Mate, 30 runs is nothing.
Imagine the days before transmute, and when Sharpened was the only trait worth using.....
Just keep at it. Focus on your score etc and let the weapon come to you.
100+ runs and no bow.
Done with that content. Just gonna run magica builds in pve.
Hello there.
Just for chill a bit. I've done about 30 runs in vMA last week(honestly on last week i'm only started doing vMA cause i'm playing ~3 months) and wtf s going on...i've got every kind of weapons(most of them 3-4 times) and 0 inferno staffs. Few times i've had 3 restoration staffs in a row, 2 bows in a row, 2 battleaxes in a row...This is just makes me mad. The probability of this is way higher than getting inferno staff? I know that this is game, not the end of the world and etc. But people doing vMA for 2 things - bow/inferno(sometimes lightning) and leaderboards. And farm needed staff such a pain. I've reached more or less comfortable point when i'm doing vMA in ~52 minutes, just mindless 52 minutes, but in the end it's always dissapointment cause of flawless rng that all devs loves as their children. I'm not agains rng in loot when you have up to 12 people who can get what you need and give away or trade it(in most disgusting cases), but not in solo content which is not the fastest and easiest for a lot of people. Why just not did a exchange, in example, 50 weapons on 1 that you needed. Is devs really think that farm vMA half of year or more is fun?
Sorry for my english. And thanks for reading. Mb someone can give an answer on the question in the title.
Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
As for my "assertion", let's just say i know a thing or three about game development besides posting on internet forums.
I also happen to know a few things about the inner workings of the ESO executable as well as the data protocols used to transmit data between the client and server (and to some extend the server implementation itself).
So yeah, there's that ...
Your lack of knowledge is not the same as absence of evidence.Lightspeedflashb14_ESO wrote: »So no actual evidence, got it..Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
As for my "assertion", let's just say i know a thing or three about game development besides posting on internet forums.
I also happen to know a few things about the inner workings of the ESO executable as well as the data protocols used to transmit data between the client and server (and to some extend the server implementation itself).
So yeah, there's that ...
Data protocol for communication between client and server does not affect drops.Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
As for my "assertion", let's just say i know a thing or three about game development besides posting on internet forums.
I also happen to know a few things about the inner workings of the ESO executable as well as the data protocols used to transmit data between the client and server (and to some extend the server implementation itself).
So yeah, there's that ...
Your lack of knowledge is not the same as absence of evidence.Lightspeedflashb14_ESO wrote: »So no actual evidence, got it..Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
As for my "assertion", let's just say i know a thing or three about game development besides posting on internet forums.
I also happen to know a few things about the inner workings of the ESO executable as well as the data protocols used to transmit data between the client and server (and to some extend the server implementation itself).
So yeah, there's that ...
There's plenty of evidence for those of us who know how and where to look.
In fact, if you had made any sort of effort, you can actually find plenty of evidence right here on these forums.
Looks like we can add lazy to uninformed ...
Data protocol for communication between client and server does not affect drops.Bub? I ain't nobody's bub ...Lightspeedflashb14_ESO wrote: »evidence for your assertion there bub?
As for my "assertion", let's just say i know a thing or three about game development besides posting on internet forums.
I also happen to know a few things about the inner workings of the ESO executable as well as the data protocols used to transmit data between the client and server (and to some extend the server implementation itself).
So yeah, there's that ...
But yes I assume the loot table is often weighted, just look at loot from chests or other places.
Something like the crown crate logger for other types of drops would be nice.
Edit some other posted from 160 drops
https://forums.elderscrollsonline.com/en/discussion/466103/vma-drops#latest
Might want to look up the meaning of "bub" before you get butthurt about being called lazy (rightfully so i might add).Lightspeedflashb14_ESO wrote: »nice bait/insults too with the bold, really makes you look like you know what you are talking about. and this whole comment chain belongs on r/iamverysmart