brandonv516 wrote: »Master Destro is a little too good right now.
Suggestion:
You know how master’s axes/daggers have an increase of 1.3k per DoT tick to Rending Slashes? Their damage bonus could be swapped with master Destro. Instead of tick damage bonus they should get the 2k damage increase on the first hit. And Destro should get the tick bonus dmg.
Bleeds are too strong already to add extra damage to them. And 2/4 Stam builds (StamDK and StamSorc) don’t have a spammable when dual wielding. Crushing Weapon is too clunky for PvP. They could use Rending Slashes instead as spammable on a weapon line that has no spammable already (unlike Destro).
MagBuilds in the meantime get a strong CC and a very strong DoT. But as with all DoTs as per Elsweyr, the first tick is delayed. So if you keep spamming Reach you get less DPS compared to now. If you use it as per of a rotation and let it run 3-4 secs you get a good damage increase.
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.
So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.
So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?
They decided this last year?...
How long has dsa been in the game?
Yeah ruin the identity
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.
So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?
They decided this last year?...
How long has dsa been in the game?
Yeah ruin the identity
Oh if this is You argument then ok lets lower master destro effectiveness to initial numbers which was 12% cost reduction and 516 additional dmg because that numbers were in the game longer then current ones...
WrathOfInnos wrote: »Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.
Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.
ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.
You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.
I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
Not only magsorcs make great use of master reach staves, its also magdens and magnecros.
Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.
Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.
So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?
They decided this last year?...
How long has dsa been in the game?
Yeah ruin the identity
Oh if this is You argument then ok lets lower master destro effectiveness to initial numbers which was 12% cost reduction and 516 additional dmg because that numbers were in the game longer then current ones...
I also said if it's over performing damage was just lower the numbers, don't destroy the identity of the item. If you think giving it a dot is a good idea I feel bad for you. It will be as used as asylum dw
So you're saying you run them on all 6 toons? Sounds to me like you just like the playstyle because using it on magnb atm is funny.
And how is that a weak argument? It still stands.
If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it
And how is that a weak argument? It still stands.
If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it
Literally facepalming right now
Your argument is "well I have 6" OK cool dude. Doesn't mean it's op. Just lower the damage and block I mean ff's cry babies these days
And how is that a weak argument? It still stands.
If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it
Literally facepalming right now
Why because you have no valid argument? If the set was overperforming then everyone would run it, it's not hard to farm. Face palm all you want, I'm facepalming because you want to ruin am item that has been in the game for years
Your argument is "well I have 6" OK cool dude. Doesn't mean it's op. Just lower the damage and block I mean ff's cry babies these days
Master staves where used by 5 out of 6 magicka classes, when they didnt have a good stun ability in their class toolkit, meaning its stronger than pretty every cc in the game.
Currently its especially magnecros, magwardens and magsorcs using master destros, but as you just said, its also more than viable on magnbs and there was a time, where even magplars used it (when eclypse wasnt useable).
The only class without master destro is dk, because they dont want to push people out of their reach and have a very strong melee stun with fossilize. but every other class used at least at some point master destro staves, which is an indication, that the cc ability with it is better than everything else they could use.
brandonv516 wrote: »Master Destro is a little too good right now.
brandonv516 wrote: »Master Destro is a little too good right now.
It is not used so much b/c it is too good, it is used b/c of the lack of alternatives.
E.g. Sorcs lack a reliable class stun and a spammable, so they use Reach. Now Sorcs would prefer to use Force Pulse / Crushing Shock to prevent uncontrollable CC immunity, but without a reliable stun that is not viable. Also the lack of bar space forces makes a 2in1 ability even more attractive, despite its clumsyness, easy dodgability, and the uncontrollable CC immunity.
Emma_Overload wrote: »LMAO... are people really comparing Reach to the old Wrecking Blow?
IF ONLY:
https://youtu.be/lbICmSleqPs