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OK, can we ban combat pets from BGs please ?

  • Girl_Number8
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    Haojin wrote: »
    have no issue with latency under heavy pet pressure.

    Same. And I play multi platform, not just pc :*
  • jainiadral
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    DocDova wrote: »
    jainiadral wrote: »
    DocDova wrote: »
    jainiadral wrote: »
    DocDova wrote: »
    Tigerseye wrote: »
    No.

    Pets are a legitimate part of the combat mechanics and a major part of class flavour, in most games of this kind.

    You can't just assume they are running with pets to cause lag.

    Personally, I just have to avoid PvP in all games, now, as my internet connection is too unreliable and the customer support too utterly abysmal to deal with any issues.

    When they renationalise BT (which shouldn't be too long, now), I may be able to return...

    is lag caused by pets to other players also legitimate part of combat mechanics ? I don't assume, I know.

    @jainiadral Read properly before you post, I already mentioned It's not a nerf or change in skill kind of thing. It's about people causing lag intentionally by having all pets active at same time. If it was cyrodiil, I would have understood, that's a warzone, You cant accept fair fight. It's BG, it's gladiatorial games.

    Why don't devs check the logs, compare the data and tell us whether extra pets in BG's causes latency in caparison to BGs where no pets are there ? They can also check the logs whether there is been in an increase in tendency to have all pet actives + Maw of infernal among sorcerer teams.

    If what I am saying is true, than they need to do something about it.

    and as long as Sony and ZOS don't say I can't play ESO on my basic ps4, Nobody should mention that here.

    I did read, and I think your request is absurd. Pet classes use pets. They're designed that way. This game is designed to allow various classes to use skills as they choose, and pets are a feature of the warden and sorcerer classes. To ban players from using a certain set of skills because some other players might have lag is... silly, to put it mildly.

    It's also the first time I've ever seen anyone requesting certain skills be banned from any variety of PvP in any game. Nerfs, seen those everywhere. But outright bans? That's totally a new one. Congratulations! TIL.

    You are free to think, but point is that what I said is true, more characters on screen causes more latency. I don't know what's best solution here, I said ban pets from BGs, let's hear your solution.

    Existence of a problem is confirmed, if you think my solution is too absurd, say your piece.

    Simple. Do what every other person does when they deal with technical issues-- talk to ZOS rechnical support. Report the lag as a bug, maybe. Banning every sorc or warden's pets isn't the solution.

    I don't need to take that path, I show the right path. Leave the game aside, I don't take pain to write my issues on right forums. People need to know, where I post and see what I am saying. It works as people who need to know what I am thinking would keep a close eye where I post.

    Though I think, ZOS would lack resources to do that, so I post on their forums. I think they should know reason for my passive aggressiveness and it's not going away until some earlier issues are resolved and only one solution is acceptable to me.

    No one should have unresolved issues with me, they should remember how nice a person I was until those issues, and now I am too passively aggressive that even I can't tell what would make me mad.

    Um, right. Carry on then.
  • DocDova
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    DocDova wrote: »
    I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up. I am just stating the problem I am facing, I don't know how prevalent this problem is either. But if we talk about it, we will know prevalence of this problem.

    I don't mind getting killed in battlegrounds, I have faced way better teams when I started doing BG's, where they would be farming us at our base, they kill me and I would always jump down to be killed again. I don't mind invisible NBs ganking me, I don't mind teams running sload's, But when I sign up for 12 player battleground and I am getting 24 enemies, It cause lag for me. (didn't seem like framerate drop, as that would be more like slow motion ?)

    Why I don't face lag when I am in a BG where there aren't entire teams made up of sorcerer ?

    Then don't play bgs. When you play bgs you sign up for it all. You don't get to pick and choose who and what you will face. This is a nerf thread clear and simple. So adapt or quit....

    Smh the entitlement

    So you mean to say is that ZOS wants to say I shouldn't play BGs when their PvP anniversary event is about to start ? and that people can make me sign up for things, I don't want to do ? is that You are saying ?

  • What_In_Tarnation
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    i would rather they improve targeted system, really. Have no idea how many times I can actually kill my enemies, leap/dbos and then execute them, but nooo my execute smashed on pets or their little wolve.
  • Aurielle
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    DocDova wrote: »
    I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up. I am just stating the problem I am facing, I don't know how prevalent this problem is either. But if we talk about it, we will know prevalence of this problem.

    I don't mind getting killed in battlegrounds, I have faced way better teams when I started doing BG's, where they would be farming us at our base, they kill me and I would always jump down to be killed again. I don't mind invisible NBs ganking me, I don't mind teams running sload's, But when I sign up for 12 player battleground and I am getting 24 enemies, It cause lag for me. (didn't seem like framerate drop, as that would be more like slow motion ?)

    Why I don't face lag when I am in a BG where there aren't entire teams made up of sorcerer ?

    Then don't play bgs. When you play bgs you sign up for it all. You don't get to pick and choose who and what you will face. This is a nerf thread clear and simple. So adapt or quit....

    Smh the entitlement

    Known pet-stacker chiming in...
  • oxygen_thief
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    Sounds like a Nerf Sorc thread
    Imryll wrote: »
    Sorc defenses have been systematically eroded via nerfs, the increasing cost on streak, 6-second shields of reduced size, nerfs to sustain that make it difficult to use heavy armor, and nerfs to a variety of control abilities--like losing the stun on frags. Pets are what's left, and bugs related to them are being fixed in Elsweyr. If the community didn't want sorcs to use pets, they shouldn't have begged for the other nerfs.

    If you want to ban pets, you need to tell us how you think pet classes should be buffed to compensate.

    as a sorc i want pets to be banned and whole skill lines be reworked. thank you for your attention
  • Hiruda
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    DocDova wrote: »
    Kids please walk away when you can. No need to post anything, if you have nothing to add in point we are discussing here.

    @Jeremy well you know how much a life saver 'ferocious leap' can be for stan dk, it might take 2-5 seconds to unleash it when I am surrounded by pets. By the time I execute it, positions are changed and I hit a pet.

    Then stop whining over stuff because your ps4 cant handle properly the game
  • Aurielle
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    I’m going to post a video shortly from a match I was just in to DEMONSTRATE TO YOU PET STACKERS that you DO NOT need pets to be effective on sorc!

    Edit: I am actually LIVID. I single handedly carried my team to near victory on a petless magsorc in light impen gear, had the best score in the game, and we LOST due to pets eating up my FREAKING SKILLS AND STUNNING ME.
    Edited by Aurielle on April 18, 2019 2:47PM
  • DocDova
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    Hiruda wrote: »
    DocDova wrote: »
    Kids please walk away when you can. No need to post anything, if you have nothing to add in point we are discussing here.

    @Jeremy well you know how much a life saver 'ferocious leap' can be for stan dk, it might take 2-5 seconds to unleash it when I am surrounded by pets. By the time I execute it, positions are changed and I hit a pet.

    Then stop whining over stuff because your ps4 cant handle properly the game

    lol, I will do it once. How many pet sorc get 1.7 million damage in a death match ? I did it today out of 5-6 Bgs I played and it wasn't only million plus score. ;) In 1.7 million damage game, second top damage dealer (out of 12) didn't even get 50% of what I did.

    Say it loud with me, Let it sink in.... I don't have problem whipping the floor with petsorc and his/her zoo, I have problem with entire teams running with petsorc/werewolves builds with enough pets to cause me lag. Get ZOS/Soni say that I shouldn't use Basic PS4, that's not your call.

    When one find them in hole, most logical thing is, STOP DIGGING.
    Edited by DocDova on April 18, 2019 2:46PM
  • Aurielle
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    Okay, here we go.

    https://youtu.be/KYjtXtQfsS8

    Watch right to the end, please. Note that my petless magsorc has the highest score in the match with 17 kills, 6 deaths, and 13 assists. This was solo queued, with two stealthing NBs on my team.

    Please also note the UTTER STUPIDITY that occurred starting around the 10:20 mark. Coordinated atros, OF COURSE. *rolleyes*

    If I hadn’t been locked down by that brainless meat shield, we would have won that match. So please, pet sorcs, do not give me this BS that sorcs NEED pets to be effective. I do FINE without stacking pets and YOU CAN TOO.
  • oxygen_thief
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    Aurielle wrote: »
    Okay, here we go.
    theris no build in it.
    iam a little bit sceptical about the video because of dmg/frag ratio. i have lower dmg but 17 kills is too much. i rarely see people do so many kills
    Screenshot-20190418-182635.jpg
    Edited by oxygen_thief on April 18, 2019 3:39PM
  • luen79rwb17_ESO
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    The real issue with mass pets on BG is the huge targetting / landing skillshots mess. With so many pets between you and the player it's almost merely luck if you manage to land a shot.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Imryll
    Imryll
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    Aurielle wrote: »
    Imryll wrote: »
    Aurielle wrote: »
    Imryll wrote: »
    So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.

    My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.

    Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.

    I've actually, never used more than one pet, and I know that there are great resto abilities. I've been using Boundless Storm and Crit Surge. Mostly, I dislike the bar arrangement forced by not using two desto staves. Having to group abilities by staff type rather than the sequence in which I like to use them is an annoyance I can't get passed. I always use a resto staff while leveling, but once I've leveled the staff and its abilities, I tend to revert to what I personally find comfortable. Perhaps if I were a better player, I'd feel differently. In any case, while the Matriarch and I do play in Cyrodiil, I've yet to do a BG.

    I can see where you’re coming from. I’ve gotten around that issue by setting up my bars based on whether it’s delayed/instant damage, and based on whether it’s a buff/heal/damage ability.

    Front Bar: Frags, Wrath, Force Pulse, Reach, Inner Light, Temporal Guard

    Back Bar: Power Surge, Boundless Storm, Empowered Ward (for the minor intellect), Haunting Curse, Dark Conversion, Life Giver

    I only have to cast Surge and Boundless every so often, so they’re fine on the back bar. Curse can be cast once and forgotten about until the second explosion hits, so it’s fine to put on the back bar. Dark Conversion is best on back bar, because the heal component is buffed by the resto staff passives. Front bar consists of instant single target damage skills (Inner Light and Temp Guard aside), all of which are buffed by flame staff passives. It makes the most sense to put Temporal Guard on the bar where you spend most of your time, as you receive the most benefit from the Major Protection buff that way.

    Give it a try, sometime: I can almost guarantee you that you won’t miss your Matriarch.

    Thanks for the advice. Maybe I will. :)
  • Aurielle
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    Aurielle wrote: »
    Okay, here we go.
    theris no build in it.
    iam a little bit sceptical about the video because of dmg/frag ratio. i have lower dmg but 17 kills is too mach. i rarely see people do so many kills
    Screenshot-20190418-182635.jpg

    Seriously? You’re skeptical because I didn’t post my build at the beginning? Here: 2x Valkyn, 5x Innate Axiom, 5x Curse Eater. 5 impen, 5L/1H/1M. Do you want me to post some screen caps from other matches too?

    I don’t get 17 kills regularly against premades, but it is quite possible to do so when everyone is solo queued.
  • DocDova
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    Aurielle wrote: »
    Okay, here we go.
    theris no build in it.
    iam a little bit sceptical about the video because of dmg/frag ratio. i have lower dmg but 17 kills is too much. i rarely see people do so many kills
    Screenshot-20190418-182635.jpg

    I got 23 kills in a match today.
    Edited by DocDova on April 18, 2019 3:47PM
  • Aurielle
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    Aurielle wrote: »
    Okay, here we go.
    theris no build in it.
    iam a little bit sceptical about the video because of dmg/frag ratio. i have lower dmg but 17 kills is too much. i rarely see people do so many kills
    Screenshot-20190418-182635.jpg
    Aurielle wrote: »
    Aurielle wrote: »
    Okay, here we go.
    theris no build in it.
    iam a little bit sceptical about the video because of dmg/frag ratio. i have lower dmg but 17 kills is too mach. i rarely see people do so many kills
    Screenshot-20190418-182635.jpg

    Seriously? You’re skeptical because I didn’t post my build at the beginning? Here: 2x Valkyn, 5x Innate Axiom, 5x Curse Eater. 5 impen, 5L/1H/1M. Do you want me to post some screen caps from other matches too?

    I don’t get 17 kills regularly against premades, but it is quite possible to do so when everyone is solo queued.

    Actually, you know what, @oxygen_thief ? I’m going to post those screen caps anyway. In case you’re unaware, damage done in a BG is a primarily reflection of two things: how much healing the opposing teams did, and how much AOE damage you did. A single target build (i.e. what my build is), will generally result in lower damage done at the end of the match, UNLESS there was a lot of healing done. To demonstrate, here are several screen caps from my sorc (ST) and my magwarden (AOE). Please note the difference, and the match-by-match fluctuations.

    CuQM2kP.jpg

    jkjSBjM.jpg

    k3geHJU.jpg

    HVbI2Lj.jpg

    qmtP98y.jpg

    Q12R5VJ.jpg

    eqonTbn.jpg
  • DKMaestro
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    DocDova wrote: »
    Sorc got best finisher, decent shield, decent heals, why they overdo this pet stuff ? I as a stam dk using bow and 1h&S, have no finisher, my kills are regularly get stolen, but these pet builds (sorc or werewolves teams) overdo it.

    I play weird, my setup is weird. Yet I play as such, and get decent damage and kills.

    Well, if you can get 1.7Mill damage in BG's on a stam DK with bow and SnB, I think you are doing just fine. I play as a petsorc - one pet only. If I crack 500K damage, I am doing a little fairy dance around my controller.

    I have seen plenty of lag, but mostly in Cyro and don't see it in BG's usually. I am on Xbox and have fought plenty of werewolf team and sorc teams, and lag doesn't seem to be the issue - rather my skill and the fact that I get swallowed up and spit out, faster than Ron Jeremy in a ***.
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • DKMaestro
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    Aurielle wrote: »
    Imryll wrote: »
    So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.

    My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.

    Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.

    ++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
    Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?

    Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • Ectheliontnacil
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    Zavijah wrote: »
    Honestly, if you are more disadvantaged by how much your potato machine can process. You have bigger issues than a 'fairer' playing ground.
    @Zavijah

    Did you read the op? This is about lag being caused by pets, not fps drops. So your pc has very little to do with this.

    Also what are those 'bigger issues' you mention?
    Seems to me that fair playing ground is a pretty big issue in a competitive pvp environment.
    Edited by Ectheliontnacil on April 18, 2019 4:15PM
  • Aurielle
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    DKMaestro wrote: »
    Aurielle wrote: »
    Imryll wrote: »
    So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.

    My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.

    Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.

    ++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
    Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?

    Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?

    Agreed. Life Giver is the second best healing ultimate in the game, coming in as a close second behind Soul Siphon. It has saved my butt and my teammates’ butts more times than I can count.

    I don’t use any traditional sustain sets. I’m using Curse Eater, which gives magicka back when a dot is purged (you will be proccing it whenever it’s off cooldown), Empowered Ward (minor intellect), and Dark Conversion. Innate is HUGE on a mag sorc. Remember, your biggest hitters are class skills. You’re not going to kill someone with Reach spam, you’re going to kill them with mammoth frags and wrath. Also, you don’t need to activate Inner Light to proc frags — it usually procs with any magicka skill on your front bar. Inner Light is there for the passive added crit (which helps frags proc more often), the added magicka, and the ability to ruin stamNB’s days.

    You can see the build in action here. I started off shaky (I have Reynaud’s disease, so my fingers are usually always numb, which makes me fumble my rotation a bit sometimes), but the pet sorcs pissed me off and I got into a good groove. Finished with the highest score and the most kills.

    https://youtu.be/KYjtXtQfsS8

    I really enjoyed that crit frags around 9:15. Innate Axiom is the bomb dot com. :*

    ETA: Also, with the changes coming to DK wings next patch, we won’t be as limited against DKs anymore.
    Edited by Aurielle on April 18, 2019 4:38PM
  • DocDova
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    I am getting such a shameful lag in BG right now. My ping is 30-35ms, speed about 15-20mbps. People are stealing my kills left and right. I had 23-24 assists in last game in 4 kills.
  • ZOS_Ragnar
    ZOS_Ragnar
    admin
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  • Kingslayer513
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    DocDova wrote: »
    I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up.

    >I am not asking sorcerer to be nerfed, I don't want any kind of change in their skill line up
    >OK, can we ban combat pets from BGs please

    Pick one and only one
  • DKMaestro
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    Aurielle wrote: »
    DKMaestro wrote: »
    Aurielle wrote: »
    Imryll wrote: »
    So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.

    My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.

    Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.

    ++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
    Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?

    Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?

    Agreed. Life Giver is the second best healing ultimate in the game, coming in as a close second behind Soul Siphon. It has saved my butt and my teammates’ butts more times than I can count.

    I don’t use any traditional sustain sets. I’m using Curse Eater, which gives magicka back when a dot is purged (you will be proccing it whenever it’s off cooldown), Empowered Ward (minor intellect), and Dark Conversion. Innate is HUGE on a mag sorc. Remember, your biggest hitters are class skills. You’re not going to kill someone with Reach spam, you’re going to kill them with mammoth frags and wrath. Also, you don’t need to activate Inner Light to proc frags — it usually procs with any magicka skill on your front bar. Inner Light is there for the passive added crit (which helps frags proc more often), the added magicka, and the ability to ruin stamNB’s days.

    You can see the build in action here. I started off shaky (I have Reynaud’s disease, so my fingers are usually always numb, which makes me fumble my rotation a bit sometimes), but the pet sorcs pissed me off and I got into a good groove. Finished with the highest score and the most kills.

    https://youtu.be/KYjtXtQfsS8

    I really enjoyed that crit frags around 9:15. Innate Axiom is the bomb dot com. :*

    ETA: Also, with the changes coming to DK wings next patch, we won’t be as limited against DKs anymore.

    Like the build. I will definitely try out Curse Eater. I am not sure I am able to drop my Matriach though, so probably keeping it and Necropotence. All things being equal, necro should buff your skills slightly more than Innate with the ridic max magicka, since the skills scale pretty much the same with max mag and spell damage.
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • Aurielle
    Aurielle
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    DKMaestro wrote: »
    Aurielle wrote: »
    DKMaestro wrote: »
    Aurielle wrote: »
    Imryll wrote: »
    So long as you're willing for sorcs to designate four slots worth of abilities that other classes can't slot in BGs. Among other things you're saying that sorcs should have to slot a resto staff if they want on-demand healing. And re-gear if they use necropotence.

    My magsorc uses a resto staff on back bar, and is usually the top scorer in most deathmatches. I am in a fairly high MMR tier on my server. Do you have ANY IDEA how strong Life Giver is? It’s extremely cheap, and way more effective in a dangerous situation than the Matriarch. Also, if you free up those four skill slots, you have room for Boundless Storm, Power Surge, Inner Light, and Dark Conversion. With Innate Axiom, I have no need for an offensive ultimate because I can easily delete most players (tanks and DKs with wings up being the exception) with a quick, simple rotation of Curse, Reach, Frags (which is procced and ready to go 99% of the time thanks to Inner Light), and Wrath. Frags, Wrath, and Curse hit extremely hard with Innate Axiom.

    Pets are little more than cheese. If you build your sorc appropriately, you don’t need cheese to be the most dangerous player in a deathmatch.

    ++Life Giver - really underrated and saved me many times. What do you run for sustain - BT or Lich?
    Thought about giving Innate a try, but I usually rely on Reach and Crushing (against DK's), and I am hesitant to use a set that doesn't help all your skills. Would a set like Julianos be better?

    Also - I play with the bird - I find that the heal is too useful to drop and the DOT is nice. Lastly - do you build in using Inner Light once per rotation to make sure frags are procced?

    Agreed. Life Giver is the second best healing ultimate in the game, coming in as a close second behind Soul Siphon. It has saved my butt and my teammates’ butts more times than I can count.

    I don’t use any traditional sustain sets. I’m using Curse Eater, which gives magicka back when a dot is purged (you will be proccing it whenever it’s off cooldown), Empowered Ward (minor intellect), and Dark Conversion. Innate is HUGE on a mag sorc. Remember, your biggest hitters are class skills. You’re not going to kill someone with Reach spam, you’re going to kill them with mammoth frags and wrath. Also, you don’t need to activate Inner Light to proc frags — it usually procs with any magicka skill on your front bar. Inner Light is there for the passive added crit (which helps frags proc more often), the added magicka, and the ability to ruin stamNB’s days.

    You can see the build in action here. I started off shaky (I have Reynaud’s disease, so my fingers are usually always numb, which makes me fumble my rotation a bit sometimes), but the pet sorcs pissed me off and I got into a good groove. Finished with the highest score and the most kills.

    https://youtu.be/KYjtXtQfsS8

    I really enjoyed that crit frags around 9:15. Innate Axiom is the bomb dot com. :*

    ETA: Also, with the changes coming to DK wings next patch, we won’t be as limited against DKs anymore.

    Like the build. I will definitely try out Curse Eater. I am not sure I am able to drop my Matriach though, so probably keeping it and Necropotence. All things being equal, necro should buff your skills slightly more than Innate with the ridic max magicka, since the skills scale pretty much the same with max mag and spell damage.

    It might actually be interesting to run Necro AND Innate Axiom and swap out some spell damage glyphs for mag recovery if you want to stick with the Matriarch. You could probably one- or two-shot people who are wearing light/medium with crit frags/wrath, LOL. Also, I’m pretty sure Axiom will buff your birb’s zaps (haven’t looked at the tool tip though, so I could be wrong).

    Either way, many ways to be effective with no pets or only one pet. <3
    Edited by Aurielle on April 18, 2019 5:13PM
  • Katlefiya
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    Aurielle wrote: »
    I’m going to post a video shortly from a match I was just in to DEMONSTRATE TO YOU PET STACKERS that you DO NOT need pets to be effective on sorc!

    Edit: I am actually LIVID. I single handedly carried my team to near victory on a petless magsorc in light impen gear, had the best score in the game, and we LOST due to pets eating up my FREAKING SKILLS AND STUNNING ME.

    L2P against pets I guess?

  • Nogawd
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    I saw a full sorc pet premade group a few times now. The problem for me was never lag, but it was very difficult to target any of them as they were packed up very tight.

    Annoying? Yes. Wrong? No.
  • Katlefiya
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    Katlefiya wrote: »
    L2P against pets I guess?

    On a more serious note: pets will take more damage in PVP soon, so killing them quick should be a lot easier.

    From the PTS patch notes:
    • Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
    • Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.
  • Aurielle
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    Katlefiya wrote: »
    Aurielle wrote: »
    I’m going to post a video shortly from a match I was just in to DEMONSTRATE TO YOU PET STACKERS that you DO NOT need pets to be effective on sorc!

    Edit: I am actually LIVID. I single handedly carried my team to near victory on a petless magsorc in light impen gear, had the best score in the game, and we LOST due to pets eating up my FREAKING SKILLS AND STUNNING ME.

    L2P against pets I guess?

    L2P a non-cheesy magsorc build, I guess, instead of letting your meatshield carry you? I think you missed the part where I carried my team to near victory. One mag sorc against pet stackers will usually struggle, as I did at points in that match. I do my best to counter them; targeting is so broken, though, that the only foolproof way to deal with petstackers is to AOE bomb them, which isn’t happening without a premade (and certainly not happening with two NBs on your random team).

  • Aurielle
    Aurielle
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    Katlefiya wrote: »
    Katlefiya wrote: »
    L2P against pets I guess?

    On a more serious note: pets will take more damage in PVP soon, so killing them quick should be a lot easier.

    From the PTS patch notes:
    • Fixed an issue where pets were only having their Healing Received from Battle Spirit reduced by 50, rather than 50%.
    • Fixed an issue where pet shield sizes were not being properly reduced by Battle Spirit.

    That still doesn’t solve the primary issue: pet stacking limits targeting, and people stack them BECAUSE it limits targeting. You seriously expect me to kill up to sixteen pets before I start working on the players hiding behind those pets? The most efficient way to deal with pet builds is to take out the player controlling the pets, which is very difficult to do in this game, thanks to the way targeting works. Kill one pet, and they summon another.

This discussion has been closed.