Initial Hit * (1 - %Mitigation#1) * (1 - %Mitigation#2) * (1 - %Mitigation#N)Every %Mitigation we get, is becoming less and less useful.
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.75 [Resistance] = 5082We mitigated 49.1% of the initial hit.
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.75 [Resistance] * 0.85 [Grim Focus] = 4322We end up mitigating 56.8% of damage.
1 LA + Ability (followed by 1s GCD) = 3% Mitigation 1 LA + Ability (followed by 1s GCD) = 6% Mitigation 1 LA + Ability (followed by 1s GCD) = 9% Mitigation 1 LA + Ability (followed by 1s GCD) = 12% Mitigation 1 LA + Proc (followed by 1s GCD) = 0% MitigationMkay... (yes... 15% would probably be up for at least 100ms... pretty insignificant)
(3% + 6% + 9% + 12% + 0%) / 5s = 6%If we plug that into the equation above for Grim Focus, instead of 15%:
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.75 [Resistance] * 0.94 [Grim Focus] = 5289We only get 3% damage mitigation on average from Grim Focus.
10,000 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Resistance] * 0.5 [Block] * 0.92 [Minor Protection] * 0.85 [Grim Focus] = 1325That's only 2.3% increased damage mitigation from Grim Focus.
Did they say that the Bow proc resets the mitigation stacks?
Nerftheforums wrote: »
Did they say that the Bow proc resets the mitigation stacks?
Of course it will. Otherwise it would just be 15% reduction.
So now the game is sitting on the bow proc until you have the full combo. It doesn’t really help much unless you have some potatoes you can kill without the bow...
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325
My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
What can ZOS do to make it better?
Honestly, no idea. The removal of Minor Berserk tells us already that they don't want to increase NB damage output (which is fair). The removal of Minor Endurance from the stam morph was already addressed by increasing the duration to 30s. So removing the initial resource cost is probably out of question as well.
Czekoludek wrote: »Or minor force (pls ZoS, you can do this). If they want lower DPS on NB, I think we deserve a little easier rotation (no need to cast acceleration or trap)
Czekoludek wrote: »Or minor force (pls ZoS, you can do this). If they want lower DPS on NB, I think we deserve a little easier rotation (no need to cast acceleration or trap)
This would inherently increase the overall power of the class by giving them a new buff that is not already accessible through their class skills.
Granted, for PvE everyone already runs this so it won't make much difference, but for PvP it would definitely be more impactful.
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Nerftheforums wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
It's negative compared to the loss of minor berserker and, in scourge's case, also minor endurance...
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
Nerftheforums wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
It's negative compared to the loss of minor berserker and, in scourge's case, also minor endurance...
yea then again they are auditing everyone. at least your main burst was compensated with a decent defensive buff, stamplar lost more than nightblade the last 2 patches lol.
Yes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
Sorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
That's the same as saying "the sky is blue" is that negative as well?@HankTwoYes, but we're talking effective mitigation here, which is the total amount of damage mitigation. Not just the mitigation from one skill.This argument again? Damage mitigation works the exact way the tooltip tells you and I don't understand why people would assume otherwise.
If you get hit by an attack that deals 1000 damage to you and then get the five stacks for the 15% damage mitigation, then the same attack would only deal 850 damage to you instead, no matter how many other types of damage mitigation you already had. This is exactly what 'reduces the damage you take by 15%' means.
To work with your example here.
With just 7 medium armor (~17% spell/physical damage mitigation) and no other forms of mitigation your initial hit must've been ~1205 damage. So the 150 damage you mitigated with Grim Focus effectively are only about 12.5% of the initial hit.
If you have, e.g. 20% from Ironclad/Thick Skinned and 10% from Hardy/Elemental Defender, your initial hit must've been ~1673 which means the 150 damage Grim Focus mitigated effectively are ~9%. Is that weak? No, but the situations in which you have 15% Grim Focus mitigation are nearly non-existent in real gameplay. For heals, this once again has to compete with every other skill they slot.
As Minno said that's "just how mitigation works". I didn't claim otherwise.Lughlongarm wrote: »What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
Whats the difference between that and minor/major protection and other dmg reductions in general. Do they work in a different way? Dont you also get a smaller dmg reduction from them as well?
They work the same way. 6% average damage reduction is a strong buff, no crazy OP, but a strong buff nevertheless. When many of the reductions options in the game are taking into effect(close to worst case scenario, like what author tried to show) mitigation bonuses are being heavily diminished. If this wasn't the case, many players would run with 100% damage immunity 100% of the time. But as you can see in game reality, mitigation bonuses like minor/major protection are considered strong and desirable. so ya, it shouldn't be the same for the 6% mitigation bonus.
I didn't know wearing armor and having CP assigned is close to worst case. Today I learned.
@MinnoSorry, where am I saying it's a negative change?What’s the comparison to minor maim?
I don’t slot shade so in I’m losing maim from fear but gaining this additional damage reduction.
Minor Maim would reduce the initial hit by 15%. Since it's the only easily accessible reduction to damage dealt by enemies it would be pretty much identical to 15% Grim Focus. The difference is that Grim Focus is personal mitigation only, Minor Maim would also reduce damage on other people in your group.(10,000 * 0.85 [Minor Maim]) = 8500 8500 * 0.77 [Ironclad] * 0.88 [Hardy] * 0.5 [Armor] * 0.5 [Block] * 0.92 [Minor Protection] = 1325My intention is to provide a reality check. Not everyone is aware that "this is just how mitigation works".this is just how mitigation works and that's not as negative as you are making it out to be lol.
Also, that it's on average less than 15% for everyone who intends to actually use the bow proc.
yea but you are saying its negative change, im saying its positive. its unnamed and will stack with things like major/minor protection and minor maim
"Conclusion:
The actual mitigation provided is laughable."
I give you that I could've chosen a different adjective that would've got the same message across.
The actual mitigation provided is insignificant. Better?