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Master Destro staff

  • Maulkin
    Maulkin
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    Suggestion:
    You know how master’s axes/daggers have an increase of 1.3k per DoT tick to Rending Slashes? Their damage bonus could be swapped with master Destro. Instead of tick damage bonus they should get the 2k damage increase on the first hit. And Destro should get the tick bonus dmg.

    Bleeds are too strong already to add extra damage to them. And 2/4 Stam builds (StamDK and StamSorc) don’t have a spammable when dual wielding. Crushing Weapon is too clunky for PvP. They could use Rending Slashes instead as spammable on a weapon line that has no spammable already (unlike Destro).

    MagBuilds in the meantime get a strong CC and a very strong DoT. But as with all DoTs as per Elsweyr, the first tick is delayed. So if you keep spamming Reach you get less DPS compared to now. If you use it as per of a rotation and let it run 3-4 secs you get a good damage increase.
    EU | PC | AD
  • ccfeeling
    ccfeeling
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    Master Destro is a little too good right now.

    Really ?

    I decon all the time .

    I play DSA for fun tho
  • Checkmath
    Checkmath
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    Maulkin wrote: »
    Suggestion:
    You know how master’s axes/daggers have an increase of 1.3k per DoT tick to Rending Slashes? Their damage bonus could be swapped with master Destro. Instead of tick damage bonus they should get the 2k damage increase on the first hit. And Destro should get the tick bonus dmg.

    Bleeds are too strong already to add extra damage to them. And 2/4 Stam builds (StamDK and StamSorc) don’t have a spammable when dual wielding. Crushing Weapon is too clunky for PvP. They could use Rending Slashes instead as spammable on a weapon line that has no spammable already (unlike Destro).

    MagBuilds in the meantime get a strong CC and a very strong DoT. But as with all DoTs as per Elsweyr, the first tick is delayed. So if you keep spamming Reach you get less DPS compared to now. If you use it as per of a rotation and let it run 3-4 secs you get a good damage increase.

    Rapid strikes get buffed in Elsweyr, so it could be used as spammable. But that surely needs testing first.
  • Datthaw
    Datthaw
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    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.
  • Checkmath
    Checkmath
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    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.
  • Datthaw
    Datthaw
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    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo
  • Checkmath
    Checkmath
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    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo

    I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.

    So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?
  • Datthaw
    Datthaw
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    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo

    I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.

    So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?

    They decided this last year?...

    How long has dsa been in the game?

    Yeah ruin the identity
  • Datthaw
    Datthaw
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    Honestly what is the point of a "rare" special arena weapon that you have to grind to get, if it's not strong and does something unique then what's the point?

    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG
  • Datthaw
    Datthaw
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    And if we nerfing masters what about master axes? It's op and absurd to have a set that increases an unblock able status effect that I can't purge as an magnb, it's op broken, make it 1/3 the bleed damage that exists and it has and 60s cool down because you know it's op
  • Maulkin
    Maulkin
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    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.
    EU | PC | AD
  • Juhasow
    Juhasow
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    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo

    I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.

    So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?

    They decided this last year?...

    How long has dsa been in the game?

    Yeah ruin the identity

    Oh if this is You argument then ok lets lower master destro effectiveness to initial numbers which was 12% cost reduction and 516 additional dmg because that numbers were in the game longer then current ones...
    Edited by Juhasow on April 18, 2019 12:19PM
  • Datthaw
    Datthaw
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    Juhasow wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo

    I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.

    So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?

    They decided this last year?...

    How long has dsa been in the game?

    Yeah ruin the identity

    Oh if this is You argument then ok lets lower master destro effectiveness to initial numbers which was 12% cost reduction and 516 additional dmg because that numbers were in the game longer then current ones...

    I also said if it's over performing damage was just lower the numbers, don't destroy the identity of the item. If you think giving it a dot is a good idea I feel bad for you. It will be as used as asylum dw
  • Datthaw
    Datthaw
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    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    So you're saying you run them on all 6 toons? Sounds to me like you just like the playstyle because using it on magnb atm is funny.
    Edited by Datthaw on April 18, 2019 12:20PM
  • Juhasow
    Juhasow
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    Datthaw wrote: »
    Juhasow wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Datthaw wrote: »
    Checkmath wrote: »
    Master destro is too weak TBH. You have to give up a 4 pc and 5 pc set bonus to use it, and it only serves to make one skill usable. I hope to see a perfected version released soon so I can go back to using Clench/Reach without sabotaging my own build.

    Its not necessarely sabotaging your build, since there are quite some sets, which only needs to be one barred. Using such sets in a build makes your sacrifice very small (one single set bonus actually) compared to what you gain by arena weapons. Sure some arena weapons arent even good, but saying master reach is balanced, because you sacrifice something for it is not really true.

    ZOS logic some months ago is that ccs shoudld not be paired with high damage. Master reach would fall into that category, since its direct damage exceeds force pulse damage and also has a dot attached. Problematic is the direct damage tooltip, which can be very high, above single target spammable standards, which in the vision of ZOS shouldnt be the case. A fair change in my mind is to move the damage increase of master staves to its dot component or replace it with a debuff.

    You do that and it destroys the identity of the set. It will make it bland boring set that collect dust.

    I play Magnb but even I can see this is and stealth nerf sorcs thread now that dks can't shut them down with wings. Learn to block that cc like everyone else and stop crying.

    Not only magsorcs make great use of master reach staves, its also magdens and magnecros.

    Learn to block....look that is the issue with master reach. With a master staff, the tooltip of reach is higher than that of a single target spammable like force pulse. If people with a master staff would use that skill as a cc only skill like every 7 seconds to actually cc somebody, then your argument would be valid. But that is not the case. Magsorcs especially use this skill as a spammable, not only just as cc ability. So if you dont want to be cced by master reach, then you would need to block 50% of the time and normally nobody builds for that much blocking in PvP.

    Short conclusion: Master reach enables reach to have higher tooltips than spammables and are used as spammables (because of good damage), making it impossible to avoid being cced over a longer time period. Destructive reach was meant to be a cc with some little damage with a dot, but master staves enable such a high initial damage, which overshadows the nature/intent of the skill.

    Then lower the damage to for it to be slightly lower than spammables, don't ruin the identity of a weapon. And as far as necro using it, that's a big of stretch seeing how the class is a week old on pts. And as for magden they are better off with shock clench or frost for aoe or more snares and winterborn. Maybe special nitch dueling magden might use inferno but otherwise they benefit more from the others imo

    I didnt say magdens use fire master, they use mostly lightning master to enhance the shalks damage plus have a high hitting cc spammable.

    So the identity of the weapon is a high damage cc? You see what is wrong with that? You maybe heard, that ZOS in the last year took away the cc of such abilities, because hard hitting ccs shouldnt exist?

    They decided this last year?...

    How long has dsa been in the game?

    Yeah ruin the identity

    Oh if this is You argument then ok lets lower master destro effectiveness to initial numbers which was 12% cost reduction and 516 additional dmg because that numbers were in the game longer then current ones...

    I also said if it's over performing damage was just lower the numbers, don't destroy the identity of the item. If you think giving it a dot is a good idea I feel bad for you. It will be as used as asylum dw

    Well initial numbers were giving that weapon excatly the same identity as current ones. Cheaper reach that hits for more. Current numbers are just higher but with the same identity.
  • Maulkin
    Maulkin
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    ✭✭✭
    Datthaw wrote: »
    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    So you're saying you run them on all 6 toons? Sounds to me like you just like the playstyle because using it on magnb atm is funny.

    How did you reach that conclusion? I use them because these classes don't have a usable ranged stun anymore. And for magblable in particular the combination with Merciless is very good in making sure the bow proc lands.
    EU | PC | AD
  • Datthaw
    Datthaw
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    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    And how is that a weak argument? It still stands.

    If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it
  • Maulkin
    Maulkin
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    Datthaw wrote: »
    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    And how is that a weak argument? It still stands.

    If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it

    Literally facepalming right now
    EU | PC | AD
  • Datthaw
    Datthaw
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    Maulkin wrote: »
    Datthaw wrote: »
    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    And how is that a weak argument? It still stands.

    If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it

    Literally facepalming right now

    Why because you have no valid argument? If the set was overperforming then everyone would run it, it's not hard to farm. Face palm all you want, I'm facepalming because you want to ruin am item that has been in the game for years
  • Datthaw
    Datthaw
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    Your argument is "well I have 6" OK cool dude. Doesn't mean it's op. Just lower the damage and block I mean ff's cry babies these days
  • Datthaw
    Datthaw
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    Cry babies everywhere wanting anything unique nerfed
  • Checkmath
    Checkmath
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    Datthaw wrote: »
    Your argument is "well I have 6" OK cool dude. Doesn't mean it's op. Just lower the damage and block I mean ff's cry babies these days

    Master staves where used by 5 out of 6 magicka classes, when they didnt have a good stun ability in their class toolkit, meaning its stronger than pretty every cc in the game.

    Currently its especially magnecros, magwardens and magsorcs using master destros, but as you just said, its also more than viable on magnbs and there was a time, where even magplars used it (when eclypse wasnt useable).

    The only class without master destro is dk, because they dont want to push people out of their reach and have a very strong melee stun with fossilize. but every other class used at least at some point master destro staves, which is an indication, that the cc ability with it is better than everything else they could use.
  • Maulkin
    Maulkin
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    Datthaw wrote: »
    Maulkin wrote: »
    Datthaw wrote: »
    Maulkin wrote: »
    Datthaw wrote: »
    Suggestion, people who cry about the staff FARM IT YOURSELF IF IT'S THAT STRONG

    Bit of a weak argument this. Most people commenting here already have. I got like 6 of them used by my Magplar, Magwarden, Magblade and 3 MagSorcs.

    And how is that a weak argument? It still stands.

    If the weapon is that strong and over performs so much then everyone would run it. It's not like vdsa is hard, we 3 dps it now in under an hour and a half. If it's that op go farm it

    Literally facepalming right now

    Why because you have no valid argument? If the set was overperforming then everyone would run it, it's not hard to farm. Face palm all you want, I'm facepalming because you want to ruin am item that has been in the game for years

    What kind of a muppet are you? You're using the argument "if it's that strong, go farm it". To which my response was, "yes it is that strong, I did go farm it for that reason". And yes pretty much everyone is running it. Have you not seen how ubiquitous it is in PvP for magbuilds?

    And you need to learn to type all your thoughts in one post. It's a forum, not a WhatsApp conversation.
    EU | PC | AD
  • Emma_Overload
    Emma_Overload
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    LMAO... are people really comparing Reach to the old Wrecking Blow?

    IF ONLY:

    https://youtu.be/lbICmSleqPs
    #CAREBEARMASTERRACE
  • Datthaw
    Datthaw
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    Checkmath wrote: »
    Datthaw wrote: »
    Your argument is "well I have 6" OK cool dude. Doesn't mean it's op. Just lower the damage and block I mean ff's cry babies these days

    Master staves where used by 5 out of 6 magicka classes, when they didnt have a good stun ability in their class toolkit, meaning its stronger than pretty every cc in the game.

    Currently its especially magnecros, magwardens and magsorcs using master destros, but as you just said, its also more than viable on magnbs and there was a time, where even magplars used it (when eclypse wasnt useable).

    The only class without master destro is dk, because they dont want to push people out of their reach and have a very strong melee stun with fossilize. but every other class used at least at some point master destro staves, which is an indication, that the cc ability with it is better than everything else they could use.

    No it means at the time the classes had no other option for cc. It's like dbos, almost every stam spec uses it because there is not other options.

    Sorcs use it now because they don't have a spammable and want to save bar space why slot rune cage force pulse when you can slot reach, I don't play my magden much so o can't comment on birds but the shock clench works well with their aoes but it's not necessary and it's not op it's a viable alternative that yall want to destroy
  • Galarthor
    Galarthor
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    Master Destro is a little too good right now.

    It is not used so much b/c it is too good, it is used b/c of the lack of alternatives.

    E.g. Sorcs lack a reliable class stun and a spammable, so they use Reach. Now Sorcs would prefer to use Force Pulse / Crushing Shock to prevent uncontrollable CC immunity, but without a reliable stun that is not viable. Also the lack of bar space forces makes a 2in1 ability even more attractive, despite its clumsyness, easy dodgability, and the uncontrollable CC immunity.
  • Maulkin
    Maulkin
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    Galarthor wrote: »
    Master Destro is a little too good right now.

    It is not used so much b/c it is too good, it is used b/c of the lack of alternatives.

    E.g. Sorcs lack a reliable class stun and a spammable, so they use Reach. Now Sorcs would prefer to use Force Pulse / Crushing Shock to prevent uncontrollable CC immunity, but without a reliable stun that is not viable. Also the lack of bar space forces makes a 2in1 ability even more attractive, despite its clumsyness, easy dodgability, and the uncontrollable CC immunity.

    Errrm no.

    Flame Reach is less reliable than Rune Cage. It can be blocked and reflected as well as dodged, when Rune Cage can only be dodged. And it’s not any more reliable than the recently added magWarden stun, yet magwardens also use it religiously. Reliability is not an issue at all.

    The reason these classes use Reach is because it does 2 things in 1. Both spammable and stun. Therefore saves bar space for other skills. It’s only magplar than has no stun and really lacks alternatives.
    EU | PC | AD
  • Bashev
    Bashev
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    LMAO... are people really comparing Reach to the old Wrecking Blow?

    IF ONLY:

    https://youtu.be/lbICmSleqPs

    First I dint compare reach to wrecking blow but lets do it.

    Wrecking blow (30k stam, 3k wd):
    • cost: 2754
    • damage: 9517
    • cast: 1s
    Destructive Reach:
    • damage: 3690 + 2000 = 5690 (+ 4916 DoT)
    • cost: 3802 * 0.7 = 2661
    • cast: instant (i will use the skill twice until my wrecking blow hit)

    Damage wise: wrecking blow will do 9517 and 2 dReaches will do 2*5690 = 11380

    On top of that one of them is mele the other is 28m range.

    You dont have to be a genius to see which one is better.
    Because I can!
  • Datthaw
    Datthaw
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    and if we're talking about these standards zos puts out oh, what about the Expedition standards at 4 seconds? that's been in place for one patch zos is already making an exception with Falcons swiftness. seems like some pretty loose standards to me if they're already going back on it

    As I said to checkmath if the damage is outperforming other spammables just lower the tt a bit, don't kill the item
    Edited by Datthaw on April 18, 2019 1:05PM
  • electromagnets
    electromagnets
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    L2p - it’s probably the easiest CC to avoid in pvp.

    “Hey look there’s a massive flame ring moving directly toward me. I guess I’ll just roll dodge and avoid it.”
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