At the risk of sounding pedantic, this will reduce Power, not Power Creep.
CP is not the source of Power Creep. Power creep is the increase in power over time, as more CP is added. The overhaul of CP during the Morrowind patch has been quite effective as stopping CP power creep. Power creep by and large come from things unrelated to CP. New gear sets, adjustments in abilities, changes in how various combat mechanics work, etc.
What you are suggesting is a strong nerf to the raw absolute power of CP. And doing so in a way that will benefit people who spend time optimizing their CP for what they're doing. Someone who takes a balance between offense and defense because they can't be bothered to respec every time they do something different is going to be at a disadvantage compared to someone to tryhards and changes their CP for everything they do. Sure, there are people who already do that, but the benefit of doing that right now is not very significant under the current CP system and will be more significant under what you propose.
Why do I bring this up? Because I feel like too many people fail to recognize the real problems in this game. Power creep is not the biggest problem in this game. Absolute power is not the biggest problem in this game. CP is not the biggest problem.
The biggest problem is the power gap.
The gap between the floor and ceiling in this game is exceedingly high and grows every patch. Even more concerning is the gap between the mainstream and the ceiling. This is where all of the game's balancing problems come from. Designing content to challenge the ceiling results in content that is wildly inaccessible to everyone else. And designing content that is accessible to more people means that content is boring for the ceiling.
Instead of trying to solve the "problem" of power creep, the real question is, "How do we close the gap between the floor and ceiling and the gap between the mainstream and ceiling?"
And in that light, I would consider your proposal to be harmful. Because it means that those who spend time optimizing CP for the content instead of using a general-purpose CP will have a greater advantage than people who do the same today. I.e., it is going to increase the gap.
In reading your reply to Code it really seems you are not interested in addressing power creep, but just interested in making a change, and that is dangerous as you do not make any comments to their points concerning the actual cause of power creep.
Further, the same issues with power creep also relate to the complexity of playing the game. This also began in earnest with Morrowind when Zos drove a wedge between top DPS and lower DPS, not related to CP.
Only if you are looking at the absolute floor. If you have someone who has just 10 CP, yes, the power gap between 10 and 810 is quite large. But so is the power gap between someone who is level 3 and someone who is level 50. The frontloading of CP and the ease with which early CPs are gained mean that when you look at the more meaningful comparison--i.e., between mainstream and ceiling--the gap from CP isn't that much. The gap between the original CP cap of 510 and the current cap of 810 really isn't that much, and I know this because my second EU account is somewhere in that ballpark.I get your point. Thing is, the difference between the ceiling and floor is so large because of how much more power CPs provide if executed right. Take away CP form someone who knows what they're doing, and you'll reduce the ceiling by a large amount. Take them away from someone who isnt optimised and has no clue what to do in the game will not affect them as much anyway, because they do not have a lot to lose from the start.
If you want to reduce the gap, youd have to make the game simpler in the first place. You'd agree that having no cp at all will reduce the power gap too wouldn't it?
I get your point. Thing is, the difference between the ceiling and floor is so large because of how much more power CPs provide if executed right. Take away CP form someone who knows what they're doing, and you'll reduce the ceiling by a large amount. Take them away from someone who isnt optimised and has no clue what to do in the game will not affect them as much anyway, because they do not have a lot to lose from the start.
The difference between the sailing and the floor is so large because the game does not explain how it functions at all. Yes, you have a few sections that explain basics, but in general most players have no real clue how the game works because it does not intuitively explain how it works in the first place.
If you want to reduce the gap, youd have to make the game simpler in the first place. You'd agree that having no cp at all will reduce the power gap too wouldn't it?
In reading your reply to Code it really seems you are not interested in addressing power creep, but just interested in making a change, and that is dangerous as you do not make any comments to their points concerning the actual cause of power creep.
Further, the same issues with power creep also relate to the complexity of playing the game. This also began in earnest with Morrowind when Zos drove a wedge between top DPS and lower DPS, not related to CP.
Since I mentioned reducing cp to a previous more feasible level, wouldn't that address power creep already?
In reading your reply to Code it really seems you are not interested in addressing power creep, but just interested in making a change, and that is dangerous as you do not make any comments to their points concerning the actual cause of power creep.
Further, the same issues with power creep also relate to the complexity of playing the game. This also began in earnest with Morrowind when Zos drove a wedge between top DPS and lower DPS, not related to CP.
Since I mentioned reducing cp to a previous more feasible level, wouldn't that address power creep already?
Then ZoS should freeze the CP increase forever, otherwise we will be back in the same situation in 2 years. Other thing is that they can put CP labels on the trials and vet dungeons but I doubt that they want that. As far as I see ZoS wants all their content to be relevant to end game.
Drummerx04 wrote: »
I get your point. Thing is, the difference between the ceiling and floor is so large because of how much more power CPs provide if executed right. Take away CP form someone who knows what they're doing, and you'll reduce the ceiling by a large amount. Take them away from someone who isnt optimised and has no clue what to do in the game will not affect them as much anyway, because they do not have a lot to lose from the start.
The difference between the sailing and the floor is so large because the game does not explain how it functions at all. Yes, you have a few sections that explain basics, but in general most players have no real clue how the game works because it does not intuitively explain how it works in the first place.
If you want to reduce the gap, youd have to make the game simpler in the first place. You'd agree that having no cp at all will reduce the power gap too wouldn't it?
Sure if you want to be really disingenuous, removing CP would lower the dps of people at the top more than the people at the bottom... but that doesn't stop the people at the bottom from being bad or inexperienced players. If you remove CP, maybe the new raid max is 40k and the new "elitist" numbers start at 20k. The bad players will still be unable to break 15k...
There is no way around this fact. Every game you have ever played has this "problem" where even in a perfectly balanced system, you will have people who come out on top.
Your position is like complaining that Chess Grand Masters are OP, so lets nerf pawns to lower the ceiling.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
All I wanted to do is to provide a system That reduces the power of optimised groups overall by introducing tradeoffs.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
Well then tell me what we should do instead. What do you suggest to do to stop the power gap AND power creep?
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
Well then tell me what we should do instead. What do you suggest to do to stop the power gap AND power creep? I've been advocating nerfs instead of buffs to many things across the board to prevent exactly that, and I've never claimed anywhere that cp is the only factor here. Dont assume things about me that you cannot know about.
Sure, I can come up with one very easy solution right now to nerf power in a way that hits the top more than the mainstream or the floor: Any light attacks that land within 2s of a direct damage ability will do only half damage.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
Well then tell me what we should do instead. What do you suggest to do to stop the power gap AND power creep? I've been advocating nerfs instead of buffs to many things across the board to prevent exactly that, and I've never claimed anywhere that cp is the only factor here. Dont assume things about me that you cannot know about.
Sure, I can come up with one very easy solution right now to nerf power in a way that hits the top more than the mainstream or the floor: Any light attacks that land within 2s of a direct damage ability will do only half damage.
While i unterstand the point again, consider how that change would be received by the endgame community.
They'll rage because they wont be rewarded for a more complex, harder to execute playstyle. Light attacks wont be worth it anymore. Halving their damage (which is what this would achieve) will make heavy attacks outperform them easily, since they wont be punished for weaving these.
Youd have to tackle animation canceling as a whole to alleviate that problem.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
Well then tell me what we should do instead. What do you suggest to do to stop the power gap AND power creep?
Sure, I can come up with one very easy solution right now to nerf power in a way that hits the top more than the mainstream or the floor: Any light/heavy attacks that land within 2s of a direct damage ability will do only half damage.
Of course I know that many other changes have contributed to power creep, there is a few very prominent examples:
1. Light attack changes. Boosting them led to a significant increase in dps.
2. Enchantment buffs
3. Set bonus buffs to magicka/critical chance
4. CP scaling for food
5. Staff items counting as 2 piece bonuses.
But cp is undoubtedly one of the contributors that did it in the long run. Comparing 300 to 810 CPs, is a clear and very dominant power difference.
Why 300? 510 was the cap in late 2015 when CP was initially capped. All of those changes you mentioned happened long after the CP was capped at 510. Many of them within the past year.
I've said it before and I'll say it again. There are definitely balance problems in this game, but the the amount of scapegoating on CP is bewildering, particularly from class representatives (not just you).
Well then tell me what we should do instead. What do you suggest to do to stop the power gap AND power creep? I've been advocating nerfs instead of buffs to many things across the board to prevent exactly that, and I've never claimed anywhere that cp is the only factor here. Dont assume things about me that you cannot know about.
Sure, I can come up with one very easy solution right now to nerf power in a way that hits the top more than the mainstream or the floor: Any light attacks that land within 2s of a direct damage ability will do only half damage.
While i unterstand the point again, consider how that change would be received by the endgame community.
They'll rage because they wont be rewarded for a more complex, harder to execute playstyle. Light attacks wont be worth it anymore. Halving their damage (which is what this would achieve) will make heavy attacks outperform them easily, since they wont be punished for weaving these.
Youd have to tackle animation canceling as a whole to alleviate that problem.
I meant light/heavy attacks (I edited my post).
And that's the whole point. Yes, you should reward skillful play. But not to the ridiculous extent it is now. ZOS keeps adding things that "reward skillful play", and that's what's causing the power gap. Take, for example, Elemental Weapon. It does great damage. It costs less than other spammables. And it requires perfect weaving. Great, so now the ceiling have a newer, better spammable, while everyone else... well, Elemental Weapon doesn't really do much for the mainstream, does it?
There comes a point when you have to say "enough" and put a cap to how much skillful play rewards players. With a proposed change like this, weaving is still rewarding. And you will still need to do it if you want to be the absolute best. But that reward won't be as outsized as it currently is.
I like weaving. I've mained a magblade since 2015, so weaving is essential, and I like that I'm rewarded for weaving. I don't want to get rid of it. But I also recognize that it requires difficult finger gymnastics and that there are many, many people in this game that can't do it reliably. So, yes, I want to see the rewards for weaving to be reduced. I don't want to see it eliminated. But I don't like it being this giant elephant of a power gap creator, either.
Haha, yes.Yes, I agree on that. I can bring that up. But I kind of know how the reaction will look like...