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Broken snares and immobilizations system in Elsweyr...

  • Savos_Saren
    Savos_Saren
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    Abhaya wrote: »
    From my perspective, all ground based snares should be nerfed or removed and all single target snares should have some kind of CD or diminishing returns. It's a bad mechanic in general that builds like magplar and magden can endlessly drop huge aoe spots on the ground that are only traversable (at best with FM slotted) for 4 seconds at a time without being reduced to a crawl. It's not fun for anyone. Melee classes that get caught in this without a gap closer just get *** unless they have the resources and time in their rotation to spam shuffle or forward momentum every 3-4 seconds while the templars laugh and spam total dark from a distance while you can't move.

    Diminishing returns on the effectiveness of snares applied repeatedly could be a nice fix. Maybe something where for every 5 seconds you are snared the effectiveness of any snares applied to you are reduced by 15-20% until they do nothing at all after 25-35 seconds. The effect could reset after 10-15 seconds without being snared.

    A second thought could be removing the immobilize immunity from FM, RAT, and shuffle but increasing the duration of snare immunity. Stam builds running shuffle have to spend over 3k stam every 3 seconds (in 6/7 medium) to have constant snare immunity. Obviously it's not realistic to spam every 3 seconds but if you were that's equal to 2K recovery spent just for an extreme example.

    Note: I wrote this trying to not be biased as a melee class. That's why I suggested a mechanic that affects all snares so that builds that run aoe ground snares or single target spammable snares both get affected.

    Sounds great- but I didn't notice anything mentioned about buffing the living hell out of those melee based magicka classes who are pretty much pigeon holed into melee. MagDK and MagPlar pretty much rely on snares to whittle down their opponents. If you nerf that- you'll have to buff their damage significantly.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • JusticeSouldier
    JusticeSouldier
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    @ZOS_BrianWheeler nothing to answer?

    He/she is too busy fixing the game, they don't have time to hear you, peasant. *sarcasm*

    i understand he is "very busy" with addin to the game new "cool narcomancers" things. But meaybe this question will get at least some more attention from someone from ZOS with this tag..
    Edited by JusticeSouldier on May 11, 2019 4:54AM
    all classes. pc platform, dissapointed.
  • JusticeSouldier
    JusticeSouldier
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    Sounds great- but I didn't notice anything mentioned about buffing the living hell out of those melee based magicka classes who are pretty much pigeon holed into melee. MagDK and MagPlar pretty much rely on snares to whittle down their opponents. If you nerf that- you'll have to buff their damage significantly.

    I aggre that this makes some classes weaker than another, but don't aggrre about damage buff.
    Right way is to change snare system in general instead.
    For Major/Minor snares...to prevennt endless stucking of them...
    And to not add snare immunity to Race of Time.
    To give each class own way to counter snares.
    With different mechanics for each class.
    And this open a window to balance classes better.
    Race of TIme is a big mistake.
    Huge lazy freaking crap mistake.
    Edited by JusticeSouldier on May 11, 2019 5:50AM
    all classes. pc platform, dissapointed.
  • JusticeSouldier
    JusticeSouldier
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    1. Psijic "Race of time" which gives everyone major expedition and snare/immo cleance and immunity for 2 seconds.
    2. Nightblade's "Phantasmal Escape" which gives 4 seconds of immunity and major Evasion.

    Perfect, why to not remove snares and immobilizations at all?
    We don't need it more! No?
    @ZOS_BrianWheeler don't u really see anything wrong in concept of one skill for everyone in game which completly ruins one of the aspects of the game?
    Which was extremply overperforming before and that was also big mistake of your team because of that, but...

    welcome to Communism Comrades!

    @ZOS_GinaBruno very bad jobat this.
    all classes. pc platform, dissapointed.
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