CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
As gold food it should do more and be worth it's very expensive value in game. It will also promote people take that food passive for longer duration.
lassitershawn wrote: »With old clockwork and bifood the effectiveness for JUST DPS stats is 720 vs 581 for the evaluation though. Perhaps the HP value on clockwork/witchmother's could be un-nerfed or even buffed and just the max mag nerfed if the devs want to change the competitiveness of the two foods for DPS? Seems unnecessary to nerf the HP and would make the choice more of a sustain vs damage choice instead of sustain vs damage AND survival.
Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
John_Falstaff wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
...as if bretons totally weren't top dogs already on magicka side, what with them being able to run blue food and no absorb glyph. ^^ The shaky balance between altmer, dunmer and breton just got a punch.
And there's no telling what the "in-between" races are supposed to do. As a khajiit, I'm still lagging behind orc and dunmer, but at the same time, my meager 85 regen won't save me from having to run purple food just like they have to. The problem with forcing 'damage races' to run weakened regen food is the existence of the races that are neither pure damage nor pure sustain. Is there any light violet food I can run to have the intermediate amount of stats and sustain? Yes, I thought not...
John_Falstaff wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
...as if bretons totally weren't top dogs already on magicka side, what with them being able to run blue food and no absorb glyph. ^^ The shaky balance between altmer, dunmer and breton just got a punch.
And there's no telling what the "in-between" races are supposed to do. As a khajiit, I'm still lagging behind orc and dunmer, but at the same time, my meager 85 regen won't save me from having to run purple food just like they have to. The problem with forcing 'damage races' to run weakened regen food is the existence of the races that are neither pure damage nor pure sustain. Is there any light violet food I can run to have the intermediate amount of stats and sustain? Yes, I thought not...
As gold food it should do more and be worth it's very expensive value in game. It will also promote people take that food passive for longer duration.
Exactly. But some class (Masel e.g.) reps were pushing this changes. FFS this is how it ends when devs are listening to narrow group of players - they have their interest in this nerf. How brainless is to make golden food weaker then a blue one, when crafting cost is 100x times higher. Gold food should have been buffed to double the duration! Not being nerfed -_-
John_Falstaff wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
...as if bretons totally weren't top dogs already on magicka side, what with them being able to run blue food and no absorb glyph. ^^ The shaky balance between altmer, dunmer and breton just got a punch.
And there's no telling what the "in-between" races are supposed to do. As a khajiit, I'm still lagging behind orc and dunmer, but at the same time, my meager 85 regen won't save me from having to run purple food just like they have to. The problem with forcing 'damage races' to run weakened regen food is the existence of the races that are neither pure damage nor pure sustain. Is there any light violet food I can run to have the intermediate amount of stats and sustain? Yes, I thought not...
usmcjdking wrote: »John_Falstaff wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
...as if bretons totally weren't top dogs already on magicka side, what with them being able to run blue food and no absorb glyph. ^^ The shaky balance between altmer, dunmer and breton just got a punch.
And there's no telling what the "in-between" races are supposed to do. As a khajiit, I'm still lagging behind orc and dunmer, but at the same time, my meager 85 regen won't save me from having to run purple food just like they have to. The problem with forcing 'damage races' to run weakened regen food is the existence of the races that are neither pure damage nor pure sustain. Is there any light violet food I can run to have the intermediate amount of stats and sustain? Yes, I thought not...
But, like, you don't have to. A single heavy attack is worth like....26 seconds of recovery provided by gold/purple food. Almost a minute if the target is offbalance.
Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
How dare you use math and logic to prove the nerfers wrong!
As gold food it should do more and be worth it's very expensive value in game. It will also promote people take that food passive for longer duration.
Exactly. But some class (Masel e.g.) reps were pushing this changes. FFS this is how it ends when devs are listening to narrow group of players - they have their interest in this nerf. How brainless is to make golden food weaker then a blue one, when crafting cost is 100x times higher. Gold food should have been buffed to double the duration! Not being nerfed -_-
WrathOfInnos wrote: »Double Boody Mara (can we make this equivalent to blue bistat at least?)
- 4575 Max Health / 9.4 = 489
- 4575 Max Magicka / 8.5 = 538
- Total Effectiveness = 1027
- Edit: Apparently this was buffed on PTS, now giving 5117 Max Magicka and 5652 Max Health, making it better than blue bistat food, which makes sense since it is a gold quality recipe that requires daedra hearts to make. So thanks!
f047ys3v3n wrote: »Thanks for running the numbers. I had always suspected that witchmothers was already weaker than blue food even ignoring the the color difference that suggested it should be stronger. Like you, I thought it pretty strange that ZOS was choosing to nerf it. Seems to me they are looking at those "infernal metrics" again and coming to conclusions that are mathematically incorrect.
It seems obvious to me that players looking to get resources should not be getting them from food. Enchants, sets, or, better yet, going Breton, look the much stronger options. It would be nice if flexibility in where to get resources existed such that you could use food but plainly you would need to buff, not nerf, witchmothers etc. to get to that point and they are instead nerfing it. With any combination food being at least 20% weaker than just doing blue food post patch a player would be pretty unwise to go any other way.
The biggest shame of this is that being able to use food to shift sustain around is really the only way you can do it easily in trials and this is necessary since so much of your sustain is group based. So much failure in this game design. I thought that computer programmers had to take basic algebra courses, guess we would rather poll the player base and nerf what they are using on principle than do those tricky maths.
usmcjdking wrote: »John_Falstaff wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
...as if bretons totally weren't top dogs already on magicka side, what with them being able to run blue food and no absorb glyph. ^^ The shaky balance between altmer, dunmer and breton just got a punch.
And there's no telling what the "in-between" races are supposed to do. As a khajiit, I'm still lagging behind orc and dunmer, but at the same time, my meager 85 regen won't save me from having to run purple food just like they have to. The problem with forcing 'damage races' to run weakened regen food is the existence of the races that are neither pure damage nor pure sustain. Is there any light violet food I can run to have the intermediate amount of stats and sustain? Yes, I thought not...
But, like, you don't have to. A single heavy attack is worth like....26 seconds of recovery provided by gold/purple food. Almost a minute if the target is offbalance.
MLGProPlayer wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
Orc was outdamaging the rest. Orc also benefitted exponentially from gold food because:
1. They get +1000 health
2. They get +300 health regen
Coupled with gold food, they were getting 4700 health and 600 heatlh regen. The problem was always orc and not he food itself.
Altmer/Dunmer were not outdamaging Breton, especially in longer fights. A lot of endgame players were actually using Breton already. Sustaining on magicka is harder than stamina.
This nerf pushes Altmer/Dunmer completely out of the meta for magicka DPS leaving Breton as the only option.
MLGProPlayer wrote: »Pretty sure this is a followup to the wrathstone racial balance. It was said that Orc Dunmer and Altmer were out damaging Bretons, Bosmer and Redguards because these foods made sustain so easy. The approach ZOS has taken seems to be to make these foods still viable for sustain but weaker as a damage boost. Accordingly blue food will become more relevant and so will races that can sustain blue food.
Orc was outdamaging the rest. Orc also benefitted exponentially from gold food because:
1. They get +1000 health
2. They get +300 health regen
Coupled with gold food, they were getting 4700 health and 600 heatlh regen. The problem was always orc and not he food itself.
Altmer/Dunmer were not outdamaging Breton, especially in longer fights. A lot of endgame players were actually using Breton already. Sustaining on magicka is harder than stamina.
This nerf pushes Altmer/Dunmer completely out of the meta for magicka DPS leaving Breton as the only option.
Ez solution > nerf orc.
Bad solution > punish everyone who uses those foods