA->cast 0, 3, 6, 9, 12, LA->proc back to 0
Only tanks (who already sit on max resists, who will benefit least from all extra mitigation) will be able to sit on five stacks for the full 15% for any amount of time.
Minor Protection is mediocre, so is this and this buff isn’t even consistent or easy to keep up at decent values. Major Protection and Major Maim are the only damage modifiers that you’ll feel
It can potentially give you 15% dmg mitigation and save it for as long as you like. im not gonna sit here and take an average of 0,3,6,9,12 to make the buff look bad just so it can fit ur agenda. According to you major protection is useless too because of very low uptime.
So yeah 15% is 15%.
If you have any red cp at all, if you have an armor at all, then no it is not 15%
It will never be 15% effective mitigation.
What was calculated here is an accurate, realistic analysis of actual gains to the standard stamblade build, which is average 3% on anyone who uses the bow proc
In PvE it’s worthless, in PvP you won’t even feel the different it makes
Yes it will never be 15% effective mitigation. Just like minor protection wont give the stated value and just like major protection wont give the stated value either. Its all relative.
The reality is that its twice as strong as minor protection and half as effective as major protection, a buff that is so OP to the point where it makes you nearly unkillable if its active on you. Its also worth around 70-80 CP points.
If all dmg mitigations are useless to you and you wont feel them then by all means run around with just light/medium armor and no other mitigation. If CP is the reason why its so bad then by all means, change it, you now have 80 more CP points to invest elsewhere.
Edit : Nope, not gonna claim templar are OP because of minor protection. Never claimed that minor protection is OP either. Nice strawman right there but better luck next time.
It would make it worse actually. You couldn't stack light attacks for procs on your backbar unless you're running it on your backbar as well.I'd be fine with losing any buffs on Grim Focus if they just made it a slotted passive for the mini-game. That way we aren't wasting a GCD and resources up front for nothing and it would become a much less clunky skill to use and maintain. In essence it would become a burst version of crystal shards proc on Sorc.
Alright, I guess I am biased towards PvE. That said, I'm curious in which way I've been so obviously biased. What really rubs you the wrong way about the OP? So I maybe can avoid it in the future and look at it more objectively.The OP's beginning post is a perfect example of how human interpretation can still be biased from unbiased mathematical results.
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
Yea but with this available- you are basically allowed to assign cp completely differently to maximize the potential mitigation. Oh boy more math!
I'm definitely interested in hearing how you would assign your CP given this change. (before & after examples would be awesome)
Nerftheforums wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
It's negative compared to the loss of minor berserker and, in scourge's case, also minor endurance...
It provides no mitigation............you take 15% less dmg. Did some tests on pts, kinda strong and feels like another passive.