HalvarIronfist wrote: »Playing as a MagDK on PC NA, I've had no trouble with "op werewolves"
Burning Talons, Engulfing Flames, Flame Lash, Power Lash, dead.
Goregrinder wrote: »If we're doing high damage, means we've sacrificed defenses.
Goregrinder wrote: »If we're doing high damage, means we've sacrificed defenses.
-Burst heal with larger tooltip than BoL
-Passive 10k resistances
-Passive 30% movespeed
"BuT wE hAvE nO dEfEnSeS"
WrathOfInnos wrote: »Goregrinder wrote: »If we're doing high damage, means we've sacrificed defenses.
-Burst heal with larger tooltip than BoL
-Passive 10k resistances
-Passive 30% movespeed
"BuT wE hAvE nO dEfEnSeS"
The heal seems to be the only OP thing about WW IMO. I can fight one for a while, survive their bleeds and slowly take their health down to execute range, then they cast one heal and they’re back at full health. Basically the fight is reset at this point, but I have to start out with several stacks of their bleed already applied.
That being said, I usually play Magicka builds, which I believe means WW is intended to counter me. I don’t have access to Poison damage skills, and Fighters Guild skills scale poorly with my stats. I suppose I could try Dawnbreaker in no CP PVP (since Elemental Expert and Mighty mean nothing), but I don’t have any sources of Physical Penetration so it will most likely be weak (maybe with the Lover Stone?).
WrathOfInnos wrote: »Goregrinder wrote: »If we're doing high damage, means we've sacrificed defenses.
-Burst heal with larger tooltip than BoL
-Passive 10k resistances
-Passive 30% movespeed
"BuT wE hAvE nO dEfEnSeS"
The heal seems to be the only OP thing about WW IMO. I can fight one for a while, survive their bleeds and slowly take their health down to execute range, then they cast one heal and they’re back at full health. Basically the fight is reset at this point, but I have to start out with several stacks of their bleed already applied.
That being said, I usually play Magicka builds, which I believe means WW is intended to counter me. I don’t have access to Poison damage skills, and Fighters Guild skills scale poorly with my stats. I suppose I could try Dawnbreaker in no CP PVP (since Elemental Expert and Mighty mean nothing), but I don’t have any sources of Physical Penetration so it will most likely be weak (maybe with the Lover Stone?).
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
I don't use WW, but...you're kidding, right?
1. It's an ultimate, and costly at that.
2. They're 25% weaker to poison, which every stamina player rocks.
3. No ranged options and no dispel (so root and snare all day)
4. You can dispel the bleed
I just came back to this game recently, and they're a lot stronger than they used to be (in a good place it seems), but by no means are they difficult opponents.
Dawnbreaker of Smiting is still the best stamina ult I've seen, like it has been since day 1.
1. Irrelevant since werewolves can stay in their werewolf form for as long as they want, so long as they're in combat for most of their transformed time. Between devouring corpses, gaining additional transformation time when dealing damage, and gaining additional transformation time when pouncing if you use that morph, it's easy to stay in werewolf form an entire game, even between deaths.
2. What sources of poison damage are available to all stamina players? Poison glyphs, sure, but they don't hit that hard to begin with, and their damage is halved on one-handed weapons, which is probably the most common weapon type used in PVP by stamina players. Poison Arrow, but that forces you into bow, which doesn't work on all classes, builds and playstyles. Lethal Arrow, but, I mean, snipe spam. Acid Spray, but, again, forces you into bow. Could wear sets like Velidreth or Viper, but that requires you to build into them as proc sets, and I don't consider that being available to all stamina players.
3. Agree on snare removal and immunity, roots and snares are a huge problem for werewolves, but werewolf does have a decent gapcloser that can either deal AOE damage or extend your transformation time, so they do have an option for ranged players. Pounce into fear is a potent combo
4. "Just slot/use Purge!" So many things wrong with this. Firstly, not every class has immediate access to a decent purge tool, Sorc, NB and DK are left with mediocre sets and an extremely expensive alliance skill that can eat your magicka within a few casts. Secondly, good luck purging one or two bleeds (I think werewolf bleeds do stack, not 100% sure) among potentially dozens of other negative effects, when most purge tools only remove at most maybe 5 or 6 effects, with most generally removing 1-3. Thirdly, the werewolf bleeds tick so fast and so hard, and applying them is so braindead easy, that by the time you've purged the ones already on you, your health has already half vanished and another one has been applied on you.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
the only problem are the pets yes other than that its balanced ... atleast for bg. pets should only be attackable when u tab them. as far as i know they also get reduced aoe dmg.
Pets are at the moment meta. see petsorcs all over the place.
https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
this is what the more experienced ppl would use (or smthing in that direction) alltho i would prefer earthgore in a premade team
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
the only problem are the pets yes other than that its balanced ... atleast for bg. pets should only be attackable when u tab them. as far as i know they also get reduced aoe dmg.
Pets are at the moment meta. see petsorcs all over the place.
https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
this is what the more experienced ppl would use (or smthing in that direction) alltho i would prefer earthgore in a premade team
Pets are part of the problem, but they’re not the only problem. Smart packleader premades that care little for skillful PVP and only for winning stack as many bleeds and as much Oblivion damage as they can. There’s a particular WW premade on my server that has taken to using Knight Slayer recently after Torugs was fixed. They literally fear, heavy attack, and howl their way to victory, carried by their sets, their pets, and a few overtuned WW skills/passives. I don’t know what other 5 piece body set they’re running, but I’m guessing it’s something like Alessian Order or Pariah because they have a lot of health and a ton of resistances. Two of them run Maw of the Infernal for more pet cheese, while the other two wear Zaan and TK, iirc. If you manage to stun them and burst them down a little, they howl to 100% health the moment they break free. It’s hard to burst them down with a single CC, as they’re tanky AF and, as I said, have a lot of health. Their pets also interfere with burst attempts frequently. Most people don’t even engage with them at this point and leave the BG when they’re playing. This is the same premade that abused Torugs when it was bugged and overperforming on WW.
Again, lone WWs aren’t the problem; premade WW groups that stack as much cheese as possible are. WW passives can result in some utterly broken set combos when stacked.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
the only problem are the pets yes other than that its balanced ... atleast for bg. pets should only be attackable when u tab them. as far as i know they also get reduced aoe dmg.
Pets are at the moment meta. see petsorcs all over the place.
https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
this is what the more experienced ppl would use (or smthing in that direction) alltho i would prefer earthgore in a premade team
Pets are part of the problem, but they’re not the only problem. Smart packleader premades that care little for skillful PVP and only for winning stack as many bleeds and as much Oblivion damage as they can. There’s a particular WW premade on my server that has taken to using Knight Slayer recently after Torugs was fixed. They literally fear, heavy attack, and howl their way to victory, carried by their sets, their pets, and a few overtuned WW skills/passives. I don’t know what other 5 piece body set they’re running, but I’m guessing it’s something like Alessian Order or Pariah because they have a lot of health and a ton of resistances. Two of them run Maw of the Infernal for more pet cheese, while the other two wear Zaan and TK, iirc. If you manage to stun them and burst them down a little, they howl to 100% health the moment they break free. It’s hard to burst them down with a single CC, as they’re tanky AF and, as I said, have a lot of health. Their pets also interfere with burst attempts frequently. Most people don’t even engage with them at this point and leave the BG when they’re playing. This is the same premade that abused Torugs when it was bugged and overperforming on WW.
Again, lone WWs aren’t the problem; premade WW groups that stack as much cheese as possible are. WW passives can result in some utterly broken set combos when stacked.
Lycantrope Rage exposed....lmao
WWs are fine, I’d actually put them on the weaker side of specs.
It’s completely a L2P issue if someone’s having difficulty. The person who’s complaining is likely playing a spec that isn’t well rounded, so they’re having difficulties if people play differently.
I think WWs are meant to be stronger against melee. If you’re ranged or magicka and having issues, invest more in mobility and snares, you’re doing it wrong.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
the only problem are the pets yes other than that its balanced ... atleast for bg. pets should only be attackable when u tab them. as far as i know they also get reduced aoe dmg.
Pets are at the moment meta. see petsorcs all over the place.
https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
this is what the more experienced ppl would use (or smthing in that direction) alltho i would prefer earthgore in a premade team
Pets are part of the problem, but they’re not the only problem. Smart packleader premades that care little for skillful PVP and only for winning stack as many bleeds and as much Oblivion damage as they can. There’s a particular WW premade on my server that has taken to using Knight Slayer recently after Torugs was fixed. They literally fear, heavy attack, and howl their way to victory, carried by their sets, their pets, and a few overtuned WW skills/passives. I don’t know what other 5 piece body set they’re running, but I’m guessing it’s something like Alessian Order or Pariah because they have a lot of health and a ton of resistances. Two of them run Maw of the Infernal for more pet cheese, while the other two wear Zaan and TK, iirc. If you manage to stun them and burst them down a little, they howl to 100% health the moment they break free. It’s hard to burst them down with a single CC, as they’re tanky AF and, as I said, have a lot of health. Their pets also interfere with burst attempts frequently. Most people don’t even engage with them at this point and leave the BG when they’re playing. This is the same premade that abused Torugs when it was bugged and overperforming on WW.
Again, lone WWs aren’t the problem; premade WW groups that stack as much cheese as possible are. WW passives can result in some utterly broken set combos when stacked.
Lycantrope Rage exposed....lmao
pretty sure EU PC players would take those ppl down . the pets are pain tho. im speaking as EUPC pvp player ... never witnessed such groups or overly successfull ww in high mmr bg. but there was times i havent been so active so i dont know if everyone on my server can confirm this.
my conclusion. pets need to be unfocusable unless u specifically tab target them and also needs slight nerf in tankiness. after that change i dont think ww packleader wolfs will be that popular anymore and that kind of thing alongside petsorc meta will end.
WWs are fine, I’d actually put them on the weaker side of specs.
It’s completely a L2P issue if someone’s having difficulty. The person who’s complaining is likely playing a spec that isn’t well rounded, so they’re having difficulties if people play differently.
I think WWs are meant to be stronger against melee. If you’re ranged or magicka and having issues, invest more in mobility and snares, you’re doing it wrong.
Against a single WW? Sure, we can call it a L2P issue. When you have randoms up against good WW premades that have stacked as much cheese as humanly possible, however, the only thing that’s taking them down is another premade. If you disagree with that statement, I’d strongly encourage you to try ranging down the WW premades on PS4 NA.
Oh, I just mean snaring and immobilizing them is the way to beat them. As a healer I use a charged Ice staff back bar and use elemental blockade, just thinking that might be a big reason I’m not seeing them as OP.
You could try single target snares or cc, but the pets would be an issue.
WWs in no CP environments in general are a bit overturned right now IMO. But there's a reason why BGs often features a heavy population of pet sorcs and WWs. ZOS is stumbling over the concept of pets right now given the need to balance PvE and PvP together, and going back to the WW patch and moving froward, they needed work but IMO they did not need any damage buffs.
WW actually is not a big deal in noCP i just find them overtuned in CP pvp. even in under 50 bg they are no big deal depending on ur class and skills. never had a match so far dominated by a WW. after i kill em few times most ppl switch out their WW ult.
anyone in EU PC is free to join me in my bg matches.
Single WWs aren’t the problem — the premade packleader groups are. Pets everywhere, proc set abuse, the whole shebang. There’s a notorious pack of them on PS4 that are pretty much impossible to beat.
the only problem are the pets yes other than that its balanced ... atleast for bg. pets should only be attackable when u tab them. as far as i know they also get reduced aoe dmg.
Pets are at the moment meta. see petsorcs all over the place.
https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
this is what the more experienced ppl would use (or smthing in that direction) alltho i would prefer earthgore in a premade team
Pets are part of the problem, but they’re not the only problem. Smart packleader premades that care little for skillful PVP and only for winning stack as many bleeds and as much Oblivion damage as they can. There’s a particular WW premade on my server that has taken to using Knight Slayer recently after Torugs was fixed. They literally fear, heavy attack, and howl their way to victory, carried by their sets, their pets, and a few overtuned WW skills/passives. I don’t know what other 5 piece body set they’re running, but I’m guessing it’s something like Alessian Order or Pariah because they have a lot of health and a ton of resistances. Two of them run Maw of the Infernal for more pet cheese, while the other two wear Zaan and TK, iirc. If you manage to stun them and burst them down a little, they howl to 100% health the moment they break free. It’s hard to burst them down with a single CC, as they’re tanky AF and, as I said, have a lot of health. Their pets also interfere with burst attempts frequently. Most people don’t even engage with them at this point and leave the BG when they’re playing. This is the same premade that abused Torugs when it was bugged and overperforming on WW.
Again, lone WWs aren’t the problem; premade WW groups that stack as much cheese as possible are. WW passives can result in some utterly broken set combos when stacked.
Lycantrope Rage exposed....lmao
pretty sure EU PC players would take those ppl down . the pets are pain tho. im speaking as EUPC pvp player ... never witnessed such groups or overly successfull ww in high mmr bg. but there was times i havent been so active so i dont know if everyone on my server can confirm this.
my conclusion. pets need to be unfocusable unless u specifically tab target them and also needs slight nerf in tankiness. after that change i dont think ww packleader wolfs will be that popular anymore and that kind of thing alongside petsorc meta will end.
Werewolf has no place in high MMR games (I'm on PC/EU as well). Every time I bring a ww to a high mmr game I wish I had brought something else. As a werewolf you've no aoe damage, no heal to help your allies with, no useful debuffs that can't be found elsewhere, no snare removal tool and in general no group utility which is mandatory for high mmr games.