Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Found two weak points. Costly ultimate and buffs that wear of. Avoid there light attacks, and stun/knock back / immobilize them. Sooner or later they transform back = ultimate points wasted.
Found two weak points. Costly ultimate and buffs that wear of. Avoid there light attacks, and stun/knock back / immobilize them. Sooner or later they transform back = ultimate points wasted.
Found two weak points. Costly ultimate and buffs that wear of. Avoid there light attacks, and stun/knock back / immobilize them. Sooner or later they transform back = ultimate points wasted.
Yea, immobilizations and snares are their weaknesses. Kite them with snares & immobilizations and range them down. They’re king of melee but have no ranged options, easy kills when they run out of resources.
Heavy attack their pets when you want free resources.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
I feel this is an issue with oblivion damage and not with what kind of damage a werewolf can cause. Oblivion damage shouldn´t be a thing in my opinion or it whould be severely limited (having it as enchants shouldn´t be a thing)
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
I feel this is an issue with oblivion damage and not with what kind of damage a werewolf can cause. Oblivion damage shouldn´t be a thing in my opinion or it whould be severely limited (having it as enchants shouldn´t be a thing)
My beef is that werewolves built for bleeds just need to spam light attacks and they will do well. They aren't glass cannons either so it's not a risky playstyle. Even the suggested solutions are essentially to run away and wait for the duration to end, but it isnt going to happen if the werewolf still gets kills on other less informed individuals and devour.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
I feel this is an issue with oblivion damage and not with what kind of damage a werewolf can cause. Oblivion damage shouldn´t be a thing in my opinion or it whould be severely limited (having it as enchants shouldn´t be a thing)
My beef is that werewolves built for bleeds just need to spam light attacks and they will do well. They aren't glass cannons either so it's not a risky playstyle. Even the suggested solutions are essentially to run away and wait for the duration to end, but it isnt going to happen if the werewolf still gets kills on other less informed individuals and devour.
And werewolf need the bleed damage to be viable in both PvP and PvE. Removing the bleed or severely reduce it and werewolf is only a roleplay choice.
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
I feel this is an issue with oblivion damage and not with what kind of damage a werewolf can cause. Oblivion damage shouldn´t be a thing in my opinion or it whould be severely limited (having it as enchants shouldn´t be a thing)
My beef is that werewolves built for bleeds just need to spam light attacks and they will do well. They aren't glass cannons either so it's not a risky playstyle. Even the suggested solutions are essentially to run away and wait for the duration to end, but it isnt going to happen if the werewolf still gets kills on other less informed individuals and devour.
And werewolf need the bleed damage to be viable in both PvP and PvE. Removing the bleed or severely reduce it and werewolf is only a roleplay choice.
Yes, I get that. I never once mentioned that werewolves should lose bleed. As I said, i'm for various distinct playstyles. Wouldn't you agree though that spamming light attacks and doing immense damage while still being tanky is a bit much?
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
@Aurielle
If your screenshots are from pre-Wrathstone. Those numbers are the results of a bug that caused werewolf bleeds to proc enchants. Pairing it with double infused torug´s pact and you´ll cause some serious damage. But then again, it´s a bug and was fixed with wrathstone
Nope, that’s from yesterday. Wrathstone patch.
I feel this is an issue with oblivion damage and not with what kind of damage a werewolf can cause. Oblivion damage shouldn´t be a thing in my opinion or it whould be severely limited (having it as enchants shouldn´t be a thing)
My beef is that werewolves built for bleeds just need to spam light attacks and they will do well. They aren't glass cannons either so it's not a risky playstyle. Even the suggested solutions are essentially to run away and wait for the duration to end, but it isnt going to happen if the werewolf still gets kills on other less informed individuals and devour.
And werewolf need the bleed damage to be viable in both PvP and PvE. Removing the bleed or severely reduce it and werewolf is only a roleplay choice.
Yes, I get that. I never once mentioned that werewolves should lose bleed. As I said, i'm for various distinct playstyles. Wouldn't you agree though that spamming light attacks and doing immense damage while still being tanky is a bit much?
It´s not like a werewolf has that many options on how to deal damage, so what options do I´ve? Sure I can spam piercing howl and run out of stamina but not really my cup of tea. And I don´t think pairing good damage with tankiness is a bit much if the player knows how to make a good werewolf build.
The ONLY thing that is overperforming with werewolf is their self heal. As I wrote in an earlier response, I think ZOS should give werewolf back some damage potential and slighlty nerf Hircine´s Bounty (revert it would be even better in my opinion).
Par for the course. When they’re not stacking bleeds, they’re stacking Oblivion damage. I met a WW yesterday who was using shieldbreaker, some other form of Oblivion damage (I’m going to guess infused Torugs), and spamming the super broken Draining Shot. When I’m on my PS4, I’ll post screenies of my hilarious death recaps. They’re just multiple lines of “Damage Health” and “Shield Breaker.”
Some players are simply terrible and rely on broken/OP sets/skills to get kills. Just a fact of life in BGs, I’m afraid.
Thankfully the match was crazy king and we still won, but I mostly avoided the guy. some of my deaths with him was huge dot ticks even though I was able to disengage.
Yeah don't get me wrong I support various playstyles, but the guy wasn't even weaving, and was doing a ***-TON of damage. Doesn't feel right.
Yup. Just your typical example of a no-skill griefer relying on broken set combos. I realized a long time ago that there is no balance in this game; only players who try to play fairly despite the imbalances, and those who exploit the imbalances.
As promised:
Painted over the baddie’s name, lest I be accused of naming and shaming.
When a person transforms into a werewolf they should lose a buch of their passives in order to gain their werewolf ones, this should include weapon, guild and most of their class passives. They should sacrifice much. They also shouldn't be able to stealth, or use abilities other than werewolf ones after they transform. They should be put on a timer after they transform that only continuous bloodlust and assault can sustain their transformation (unless they are in a pack), before they have to rebuild their tranformations.
They should only have 5 abilities
1. a gap closer that does poor damage
2. their only reliable self heal that's expensive to use, cost magicka, only reactive, and this should scale off of max health so they have to put points somewhere other than max damage in order to survive.
3. cc that fears nearby targets. This way they have no way to CC fast moving targets.
4. Primary expensive damage ability that can be reflected and dodged.
5. A low damage aoe cleave abiliy that can provide secondary effects.
I guess their ultimate is gaining bleed damage on light attacks.
The activation of their ultimate provides them with these abilities only. They should not get any snare removal or purges, so you can snare spam them, so they can be easily kited (because they do not have any snares of their own). They should not get any shareable healing that way 4 non wolves can stay close and stack healing to out heal their damage.
Werewolves should be vulnerable to fighter's guild abilites, and also poison attacks, and ZOS should also make a Glyph that deals massive damage to daedra and undead, like werewolves. And because they gain so much defense with their hides, they shouldn't have access to buffs like minor protection, major resolve, major ward through any of their wolf abilities.
A man can dream...
When a person transforms into a werewolf they should lose a buch of their passives in order to gain their werewolf ones, this should include weapon, guild and most of their class passives. They should sacrifice much. They also shouldn't be able to stealth, or use abilities other than werewolf ones after they transform. They should be put on a timer after they transform that only continuous bloodlust and assault can sustain their transformation (unless they are in a pack), before they have to rebuild their tranformations.
They should only have 5 abilities
1. a gap closer that does poor damage
2. their only reliable self heal that's expensive to use, cost magicka, only reactive, and this should scale off of max health so they have to put points somewhere other than max damage in order to survive.
3. cc that fears nearby targets. This way they have no way to CC fast moving targets.
4. Primary expensive damage ability that can be reflected and dodged.
5. A low damage aoe cleave abiliy that can provide secondary effects.
I guess their ultimate is gaining bleed damage on light attacks.
The activation of their ultimate provides them with these abilities only. They should not get any snare removal or purges, so you can snare spam them, so they can be easily kited (because they do not have any snares of their own). They should not get any shareable healing that way 4 non wolves can stay close and stack healing to out heal their damage.
Werewolves should be vulnerable to fighter's guild abilites, and also poison attacks, and ZOS should also make a Glyph that deals massive damage to daedra and undead, like werewolves. And because they gain so much defense with their hides, they shouldn't have access to buffs like minor protection, major resolve, major ward through any of their wolf abilities.
A man can dream...
Found two weak points. Costly ultimate and buffs that wear of. Avoid there light attacks, and stun/knock back / immobilize them. Sooner or later they transform back = ultimate points wasted.
Yea, immobilizations and snares are their weaknesses. Kite them with snares & immobilizations and range them down. They’re king of melee but have no ranged options, easy kills when they run out of resources.
Heavy attack their pets when you want free resources.
And if you’re also on a melee build...?
PRAISE. THE. SUN.
Werewolf bleeds are getting gutted next patch.
PRAISE. THE. SUN.
Werewolf bleeds are getting gutted next patch.
Nice to hear however will this actually fix the issue with them in BGs? I mean I can post a video of one with 40k health, having three pets out (two wolves and the deadroth monster helm), having insane healing along with their AoE fear and high damage output. Is that actually balanced? Is there a class with actually so much potential in their arsenal?. Remember this is only an ultimate and not an actual class we are speaking about here.
I don't use WW, but...you're kidding, right?
1. It's an ultimate, and costly at that.
2. They're 25% weaker to poison, which every stamina player rocks.
3. No ranged options and no dispel (so root and snare all day)
4. You can dispel the bleed
I just came back to this game recently, and they're a lot stronger than they used to be (in a good place it seems), but by no means are they difficult opponents.
Dawnbreaker of Smiting is still the best stamina ult I've seen, like it has been since day 1.