JusticeSouldier wrote: »@ZOS_BrianWheeler please, read this thread, it's important, patchnotes show this point is very one-side discussed inside your team and with class reps and instead of one broken thing u just do another things broken and not solve the core of a problem
The next patch will probably be the best balanced patch as of yet for speed/snare.
No more ultrafast speeds, no more perma-snares. Just a bunch of regular speed guys who like to to move around in this game.
Looking forward to it.
JusticeSouldier wrote: »@ZOS_BrianWheeler please, read this thread, it's important, patchnotes show this point is very one-side discussed inside your team and with class reps and instead of one broken thing u just do another things broken and not solve the core of a problem
@Ankael07 Theyre removing the gap closer snares with next PTS patch so this snare issue seems pretty solved to me
A person can still be stunned once, snared twice, and rooted twice every 8 seconds. That is still significant, but it is great leap forward from perma CC'd.
I very much appreciate that ZOS will nerf many of the oppressive AOE snares and that they will implement an immobilization cooldown. Giving magblades a class snare/root immunity tool also seems like a good idea.
However, I think the proposed change to race against time will make the skill far too strong and overloaded compared to the options we have right now. I don't think a guild skill that is available to all classes and weapon setups should mobility-wise blow all other buff skills in the game completely out of the water. Main reason for that is that race against time, contrary to other skills, will grant both snare/root immunity and major expedition at the same time.
Last but not least, gap closer snares seem to me like a cheap band-aid fix. ZOS should just remove them altogether and put some effort into creating a well working gap closer system without them.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
They didn't give everyone immunity, they provided an ability that people can slot to counter snares for 4 seconds max.
The fact that you think everyone will slot a snare immunity ability, while forgoing another ability just shows how glaring OP snares/roots are in current live patch. The fact people slot Forward momentum over rally shows how glaringly OP snares are. Rally is the only burst heal for many builds, but it is willingly let go to get a little bit of snare immunity.
I've noticed a sharp decline in BG population ever since ice-wardens (and others) started exploiting the no snare immunity patch.
4s of snare immunity does not make someone perma-immune to snares, this was demonstrated when FM got nerfed from 8s to 4s of snare immunity.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
They didn't give everyone immunity, they provided an ability that people can slot to counter snares for 4 seconds max.
The fact that you think everyone will slot a snare immunity ability, while forgoing another ability just shows how glaring OP snares/roots are in current live patch. The fact people slot Forward momentum over rally shows how glaringly OP snares are. Rally is the only burst heal for many builds, but it is willingly let go to get a little bit of snare immunity.
I've noticed a sharp decline in BG population ever since ice-wardens (and others) started exploiting the no snare immunity patch.
4s of snare immunity does not make someone perma-immune to snares, this was demonstrated when FM got nerfed from 8s to 4s of snare immunity.
Yes i literally said that snares/roots are broken. That was exactly my point. But the solution to that isnt to just hand out abilities to everyone that make you immune to it. And yes that is exactly what RAT is. The only thing you achieve like that is keep snares/roots broken for anyone who doesnt use an ability like that effectively shoehorning everyone to abilities like that while at the same time creating huge issues for classes that genuinely rely on snares and roots to be effective because players using those abilities can effectively counter their entire class with one ability.
Aka just another band aid fix that doesnt really solve anything. Just too lazy to fix the actual issue so just throwing abilities with immunity for people to use and not complain.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
They didn't give everyone immunity, they provided an ability that people can slot to counter snares for 4 seconds max.
The fact that you think everyone will slot a snare immunity ability, while forgoing another ability just shows how glaring OP snares/roots are in current live patch. The fact people slot Forward momentum over rally shows how glaringly OP snares are. Rally is the only burst heal for many builds, but it is willingly let go to get a little bit of snare immunity.
I've noticed a sharp decline in BG population ever since ice-wardens (and others) started exploiting the no snare immunity patch.
4s of snare immunity does not make someone perma-immune to snares, this was demonstrated when FM got nerfed from 8s to 4s of snare immunity.
Yes i literally said that snares/roots are broken. That was exactly my point. But the solution to that isnt to just hand out abilities to everyone that make you immune to it. And yes that is exactly what RAT is. The only thing you achieve like that is keep snares/roots broken for anyone who doesnt use an ability like that effectively shoehorning everyone to abilities like that while at the same time creating huge issues for classes that genuinely rely on snares and roots to be effective because players using those abilities can effectively counter their entire class with one ability.
Aka just another band aid fix that doesnt really solve anything. Just too lazy to fix the actual issue so just throwing abilities with immunity for people to use and not complain.
I very much appreciate that ZOS will nerf many of the oppressive AOE snares and that they will implement an immobilization cooldown. Giving magblades a class snare/root immunity tool also seems like a good idea.
However, I think the proposed change to race against time will make the skill far too strong and overloaded compared to the options we have right now. I don't think a guild skill that is available to all classes and weapon setups should mobility-wise blow all other buff skills in the game completely out of the water. Main reason for that is that race against time, contrary to other skills, will grant both snare/root immunity and major expedition at the same time.
Last but not least, gap closer snares seem to me like a cheap band-aid fix. ZOS should just remove them altogether and put some effort into creating a well working gap closer system without them.
Imagine the PTS RAT on a Sorc. The complaints on live will be huge.
I very much appreciate that ZOS will nerf many of the oppressive AOE snares and that they will implement an immobilization cooldown. Giving magblades a class snare/root immunity tool also seems like a good idea.
However, I think the proposed change to race against time will make the skill far too strong and overloaded compared to the options we have right now. I don't think a guild skill that is available to all classes and weapon setups should mobility-wise blow all other buff skills in the game completely out of the water. Main reason for that is that race against time, contrary to other skills, will grant both snare/root immunity and major expedition at the same time.
Last but not least, gap closer snares seem to me like a cheap band-aid fix. ZOS should just remove them altogether and put some effort into creating a well working gap closer system without them.
Imagine the PTS RAT on a Sorc. The complaints on live will be huge.
Yup, think about a sorc using swift rings and the steed mundus. It could be ridiculous.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
They didn't give everyone immunity, they provided an ability that people can slot to counter snares for 4 seconds max.
The fact that you think everyone will slot a snare immunity ability, while forgoing another ability just shows how glaring OP snares/roots are in current live patch. The fact people slot Forward momentum over rally shows how glaringly OP snares are. Rally is the only burst heal for many builds, but it is willingly let go to get a little bit of snare immunity.
I've noticed a sharp decline in BG population ever since ice-wardens (and others) started exploiting the no snare immunity patch.
4s of snare immunity does not make someone perma-immune to snares, this was demonstrated when FM got nerfed from 8s to 4s of snare immunity.
Yes i literally said that snares/roots are broken. That was exactly my point. But the solution to that isnt to just hand out abilities to everyone that make you immune to it. And yes that is exactly what RAT is. The only thing you achieve like that is keep snares/roots broken for anyone who doesnt use an ability like that effectively shoehorning everyone to abilities like that while at the same time creating huge issues for classes that genuinely rely on snares and roots to be effective because players using those abilities can effectively counter their entire class with one ability.
Aka just another band aid fix that doesnt really solve anything. Just too lazy to fix the actual issue so just throwing abilities with immunity for people to use and not complain.
And that's the point I'm making, you are not completely countering some classes by slotting one ability.
Snare immunity abilities are not new. Stam has had them for ages along with perma-speed buffs.
Are we going to pretend that mDKs or magplars have been unable to kill anything stam for the past 5 years? Non-sense.
I have played magplars extensively to tell you that you that they will still be very effective.
In fact, one of the biggest weakness for magplars for the longest time was that they didn't have a snare immunity ability other than mist-form. So I can bet most magplars are super hyped for this change of RAT.
As long as you were not one of those perma-rooters you have nothing to worry about next patch.
Dunno why people were overhyping wheeler as the knowledgable guy etc. He is not doing anything better than his predecessor. So far he is just doing the exact same short sighted changes showing lack of knowledge of how the game works.
Actually the class balancing changes have been really great for this patch, and at least he recognizes the snare/immunity problem and addresses it immediatly. Don't forget there's a whole passive immunity mechanic added that barely anyone talks about or addresses. I'm not saying snares and roots are quite where they should be but so far Wheeler has done a really nice job at addressing core issues of the game, and as far as I read gapcloser snare will be disable next PTS iteration as well
Really great? Define great. Just because they didnt get the nerfhammer and butcher everything to the ground it doesnt mean its great. They went on and buffed/nerfed a bunch of abilities and normalized their dmg as if all abilities are the same. Just because 2 abilities do similar dmg it doesnt mean they are balanced. Thats why im saying shortsighted.
And "addresses the snare/root problem". That is exactly my point. Throwing snare/root immunity left right and centre isnt addressing the problem. The expedition/snare/root system needs to be a balanced system by itself. Not balanced around a couple of abilities. Thats a band aid fix. For some classes snares are importnat. You cant just make everyone immune. Its dumb. They are too lazy to actually look at the issue at its core and address it and they instead throw around snare and root immunity. Seriously they are so lazy that they cant even separate snare immunity from root immunity and they are throwing both of them on every ability as if snares and roots are the same.
JusticeSouldier wrote: »And we have:
"Race Against Time:
This ability no longer becomes cheaper as it ranks up.
Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.
Developer Comment:
Spoiler
Since Accelerate is already such a powerful ability granting both damage and mobility potential at reduced costs, we wanted to ensure other abilities that grant similar functions of snare or immobilization immunity still had a place in builds. This is also seen with the Protective Plate ability, which already grants an incredibly powerful base function, so the standard 4 seconds duration is halved."
I can say now, @ZOS_BrianWheeler you are same lazy as Wrobel.
2 seconds, 4 seconds...wtf?
Where are another ways to counter snares: sharing, redistributing, consuming, empowering, converting to another buffs or debuffs...?
Each class to have own way instead of crap unification...
Where is Major/Minor system for snares to prevent endless number of different snares on target?
Where is adequate attentiion to such things in game?
Lazy - but I really wanted to say something rude instead here.
JusticeSouldier wrote: »@ZOS_BrianWheeler nothing to answer?