That calculation is not the best dont believe it people.
Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
Mkay...?That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
We don't even know how much mitigation grim focus will get, if any. This is still ZoS, I will take the official notes over the word of an employee any day so don't give me that *** about "only game knowledge."
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
We don't even know how much mitigation grim focus will get, if any. This is still ZoS, I will take the official notes over the word of an employee any day so don't give me that *** about "only game knowledge."
Dude they said it on eso live on Friday. Applying game math to 2 developer's statement is all but beefy. It's simply a what if analysis, if you don't want to take the word of wheeler and Gilliam as true.
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
Wait, what? I never said I want Minor Berserk back?What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
The bias is in the preference for the original minor beserk while not giving the unnamed mitigation the discussion it deserves. Plus we should see the actual value on the notes and then test the change on PTS to ensure its working correctly.
Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
We don't even know how much mitigation grim focus will get, if any. This is still ZoS, I will take the official notes over the word of an employee any day so don't give me that *** about "only game knowledge."
Dude they said it on eso live on Friday. Applying game math to 2 developer's statement is all but beefy. It's simply a what if analysis, if you don't want to take the word of wheeler and Gilliam as true.
If you haven't noticed by now, ZoS doesn't exactly keep their word. This has happened on SEVERAL occasions throughout the game's history. PvP Justice System. Out the window. Orsinium sized Murkmire. Gone. To all you stamsorcs, remember your stam atro ulti?
Sure I agree we need to wait and see what the definite values will be. But lets say it is indeed 15% at 5 stacks. In that case the OP's point stands. Whether people agree or not is up to personal opinion, but I don't think the actual analysis would be biased in that case.What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.
The bias is in the preference for the original minor beserk while not giving the unnamed mitigation the discussion it deserves. Plus we should see the actual value on the notes and then test the change on PTS to ensure its working correctly.
Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
We don't even know how much mitigation grim focus will get, if any. This is still ZoS, I will take the official notes over the word of an employee any day so don't give me that *** about "only game knowledge."
Dude they said it on eso live on Friday. Applying game math to 2 developer's statement is all but beefy. It's simply a what if analysis, if you don't want to take the word of wheeler and Gilliam as true.
If you haven't noticed by now, ZoS doesn't exactly keep their word. This has happened on SEVERAL occasions throughout the game's history. PvP Justice System. Out the window. Orsinium sized Murkmire. Gone. To all you stamsorcs, remember your stam atro ulti?
Please quote when they said "on the upcoming pts patch (or the one later can't remeber) these changes will be added to the pts" regarding those changes. Because I never heard them say such things regarding the topics you mentioned.
Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »Nerftheforums wrote: »Dracan_Fontom wrote: »The patch notes are not even out yet and there are calculations going. Idk about the rest of you, but something is fishy here.
It's basic game math. These calculations are the same for all other mitigation buffs. Nothing beefy here, only game knowledge.
We don't even know how much mitigation grim focus will get, if any. This is still ZoS, I will take the official notes over the word of an employee any day so don't give me that *** about "only game knowledge."
Dude they said it on eso live on Friday. Applying game math to 2 developer's statement is all but beefy. It's simply a what if analysis, if you don't want to take the word of wheeler and Gilliam as true.
If you haven't noticed by now, ZoS doesn't exactly keep their word. This has happened on SEVERAL occasions throughout the game's history. PvP Justice System. Out the window. Orsinium sized Murkmire. Gone. To all you stamsorcs, remember your stam atro ulti?
Please quote when they said "on the upcoming pts patch (or the one later can't remeber) these changes will be added to the pts" regarding those changes. Because I never heard them say such things regarding the topics you mentioned.
Of course you haven't.
For me, there needs to be a lot of play-test time trying to determine if I'll use assassin's will(merciless) or impale; as I can only slot one or the other.
Thoughts on value/worth comparison?
For me, there needs to be a lot of play-test time trying to determine if I'll use assassin's will(merciless) or impale; as I can only slot one or the other.
Thoughts on value/worth comparison?
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
The only difference might be, after paul/luna tests on pts, that minor protection negates minor vulnerability completely. OTherwise all mitigation is multiplicative and the more you stack and less effective they become. In pvp, battlespirit waters down ALL mitigation and outside of major protection/block, its a struggle to go past 70% total mitigation.
Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
Except that it isn't either CP or Grim Focus, but CP and Grim Focus.Bladerunner1 wrote: »How much mitigation can we actually expect from Grim Focus?
About 74 red champion points worth of mitigation, assuming you get 5 stacks of grim focus. That's what it takes to get both Iron Clad and Thick Skinned up to 15%.
*Edit* Or it's like having a completely topped off elemental defender + hardy
What is biased about the analysis? Ofc he is not saying it is always X% dmg reduction. The rule of thumbs is the more damage mitigation you have, the less useful additional dmg mitigation will be. It is just an example of how basic mitigation works. The calculations in the OP are valid and simply serve to portray this. Nothing more, nothing less. I can't see the bias here.That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?
No you are saying "the sky is generally boring" (looking at 15% in a vaccum) while ignoring the fact you can also look at the stars+feel warmth from the sun and look at pretty sunsets (ignoring fact you can use wizard reposte/minor protection/major protection without overriding the grim focus 15%).
Because the analysis doesn't take that into effect, the OP stance is biased.