Great suggestion to bind T to ultimate, just remember to make sure you re-bind the quest cycle key otherwise the death recap becomes unbound. See this conversation for details:
https://forums.elderscrollsonline.com/en/discussion/162156/binding-your-death-recap-toggle-key
Mathius_Mordred wrote: »Awesome work, thank you. Would you mind if I added this to our guild website?
marius_buys wrote: »Mathius_Mordred wrote: »Awesome work, thank you. Would you mind if I added this to our guild website?
I would love it if you use this, thanks man.
One request, please keep this link as I constantly improve the guide.
marius_buys wrote: »FrancisCrawford wrote: »Recommending 5 Kagrenacs to beginners -- for what kind of gameplay?
Recommending 6-8 trait crafted sets -- how do you envision them getting them?
Firstly - thanks for reading and thanks for asking:
I forgot that I'm going to have to justify many things but believe me I am not married to any of the points to such an extent that I will not gladly update it with better info or protocol if any comes to light after interrogation by collective knowledge of the the community.
The set in question:
Kagrenac's Hope
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1206 Maximum Health
(5 items) Adds 222 Spell Damage & Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
I prefer beginners, IE level 10-160, WEARING Kag's with a TRAINING trait for the following reasons:
1) It's craftable so armour can be crafted in it's ideal armor traits for a light armor user (Heavy chest, Med Hands and the rest light)
2) It's core bonuses boost all the stats that are core to a magicka user and especially 2 things that a new (non CP) player encounters a lot low health, dead buddies and being out of magicka.
3) The 6-8 trait sets are crafted for them by a crafter within the guild.
4) The kind of gameplay is anything a newbie would get up to level to 160. (Had a newbie do vCoA1 for his IG MS and died quite a bit, afterward I asked him what gear he was running. Turned out he was playing with a white level 30 set I had crafted for him waaay back. lol)
5) The idea behind your first level 10 set is that you run it to about level 30 after which they supply the matts to upgrade the set.
6) By this time the new player will have researched at least 2-3 traits and they will be able to craft their own set using
5pc Initiate Axiom (especially relevant for sorc who use mundo class skills)
5pc Seducer
2pc Magicka jewelry set from any dolmen
Please see POINT 9 in the guide:
9. CRAFT YOUR OWN GEAR EARLY ON!
_____RESEARCH THE RIGHT THINGS_____
Follow these suggestions and you will be able to craft a 2 full bonus sets within one week! You need to research gear traits to craft your own gear. Set stations unlock according to the amount of traits you have researched per item.
IT IS IMPORTANT THAT YOU DO NOT JUST RESEARCH ANY RANDOM AVAILABLE ITEM.
_____MAGICA USERS_____
Research TRAINING & DIVINE on all LIGHT GEAR FIRST
Research INFUSED & SHARPENED & NIRHONED on their LIGHTNING & FLAME STAFF First
Research TRAINING, DIVINE & INFUSED on HEAVY CHEST; HEAD & LEGS GEAR FIRST
_____FULL CRAFTABLE SETS BY A NEW PLAYER_____
Research items either picked up, bought or crafted by fellow guildies.
_____MAGICA CHARACTER (Low traits required) _____
Five piece INITIATE AXIOM (2 trait set)
- Lightning Staff (infused trait with flame glyph)
- Flame Staff (infused trait with Magic Damage/Magica restore glyph)
- Heavy Chest (training trait with Max Magica glyph)
- Heavy Legs (training trait with Max Magica glyph) (or head or shoulders or feet)
- Light Arms (training trait with Max Magica glyph)
Note: we use 5L 2H until the player has levelled to the first undaunted passive where wearing 5/1/1 becomes beneficial.
Five piece ARMOR OF THE SEDUCER (3 trait set)
- Light Head (training trait with Max Magica glyph)
- Light Shoulders (training trait with Max Magica glyph)
- Light Waist (training trait with Max Magica glyph)
- Light Feet (training trait with Max Magica glyph)
- Necklace in Arcane (Arcane trait with Spell damage glyph)
Two Withered hand rings from Alik'r dolmens
OR
Two Thorugs Pact crafted rings (Spell damage glyph) if you have a crafter available
Rather long winded but I attempted to answer as fully as possible to the pondering that went into the balance of the set with the needs of the newbie. I would glady welcome other options or opinions.
Cheers
Marius
KappaKid83 wrote: »marius_buys wrote: »FrancisCrawford wrote: »Recommending 5 Kagrenacs to beginners -- for what kind of gameplay?
Recommending 6-8 trait crafted sets -- how do you envision them getting them?
Firstly - thanks for reading and thanks for asking:
I forgot that I'm going to have to justify many things but believe me I am not married to any of the points to such an extent that I will not gladly update it with better info or protocol if any comes to light after interrogation by collective knowledge of the the community.
The set in question:
Kagrenac's Hope
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1206 Maximum Health
(5 items) Adds 222 Spell Damage & Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
I prefer beginners, IE level 10-160, WEARING Kag's with a TRAINING trait for the following reasons:
1) It's craftable so armour can be crafted in it's ideal armor traits for a light armor user (Heavy chest, Med Hands and the rest light)
2) It's core bonuses boost all the stats that are core to a magicka user and especially 2 things that a new (non CP) player encounters a lot low health, dead buddies and being out of magicka.
3) The 6-8 trait sets are crafted for them by a crafter within the guild.
4) The kind of gameplay is anything a newbie would get up to level to 160. (Had a newbie do vCoA1 for his IG MS and died quite a bit, afterward I asked him what gear he was running. Turned out he was playing with a white level 30 set I had crafted for him waaay back. lol)
5) The idea behind your first level 10 set is that you run it to about level 30 after which they supply the matts to upgrade the set.
6) By this time the new player will have researched at least 2-3 traits and they will be able to craft their own set using
5pc Initiate Axiom (especially relevant for sorc who use mundo class skills)
5pc Seducer
2pc Magicka jewelry set from any dolmen
Please see POINT 9 in the guide:
9. CRAFT YOUR OWN GEAR EARLY ON!
_____RESEARCH THE RIGHT THINGS_____
Follow these suggestions and you will be able to craft a 2 full bonus sets within one week! You need to research gear traits to craft your own gear. Set stations unlock according to the amount of traits you have researched per item.
IT IS IMPORTANT THAT YOU DO NOT JUST RESEARCH ANY RANDOM AVAILABLE ITEM.
_____MAGICA USERS_____
Research TRAINING & DIVINE on all LIGHT GEAR FIRST
Research INFUSED & SHARPENED & NIRHONED on their LIGHTNING & FLAME STAFF First
Research TRAINING, DIVINE & INFUSED on HEAVY CHEST; HEAD & LEGS GEAR FIRST
_____FULL CRAFTABLE SETS BY A NEW PLAYER_____
Research items either picked up, bought or crafted by fellow guildies.
_____MAGICA CHARACTER (Low traits required) _____
Five piece INITIATE AXIOM (2 trait set)
- Lightning Staff (infused trait with flame glyph)
- Flame Staff (infused trait with Magic Damage/Magica restore glyph)
- Heavy Chest (training trait with Max Magica glyph)
- Heavy Legs (training trait with Max Magica glyph) (or head or shoulders or feet)
- Light Arms (training trait with Max Magica glyph)
Note: we use 5L 2H until the player has levelled to the first undaunted passive where wearing 5/1/1 becomes beneficial.
Five piece ARMOR OF THE SEDUCER (3 trait set)
- Light Head (training trait with Max Magica glyph)
- Light Shoulders (training trait with Max Magica glyph)
- Light Waist (training trait with Max Magica glyph)
- Light Feet (training trait with Max Magica glyph)
- Necklace in Arcane (Arcane trait with Spell damage glyph)
Two Withered hand rings from Alik'r dolmens
OR
Two Thorugs Pact crafted rings (Spell damage glyph) if you have a crafter available
Rather long winded but I attempted to answer as fully as possible to the pondering that went into the balance of the set with the needs of the newbie. I would glady welcome other options or opinions.
Cheers
Marius
I dont necessarily think he was asking why Kags, but how are they going to get Kag's. It's 8 trait and you have to do the entire Fighter's guild line to unlock the Earth Forge. The Fighter's guild line isn't necessarily the hard part but grinding 8 traits on 5 pieces of gear is a good month minimum of researching with fully unlocked passives. And if you want to get a guildy to make it , it is not cheap for a newcomer.
KappaKid83 wrote: »marius_buys wrote: »FrancisCrawford wrote: »Recommending 5 Kagrenacs to beginners -- for what kind of gameplay?
Recommending 6-8 trait crafted sets -- how do you envision them getting them?
Firstly - thanks for reading and thanks for asking:
I forgot that I'm going to have to justify many things but believe me I am not married to any of the points to such an extent that I will not gladly update it with better info or protocol if any comes to light after interrogation by collective knowledge of the the community.
The set in question:
Kagrenac's Hope
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1206 Maximum Health
(5 items) Adds 222 Spell Damage & Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
I prefer beginners, IE level 10-160, WEARING Kag's with a TRAINING trait for the following reasons:
1) It's craftable so armour can be crafted in it's ideal armor traits for a light armor user (Heavy chest, Med Hands and the rest light)
2) It's core bonuses boost all the stats that are core to a magicka user and especially 2 things that a new (non CP) player encounters a lot low health, dead buddies and being out of magicka.
3) The 6-8 trait sets are crafted for them by a crafter within the guild.
4) The kind of gameplay is anything a newbie would get up to level to 160. (Had a newbie do vCoA1 for his IG MS and died quite a bit, afterward I asked him what gear he was running. Turned out he was playing with a white level 30 set I had crafted for him waaay back. lol)
5) The idea behind your first level 10 set is that you run it to about level 30 after which they supply the matts to upgrade the set.
6) By this time the new player will have researched at least 2-3 traits and they will be able to craft their own set using
5pc Initiate Axiom (especially relevant for sorc who use mundo class skills)
5pc Seducer
2pc Magicka jewelry set from any dolmen
Please see POINT 9 in the guide:
9. CRAFT YOUR OWN GEAR EARLY ON!
_____RESEARCH THE RIGHT THINGS_____
Follow these suggestions and you will be able to craft a 2 full bonus sets within one week! You need to research gear traits to craft your own gear. Set stations unlock according to the amount of traits you have researched per item.
IT IS IMPORTANT THAT YOU DO NOT JUST RESEARCH ANY RANDOM AVAILABLE ITEM.
_____MAGICA USERS_____
Research TRAINING & DIVINE on all LIGHT GEAR FIRST
Research INFUSED & SHARPENED & NIRHONED on their LIGHTNING & FLAME STAFF First
Research TRAINING, DIVINE & INFUSED on HEAVY CHEST; HEAD & LEGS GEAR FIRST
_____FULL CRAFTABLE SETS BY A NEW PLAYER_____
Research items either picked up, bought or crafted by fellow guildies.
_____MAGICA CHARACTER (Low traits required) _____
Five piece INITIATE AXIOM (2 trait set)
- Lightning Staff (infused trait with flame glyph)
- Flame Staff (infused trait with Magic Damage/Magica restore glyph)
- Heavy Chest (training trait with Max Magica glyph)
- Heavy Legs (training trait with Max Magica glyph) (or head or shoulders or feet)
- Light Arms (training trait with Max Magica glyph)
Note: we use 5L 2H until the player has levelled to the first undaunted passive where wearing 5/1/1 becomes beneficial.
Five piece ARMOR OF THE SEDUCER (3 trait set)
- Light Head (training trait with Max Magica glyph)
- Light Shoulders (training trait with Max Magica glyph)
- Light Waist (training trait with Max Magica glyph)
- Light Feet (training trait with Max Magica glyph)
- Necklace in Arcane (Arcane trait with Spell damage glyph)
Two Withered hand rings from Alik'r dolmens
OR
Two Thorugs Pact crafted rings (Spell damage glyph) if you have a crafter available
Rather long winded but I attempted to answer as fully as possible to the pondering that went into the balance of the set with the needs of the newbie. I would glady welcome other options or opinions.
Cheers
Marius
I dont necessarily think he was asking why Kags, but how are they going to get Kag's. It's 8 trait and you have to do the entire Fighter's guild line to unlock the Earth Forge. The Fighter's guild line isn't necessarily the hard part but grinding 8 traits on 5 pieces of gear is a good month minimum of researching with fully unlocked passives. And if you want to get a guildy to make it , it is not cheap for a newcomer.
Sylvermynx wrote: »Use two sets of square brackets [] around the word spoiler in the first set in front of the first stuff you need to hide; and the word /spoiler (yes, with the forward slash in front) in the second set of brackets at the end of the stuff you need to hide.
Yeah, that's a crap explanation, because you can't just "example" it as the forum software "does" what you post.... So if I did the actual.... you wouldn't see anything.
Now, that said, at the very bottom of the posting pane, you can see "You can use BBCode in your post." BBCode within that statement is a link. Click on it, and you will probably see a better explanation of how to spoiler something.
Judas Helviaryn wrote: »Haven't read this, I can't attest to the veracity of your method, but I would suggest putting things in spoilers to make sections easier to access for people, especially those on mobile.
SocialAssassin wrote: »Someone has a lot of time on their hands. So do you sit arround all-day thinking about this stuff? And then writing about it? This is perfect for people who can't figure out the game. Thankfully I was able to figure out the game by simply playing it.
kinguardian wrote: »How do I make voice chat work on discord? I have discord on my mobile phone does voice chat work there to or does it have to be on the same pc as the game is/?