if you are weaving though that 200 ms doesn’t even matter does it? This is only going to be a buff if you spam snipekypranb14_ESO wrote: »25 % less damage
10% faster cast time
20% less wait time between casts
Seems like a buff to me.
Minor Defile instead of Major. That's the nerf.
lol it’s funny to watch a snipe follow someone who just darted away at lightning speed and finally 60 meters away it’s hits em.MartiniDaniels wrote: »From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
MartiniDaniels wrote: »From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
Fuckk your sniping in the back of a group for 10k lethal arrows and major defile. Actually try to play the game.
The 200 ms Makes a good excuse to nerf it I guess. Nothing like claiming to not know to get a desired result.Toc de Malsvi wrote: »Fuckk your sniping in the back of a group for 10k lethal arrows and major defile. Actually try to play the game.
^
Demonstrating precisely why the community shows so little concern or willingness to test. There is massive bias, people want it to suck so they gleefully promote these changes.
Best explanation I've seen for the lack of cast change when weaving is that it is related to ping. That with lower ping perhaps gaining 0.2s is irrelevant.
Toc de Malsvi wrote: »MartiniDaniels wrote: »From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.
It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.
This isn’t going to change the one button gameplay. Snipe spam back to back is going to be the same over a period of time because of the 200 ms change and .1 means they can spam them 3/10 of a second or 30% faster.MartiniDaniels wrote: »Toc de Malsvi wrote: »MartiniDaniels wrote: »From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.
It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.
I was in that thread and made tests myself. It seems that usefulness of removal of 200 ms cooldown is related to lag/ping same way as it affects dps in PVE, higher ping, bigger time between weaves. If person has small lag, his dps won't decrease after snipe change. If person has big lag, we may say that cooldown after casting time was somewhat mitigating that lag decreasing impact of connection quality between players and now snipe spammers with big ping will be in disadvantage.
Is that a bad thing to be in disadvantage due to lag? Yes. Is removal of cooldown and reducing snipe damage while increasing projectile speed will make PVP more healthy? Yes.
So it's separate issues, no need to count them as one. Glass-cannon gank snipers were a cancer in PVP. ZOS does everything to make that playstyle ineffective, this is good, that means that current combat team understands the right way. Buff active gameplay, nerf cancerous 1 button gameplay be it spamming of snipe, wings, flares, snares or pets. Maybe they are wrong in some nuances, but overall direction is good.
Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Marcus_Thracius wrote: »all this was made for pvp - nerf snipe cuz i cant counter it- lol
If you are getting ganked by boow builds in the first place you suck at pvp
L2P
Bladerunner1 wrote: »Bladerunner1 wrote: »You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.
Focused Aim - every bit as slow to weave as it is on live
*Edit - This is with 100 ping
Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
Robust Dummy on Live:
Focused Aim
Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
25 %.. How you not knowing? This 200 ms can be ignored
Plus
Lethal Arrow (morph): This morph now applies Minor Defile, rather than Major Defile.