Sounds like the issue isn’t werewolves, it’s a coordinated premade that just happen to all be werewolves.
Coordinate your own premade. And yeah, I know, easier said than done, but ZoS doesn’t care.
Mhm. A lot of people discussing about the wrong thing here. All I said was that it was dealing too much damage. And then later you get people slinging "L2P" issues and what not. Kinda derivative at this point really.
My main concern was that the bleeds dealt too much damage and is applied too easily in this current patch. Now, thankfully this coming Elsweyr, this is getting addressed. Solo or not, coordinated or whatever, with pets or nothing, when built for cheese, the light attacks dealt too much because of the constantly re-applied bleeds. You literally only had to spam left click to perform well.
Next patch that won't be an issue anymore, because ZOS agrees that it dealt too much upfront damage, and is getting balanced next patch.
See patch notes below:Werewolf Bleed: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
Developer Comment:- Total duration decreased to 4 seconds from 8 seconds.
- Added a 1 second delay between the initial hit and the first tick.
- Decreased the damage per tick by approximately 15% for the base and Pack Leader morph.
- Increased the damage per tick by approximately 24% for the Berserker morph.
- These abilities can no longer refresh once they are applied to a target.
Previously, a big portion of Werewolf's burst damage came from the fact that their bleed applied from their Light Attacks dealt damage immediately, and could be spammed in quick succession. This made up for the fact that immediately Light Attacking would refresh the bleed. Now with the delay, we wanted to ensure you couldn't miss the damage, so we’re making sure these bleeds couldn't refresh if they were already active. In addition to this, we've noticed a large disparity of the performance between the Pack Leader and Berserker morph, and are currently in the midst of investigating a healthier balance between the two, other than merely adding more damage to one.
Sounds like the issue isn’t werewolves, it’s a coordinated premade that just happen to all be werewolves.
Coordinate your own premade. And yeah, I know, easier said than done, but ZoS doesn’t care.
Sounds like the issue isn’t werewolves, it’s a coordinated premade that just happen to all be werewolves.
Coordinate your own premade. And yeah, I know, easier said than done, but ZoS doesn’t care.
It's a combination really. Werewolf mobility + bleeds + pets + premade coordination is simply a very lethal combination. A single well build werewolf is quite potent in battlegrounds (I mean, I doubt anyone will argue they are weak in pvp).
With the bleed nerf week lone werewolves will be a little weaker (but still a good choice I suspect) while the premades are not really affected I think.
Things would be much improved in the combat team got their act together and did something about the pet targeting in PvP.
Of all the premade compositions to worry about, i think four werewolves is probably the worst one there is.
More like :
LA + Claws / LA + Fear / HA + Howl / HA + Howl / LA + Heal / LA + Claws + Dodge / HA + Howl / HA + Heal / LA + Fear / LA + Howl + Bash / LA + Claws / LA + Howl + Bash / LA + Howl + Bash
I was Joking But yea that's what properly played WW's do. However I still remember the clowns who did nothing else than light attack spam with cancerous sets like torugs + infused oblivion enchants, and dealing a *** of damage with it.
More like :
LA + Claws / LA + Fear / HA + Howl / HA + Howl / LA + Heal / LA + Claws + Dodge / HA + Howl / HA + Heal / LA + Fear / LA + Howl + Bash / LA + Claws / LA + Howl + Bash / LA + Howl + Bash
More like :
LA + Claws / LA + Fear / HA + Howl / HA + Howl / LA + Heal / LA + Claws + Dodge / HA + Howl / HA + Heal / LA + Fear / LA + Howl + Bash / LA + Claws / LA + Howl + Bash / LA + Howl + Bash
Pretty close, looks like your fear timing is off by .2 seconds though. You may want to tighten that up.
However I still remember the clowns who did nothing else than light attack spam with cancerous sets like torugs + infused oblivion enchants, and dealing a *** of damage with it.
I know you love your werewolfs, but even if played well with a rotation it's still an insanely imbalanced playstyle that requires little to no effort in BG's.
More like :
LA + Claws / LA + Fear / HA + Howl / HA + Howl / LA + Heal / LA + Claws + Dodge / HA + Howl / HA + Heal / LA + Fear / LA + Howl + Bash / LA + Claws / LA + Howl + Bash / LA + Howl + Bash
Pretty close, looks like your fear timing is off by .2 seconds though. You may want to tighten that up.
An old wolf like you knows the dodge + HA is placed there as a backup CC thanks to Tactician CPHowever I still remember the clowns who did nothing else than light attack spam with cancerous sets like torugs + infused oblivion enchants, and dealing a *** of damage with it.
I was doing that when it was the strongest build, it just isn't anymore.I know you love your werewolfs, but even if played well with a rotation it's still an insanely imbalanced playstyle that requires little to no effort in BG's.
I encourage you to bring a werewolf build to a high-MMR BG and see for yourself, but in this patch i wouldn't call it "little to no effort" to deserve your spot in the team
jediodyn_ESO wrote: »Did most BG werewolves switch to berserker from pack leader at the drop of Elsweyr?
Used to almost never see the black wolf in BGs, was the damage hit enough to warrant losing the pets?
jediodyn_ESO wrote: »Did most BG werewolves switch to berserker from pack leader at the drop of Elsweyr?
Used to almost never see the black wolf in BGs, was the damage hit enough to warrant losing the pets?
Berserker morph has always been the superior morph for PvP
jediodyn_ESO wrote: »Did most BG werewolves switch to berserker from pack leader at the drop of Elsweyr?
Used to almost never see the black wolf in BGs, was the damage hit enough to warrant losing the pets?
Berserker morph has always been the superior morph for PvP
More like :
LA + Claws / LA + Fear / HA + Howl / HA + Howl / LA + Heal / LA + Claws + Dodge / HA + Howl / HA + Heal / LA + Fear / LA + Howl + Bash / LA + Claws / LA + Howl + Bash / LA + Howl + Bash
jediodyn_ESO wrote: »Did most BG werewolves switch to berserker from pack leader at the drop of Elsweyr?
Used to almost never see the black wolf in BGs, was the damage hit enough to warrant losing the pets?
Berserker morph has always been the superior morph for PvP
jediodyn_ESO wrote: »Did most BG werewolves switch to berserker from pack leader at the drop of Elsweyr?
Used to almost never see the black wolf in BGs, was the damage hit enough to warrant losing the pets?
Berserker morph has always been the superior morph for PvP
stpdmonkey wrote: »I go into bgs on occasion on my pve toon. Ww are my target when I see them being played as it commonly is a kill for me. Yeah they get me sometimes. But in an overall average I'd say I'm 2 to 1 kill ratio on them.
Werewolf bleed isn’t proc’ing enchants anymore.