From my perspective, all ground based snares should be nerfed or removed and all single target snares should have some kind of CD or diminishing returns. It's a bad mechanic in general that builds like magplar and magden can endlessly drop huge aoe spots on the ground that are only traversable (at best with FM slotted) for 4 seconds at a time without being reduced to a crawl. It's not fun for anyone. Melee classes that get caught in this without a gap closer just get *** unless they have the resources and time in their rotation to spam shuffle or forward momentum every 3-4 seconds while the templars laugh and spam total dark from a distance while you can't move.
Diminishing returns on the effectiveness of snares applied repeatedly could be a nice fix. Maybe something where for every 5 seconds you are snared the effectiveness of any snares applied to you are reduced by 15-20% until they do nothing at all after 25-35 seconds. The effect could reset after 10-15 seconds without being snared.
A second thought could be removing the immobilize immunity from FM, RAT, and shuffle but increasing the duration of snare immunity. Stam builds running shuffle have to spend over 3k stam every 3 seconds (in 6/7 medium) to have constant snare immunity. Obviously it's not realistic to spam every 3 seconds but if you were that's equal to 2K recovery spent just for an extreme example.
Note: I wrote this trying to not be biased as a melee class. That's why I suggested a mechanic that affects all snares so that builds that run aoe ground snares or single target spammable snares both get affected.
universal_wrath wrote: »JusticeSouldier wrote: »@ZOS_BrianWheeler nothing to answer?
He/she is too busy fixing the game, they don't have time to hear you, peasant. *sarcasm*
Savos_Saren wrote: »Sounds great- but I didn't notice anything mentioned about buffing the living hell out of those melee based magicka classes who are pretty much pigeon holed into melee. MagDK and MagPlar pretty much rely on snares to whittle down their opponents. If you nerf that- you'll have to buff their damage significantly.