It's been almost five years and the provience of Skyrim is still enroaching upon Morrowind territory.
Here are the two maps separately for better visibility:
This is the Anthology map (the latest and last official Bethesda-sanctioned map, released in 2013 as part of the physical Anthology collection) laid over ESO's in-game map.
For the most part ESO actually adheres to the Anthology map pretty decently, there are some deviation here and there but you generally did a pretty good job. Except for Morrowind and Skyrim.
For some reason Skyrim is shifted almost all the way to the east which resulted in Morrowind also getting moved to the east, elongating Skyrim, misaligning Vvardenfell and the upper right arm of the province (this area is Telvanni territory btw). The most egregious problem here though is that Skyrim is completely pushed onto the left arm of Morrowind, severly distorting the shape of Morrowind, completely erasing Blacklight ( the long standing central city-state of the Great Redoran House and future capital of Morrowind), and the Dunmeri Pass, an ancient and important travel and trade route between Skyrim (more precisely Windhelm) and Morrowind (was also used by Tiber Septim to invade and conquer Morrowind at the end of the 2nd era).
And before someone asks "Does Blacklight even exist yet?", yes, it does. Here's a quote from an
ESO live stream from 2015:
Gina: I bet! Man, I bet chat’s just going crazy right now, “my god, he said all these things!” We’ve had a couple of questions from the forums and I wanted to ask one in particular. Sorry, I didn’t write the name down. Prior to the Third Era 414 and Imperial reorganisation, Vvardenfell was Temple-governed (persevere) as established by the treaty of the armistice in 2E 896. So, question is, what is Vvardenfell’s current status - political as well as demographic and infrastructure wise - are there any chances of seeing for ourselves? (With a little winky face).
Lawrence: So, tl:dr: What’s going on in Vvardenfell? So I can give you the current situation there in general outlines without having to go into character or anything. Vvardenfell... Much of it is still - I wouldn’t say wasteland - but the central part of Vvardenfell is largely inhabited by nomadic Ashlander tribes, the east coast of Vvardenfell, along the inner sea, facing the Telvanni Peninsular - there are various places there that are of value to the Telvanni Mage Lords so they have more or less claimed the eastern coast of Vvardenfell. Then there is the upper north-west portion, that faces Blacklight across the sea there, and where there are exploitable resources and things there, that’s pretty much administered by the Great House Dunmer from Blacklight.
But Vvardenfell in the Second Era, during the time of Elder Scrolls Online, is lightly peopled and we do hope eventually to go there, because that was so much fun in Morrowind, but it’s not currently on the slate of anything that we are working on. I hope that adequately answered the question.
While Lawrence was mainly talking about Vvardnefell here he definitely confirmed that Blacklight exist and that it's the seat of government for the dunmer who are colonizing the upper north-west portion of Vvardenfell, also known as West Gash. West Gash's major city is Gnisis, a traditional Redoran city. Therefore obviously Blacklight is a Redoran city as well, which makes perfect sense as Redoran is the traditional warrior house, so they would obviously be situated on the border of Morrowind, defending it from a potential norse incursion. Not like that needed to be proved.
So, after all this lead up let's see, what is exactly the problem here:
(The region map of Eastmarch and The Rift overlaid on the Anthology and in-game world map)
- So as I said, Skyrim is just simply too far to the east. Windhelm is almost directly south from Winterhold (the northernmost city of Tamriel, once the capital of Skyrim, supposedly built by the legendary Arch-Mage Shalidor) and should be where it's at on the left side of the picture.
- Skuldafn takes up an obscene amount of space and potentially should be relocated slightly so it's less of an eyesore.
- It's hard to see but the way Eastmarch is currently placed on the world map actually ruins the connection between The Rift and Eastmarch. Both the waterfalls near Fort Amol/Ivarstead and Boulderfall Pass are misaligned.
- Bleakrock itself is misplaced as well. According to a loading tip "Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim". But that's completely untrue right now, it's between Skulldafn and Solstheim, or Vvardenfell and Solstheim, nowhere near Windhelm. Also, being as completely frozen over as it is Bleakrock is just too close to the volcanic Vvardenfell, not even the southern side of Solstheim is this frigid. Even without taking the misplaced Windhelm into account the current placement makes no sense and should be relocated. As it happens, on the TESV Skyrim map there's a perfectly sized and situated unnamed island, just waiting to be called Bleakrock.
And finally, while I'm here, here are some additional pain points about the world map:
- The lack of Niben river on the world map. Niben river is an iconic and extremely important waterway (leading to the heart of Cyrodiil) and without it the map just doesn't look right, just feels off. It really should be added.
- Stormhold (Shadowfen) is too far to the north. Stormhold is a traditional Black Marsh city but when you overlay the Anthology map with the in-game you will notice that in ESO it's well within traditional Dunmer borders. Furthermore, the correct location would be where the Hatching Pools are. It probably would be too big of a task to fix this problem on the map itself considering all the quests that take place in Stormhold and all the voice lines that refer to it so my recommended solution would be to solve it with Lore. An example and suggestion: maybe Stormhold is more of a name than an actual city, it follows the border and it's always the northernmost city that gets called Stormhold. The wandering city of Black Marsh.
- Craglorn empty space. When you unlock all the wayshrines in Craglorn it's extremely noticeable that the wayshrines are awkwardly cramped together and there's a huge strip of unused land on the bottom side. This blank space is extra weird as Craglorn contains a gate that leads directly to Bangkorai and you can see the other side of it there. However due to the cramped wayshrines it appears that on the world map the two sides of the gate are miles away from each other.
- Vvardenfell's southern coast is too far from Stonefalls on the world map.
Bonus: an alternative way to align the Anthology and in-game maps:
In this one the coastline of Elsweyr, Black Marsh, Valenwood, Cyrodiil and Skyrim align up better, Morrowind is still pretty awful and Sumerset, Hammerfell and High Rock are pretty much worse.
Interesting map related links:
I don't know who the new Loremaster or the person responsible for the map is so I'm tagging you
@ZOS_GinaBruno. Just so I can be somewhat/slightly sure that at least one ZoS employee opens this thread.