Are you guys still going to play nightblade in this patch? .......?
spacebandit wrote: »if you are weaving though that 200 ms doesn’t even matter does it? This is only going to be a buff if you spam snipekypranb14_ESO wrote: »25 % less damage
10% faster cast time
20% less wait time between casts
Seems like a buff to me.
Minor Defile instead of Major. That's the nerf.
I dont know if they somehow missed the interaction with weaving or just ignored it, but the way they handled this change is just ridiculous.
You cant just cut time by 23% and nerf damage by 25%, that makes no sense.
If we followed same logic they could have decreased time by 40% instead and then damage by 40% and you know what would happen? We would have cast time ability that takes 0.8s to cast but deals exact same damage as 0 time instant cast crushing weapon.
In current PTS version this 1second cast time weapon specific ability is just 25% stronger (and much more expensive) than the universal instant cast crushing weapon.
MartiniDaniels wrote: »Toc de Malsvi wrote: »MartiniDaniels wrote: »From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.
It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.
I was in that thread and made tests myself. It seems that usefulness of removal of 200 ms cooldown is related to lag/ping same way as it affects dps in PVE, higher ping, bigger time between weaves. If person has small lag, his dps won't decrease after snipe change. If person has big lag, we may say that cooldown after casting time was somewhat mitigating that lag decreasing impact of connection quality between players and now snipe spammers with big ping will be in disadvantage.
Is that a bad thing to be in disadvantage due to lag? Yes. Is removal of cooldown and reducing snipe damage while increasing projectile speed will make PVP more healthy? Yes.
So it's separate issues, no need to count them as one. Glass-cannon gank snipers were a cancer in PVP. ZOS does everything to make that playstyle ineffective, this is good, that means that current combat team understands the right way. Buff active gameplay, nerf cancerous 1 button gameplay be it spamming of snipe, wings, flares, snares or pets. Maybe they are wrong in some nuances, but overall direction is good.
Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.


Marcus_Thracius wrote: »pvp is not an honorable battleground where players fart rainbows - its kill and be killed - in war you dont go and say oh no the enemy in using "insert what you dont like" so its not good - nerf nerf nerf it
You adapt and thats the fun in it - i play a stam sorc - and love it when ian in a 1v1 and some bow player tries to snipe spam me - just pop a detect pot run and burst then - 9/10 they die in 5 sec
So yeah its a L2P for ppl
#stop killing the fun in pvp
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
I dunno, guess we're just looking at different data or you're ignoring the obvious if you think 2,000 difference in DPS is miniscule. It isn't rocket science to figure out that a huge drop in skill damage causes a drop in damage over time when it takes the same length of time to weave the skill between light attacks. As far as your continued criticism I'm done parsing and haven't seen any data from you.
RandomKodiak wrote: »Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Reading is a good thing!
It is a nerf to pve dps flat out quit trying to tell us it is not. Everyone that has parsed it has come to the same conclusion that it is a nerf, just because you don't like the look of the math or don't want bow builds in game please just stop. You are wrong live with it.
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
I dunno, guess we're just looking at different data or you're ignoring the obvious if you think 2,000 difference in DPS is miniscule. It isn't rocket science to figure out that a huge drop in skill damage causes a drop in damage over time when it takes the same length of time to weave the skill between light attacks. As far as your continued criticism I'm done parsing and haven't seen any data from you.
Well I am looking at both Your snipe parses 48,1k from live server and 45,5k from PTS. It may be not rocket sciene but it's still good to know some math. It looks like You've missed very important fact that on PTS You no longer have minor berserk while using relentless focus which is isntantly lowering Your DPS. Lets assume Your base percentage increase from CPs is ~30% which makes minor berserk ~5-6% dmg increase. Now lets average it to 5,5% and add that 5,5% to 45,5k and we're getting 48k so if You would've minor berserk during that parse on PTS You would end up with excatly the same DPS as You have now on live. But You dont even need to do that math to see that that snipe nerf is miniscule since Your average DPS of that ability fropped down from 15% to 13,2% so at the end of the day with all group buffs etc snipe nerf will be causing maybe ~1% DPS loss between live server and PTS.
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
I dunno, guess we're just looking at different data or you're ignoring the obvious if you think 2,000 difference in DPS is miniscule. It isn't rocket science to figure out that a huge drop in skill damage causes a drop in damage over time when it takes the same length of time to weave the skill between light attacks. As far as your continued criticism I'm done parsing and haven't seen any data from you.
Well I am looking at both Your snipe parses 48,1k from live server and 45,5k from PTS. It may be not rocket sciene but it's still good to know some math. It looks like You've missed very important fact that on PTS You no longer have minor berserk while using relentless focus which is isntantly lowering Your DPS. Lets assume Your base percentage increase from CPs is ~30% which makes minor berserk ~5-6% dmg increase. Now lets average it to 5,5% and add that 5,5% to 45,5k and we're getting 48k so if You would've minor berserk during that parse on PTS You would end up with excatly the same DPS as You have now on live. But You dont even need to do that math to see that that snipe nerf is miniscule since Your average DPS of that ability fropped down from 15% to 13,2% so at the end of the day with all group buffs etc snipe nerf will be causing maybe ~1% DPS loss between live server and PTS.
The loss of berserk is made up for in part by the relentless focus change, there are more assassin's scourge procs on the PTS. The other contributing factor is the lack of lag, which adds more dps to the PTS. Two parses were made on both the PTS and two on the live server since, as you mentioned earlier, the distortion of added variables needed to be accounted for. The difference shown on the PTS is 2000 less than the difference on live. That's what matters in this comparison.
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
I dunno, guess we're just looking at different data or you're ignoring the obvious if you think 2,000 difference in DPS is miniscule. It isn't rocket science to figure out that a huge drop in skill damage causes a drop in damage over time when it takes the same length of time to weave the skill between light attacks. As far as your continued criticism I'm done parsing and haven't seen any data from you.
Well I am looking at both Your snipe parses 48,1k from live server and 45,5k from PTS. It may be not rocket sciene but it's still good to know some math. It looks like You've missed very important fact that on PTS You no longer have minor berserk while using relentless focus which is isntantly lowering Your DPS. Lets assume Your base percentage increase from CPs is ~30% which makes minor berserk ~5-6% dmg increase. Now lets average it to 5,5% and add that 5,5% to 45,5k and we're getting 48k so if You would've minor berserk during that parse on PTS You would end up with excatly the same DPS as You have now on live. But You dont even need to do that math to see that that snipe nerf is miniscule since Your average DPS of that ability fropped down from 15% to 13,2% so at the end of the day with all group buffs etc snipe nerf will be causing maybe ~1% DPS loss between live server and PTS.
The loss of berserk is made up for in part by the relentless focus change, there are more assassin's scourge procs on the PTS. The other contributing factor is the lack of lag, which adds more dps to the PTS. Two parses were made on both the PTS and two on the live server since, as you mentioned earlier, the distortion of added variables needed to be accounted for. The difference shown on the PTS is 2000 less than the difference on live. That's what matters in this comparison.
Um I think You're lost at that point. My point is that snipe change barely affects the parses at all and You helped me to prove that.
Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Crushing Weapon
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
@Bladerunner1 problem is focused aim applies minor fracture so You end up having more penetration in parse with it so it's obvious You'll have more DPS. From that 2,5k DPS difference even over 2k may be caused simply because of penetration differences. Basically every max hit value is higher in parse with focused aim which distorts final result. That new 21M dummy on PTS is already affected by that debuff so that difference is not present on parses there. Your live server average penetration in parse with focused aim is 2,7k higher then in parse with crushing weapon which makes comparision rigged at that point. To have clear reliable view of how things have chanegd You should do parses with crushing weapon and lethal arrow on live and PTS and both comparision should be performed on 6M dummies. That way You avoid results being distorted by additional variables.
Thanks for clearing that up. Comparing the same abilities on the same dummies sans nightblade Minor Berserk, focused aim barely comes out ahead of crushing weapon on the PTS, most likely because of the minor fracture debuff.
Crushing Weapon on PTS, compared to 45587 on live
Focused Aim on PTS, compared to 48115 on live
Well that just confirms that barely anything will change for rotations with snipe which makes that 25% dmg nerf miniscule from the perspective of DPS loss. If You can get 45,5k DPS with focused aim on PTS without having minor berserk that means it would be ~48k with it which means You basically get almost the same DPS after snipe nerf. Also I would double check parses with crushing weapon on PTS vs crushing weapon on live server because that is kinda wierd You get almost the same results with and without minor berserk. I assume You got some super unlucky crits when You were performing crushing weapon parse on live server.
Bottom line is Your tests prove what I expected which is fact that differences between crushing weapon and snipe rotations are miniscule on both live server and PTS same as DPS difference between snipe on live server and PTS is also miniscule.
I dunno, guess we're just looking at different data or you're ignoring the obvious if you think 2,000 difference in DPS is miniscule. It isn't rocket science to figure out that a huge drop in skill damage causes a drop in damage over time when it takes the same length of time to weave the skill between light attacks. As far as your continued criticism I'm done parsing and haven't seen any data from you.
Well I am looking at both Your snipe parses 48,1k from live server and 45,5k from PTS. It may be not rocket sciene but it's still good to know some math. It looks like You've missed very important fact that on PTS You no longer have minor berserk while using relentless focus which is isntantly lowering Your DPS. Lets assume Your base percentage increase from CPs is ~30% which makes minor berserk ~5-6% dmg increase. Now lets average it to 5,5% and add that 5,5% to 45,5k and we're getting 48k so if You would've minor berserk during that parse on PTS You would end up with excatly the same DPS as You have now on live. But You dont even need to do that math to see that that snipe nerf is miniscule since Your average DPS of that ability fropped down from 15% to 13,2% so at the end of the day with all group buffs etc snipe nerf will be causing maybe ~1% DPS loss between live server and PTS.
The loss of berserk is made up for in part by the relentless focus change, there are more assassin's scourge procs on the PTS. The other contributing factor is the lack of lag, which adds more dps to the PTS. Two parses were made on both the PTS and two on the live server since, as you mentioned earlier, the distortion of added variables needed to be accounted for. The difference shown on the PTS is 2000 less than the difference on live. That's what matters in this comparison.
Um I think You're lost at that point. My point is that snipe change barely affects the parses at all and You helped me to prove that.
My point was that snipe is now worse than crushing weapon. And so it is.
*Edit* on a Nightblade
RandomKodiak wrote: »No on live Crushing is easily 3k dps less than snipe period the end. Also not sure why the animation with a bow is very glitchy and results in missed procs. Trust me I have 4 bow builds everything on live except Templar (they make horrible bows), I am no parsing god by any means and I do take that into consideration but when all of my bow builds are 2.5-3.5k higher with snipe instead of crushing when all in same gear etc, Crushing is worse, always has been. Also if after a 25% nerf snipe is still slightly better than crushing on pts your statement of "always close" is proven even more wrong. I'm not sure why you are dead set on trying to get us to ignore facts and I am done arguing but really just stop.
Nb rely on heavy install single damage in short time otherwise it's dead.zos killed the class