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The Elsweyr Chapter and Update 22 base game patch are now available to test on the PTS! You can read the full patch notes here https://forums.elderscrollsonline.com/en/categories/pts

Now that rapids spammers are out of work....

Dreyloch
Dreyloch
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Just curious what the ball group gangs are gonna do now that rapids has been changed to not removing snares etc. IMO, this is one of the biggest changes to PvP that has ever hit the game. Having everyone move the same speed is one thing. I think it can still be done "somewhat". But the snare and root removals are gonna be tougher on a consistent basis. I think we're gonna see many of your members get stuck behind.... moving and killing as you do will be a thing of the past.
"The fear of Death, is often worse than death itself"
  • Sandman929
    Sandman929
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    It's not the same, for sure, but it's not the end.
    Daggerfall Covenant - Xbox One NA
  • Ahtu
    Ahtu
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    I was just thinking about this last night watching Dracarys and GoD's raids run around 30% faster than PUGs in the area thinking this would be the last time I'd see this happen. It's the end of an era. I will be interested to see how they adapt now that they can't use their movement as an advantage over PUGs.
    Ahtu, Former Emperor
    Argonian Warden
    CP 810 EP AR 47
  • TBois
    TBois
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    The guilds I'm in already have formalized what should be tested past the pts tests they have done for group comp, have already tested some comps on live in the past couple of weeks, and already own these setups.
    Current Guilds: Decibel (Small Man), Fantasia, Omni
    Former Guilds: Decibel (Large Group), Hagnado
    PC/NA
    T-Bois (AR 50 Stam Sorc) - AD

    https://www.youtube.com/channel/UCDUkIEilHdG3v6I586WzoyA?
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    It may take a few days to completely flesh out the adjustments needed but those groups will be back in business rest assured.
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
  • Thraben
    Thraben
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    Dreyloch wrote: »
    Just curious what the ball group gangs are gonna do now that rapids has been changed to not removing snares etc. IMO, this is one of the biggest changes to PvP that has ever hit the game. Having everyone move the same speed is one thing. I think it can still be done "somewhat". But the snare and root removals are gonna be tougher on a consistent basis. I think we're gonna see many of your members get stuck behind.... moving and killing as you do will be a thing of the past.

    Most ball groups are warden-centric, and if they are made up of Redguards, they won't notice a big difference. The others, well, will see their healers getting ganked.

    People will maybe need 2 weeks before they start using StamWarden healers. Dragonknight healers might work, too (if the Ultis weren't that bad)
    Edited by Thraben on February 26, 2019 12:43PM
    ~ Benthragand, Beschwörer~

    Generalhauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf SOTHA SIL (EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on SOTHA SIL (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • frozywozy
    frozywozy
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    frostz417 wrote: »
    Ball groups will be more support focused and spam purge more along with more people using purge blades and running path.

    Regardless, movement needs a reworks. This snare root meta bs is out of control and I’m honestly dissappointed with how zos hasn’t even addressed it.

    They did address the snares and roots... look

    NwNrtF7.png

    Oh wait..
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR22
    www.twitch.tv/frozyeso
    In the end.. EP WINS!!!
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Change Retreating Maneuvers to apply only to 12 players and give it the Streak treatment
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Increase Forward Momentum snare immunity duration to 8 seconds
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Add an escape move to templars other than mist form
    • Fix crashes when approaching a keep under attack
    • Make snares only available from ground effects
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the speed drop while jumping - see video
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Wtb dynamic population
    • Fix long loading screens
    • Bring ResSickness
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix server lag
  • VaranisArano
    VaranisArano
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    I'm sure we'll find out once the siege stops melting everyone, ball group or not.
  • ATomiX96
    ATomiX96
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    frozywozy wrote: »
    frostz417 wrote: »
    Ball groups will be more support focused and spam purge more along with more people using purge blades and running path.

    Regardless, movement needs a reworks. This snare root meta bs is out of control and I’m honestly dissappointed with how zos hasn’t even addressed it.

    They did address the snares and roots... look

    NwNrtF7.png

    Oh wait..

    It's just lovely how they give more power to the zerglings every patch.
    PC-EU 1k+ CP
    Ghosts and Goblins
    Sexy Squad
    World 3rd Immortal Redeemer (Feb. 2018)
    vHoF 35/36 (208k Dragon Bones Patch)
    Stopped playing ESO as my main game since Dragon Bones, glad that other great games exist :>
    Keep spending money on crown crates if you think its gonna make the gameplay better :^)
  • frostz417
    frostz417
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    frozywozy wrote: »
    frostz417 wrote: »
    Ball groups will be more support focused and spam purge more along with more people using purge blades and running path.

    Regardless, movement needs a reworks. This snare root meta bs is out of control and I’m honestly dissappointed with how zos hasn’t even addressed it.

    They did address the snares and roots... look

    NwNrtF7.png

    Oh wait..

    Hahaha your response was fantastic
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