jainiadral wrote: »jainiadral wrote: »No.
Pets are a legitimate part of the combat mechanics and a major part of class flavour, in most games of this kind.
You can't just assume they are running with pets to cause lag.
Personally, I just have to avoid PvP in all games, now, as my internet connection is too unreliable and the customer support too utterly abysmal to deal with any issues.
When they renationalise BT (which shouldn't be too long, now), I may be able to return...
is lag caused by pets to other players also legitimate part of combat mechanics ? I don't assume, I know.
@jainiadral Read properly before you post, I already mentioned It's not a nerf or change in skill kind of thing. It's about people causing lag intentionally by having all pets active at same time. If it was cyrodiil, I would have understood, that's a warzone, You cant accept fair fight. It's BG, it's gladiatorial games.
Why don't devs check the logs, compare the data and tell us whether extra pets in BG's causes latency in caparison to BGs where no pets are there ? They can also check the logs whether there is been in an increase in tendency to have all pet actives + Maw of infernal among sorcerer teams.
If what I am saying is true, than they need to do something about it.
and as long as Sony and ZOS don't say I can't play ESO on my basic ps4, Nobody should mention that here.
I did read, and I think your request is absurd. Pet classes use pets. They're designed that way. This game is designed to allow various classes to use skills as they choose, and pets are a feature of the warden and sorcerer classes. To ban players from using a certain set of skills because some other players might have lag is... silly, to put it mildly.
It's also the first time I've ever seen anyone requesting certain skills be banned from any variety of PvP in any game. Nerfs, seen those everywhere. But outright bans? That's totally a new one. Congratulations! TIL.
You are free to think, but point is that what I said is true, more characters on screen causes more latency. I don't know what's best solution here, I said ban pets from BGs, let's hear your solution.
Existence of a problem is confirmed, if you think my solution is too absurd, say your piece.
Simple. Do what every other person does when they deal with technical issues-- talk to ZOS rechnical support. Report the lag as a bug, maybe. Banning every sorc or warden's pets isn't the solution.
I don't need to take that path, I show the right path. Leave the game aside, I don't take pain to write my issues on right forums. People need to know, where I post and see what I am saying. It works as people who need to know what I am thinking would keep a close eye where I post.
Though I think, ZOS would lack resources to do that, so I post on their forums. I think they should know reason for my passive aggressiveness and it's not going away until some earlier issues are resolved and only one solution is acceptable to me.
No one should have unresolved issues with me, they should remember how nice a person I was until those issues, and now I am too passively aggressive that even I can't tell what would make me mad.
Girl_Number8 wrote: »I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up. I am just stating the problem I am facing, I don't know how prevalent this problem is either. But if we talk about it, we will know prevalence of this problem.
I don't mind getting killed in battlegrounds, I have faced way better teams when I started doing BG's, where they would be farming us at our base, they kill me and I would always jump down to be killed again. I don't mind invisible NBs ganking me, I don't mind teams running sload's, But when I sign up for 12 player battleground and I am getting 24 enemies, It cause lag for me. (didn't seem like framerate drop, as that would be more like slow motion ?)
Why I don't face lag when I am in a BG where there aren't entire teams made up of sorcerer ?
Then don't play bgs. When you play bgs you sign up for it all. You don't get to pick and choose who and what you will face. This is a nerf thread clear and simple. So adapt or quit....
Smh the entitlement
Girl_Number8 wrote: »I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up. I am just stating the problem I am facing, I don't know how prevalent this problem is either. But if we talk about it, we will know prevalence of this problem.
I don't mind getting killed in battlegrounds, I have faced way better teams when I started doing BG's, where they would be farming us at our base, they kill me and I would always jump down to be killed again. I don't mind invisible NBs ganking me, I don't mind teams running sload's, But when I sign up for 12 player battleground and I am getting 24 enemies, It cause lag for me. (didn't seem like framerate drop, as that would be more like slow motion ?)
Why I don't face lag when I am in a BG where there aren't entire teams made up of sorcerer ?
Then don't play bgs. When you play bgs you sign up for it all. You don't get to pick and choose who and what you will face. This is a nerf thread clear and simple. So adapt or quit....
Smh the entitlement
JamieAubrey wrote: »Sounds like a Nerf Sorc thread
Sorc defenses have been systematically eroded via nerfs, the increasing cost on streak, 6-second shields of reduced size, nerfs to sustain that make it difficult to use heavy armor, and nerfs to a variety of control abilities--like losing the stun on frags. Pets are what's left, and bugs related to them are being fixed in Elsweyr. If the community didn't want sorcs to use pets, they shouldn't have begged for the other nerfs.
If you want to ban pets, you need to tell us how you think pet classes should be buffed to compensate.
Kids please walk away when you can. No need to post anything, if you have nothing to add in point we are discussing here.
@Jeremy well you know how much a life saver 'ferocious leap' can be for stan dk, it might take 2-5 seconds to unleash it when I am surrounded by pets. By the time I execute it, positions are changed and I hit a pet.
Kids please walk away when you can. No need to post anything, if you have nothing to add in point we are discussing here.
@Jeremy well you know how much a life saver 'ferocious leap' can be for stan dk, it might take 2-5 seconds to unleash it when I am surrounded by pets. By the time I execute it, positions are changed and I hit a pet.
Then stop whining over stuff because your ps4 cant handle properly the game
So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.
My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.
Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.
I've actually, never used more than one pet, and I know that there are great resto abilities. I've been using Boundless Storm and Crit Surge. Mostly, I dislike the bar arrangement forced by not using two desto staves. Having to group abilities by staff type rather than the sequence in which I like to use them is an annoyance I can't get passed. I always use a resto staff while leveling, but once I've leveled the staff and its abilities, I tend to revert to what I personally find comfortable. Perhaps if I were a better player, I'd feel differently. In any case, while the Matriarch and I do play in Cyrodiil, I've yet to do a BG.
I can see where you’re coming from. I’ve gotten around that issue by setting up my bars based on whether it’s delayed/instant damage, and based on whether it’s a buff/heal/damage ability.
Front Bar: Frags, Wrath, Force Pulse, Reach, Inner Light, Temporal Guard
Back Bar: Power Surge, Boundless Storm, Empowered Ward (for the minor intellect), Haunting Curse, Dark Conversion, Life Giver
I only have to cast Surge and Boundless every so often, so they’re fine on the back bar. Curse can be cast once and forgotten about until the second explosion hits, so it’s fine to put on the back bar. Dark Conversion is best on back bar, because the heal component is buffed by the resto staff passives. Front bar consists of instant single target damage skills (Inner Light and Temp Guard aside), all of which are buffed by flame staff passives. It makes the most sense to put Temporal Guard on the bar where you spend most of your time, as you receive the most benefit from the Major Protection buff that way.
Give it a try, sometime: I can almost guarantee you that you won’t miss your Matriarch.
oxygen_thief wrote: »
oxygen_thief wrote: »
oxygen_thief wrote: »
Seriously? You’re skeptical because I didn’t post my build at the beginning? Here: 2x Valkyn, 5x Innate Axiom, 5x Curse Eater. 5 impen, 5L/1H/1M. Do you want me to post some screen caps from other matches too?
I don’t get 17 kills regularly against premades, but it is quite possible to do so when everyone is solo queued.
Sorc got best finisher, decent shield, decent heals, why they overdo this pet stuff ? I as a stam dk using bow and 1h&S, have no finisher, my kills are regularly get stolen, but these pet builds (sorc or werewolves teams) overdo it.
I play weird, my setup is weird. Yet I play as such, and get decent damage and kills.
So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.
My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.
Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.
@ZavijahHonestly, if you are more disadvantaged by how much your potato machine can process. You have bigger issues than a 'fairer' playing ground.
So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.
My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.
Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.
++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?
Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?
So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.
My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.
Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.
++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?
Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?
Agreed. Life Giver is the second best healing ultimate in the game, coming in as a close second behind Soul Siphon. It has saved my butt and my teammates’ butts more times than I can count.
I don’t use any traditional sustain sets. I’m using Curse Eater, which gives magicka back when a dot is purged (you will be proccing it whenever it’s off cooldown), Empowered Ward (minor intellect), and Dark Conversion. Innate is HUGE on a mag sorc. Remember, your biggest hitters are class skills. You’re not going to kill someone with Reach spam, you’re going to kill them with mammoth frags and wrath. Also, you don’t need to activate Inner Light to proc frags — it usually procs with any magicka skill on your front bar. Inner Light is there for the passive added crit (which helps frags proc more often), the added magicka, and the ability to ruin stamNB’s days.
You can see the build in action here. I started off shaky (I have Reynaud’s disease, so my fingers are usually always numb, which makes me fumble my rotation a bit sometimes), but the pet sorcs pissed me off and I got into a good groove. Finished with the highest score and the most kills.
https://youtu.be/KYjtXtQfsS8
I really enjoyed that crit frags around 9:15. Innate Axiom is the bomb dot com.
ETA: Also, with the changes coming to DK wings next patch, we won’t be as limited against DKs anymore.
So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.
My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.
Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.
++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?
Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?
Agreed. Life Giver is the second best healing ultimate in the game, coming in as a close second behind Soul Siphon. It has saved my butt and my teammates’ butts more times than I can count.
I don’t use any traditional sustain sets. I’m using Curse Eater, which gives magicka back when a dot is purged (you will be proccing it whenever it’s off cooldown), Empowered Ward (minor intellect), and Dark Conversion. Innate is HUGE on a mag sorc. Remember, your biggest hitters are class skills. You’re not going to kill someone with Reach spam, you’re going to kill them with mammoth frags and wrath. Also, you don’t need to activate Inner Light to proc frags — it usually procs with any magicka skill on your front bar. Inner Light is there for the passive added crit (which helps frags proc more often), the added magicka, and the ability to ruin stamNB’s days.
You can see the build in action here. I started off shaky (I have Reynaud’s disease, so my fingers are usually always numb, which makes me fumble my rotation a bit sometimes), but the pet sorcs pissed me off and I got into a good groove. Finished with the highest score and the most kills.
https://youtu.be/KYjtXtQfsS8
I really enjoyed that crit frags around 9:15. Innate Axiom is the bomb dot com.
ETA: Also, with the changes coming to DK wings next patch, we won’t be as limited against DKs anymore.
Like the build. I will definitely try out Curse Eater. I am not sure I am able to drop my Matriach though, so probably keeping it and Necropotence. All things being equal, necro should buff your skills slightly more than Innate with the ridic max magicka, since the skills scale pretty much the same with max mag and spell damage.
I’m going to post a video shortly from a match I was just in to DEMONSTRATE TO YOU PET STACKERS that you DO NOT need pets to be effective on sorc!
Edit: I am actually LIVID. I single handedly carried my team to near victory on a petless magsorc in light impen gear, had the best score in the game, and we LOST due to pets eating up my FREAKING SKILLS AND STUNNING ME.
L2P against pets I guess?
- Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
- Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.
I’m going to post a video shortly from a match I was just in to DEMONSTRATE TO YOU PET STACKERS that you DO NOT need pets to be effective on sorc!
Edit: I am actually LIVID. I single handedly carried my team to near victory on a petless magsorc in light impen gear, had the best score in the game, and we LOST due to pets eating up my FREAKING SKILLS AND STUNNING ME.
L2P against pets I guess?
L2P against pets I guess?
On a more serious note: pets will take more damage in PVP soon, so killing them quick should be a lot easier.
From the PTS patch notes:
- Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
- Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.