Needs satellite images to confirm which map is most correct. Something being on hand drawn map in one game and something else on hand drawn map in other game doesnt really tell the whole truth.
Good! Between me and my 5 other split personalities I think we already have enough votes.Mettaricana wrote: »It'll get foxed when more than 1-4 ppl actually care about something like this...
Lag? Don't be ridiculous. Obviously fixing this would cause all character model to suddenly use the animation rigging for horses, duh.On the other note do you really want the server lag crashes and broken game issues fixing the mao brings? I mean they fix a clipping shoulder issue and it causes loading screen issues.
Wish I could experience the wonderful REAL LIFE™ of pointlessly berating people on an online forum about stuff I'm personally not interested in.When players care more about fantasy land then RL. Players like that need to leave the basement once and awhile and experience RL.
Like this?: https://srmap.uesp.net/Needs satellite images to confirm which map is most correct. Something being on hand drawn map in one game and something else on hand drawn map in other game doesnt really tell the whole truth.
I already tackled that problem by pointing out that:Borders are not static, they can change over time. Especially over hundreds of years.
Well, the lore about dragon breaks was created to explain why all six of Daggerfall's contradictory endings can be canon simultaneously. And then I think it was mainly the fans who latched onto this idea to explain all the contradicions, not the devs.elder scrolls, where the devs already made an excuse to explain why they forget their own lore (dragon break)
Haha, oh yeah, that's also a thing.This reminds me of when imperial city launched and and districts were skewed a little bit. A lot of noise was made, ZOS didn't change anything, and after a while some ZOS guy on the forums jokingly spilled the beans that some dev made a mistake
Needs satellite images to confirm which map is most correct. Something being on hand drawn map in one game and something else on hand drawn map in other game doesnt really tell the whole truth.
The satellite image that is used for the map in TES V has already been submitted above to support the issues with Windhelm, Blacklight, Bleakrock Isle, and Skuldafn.
The ESO map is a single piece of art that, if redrawn to follow the maps from TES IV and V, would resolve most if not all of the issues.
Have you ever done Meridia quest in TES V? Have you ever fought with giants in TES V?HappyLittleTree wrote: »Needs satellite images to confirm which map is most correct. Something being on hand drawn map in one game and something else on hand drawn map in other game doesnt really tell the whole truth.
The satellite image that is used for the map in TES V has already been submitted above to support the issues with Windhelm, Blacklight, Bleakrock Isle, and Skuldafn.
The ESO map is a single piece of art that, if redrawn to follow the maps from TES IV and V, would resolve most if not all of the issues.
I didn't know the people of tamriel have satellites which channels do they receive?
Yeah, that's the explanation I came up with as well.The Stormhold City thing isn't to bad of an issue honestly they could have just moved the town or maybe the Argonians resettled and called it Stormhold
phantasmalD wrote: »An example and suggestion: maybe Stormhold is more of a name than an actual city, it follows the border and it's always the northernmost city that gets called Stormhold. The wandering city of Black Marsh.