Ariades_swe wrote: »I'd trade expedition for major evasion in a heartbeat.
Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
Ariades_swe wrote: »Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.
Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
Ariades_swe wrote: »Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.
if you think this one skill is limited to magicka players (its not, its an amazing stam tool) and also think that this will somehow be gods gift to magicka and turn you into a 1vX master you have a very sad realization coming.
and if you really think the person dodge rolling and actively LoSing is an idiot im assuming your one of the other 5 that got rekt.
GOOD magicka players have been block cancelling mist form for years (doing that achieves a nearly IDENTICAL effect to this one) however that comes with its own downsides (or advantages) in the from of vamp passives (and negatives)
not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
-major protection (30% damage reduction) while you cast it
-a 5k damage shield when you block that refreshes every 10s
-and spell orb that provides occasional damage
Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
people have been asking for a shuffle snare resist buff for a long time
Ariades_swe wrote: »Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.
if you think this one skill is limited to magicka players (its not, its an amazing stam tool) and also think that this will somehow be gods gift to magicka and turn you into a 1vX master you have a very sad realization coming.
and if you really think the person dodge rolling and actively LoSing is an idiot im assuming your one of the other 5 that got rekt.
GOOD magicka players have been block cancelling mist form for years (doing that achieves a nearly IDENTICAL effect to this one) however that comes with its own downsides (or advantages) in the from of vamp passives (and negatives)
not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
-major protection (30% damage reduction) while you cast it
-a 5k damage shield when you block that refreshes every 10s
-and spell orb that provides occasional damage
not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
-major protection (30% damage reduction) while you cast it
-a 5k damage shield when you block that refreshes every 10s
-and spell orb that provides occasional damage
I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.
After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.
So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.
Toc de Malsvi wrote: »Definitely makes Shuffle look pretty weak and costly. I like giving some sort of Snare Immunity outside of a single class tree. However either Shuffle needs to be buffed or they need to reduce the snare immunity from RaceAgainstTime.
I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.
After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.
So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.
I think "by almost anybody" is overexaggerating. Why would person running in 24 man pug group use it? Why would guy in ballgroup use it when there are already purgebots there? Proper movement and los is most important thing for solo/smallscale. Why would u kill idea of giving such thing for mag and eventually stam ppl who prefer this kind of gameplay? They buffed the charge snares on top of it, so ppl are gonna be snared to hell anyway.
major expedition 4s
snare and immobilize immunity 4s
minor force 12s
cheap, spammable
is this going to be obligatory on everyone's bar in pvp now? this is every mobility problem in the game solved by one skill, available to all classes.
StarOfElyon wrote: »I don't even use the minor force since I play a magicka character.
I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.
After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.
So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.
I think "by almost anybody" is overexaggerating. Why would person running in 24 man pug group use it? Why would guy in ballgroup use it when there are already purgebots there? Proper movement and los is most important thing for solo/smallscale. Why would u kill idea of giving such thing for mag and eventually stam ppl who prefer this kind of gameplay? They buffed the charge snares on top of it, so ppl are gonna be snared to hell anyway.
I don't think any single skill should give major expedition and a snare + root immunity without any downsides. Race against time will give minor force, concentrated barrier shield and spell orb proc damage on top of that. Just seems overloaded to me. Who will use mistform when this change goes live? Who will use shuffle? I bet that even many 2h stam players will drop forward momentum for rally + race against time.
Furthermore, roots overall will become much less useful with this change. I know people like you want big mobility buffs and run around resource towers all day, but in BGs its already super annoying when facing someone who has major expedition and can't be rooted or snared (especially in places like up the portals in arcane university). New race against time will give all of this and more in one package.
As I said, some classes should have gotten more tools to counter control playstyle but I simply disagree that such a powerful mobility tool should be available to any build (class, armor, weapon and set combination) while at the same time being behind a paywall (granted, doesn't affect me and most other players but I still dislike the fact).