Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14
The maintenance is complete, and the PTS is now back online and patch 11.1.1 is available.

Bow nerf

Garack
Garack
✭✭✭
25% less damage. Why zos destroy all in one patch? Was building a nb bow build invested lot time now 25% nerf. That's typically zos. Loose customer is the goal..

Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
Edited by Garack on April 21, 2019 1:18AM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have You tested it and You know already by how much Your DPs will drop because of that or it's just another QQ thread without any tested informations ?
  • Garack
    Garack
    ✭✭✭
    25 %.. How you not knowing? This 200 ms can be ignored

    Plus

    Lethal Arrow (morph): This morph now applies Minor Defile, rather than Major Defile.

    Edited by Garack on April 21, 2019 1:42AM
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    25 % less damage
    10% faster cast time
    20% less wait time between casts

    Seems like a buff to me.

    Minor Defile instead of Major. That's the nerf.
  • spacebandit
    spacebandit
    ✭✭✭
    25 % less damage
    10% faster cast time
    20% less wait time between casts

    Seems like a buff to me.

    Minor Defile instead of Major. That's the nerf.
    if you are weaving though that 200 ms doesn’t even matter does it? This is only going to be a buff if you spam snipe

  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
    From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
    From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
  • spacebandit
    spacebandit
    ✭✭✭
    From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
    From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
    From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.
    lol it’s funny to watch a snipe follow someone who just darted away at lightning speed and finally 60 meters away it’s hits em.

  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    Deserved a nerf
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
    From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
    From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.

    Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.

    It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Zelos
    Zelos
    ✭✭✭✭✭
    [removed profanity] your sniping in the back of a group for 10k lethal arrows and major defile. Actually try to play the game.
    Edited by ZOS_JesC on April 21, 2019 5:04PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Zelos wrote: »
    Fuckk your sniping in the back of a group for 10k lethal arrows and major defile. Actually try to play the game.

    ^
    Demonstrating precisely why the community shows so little concern or willingness to test. There is massive bias, people want it to suck so they gleefully promote these changes.

    Best explanation I've seen for the lack of cast change when weaving is that it is related to ping. That with lower ping perhaps gaining 0.2s is irrelevant.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    Tbh. The damage of snipe was never my issue.

    It was the desync that bothered me.
  • spacebandit
    spacebandit
    ✭✭✭
    Zelos wrote: »
    Fuckk your sniping in the back of a group for 10k lethal arrows and major defile. Actually try to play the game.

    ^
    Demonstrating precisely why the community shows so little concern or willingness to test. There is massive bias, people want it to suck so they gleefully promote these changes.

    Best explanation I've seen for the lack of cast change when weaving is that it is related to ping. That with lower ping perhaps gaining 0.2s is irrelevant.
    The 200 ms Makes a good excuse to nerf it I guess. Nothing like claiming to not know to get a desired result.

    I don’t even use snipe except on my nb, Which got shelved already so I could care less.

    Sucks pve has to suffer tho



    Edited by spacebandit on April 21, 2019 3:25AM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
    From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
    From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.

    Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.

    It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.

    I was in that thread and made tests myself. It seems that usefulness of removal of 200 ms cooldown is related to lag/ping same way as it affects dps in PVE, higher ping, bigger time between weaves. If person has small lag, his dps won't decrease after snipe change. If person has big lag, we may say that cooldown after casting time was somewhat mitigating that lag decreasing impact of connection quality between players and now snipe spammers with big ping will be in disadvantage.
    Is that a bad thing to be in disadvantage due to lag? Yes. Is removal of cooldown and reducing snipe damage while increasing projectile speed will make PVP more healthy? Yes.
    So it's separate issues, no need to count them as one. Glass-cannon gank snipers were a cancer in PVP. ZOS does everything to make that playstyle ineffective, this is good, that means that current combat team understands the right way. Buff active gameplay, nerf cancerous 1 button gameplay be it spamming of snipe, wings, flares, snares or pets. Maybe they are wrong in some nuances, but overall direction is good.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    The nerf should be bigger
  • spacebandit
    spacebandit
    ✭✭✭

    From PVE side it is buff, given increased projectile speed and that skill is easier to weave.
    From dynamic PVP side you will able to land snipes more consistently since higher speed and lesser cast time means less chances to lose LOS and snipe will be harder to dodge, also DK wings removed so you won't receive your snipe back in your face.
    From point of view of min-maxing bow and shooting unsuspecting targets, and utilizing long projectile speed to make several snipes to land within 1-2 seconds this is well-deserved nerf.

    Myself and multiple others have tested it and found no buff when light weaving with it. The time between weaves is the same as before with only a nerf to the damage done.

    It does appear to be more responsive as far as not lagging out and getting stuck in the cast. But overall it has been a significant nerf.

    I was in that thread and made tests myself. It seems that usefulness of removal of 200 ms cooldown is related to lag/ping same way as it affects dps in PVE, higher ping, bigger time between weaves. If person has small lag, his dps won't decrease after snipe change. If person has big lag, we may say that cooldown after casting time was somewhat mitigating that lag decreasing impact of connection quality between players and now snipe spammers with big ping will be in disadvantage.
    Is that a bad thing to be in disadvantage due to lag? Yes. Is removal of cooldown and reducing snipe damage while increasing projectile speed will make PVP more healthy? Yes.
    So it's separate issues, no need to count them as one. Glass-cannon gank snipers were a cancer in PVP. ZOS does everything to make that playstyle ineffective, this is good, that means that current combat team understands the right way. Buff active gameplay, nerf cancerous 1 button gameplay be it spamming of snipe, wings, flares, snares or pets. Maybe they are wrong in some nuances, but overall direction is good.
    This isn’t going to change the one button gameplay. Snipe spam back to back is going to be the same over a period of time because of the 200 ms change and .1 means they can spam them 3/10 of a second or 30% faster.

  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.

    vlpvpp9gsu1d.png
    Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation

    fvup2rrrg4ws.png
    Focused Aim - every bit as slow to weave as it is on live

    *Edit - This is with 100 ping

    Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.
    Edited by Bladerunner1 on April 21, 2019 4:44AM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.

    vlpvpp9gsu1d.png
    Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation

    fvup2rrrg4ws.png
    Focused Aim - every bit as slow to weave as it is on live

    *Edit - This is with 100 ping

    Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.

    Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.
  • Pallio
    Pallio
    ✭✭✭✭✭
    No point arguing here, 99% of these folks are happy about any nerf to gankblade, regardless the collateral damage to everyone else.
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    Juhasow wrote: »
    You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.

    vlpvpp9gsu1d.png
    Crushing Weapon - more light attacks and Assassin's Scourge procs, cleaner rotation

    fvup2rrrg4ws.png
    Focused Aim - every bit as slow to weave as it is on live

    *Edit - This is with 100 ping

    Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.

    Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.

    Robust Dummy on Live:

    tvec663fdnc7.png
    Crushing Weapon

    g3w8mhueb9es.png
    Focused Aim

    Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.
    Edited by Bladerunner1 on April 21, 2019 5:37AM
  • Marcus_Thracius
    Marcus_Thracius
    ✭✭✭✭
    all this was made for pvp - nerf snipe cuz i cant counter it- lol
    If you are getting ganked by boow builds in the first place you suck at pvp
    L2P
  • RandomKodiak
    RandomKodiak
    ✭✭✭✭✭
    With the it's just your ping argument though then we are stuck only being able to run instant cast anything unless we all have perfect latency all the time. It seems that any skill they tried to normalize snipe, uppercut, some of the magic cast time abilities, any of them are having this issue. So except for the few lucky people that never seem to have problems no one will be able to run trials or pvp worth a crap unless they are running all instant cast builds? I would say they had to have done something wrong since all the normalized cast time skills are affected, or seem to be.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    all this was made for pvp - nerf snipe cuz i cant counter it- lol
    If you are getting ganked by boow builds in the first place you suck at pvp
    L2P

    or maybe its because most bowmen attack you when you are already fighting someone else?
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Juhasow wrote: »
    You know things are looking bad for the bow when you consistently get better dps by slotting crushing weapon instead of the primary spammable of the bow.


    Focused Aim - every bit as slow to weave as it is on live

    *Edit - This is with 100 ping

    Someone else said Nightblade Bow/bow is the same as before, I'd really like to know what they're doing now, because all I see is a nerf.

    Please go and do similar comparision of crushing weapon vs snipe on live server to give full picture.

    Robust Dummy on Live:


    Focused Aim

    Everything besides the dummy *and self buffed major fracture in place of dark shade* is left the same as on PTS, though I'm not sure how Penetration works on the Iron Atronach.

    100 ping is middle ground, not that it "good" ping. Anyway, it shows that ZOS overestimates reduce of cooldown after cast time, because there will be still some ~ 50-100 ms between hit and weave even with "ok" ping. Probably, they should reduce nerf to 20% instead of 25%.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Good. If you are a ganker I expect you to at least enter melee range if you want to be able to 1 shot someone. It's kinda dumb that on live you can just snipe gank, do 12k snipes and be untouchable by having max speed while sneaking in cloak. These sort of players just wait until you are fighting other players before they even attempt to fight you.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Marcus_Thracius
    Marcus_Thracius
    ✭✭✭✭
    pvp is not an honorable battleground where players fart rainbows - its kill and be killed - in war you dont go and say oh no the enemy in using "insert what you dont like" so its not good - nerf nerf nerf it
    You adapt and thats the fun in it - i play a stam sorc - and love it when ian in a 1v1 and some bow player tries to snipe spam me - just pop a detect pot run and burst then - 9/10 they die in 5 sec
    So yeah its a L2P for ppl
    #stop killing the fun in pvp
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    I have 300-450 ping so I snipe ganked because its pretty hard to fight in any other way (err except manning siege)
  • Apxac
    Apxac
    ✭✭✭
    Are you guys still going to play nightblade in this patch? Forget if there are no changes on the test server, we can assume that the class is dead. Nerf snipe damage (yes, nerf, do not try to find positive points, 25% is a lot), there is no longer a minor berserk (-8% damage), gank is now possible only against hamsters. Ok, they don’t want to improve the archer’s game, but they worsened the melee, removed the penetration from the main skill, which was a highlight of the nightblade and allowed more damage, removed the healing reduction, now we have no chance against templar or dk. ZOS, do you understand what you are doing?
  • Garack
    Garack
    ✭✭✭
    NB is dead in close combat and dead with long range, so now you can go brawl with heavy Armor, lol, and i invested tons of hours in this game..now i can redo with other class, but zos cant be trusted soon they kill other classes.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    I dont know if they somehow missed the interaction with weaving or just ignored it, but the way they handled this change is just ridiculous.
    You cant just cut time by 23% and nerf damage by 25%, that makes no sense.
    If we followed same logic they could have decreased time by 40% instead and then damage by 40% and you know what would happen? We would have cast time ability that takes 0.8s to cast but deals exact same damage as 0 time instant cast crushing weapon.

    In current PTS version this 1second cast time weapon specific ability is just 25% stronger (and much more expensive) than the universal instant cast crushing weapon.
    Edited by SodanTok on April 21, 2019 12:34PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Garack wrote: »
    25 %.. How you not knowing? This 200 ms can be ignored

    Plus

    Lethal Arrow (morph): This morph now applies Minor Defile, rather than Major Defile.

    That's almost a buff more than a nerf. Minor Defile is MUCH more rare than Major Defile. The Diseased status effect applies Major Defile, a ton of sets, poisons and skills apply Major Defile.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
Sign In or Register to comment.