At the last tier there are only 3 foods and 3 drinks for provisioning and 4 potions and 4 poisons for alchemy, which is a total of 14 slots because they stack 100 and 200/1000 respectively. That's one of the reasons I have standardized at maximum tier.
At the last tier there are only 3 foods and 3 drinks for provisioning and 4 potions and 4 poisons for alchemy, which is a total of 14 slots because they stack 100 and 200/1000 respectively. That's one of the reasons I have standardized at maximum tier.
you can keep the ingredients in the bank and save space on each alt character; even if you have the subscriber craft storage it still makes more sense to free up the space on the characters, just craft daily instead; takes like 5 seconds with the addons
or are you trying to save those 5 seconds?
i can see no other reason; that must be it, to save 5 seconds you craft 100 items in advance
i suppose then you don't need the bank storage
what about enchanting? same difference
i suppose it is worth the extra effort to save those 5 seconds (or more) later on; i'll give it a try
i prefer to not sub because it leaves me free to not play and not feel as though i am wasting money if i don't play
it is a psychological ploy, these games are really very deep into psychological triggers for playing more and spending money
it's a whole industry, a profession, though i do not know the title one would have for the job, psychological trigger engineer, lol
i'd say the crafting thing is a huge joke and waste of time; it gives people a sense of accomplishment; i kind of like that you can unlock colors by completing crafting achievements; nice colors; i feel superior showing them off to others who do not have them, lol
anyway
...
basically bottom line just max tier, set it and forget it
oh so you don't have to use the item you crafted with a specific character, just any of YOUR characters?
that is much better, as i was seeing each character having to carry around a bunch of crafted stuff
As always Thank you TM for doing all this.
I'm certainly interested in any benefits [if any] that will occur from this CP 2.0 across all my crafting accounts.
As always Thank you TM for doing all this.
I'm certainly interested in any benefits [if any] that will occur from this CP 2.0 across all my crafting accounts.
Meticulous Disassembly - sizable increase in the amount of upgrade materials you get
Plentiful Harvest - going from a 10% chance to get a double node to a 50% chance.
Those are the two biggest ones. So, some significant improvements for crafters with this CP!
As always Thank you TM for doing all this.
I'm certainly interested in any benefits [if any] that will occur from this CP 2.0 across all my crafting accounts.
Meticulous Disassembly - sizable increase in the amount of upgrade materials you get
Plentiful Harvest - going from a 10% chance to get a double node to a 50% chance.
Those are the two biggest ones. So, some significant improvements for crafters with this CP!
LOL Now I'm really looking forward to this change.
This will make a huge impact to my income especially across 14 accounts. Thank you for your reply TM.
Shanrocks1 wrote: »As always Thank you TM for doing all this.
I'm certainly interested in any benefits [if any] that will occur from this CP 2.0 across all my crafting accounts.
Meticulous Disassembly - sizable increase in the amount of upgrade materials you get
Plentiful Harvest - going from a 10% chance to get a double node to a 50% chance.
Those are the two biggest ones. So, some significant improvements for crafters with this CP!
LOL Now I'm really looking forward to this change.
This will make a huge impact to my income especially across 14 accounts. Thank you for your reply TM.
14 accounts?!?!?!? Bruh.
First update of refining added in with Meticulous Disassembly slotted. Very small sample size, so don't draw any unwarranted conclusions from the data. But at a very rough guess, it is working, as add drops (other than 1) were above the "old" expected refining rate.
Shanrocks1 wrote: »As always Thank you TM for doing all this.
I'm certainly interested in any benefits [if any] that will occur from this CP 2.0 across all my crafting accounts.
Meticulous Disassembly - sizable increase in the amount of upgrade materials you get
Plentiful Harvest - going from a 10% chance to get a double node to a 50% chance.
Those are the two biggest ones. So, some significant improvements for crafters with this CP!
LOL Now I'm really looking forward to this change.
This will make a huge impact to my income especially across 14 accounts. Thank you for your reply TM.
14 accounts?!?!?!? Bruh.
14 accounts?
or
14 characters?
Data and analysis for refining rates have been adjusted to show PER REFINE rates now, due to some confusion about the data.
All analysis has been updated to reflect these changes.
No change in expectations.
Meticulous Disassembly increasing the drop rate by 12.5% is still my best guess. This means you take the drop rate of 5% for gold mats and multiply by 1.125 ( 100% + 12.5% ) to get the new drop rate (of 5.625%)
I can with nearly 100% confidence reject that the old drop rate is in effect (and that my higher results are the result of "luck")
There is close to enough data is be fairly confident that the change to drop rates is between 10% and 15%
Will continue to add more data in and analyze as we go. But I've collected all my "big" (10+) stacks of surveys since the launch on Monday, so it'll be a bit slower.