Banished Cells II - Rilis
@Drummerx04 posted this screenshot only about a month ago, from a Group Finder vBC2 that he was tanking: 4 Daedroths up and the boss is only at 83%.
It has to be from DLCs?
The tank can simply start attacking the boss first, he gets the first aggro - as with every other boss in this game. The pinion is only there to change the aggro during the boss fight.
Holding the boss on the pinion (until blue phase, of course) is the correct strategy. Back when pre-blue-phase pinion rotation was required (these days, it's possible for a tank to just hold the pinion for the entire period before blue phase, but that wasn't always possible), it's best to hold the boss on or near the pinion, so that the boss stays stationary and is not moved out of ground DoTs as the pinion is rotated between players.not properly tanking it away from the pinion
While it is true that the boss will attack the first attacker by default, it is not the intended way to gain aggro or to start the fight. Nor does it make much sense.The tank can simply start attacking the boss first, he gets the first aggro - as with every other boss in this game. The pinion is only there to change the aggro during the boss fight.
No, it's not a DPS race. But if you can do enough DPS (i.e., if the boss is held steady), you can minimize the amount of mechanics you face. Back in the days when pinion rotation outside of blue phase was required, holding the boss steady versus dragging it around the room unnecessarily was the difference between killing the boss after one blue phase or after multiple blue phases.This isn't really a dps rush
and more importantly: 2. because if you click the pinion in the blue phase while the boss is standing next to you, you have no time until the boss reaches you (by snare) and before the the pinion is reset so that someone else can take over. The boss should have to walk from one side of the map to the other so that other people can click the pinion before the boss can reach you.
What is, in your opinion, the worst "PUG killer" veteran group dungeon boss in ESO, based on their launch difficulty? And why?
To clarify...
- If possible, I want people to compare the dungeon bosses as they were at launch. If you weren't around at the time that dungeon launched, what was it like the first time you experienced it?
- For example, when considering the Planar Inhibitor, I want you to consider what it was like at launch, back when the snares stacked, back when only one person at a time could kill the portals, back when it was not practical for a tank to hold the pinion until blue phase, and back when DPS levels were not high enough to skip the blue phase.
- By "worst", I mean, "most effective at shattering the hopes and dreams of a dungeon PUG".
So, is the latest PUG Killer 9000 (aka, Vault Protector) really as bad as people make it out to be, at least compared to its predecessors?
Inhibitor is a joke compared to before
ShellaSunshine wrote: »I'm honestly surprised to see that The Planar Inhibitor is everyone's worst PUG boss to fight.
I have killed this boss by myself as a Templar Tank and a Templar Healer.
There is a secret trick that I found out and that is if you have a Templar Tank, they can keep the boss extremely still by spamming Sun Shield and BoL to keep them alive during the blue phase.
No need to switch aggro and all the DDs have to do is close portals and burn boss.
Then again, the entire White Gold Tower dungeon is a joke compared to the other DLC dungeons. I can solo that entire dungeon with my healer and tank but it takes ages!
For me, Blood Root Forge is the worst to PUG because no one seems to remember or know any of the special mechanics. Like having to jump on the rocks to avoid a one shot from the axe... Cannot tell you how many times everyone died during this except for me...
Banished Cells II - Rilis
@Drummerx04 posted this screenshot only about a month ago, from a Group Finder vBC2 that he was tanking: four seven Daedroths up and the boss is only at 83%.
(Edit: Apparently I needed to look at the full-sized image and count more closely.)
A close second would probably be Domihaus, who can be a rough fight, especially for pugs. But at least that one is sorta fun.
What is, in your opinion, the worst "PUG killer" veteran group dungeon boss in ESO, based on their launch difficulty? And why?
To clarify...
- If possible, I want people to compare the dungeon bosses as they were at launch. If you weren't around at the time that dungeon launched, what was it like the first time you experienced it?
- For example, when considering the Planar Inhibitor, I want you to consider what it was like at launch, back when the snares stacked, back when only one person at a time could kill the portals, back when it was not practical for a tank to hold the pinion until blue phase, and back when DPS levels were not high enough to skip the blue phase.
- By "worst", I mean, "most effective at shattering the hopes and dreams of a dungeon PUG".
So, is the latest PUG Killer 9000 (aka, Vault Protector) really as bad as people make it out to be, at least compared to its predecessors?
In addition to all the bosses mentioned already, I would add honorable mentions for the Daedroth from CoA II
ShellaSunshine wrote: »I'm honestly surprised to see that The Planar Inhibitor is everyone's worst PUG boss to fight.
I have killed this boss by myself as a Templar Tank and a Templar Healer.
There is a secret trick that I found out and that is if you have a Templar Tank, they can keep the boss extremely still by spamming Sun Shield and BoL to keep them alive during the blue phase.
No need to switch aggro and all the DDs have to do is close portals and burn boss.
Then again, the entire White Gold Tower dungeon is a joke compared to the other DLC dungeons. I can solo that entire dungeon with my healer and tank but it takes ages!
For me, Blood Root Forge is the worst to PUG because no one seems to remember or know any of the special mechanics. Like having to jump on the rocks to avoid a one shot from the axe... Cannot tell you how many times everyone died during this except for me...