Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)
We will be performing maintenance on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

race against time (psijic skill) best skill in the game?

  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Definitely makes Shuffle look pretty weak and costly. I like giving some sort of Snare Immunity outside of a single class tree. However either Shuffle needs to be buffed or they need to reduce the snare immunity from RaceAgainstTime.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    I'd trade expedition for major evasion in a heartbeat.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    I'd trade expedition for major evasion in a heartbeat.

    It has 4 sec of Snare/Immobilize immunity, Major expedition and Minor Force.

    Shuffle gets 3.5 sec if running 7med which virtually no one does as it leaves you too weak. The 20sec of Major Evasion might as well be 10s or less as you have to cast this skill every 10-12 sec in combat to be able to move. Shuffle offers no Minor Force.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Anyron
    Anyron
    ✭✭✭✭✭
    Zophix wrote: »
    Maybe race against time should not get minor force or major expedition and only the snare immunity.

    sure and why forward momentum has

    - 20% weapon damage buff
    - heal-over-time
    - snare and root immunity for 4 seconds

    so why should be race against time weaker?
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyron wrote: »
    Zophix wrote: »
    Maybe race against time should not get minor force or major expedition and only the snare immunity.

    sure and why forward momentum has

    - 20% weapon damage buff
    - heal-over-time
    - snare and root immunity for 4 seconds

    so why should be race against time weaker?

    im not arguing that FM is weak, but the weapon buff is available from MANY locations (including potions) and all classes.

    the heal is fine

    but race against time gives BOTH components of mobility in one skill, other sources of immunity only give half, having both the immunity and the speed boost in one skill solves the problem of finding two adequate skills to solve that problem.

    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    The stam players whining here only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.
    Edited by Ariades_swe on April 16, 2019 3:04AM
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.

    if you think this one skill is limited to magicka players (its not, its an amazing stam tool) and also think that this will somehow be gods gift to magicka and turn you into a 1vX master you have a very sad realization coming.

    and if you really think the person dodge rolling and actively LoSing is an idiot im assuming your one of the other 5 that got rekt.

    GOOD magicka players have been block cancelling mist form for years (doing that achieves a nearly IDENTICAL effect to this one) however that comes with its own downsides (or advantages) in the from of vamp passives (and negatives)

    not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
    -major protection (30% damage reduction) while you cast it
    -a 5k damage shield when you block that refreshes every 10s
    -and spell orb that provides occasional damage
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    people have been asking for a shuffle snare resist buff for a long time
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Wing wrote: »
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.

    if you think this one skill is limited to magicka players (its not, its an amazing stam tool) and also think that this will somehow be gods gift to magicka and turn you into a 1vX master you have a very sad realization coming.

    and if you really think the person dodge rolling and actively LoSing is an idiot im assuming your one of the other 5 that got rekt.

    GOOD magicka players have been block cancelling mist form for years (doing that achieves a nearly IDENTICAL effect to this one) however that comes with its own downsides (or advantages) in the from of vamp passives (and negatives)

    not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
    -major protection (30% damage reduction) while you cast it
    -a 5k damage shield when you block that refreshes every 10s
    -and spell orb that provides occasional damage

    Race Against Time is instant cast, you won't be seeing much major protection being granted from it being cast.

    I think it's really nice to finally not be stuck with mistform and being vampire; it was getting ridiculous.
    Edited by DisgracefulMind on April 16, 2019 3:32AM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    JobooAGS wrote: »
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    people have been asking for a shuffle snare resist buff for a long time

    Wheeler did say it was mostly class abilities this patch. Hopefully both Shuffle, and Immovable are on the list to be looked at. They probably just did Race Against Time this patch, as an easy access snare removal for everyone, to help combat the snare meta. Shuffle being only Stam was probably a lower priority.
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    Wing wrote: »
    Rikumaru wrote: »
    Are people seriously complaining about being given some snare immunity? Do you want to spend the next 6 months being
    perma snared to high heaven? Sure shuffle sucks when you are talking about snare immunity but instead of asking this GIFT of a skill to be nerfed, why not ask shuffle to be buffed to 4 / 6s?

    They only complain cause now magicka gets a good 1vX tool after 4 years of stamina dominance (magsorc aside). They will still be better at dodgerolling around a tree like an idiot with vigor ticking while 5 other idiots chase them until dbos is up.

    if you think this one skill is limited to magicka players (its not, its an amazing stam tool) and also think that this will somehow be gods gift to magicka and turn you into a 1vX master you have a very sad realization coming.

    and if you really think the person dodge rolling and actively LoSing is an idiot im assuming your one of the other 5 that got rekt.

    GOOD magicka players have been block cancelling mist form for years (doing that achieves a nearly IDENTICAL effect to this one) however that comes with its own downsides (or advantages) in the from of vamp passives (and negatives)

    not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
    -major protection (30% damage reduction) while you cast it
    -a 5k damage shield when you block that refreshes every 10s
    -and spell orb that provides occasional damage

    Nm not worth my time.
    Edited by Ariades_swe on April 16, 2019 3:19AM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Why is anyone complaining about this? You like not being able to move? I’m rolling heavy shackle on my stamplar just so I can use this ability. It’s not magicka only lmao.
  • Anyron
    Anyron
    ✭✭✭✭✭
    Wing wrote: »
    not only does this skill grant its effects, but also benefits from the psijic passives, the active ones being
    -major protection (30% damage reduction) while you cast it
    -a 5k damage shield when you block that refreshes every 10s
    -and spell orb that provides occasional damage


    you know that damage reduction applies only to cast time abilities ? cast time. Race against time is instant cast so dmg reduction is not applied to this
    Edited by Anyron on April 16, 2019 11:18AM
  • juhislihis19
    juhislihis19
    ✭✭✭✭
    This skill seems great, but likely will be unavailable for sDK's who already use tons of magicka for (nerfed) Wings, Igneous Weapons, Frag Shield, Spiked Armor, Petrify (procs Minor Brutality), Inferno.


    I could slot RAT for my stamden as he only need magicka to refresh Shimmering.
  • HankTwo
    HankTwo
    ✭✭✭✭✭
    I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.

    After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.

    So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think this is a case of Race Against Time seems good because Shuffle is inadequate and foward momentum is overnerfed.
  • Jaxaxo
    Jaxaxo
    ✭✭✭✭
    HankTwo wrote: »
    I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.

    After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.

    So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.

    I think "by almost anybody" is overexaggerating. Why would person running in 24 man pug group use it? Why would guy in ballgroup use it when there are already purgebots there? Proper movement and los is most important thing for solo/smallscale. Why would u kill idea of giving such thing for mag and eventually stam ppl who prefer this kind of gameplay? They buffed the charge snares on top of it, so ppl are gonna be snared to hell anyway.
    Edited by Jaxaxo on April 16, 2019 12:59PM
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

    DC - Frostitute magden
    AD - Pees-under-Trees magden
    DC - Lemme Dark Deal stamsorc
    EP - Lemme Dark Déal stamsorc
    Youtube
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    It was a very useful skills before. Adding a large amount of snare reduction for the duration of the speed buff would have further set it apart from other skills without overloading it. This just makes it far superior to any other source of major expedition on an active ability.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Definitely makes Shuffle look pretty weak and costly. I like giving some sort of Snare Immunity outside of a single class tree. However either Shuffle needs to be buffed or they need to reduce the snare immunity from RaceAgainstTime.

    You don't need Race Against Time to make Shuffle look weak.
  • HankTwo
    HankTwo
    ✭✭✭✭✭
    Jaxaxo wrote: »
    HankTwo wrote: »
    I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.

    After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.

    So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.

    I think "by almost anybody" is overexaggerating. Why would person running in 24 man pug group use it? Why would guy in ballgroup use it when there are already purgebots there? Proper movement and los is most important thing for solo/smallscale. Why would u kill idea of giving such thing for mag and eventually stam ppl who prefer this kind of gameplay? They buffed the charge snares on top of it, so ppl are gonna be snared to hell anyway.

    I don't think any single skill should give major expedition and a snare + root immunity without any downsides. Race against time will give minor force, concentrated barrier shield and spell orb proc damage on top of that. Just seems overloaded to me. Who will use mistform when this change goes live? Who will use shuffle? I bet that even many 2h stam players will drop forward momentum for rally + race against time.

    Furthermore, roots overall will become much less useful with this change. I know people like you want big mobility buffs and run around resource towers all day, but in BGs its already super annoying when facing someone who has major expedition and can't be rooted or snared (especially in places like up the portals in arcane university). New race against time will give all of this and more in one package.

    As I said, some classes should have gotten more tools to counter control playstyle but I simply disagree that such a powerful mobility tool should be available to any build (class, armor, weapon and set combination) while at the same time being behind a paywall (granted, doesn't affect me and most other players but I still dislike the fact).
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    templesus wrote: »
    Why is anyone complaining about this? You like not being able to move? I’m rolling heavy shackle on my stamplar just so I can use this ability. It’s not magicka only lmao.

    No, they like other players not being able to move.
  • Dunning_Kruger
    Dunning_Kruger
    ✭✭✭✭
    Medium armor shuffle should be the longest and cheapest form of snare removal for stam in the game. If you thought stam heavy with fury + veiled/seventh bloodspawn was monstrous before; wait until they have bonus healing from rally and a deadly buff like minor force on tap. With constitution passive Magica won’t be hard to come by. Medium is dead; get major evasion from blade cloak, prepare for the era of heavy.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    ccmedaddy wrote: »
    Wing wrote: »
    this is every mobility problem in the game solved by one skill, available to all classes.
    And this is a bad thing because....?

    I like that change, though it basically forces sorcs to run Chudan since Boundless now effectively only adds the resistance buff (and some shining and minimal DPS). Given the limited bar space, there is no point in running both abilities. Which is a shame, since ZOS just recently tried to make Boundless Storm attractive to use.
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
    ✭✭✭
    They need to be careful with having minor force as a norm in pvp
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    It doesn't remove snares on activation, so its a bit weird.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    Izaki wrote: »
    It doesn't remove snares on activation, so its a bit weird.

    Yes it does. It also says it does on the PTS tooltip, just not in the patch notes.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Wing wrote: »
    major expedition 4s
    snare and immobilize immunity 4s
    minor force 12s

    cheap, spammable

    is this going to be obligatory on everyone's bar in pvp now? this is every mobility problem in the game solved by one skill, available to all classes.

    I needed RaT for my MagPlar because she's slow as ****. I liked being surprisingly quick with my character. Now I get snare immunity too, at last. I don't even use the minor force since I play a magicka character.

    The downside is that everyone and their grandma will be using it now. It probably would have been better to just reduce the effectiveness of snares in PVP.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    I don't even use the minor force since I play a magicka character.

    Minor force is pretty useful for magicka toons...
    Thrice Empress, Forever Scrub
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    HankTwo wrote: »
    Jaxaxo wrote: »
    HankTwo wrote: »
    I'm very concerned about this skill. Reason being it will be one of the best mobility skills in the game, but at the same time it will be available to anyone, no matter the class, weapons, or armor type used. This removes any room for the devs to use mobility as a class balancing factor.

    After the reveal of the necromancer I thought that class looks super strong and might be op, but the lack of mobility seemed like one way it could still be balanced. Now that possibility is gone. In the past mag DK was the class with the worst overall mobility. To improve that they introduced a 2 second snare and immobilization immunity to wings. Now all classes get a simply better mobility skill.

    So yeah, imo its the complete wrong way to tackle the snare and root problem. They should have added snare removal (maybe even short immunity) to classes that need them specifically and reduced the movement speed reduction of the most oppressive snares. Root immunity was also a good change. But I can't say that I'm looking forward to the new race against time, it will be a non class skill used by almost anybody. Thats not a good thing, imo.

    I think "by almost anybody" is overexaggerating. Why would person running in 24 man pug group use it? Why would guy in ballgroup use it when there are already purgebots there? Proper movement and los is most important thing for solo/smallscale. Why would u kill idea of giving such thing for mag and eventually stam ppl who prefer this kind of gameplay? They buffed the charge snares on top of it, so ppl are gonna be snared to hell anyway.

    I don't think any single skill should give major expedition and a snare + root immunity without any downsides. Race against time will give minor force, concentrated barrier shield and spell orb proc damage on top of that. Just seems overloaded to me. Who will use mistform when this change goes live? Who will use shuffle? I bet that even many 2h stam players will drop forward momentum for rally + race against time.

    Furthermore, roots overall will become much less useful with this change. I know people like you want big mobility buffs and run around resource towers all day, but in BGs its already super annoying when facing someone who has major expedition and can't be rooted or snared (especially in places like up the portals in arcane university). New race against time will give all of this and more in one package.

    As I said, some classes should have gotten more tools to counter control playstyle but I simply disagree that such a powerful mobility tool should be available to any build (class, armor, weapon and set combination) while at the same time being behind a paywall (granted, doesn't affect me and most other players but I still dislike the fact).

    Since I don't have any roots or hard CC in my class, and I have been on the receiving end of these things for so long, I just can't sympathize.
Sign In or Register to comment.