Joy_Division wrote: »Joy_Division wrote: »Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
@code65536
I won't speak for the OP or other representatives, but it is not accurate to characterize my objection to CP as scapegoating.
TBH you have blamed CP on a number of things. Off the top of my head you blamed CP as being the reason Zos reduced the resource return from shards when it was sustain in CP that was severally gutted.
As Code has stated previously, what CP now provides is rather pitiful to what other sources in the game provide.
That is just related to one of your comments where you blame CP for things, but seemingly fail to see the big picture. It surprised me to read some of your posts considering you are a class rep. I can provide some references.
I do not doubt I have said some things about the CP system out of frustration with it that, after reflection, I would disagree with now.
But as much as I am frustrated with it, I have not and will not advocate to ZOS in my position as a Rep that ZOS should just do away with it or just flat out nerf the power we get from it. I haven't and won';t because I dislike no CP PvP because it just feels like everything is nerfed, so I have zero desire to see that extended to the base game. This isn;t to say changes aren;t needed, but just flat out getting rid of it or nerfing it is too simplistic. What we get (or at least most of it) from CP makes the game better, my issue is more the mechanics in how CP gives that power and dividing the PvP community. I hope that is clear.
Joy_Division wrote: »Joy_Division wrote: »Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
@code65536
I won't speak for the OP or other representatives, but it is not accurate to characterize my objection to CP as scapegoating.
TBH you have blamed CP on a number of things. Off the top of my head you blamed CP as being the reason Zos reduced the resource return from shards when it was sustain in CP that was severally gutted.
As Code has stated previously, what CP now provides is rather pitiful to what other sources in the game provide.
That is just related to one of your comments where you blame CP for things, but seemingly fail to see the big picture. It surprised me to read some of your posts considering you are a class rep. I can provide some references.
I do not doubt I have said some things about the CP system out of frustration with it that, after reflection, I would disagree with now.
But as much as I am frustrated with it, I have not and will not advocate to ZOS in my position as a Rep that ZOS should just do away with it or just flat out nerf the power we get from it. I haven't and won';t because I dislike no CP PvP because it just feels like everything is nerfed, so I have zero desire to see that extended to the base game. This isn;t to say changes aren;t needed, but just flat out getting rid of it or nerfing it is too simplistic. What we get (or at least most of it) from CP makes the game better, my issue is more the mechanics in how CP gives that power and dividing the PvP community. I hope that is clear.
First, it is good to know, but you can probably see from many forum posts from many players where Code's comment would come from.
Second, I am one of the first that would say Zos did not think CP through very well and the fact they thought the average player would have reached the cap in less than 2 years and that cap was the full 3600 points is a great example.
However, based on their comments in these forums, including this thread, I would suggest Code is one that Zos should seek feedback from while considering their efforts to review CP and solidifying a vision for combat in the game. With no offense to you or OP, I cannot think of anyone who looks at aspects and issues I the game in such a wholistic manner of the systems but also seems to see it from the various levels and interests of the player base.
I do not think Zos sees the entire picture when they made changes, but looks at things very narrowly. It is both my hope and concern that the management of this game, combat wise with stabilize with the reviews that are on going ATM, but it needs good critical thinking and consideration of the entire picture.
Joy_Division wrote: »Joy_Division wrote: »Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
@code65536
I won't speak for the OP or other representatives, but it is not accurate to characterize my objection to CP as scapegoating.
TBH you have blamed CP on a number of things. Off the top of my head you blamed CP as being the reason Zos reduced the resource return from shards when it was sustain in CP that was severally gutted.
As Code has stated previously, what CP now provides is rather pitiful to what other sources in the game provide.
That is just related to one of your comments where you blame CP for things, but seemingly fail to see the big picture. It surprised me to read some of your posts considering you are a class rep. I can provide some references.
I do not doubt I have said some things about the CP system out of frustration with it that, after reflection, I would disagree with now.
But as much as I am frustrated with it, I have not and will not advocate to ZOS in my position as a Rep that ZOS should just do away with it or just flat out nerf the power we get from it. I haven't and won';t because I dislike no CP PvP because it just feels like everything is nerfed, so I have zero desire to see that extended to the base game. This isn;t to say changes aren;t needed, but just flat out getting rid of it or nerfing it is too simplistic. What we get (or at least most of it) from CP makes the game better, my issue is more the mechanics in how CP gives that power and dividing the PvP community. I hope that is clear.
First, it is good to know, but you can probably see from many forum posts from many players where Code's comment would come from.
Second, I am one of the first that would say Zos did not think CP through very well and the fact they thought the average player would have reached the cap in less than 2 years and that cap was the full 3600 points is a great example.
However, based on their comments in these forums, including this thread, I would suggest Code is one that Zos should seek feedback from while considering their efforts to review CP and solidifying a vision for combat in the game. With no offense to you or OP, I cannot think of anyone who looks at aspects and issues I the game in such a wholistic manner of the systems but also seems to see it from the various levels and interests of the player base.
I do not think Zos sees the entire picture when they made changes, but looks at things very narrowly. It is both my hope and concern that the management of this game, combat wise with stabilize with the reviews that are on going ATM, but it needs good critical thinking and consideration of the entire picture.
Oh, good heavens no. I have my own flaws. I will readily admit that, as someone who mostly PvEs and participates in PvP in a largely casual capacity, I have blind spots there. Everyone's perspectives should be taken into account.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
What is funny about your words of wisdom is you pretty much do not say anything to justify the little you suggest where Code does back up their words with actual actions Zos has made to add to our power.
For you to be correct it would mean there was extremely little power creep since Morrwind since the heavy diminishing returns on CP add up to very little, which is clearly not the case.
I think it is just easier for some to blame CP when they do not actually look at the big picture and understand what is going on. It is just an easy target since until now we gained 30 more ponts, but few actually look and see how little we really gain from that.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
Of course the Champion Point system amplifies any issue.
This is why it is easily pointed out as the culprit for power creep.
But it is not the Root Cause.,
And the Root Cause(s) need to be addressed first. Once the root is treated, you then proceed (after a few months to gather some data) on adjusting the amplifier.
Otherwise we will just be making the same mistakes made in Morrowind.
This is the concern of many people in this thread: how to identify issues and how to prioritize their resolution.
Personally, I agree with Code that the main issue that needs to be looked at is not Power Creep but Power Gap.
Close the Power Gap first (which by itself should take care of some of the power creep), then look at the power creep and the CP system.
And certainly don't do both at the same time, or it's like apocalyptic level of nerfs coming down.
One thing at the time. We'll get there.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
Of course the Champion Point system amplifies any issue.
This is why it is easily pointed out as the culprit for power creep.
But it is not the Root Cause.,
And the Root Cause(s) need to be addressed first. Once the root is treated, you then proceed (after a few months to gather some data) on adjusting the amplifier.
Otherwise we will just be making the same mistakes made in Morrowind.
This is the concern of many people in this thread: how to identify issues and how to prioritize their resolution.
Personally, I agree with Code that the main issue that needs to be looked at is not Power Creep but Power Gap.
Close the Power Gap first (which by itself should take care of some of the power creep), then look at the power creep and the CP system.
And certainly don't do both at the same time, or it's like apocalyptic level of nerfs coming down.
One thing at the time. We'll get there.
CP isnt part of the root cause? You are right. CP isnt just part of the root cause of power creep, power gap or whatever. Its literally part of the root cause of prety much everything going wrong with the game. Balance, performance, diversity, fun you name it. CP is somehow involved in everything. If it doesnt warrant prioritisation over butchering just another mechanic to compensate then what it?
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
Of course the Champion Point system amplifies any issue.
This is why it is easily pointed out as the culprit for power creep.
But it is not the Root Cause.,
And the Root Cause(s) need to be addressed first. Once the root is treated, you then proceed (after a few months to gather some data) on adjusting the amplifier.
Otherwise we will just be making the same mistakes made in Morrowind.
This is the concern of many people in this thread: how to identify issues and how to prioritize their resolution.
Personally, I agree with Code that the main issue that needs to be looked at is not Power Creep but Power Gap.
Close the Power Gap first (which by itself should take care of some of the power creep), then look at the power creep and the CP system.
And certainly don't do both at the same time, or it's like apocalyptic level of nerfs coming down.
One thing at the time. We'll get there.
CP isnt part of the root cause? You are right. CP isnt just part of the root cause of power creep, power gap or whatever. Its literally part of the root cause of prety much everything going wrong with the game. Balance, performance, diversity, fun you name it. CP is somehow involved in everything. If it doesnt warrant prioritisation over butchering just another mechanic to compensate then what it?
Yes of course CP is involved in everything. It is the progression system we have.
That is why it should be approached with a lot of caution, to no repeat the Morrowind Apocalypse (you were there, weren't you?)
But now you're agenda is revealed.
You know perfectly what is the cause of the unfair and insane Power Gap we have in the game, but you don't want it to be worked on to not loose any advantage it is giving you. That is selfish and when egoism is involved, there's no reasoning possible.
But just a hint: if somethings are not worked on soon enough, you might end up not having a game giving you that advantage to begin with.
Sure, I can come up with one very easy solution right now to nerf power in a way that hits the top more than the mainstream or the floor: Any light/heavy attacks that land within 2s of a direct damage ability will do only half damage.
RaptorRodeoGod wrote: »
I agree that the power gap needs to be reduced. Why should someone with the same level, gear, CP distribution, and ideal rotation as me deal nearly twice as much damage or more because I can't play the game as good as they can?
RaptorRodeoGod wrote: »When I came to this thread I expected to agree with @Masel and I did at first. Initially, I liked the idea of having meaningful tradeoffs rather than just having everything.
Then, I continued and read the comments, and I found what @code65536 was talking about really resonated with me.
I would consider myself to be a mid tier DPS role. I generally can hit around 30k DPS, give or take depending on which character/build I use. Now that's nice and dandy and all, but I've been stuck in this spot since before sharpened was nerfed. Any "power increase" that's been added to the game since then I haven't really seen, because I'm just not good enough to reap the benefits.
In fact, I dont think many of the more recent dlc's that have been at the right power level for me. Overland and normal dungeons/trials dont seem to be that difficult for me. On the other hand, I have not been able to beat any vet content since Morrowind came out. I dont have the time to be in a dedicated progression group, and having to PUG any vet content that I want to play does not go well.
In that respect, Code makes good points. Lowering the DPS gap, in my mind, would allow me access to more of the vet content that I want to play, because it could potentially bring me, and other PUGs, closer in line to the "good DPS" that is required for vet DLC content.
I agree that the power gap needs to be reduced. Why should someone with the same level, gear, CP distribution, and ideal rotation as me deal nearly twice as much damage or more because I can't play the game as good as they can?
RaptorRodeoGod wrote: »Any "power increase" that's been added to the game since then I haven't really seen, because I'm just not good enough to reap the benefits.
RaptorRodeoGod wrote: »I dont have the time to be in a dedicated progression group, and having to PUG any vet content that I want to play does not go well.
RaptorRodeoGod wrote: »I agree that the power gap needs to be reduced. Why should someone with the same level, gear, CP distribution, and ideal rotation as me deal nearly twice as much damage or more because I can't play the game as good as they can.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
What is funny about your words of wisdom is you pretty much do not say anything to justify the little you suggest where Code does back up their words with actual actions Zos has made to add to our power.
For you to be correct it would mean there was extremely little power creep since Morrwind since the heavy diminishing returns on CP add up to very little, which is clearly not the case.
I think it is just easier for some to blame CP when they do not actually look at the big picture and understand what is going on. It is just an easy target since until now we gained 30 more ponts, but few actually look and see how little we really gain from that.
I did not say anything? Did you just deliberately ignored what i said or you simply didnt understand it? Cause its there you know. You can go back and read it again.
Code also blamed light attacks for power creep etc. Many people did. And i completely agree with it. They are an issue. But here is what you dont understand. A system that gives a % amplification to ur light attack dmg is going to naturally make ur problem even bigger. Its common sense. Its not even about the 30 points you will or wont get. The next time you get more power because of this set or that mechanic well guess what. CP is going to retroactively give you more power too. And you are telling me that im the one not looking at the bigger picture. No i actually do. You are the one who cant see the bigger picture. You have an entire system that literally buffs everything you do and instead of looking at that you are here talking about the 30 points you get every patch and how they affect you.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food and 5 pc
5. Staff items counting as 2 piece bonuses.
6. Ancient knowledge change.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
A very, very, small contributor if you set the stat point at Morrowind.
Your idea ignores the real issue and pretends CP is a big contributer. I suggest heading Codes words of wisdom. They seem to have a good grasp and understanding of the actual issue..
Small contributor? You know what's funny about codes words of wisdom and pretty much everyone who think that cp is fine and it's everything because of gear or whatever. It's that they ignore the fact that cp multiplies everything you do. Do you understand what that means? The better you do, the more power you get from cp. This is literally the definition of power creep. It gives an insane amount of power and power creep. You can literally stop gaining cp but cp won't stop giving u more power.
What is funny about your words of wisdom is you pretty much do not say anything to justify the little you suggest where Code does back up their words with actual actions Zos has made to add to our power.
For you to be correct it would mean there was extremely little power creep since Morrwind since the heavy diminishing returns on CP add up to very little, which is clearly not the case.
I think it is just easier for some to blame CP when they do not actually look at the big picture and understand what is going on. It is just an easy target since until now we gained 30 more ponts, but few actually look and see how little we really gain from that.
I did not say anything? Did you just deliberately ignored what i said or you simply didnt understand it? Cause its there you know. You can go back and read it again.
Code also blamed light attacks for power creep etc. Many people did. And i completely agree with it. They are an issue. But here is what you dont understand. A system that gives a % amplification to ur light attack dmg is going to naturally make ur problem even bigger. Its common sense. Its not even about the 30 points you will or wont get. The next time you get more power because of this set or that mechanic well guess what. CP is going to retroactively give you more power too. And you are telling me that im the one not looking at the bigger picture. No i actually do. You are the one who cant see the bigger picture. You have an entire system that literally buffs everything you do and instead of looking at that you are here talking about the 30 points you get every patch and how they affect you.
Compounded by the fact that they buffed light attacks in that one patch. I don't remember which one it was off hand but it was the same one where they in turn nerfed heavy attacks cuz........light attacks hit harder???? Then they add the most ridiculous thing this game has ever seen from what can only be described as a troll move: a skill to buff light attacks even further.
LiquidPony wrote: »Hodor's no-CP run
RaptorRodeoGod wrote: »@BNOC @Splattercat_83
I apologize for not being clear as I should have been. It's not that I haven't put time in to practice rotations, because I have. I've been practicing on and off for more than 2 years. I have poured hundreds of hours into practicing rotations, getting and testing sets, and research on how to get better. I just haven't had as much time to do it recently, hence the "I don't have time" comment.
That being said, I feel as though there are many people who put in the same time and amount of effort, and just get more out of it. Which is ok I guess, but it's disappointing not being able to do the content and get the gear I want.
I am not somebody that wants to skate by with no practice and knowledge of rotations or sets, because I agree that wouldn't be fair. I know what I have to do, but my fingers don't translate it as well as it does for others that have put in a similar amount of commitment. I want to get there, I just haven't been able to.
I don't think end game players need to be nerfed at all, because I can see how that would suck for a lot of people. But it would be nice to feel rewarded after the amount of commitment I feel that I have put into my character. Instead, the best DPS goes up every patch, and I have practically stagnated.
I didn't mean to sound entitled, I just wanted to provide insight of people like me. People that have put the time and effort in, and just don't get their DPS high enough to do much of the newer content.
LiquidPony wrote: »Hodor's no-CP run
I never understood the point of zero CP. Someone who hits level 50 for the first time start out at 10 CP, not zero. And with the initial enlightenment and the absurdly low cost of the early points, they'll be at 160 CP within a week or two. But I guess zero is a catchier headline.
Eventually, they tried it with 300 CP, and you can see the group DPS increase from 260K to 400K--as expected, as those early CPs are very powerful--by design. Unfortunately they didn't try the original CP cap of 501. I have a sneaking suspicion that at 501 CP, they probably wouldn't have noticed that much of a difference. But I suppose that wouldn't have been as entertaining to watch.
Well, here are some points to consider:
- When Hodor got the world's first vMoL speed run in 2016, they had 501 CP. And from the screenshots and videos of that clear, you can see that DPS was roughly around 30K per player on Rakkhat. Yesterday's no-CP Rakkhat pulls had DPS levels that were similar. So 501 CP in 2016 was doing around the same DPS as 0 CP in 2019. Obviously, there's been a lot of power added, and it's obviously not from CP.
- Despite limiting themselves to 300 CP, they still cleared HM. On pad 5. The world-first clear of HM wasn't pad 5. It wasn't pad 7. It went through Lunar. That was during the Shadows of the Hist patch, when the CP cap was 531. If CP is so overpowered, and people back then had 231 more CP than the run yesterday, why did people back then not do pad 5 burns? Not even pad 7 lunar skips?
The correct takeaway from that little demonstration yesterday is that
- The early CPs--the ones that are very easily accessible to players--are pretty powerful. As intended and as expected.
- There's been a lot of power that's been added since 2016. And it's not from CP.
So, again, why do topics about CP power creep even exist? I will reiterate that CP is not perfect, and that there are things with CP that need to be addressed, like how CP restricts combat (e.g., remember the days when stam DKs did fire damage and that wasn't a problem?). But CP as the source of power creep? If someone believes that, then boy have I got a bridge to sell to them.
RaptorRodeoGod wrote: »@BNOC @Splattercat_83
I apologize for not being clear as I should have been. It's not that I haven't put time in to practice rotations, because I have. I've been practicing on and off for more than 2 years. I have poured hundreds of hours into practicing rotations, getting and testing sets, and research on how to get better. I just haven't had as much time to do it recently, hence the "I don't have time" comment.
That being said, I feel as though there are many people who put in the same time and amount of effort, and just get more out of it. Which is ok I guess, but it's disappointing not being able to do the content and get the gear I want.
I am not somebody that wants to skate by with no practice and knowledge of rotations or sets, because I agree that wouldn't be fair. I know what I have to do, but my fingers don't translate it as well as it does for others that have put in a similar amount of commitment. I want to get there, I just haven't been able to.
I don't think end game players need to be nerfed at all, because I can see how that would suck for a lot of people. But it would be nice to feel rewarded after the amount of commitment I feel that I have put into my character. Instead, the best DPS goes up every patch, and I have practically stagnated.
I didn't mean to sound entitled, I just wanted to provide insight of people like me. People that have put the time and effort in, and just don't get their DPS high enough to do much of the newer content.