codestripper wrote: »
If you want, go ahead and give me your full build including enchants and traits, as well as your CP and rotation. A SuperStar and Combat Metrics screenshot like I provided above would be sufficient to investigate. I would need to see exactly what you're doing in order to try to diagnose what the issue is.
BTW - My CP is in the 2nd screenshot over to the right.
Edit: ALSO, if you're on PC/NA and want some help in-game I can do that too.
emelee_ESO wrote: »@codestripper Thank you for posting this and all of your other posts! You've been immensely helpful for me! I'd decided before wrathstone was announced that I was going to revert my stam sorc back into a pet sorc as I had enjoyed it a lot. To my surprise I found your posts on the PTS server and followed them I've gone from 25k back in summerset to 42k on PTS from reading your posts and watching your video. So massive improvement for me.
I do have a question about liquid lightning for you. Are you manually clicking it down or using auto ground cast? I ask because your LL drops soooooo much faster compared to me. The circle indicating where its dropping goes super fast in your video where mine likes to hang at full size for a split second randomly. When it does this is messing with blockade dropping because my timing is now off. I have tried auto cast and manual cast, but it happens either way. My ping hovers around 100. I didn't see this issue for you in your video. Do you have any thoughts or is it just a timing thing I need to work on getting down?
Thanks again your posts have been fantastic!
Marshall1289 wrote: »
There is 3 settings I think, auto, manual and on. Just choose the third option on. Anytime you press the ability it fires off without needing a second press.
Just to be sure, in the options it is named "Quick Cast Ground Abilities". You can turn it on "on", "Auto" and "off". You have to turn it on "on", not "auto". "On" is the fastest way to cast it. If your client is in another languarge, you have to check carefully how to set it.emelee_ESO wrote: »So it sounds like you run the auto cast option then. Thank you for letting me know. Even with the auto cast it will hang with the circle before going down. So it sounds like it isn't something you are running into. I'll have to look into it more. Thanks again!
vesselwiththepestle wrote: »Just to be sure, in the options it is named "Quick Cast Ground Abilities". You can turn it on "on", "Auto" and "off". You have to turn it on "on", not "auto". "On" is the fastest way to cast it. If your client is in another languarge, you have to check carefully how to set it.emelee_ESO wrote: »So it sounds like you run the auto cast option then. Thank you for letting me know. Even with the auto cast it will hang with the circle before going down. So it sounds like it isn't something you are running into. I'll have to look into it more. Thanks again!
There WILL be this circle, but you won't have to manually put it somewhere / left click again.
You CAN animation cancel (block cancel / bar swap cance) the circle. Depending on the ability if you animation cancel to early the ability won't be cast at all. I am not sure what works best for Sorc. Give it a try. If it's the last ability you cast on your bar, just try a bar swap immediatly after if it works.
I don't really understand the notion of easy vs hard rotations and why easy rotations should do less dps. This came up during the werewolf pts as well and the only argument I heard was from... delicate people feeling offended that werewolves were in range of their tendinitus inducing NB rotations. I don't get it, are you worried there wont be enough barriers to keep 'lesser' players from getting the same achievements as you? Because thats what boss mechanics are for, an easy rotation doesn't make the twins or st olms any easier it just allows people with high ping, disabilities or bad computers to get similar damage. Easy rotations dont lower the skill floor of the game or take away from your commitment to muscle memory they just increase accessability and promote diversity in the game. I guess I just dont understand the delicate pride behind dps parses. Parses don't beat content, skill and teamwork does and those are qualities people should take pride in showing off... ideally with their shiny new pet sorc overlords!
MLGProPlayer wrote: »This is one of the reasons why petsorcs shouldn't have competitive DPS to the very top heavy hitters. They are just too easy to play.
Other classes (and sorc builds) need to work their asses off for comparable numbers.
Lol, parses are hitting 60[+k dps and people are worried about 50k parses? Just lol
And Devs catering to casuals? Bigger lol, if anything, Devs are catering to the elites, those are the only people they might listen to.
Just look at "our" class reps, a bunch of super star elite kids, no adults/casuals allowed in da club.
Lol, parses are hitting 60[+k dps and people are worried about 50k parses? Just lol
And Devs catering to casuals? Bigger lol, if anything, Devs are catering to the elites, those are the only people they might listen to.
Just look at "our" class reps, a bunch of super star elite kids, no adults/casuals allowed in da club.
Lol, parses are hitting 60[+k dps and people are worried about 50k parses? Just lol
And Devs catering to casuals? Bigger lol, if anything, Devs are catering to the elites, those are the only people they might listen to.
Just look at "our" class reps, a bunch of super star elite kids, no adults/casuals allowed in da club.
So you're mad that the reps are people who have an understanding that covers every aspect of the game. The people who do EXTENSIVE testing on the pts with different builds and abilities. Casuals won't notice the difference if dps changes from 50 to 60k so why is this an issue? You can have an issue with what feedback they give but to blanket statement like that.....stop being salty.
marius_buys wrote: »AND your wet paper bag defence, 1-2-3 down
no good doing PvE or PvP on your back
I have a quick question about monster helm selection?
1. I see people use either Maw of Infernal or Zaan is Llambris bad now is Zann or Maw really that much better?
codestripper wrote: »I have a quick question about monster helm selection?
1. I see people use either Maw of Infernal or Zaan is Llambris bad now is Zann or Maw really that much better?
Any of the above sets are good, I personally use Zaans just due to my own playstyle and content that I do. If you're in long range fights or AOE fights Illambris is fantastic, and if you want to annoy your tank use Maw...seriously though, ask your tank before you use Maw. Some people can't stand the daedroth blocking their view.
Olupajmibanan wrote: »codestripper wrote: »I have a quick question about monster helm selection?
1. I see people use either Maw of Infernal or Zaan is Llambris bad now is Zann or Maw really that much better?
Any of the above sets are good, I personally use Zaans just due to my own playstyle and content that I do. If you're in long range fights or AOE fights Illambris is fantastic, and if you want to annoy your tank use Maw...seriously though, ask your tank before you use Maw. Some people can't stand the daedroth blocking their view.
The Daedroth summoned by the set is subject to pet buff as well. It does now always muuuuch more dps than Illambris or Valkyn Skoria. Trust or not, it usualy outparses Zaan and even Slimecraw (when Minor Berserk is not present).
No tank can argue with the dps it does now.
Marshall1289 wrote: »Not familiar with pet sorc rotations, but have you thought about trying unstable wall of elements and lightning flood, seems like it may match your rotation better from the video I saw.
Olupajmibanan wrote: »codestripper wrote: »I have a quick question about monster helm selection?
1. I see people use either Maw of Infernal or Zaan is Llambris bad now is Zann or Maw really that much better?
Any of the above sets are good, I personally use Zaans just due to my own playstyle and content that I do. If you're in long range fights or AOE fights Illambris is fantastic, and if you want to annoy your tank use Maw...seriously though, ask your tank before you use Maw. Some people can't stand the daedroth blocking their view.
The Daedroth summoned by the set is subject to pet buff as well. It does now always muuuuch more dps than Illambris or Valkyn Skoria. Trust or not, it usualy outparses Zaan and even Slimecraw (when Minor Berserk is not present).
No tank can argue with the dps it does now.
Maw won't be affected with pet changes, and it will make tanks hate you. Daedroth's fire breath sometimes completely blocks all view on boss.