How great, my non pet magsorc is gunna get nerfed again because of pet sorcs... Fantastic.....
All while non pet can barely sustain thru 2 rotations without help
MLGProPlayer wrote: »themaddaedra wrote: »MLGProPlayer wrote: »This is one of the reasons why petsorcs shouldn't have competitive DPS to the very top heavy hitters. They are just too easy to play.
Other classes (and sorc builds) need to work their asses off for comparable numbers.
That’s the most ridiculous cliche ESO has seen over years. It's something only those who have no idea would say.
I've been part of hardcore raiding in ESO for years, played stamblade, magblade, petsorc, non-pet sorc, stamplar, magplar and healer. Petsorc is not easier than any other. It sometimes is even harder with the movement disadvantage while heavy attacking.
Also, just by looking at petsorc numbers in endgame you can say that cliche is not correct. If it had any, i mean any advantage over others people would run it. Meta is no joke.
Petsorcs were all the rage when they were top DPS. Endgame will always run top DPS, not easiest DPS.
I'm just saying that petsorc shouldn't be top DPS because it's significantly easier to play than other builds. I'm not saying they;re top right now. I think being like 1-2k behind the top is good for balance.
themaddaedra wrote: »I'm having big troubles swapping bars and dropping LL on PTS due to ping but managed to do a rather proper test on Altmer:
Tried to make some tests with Khajiit as well but got tired after quite some attempts. But Altmer looks slightly better atm.
Also want to try Breton and gold food for LA build but can't make it before live.
Which part? That magsorc will get nerfed? Because zos doesn't want people having infinite sustain. Showed that with Morrowind nerf. They also don't separate non pet sorcs and pet sorcs well.
I don't really understand the notion of easy vs hard rotations and why easy rotations should do less dps. This came up during the werewolf pts as well and the only argument I heard was from... delicate people feeling offended that werewolves were in range of their tendinitus inducing NB rotations. I don't get it, are you worried there wont be enough barriers to keep 'lesser' players from getting the same achievements as you? Because thats what boss mechanics are for, an easy rotation doesn't make the twins or st olms any easier it just allows people with high ping, disabilities or bad computers to get similar damage. Easy rotations dont lower the skill floor of the game or take away from your commitment to muscle memory they just increase accessability and promote diversity in the game. I guess I just dont understand the delicate pride behind dps parses. Parses don't beat content, skill and teamwork does and those are qualities people should take pride in showing off... ideally with their shiny new pet sorc overlords!
Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
Are pets ok in trials now? I dropped them a while ago because of the mage in vaa and so on
I know they inprove pets but do they actually create lightings strikes from the mage or it was removed?l and i can give them a new try?
codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
Are pets ok in trials now? I dropped them a while ago because of the mage in vaa and so on
I know they inprove pets but do they actually create lightings strikes from the mage or it was removed?l and i can give them a new try?
themaddaedra wrote: »MLGProPlayer wrote: »This is one of the reasons why petsorcs shouldn't have competitive DPS to the very top heavy hitters. They are just too easy to play.
Other classes (and sorc builds) need to work their asses off for comparable numbers.
That’s the most ridiculous cliche ESO has seen over years. It's something only those who have no idea would say.
I've been part of hardcore raiding in ESO for years, played stamblade, magblade, petsorc, non-pet sorc, stamplar, magplar and healer. Petsorc is not easier than any other. It sometimes is even harder with the movement disadvantage while heavy attacking.
Also, just by looking at petsorc numbers in endgame you can say that cliche is not correct. If it had any, i mean any advantage over others people would run it. Meta is no joke.
themaddaedra wrote: »MLGProPlayer wrote: »This is one of the reasons why petsorcs shouldn't have competitive DPS to the very top heavy hitters. They are just too easy to play.
Other classes (and sorc builds) need to work their asses off for comparable numbers.
That’s the most ridiculous cliche ESO has seen over years. It's something only those who have no idea would say.
I've been part of hardcore raiding in ESO for years, played stamblade, magblade, petsorc, non-pet sorc, stamplar, magplar and healer. Petsorc is not easier than any other. It sometimes is even harder with the movement disadvantage while heavy attacking.
Also, just by looking at petsorc numbers in endgame you can say that cliche is not correct. If it had any, i mean any advantage over others people would run it. Meta is no joke.
Yea its so hard to put liquid, blockade, deadric pray, press voliatle pet and do heavy attack. Hardcor build
codestripper wrote: »codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
Are pets ok in trials now? I dropped them a while ago because of the mage in vaa and so on
I know they inprove pets but do they actually create lightings strikes from the mage or it was removed?l and i can give them a new try?
They fixed the mage chain lighting, the warrior Starfall, and St Olms lightning storm. They are viable in all trial content again yes
This, pet sorc uses HA as spamable this equal infinite sustain. Has to test this on my Altmer.
Which part? That magsorc will get nerfed? Because zos doesn't want people having infinite sustain. Showed that with Morrowind nerf. They also don't separate non pet sorcs and pet sorcs well.
It just means a heavy attack rotation. Its not really infinate sustian , not in a way that does you any good in regards to dps. It can be used for utility but thats about it.
codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
Do you lose a lot of dps if remove crystal and replace it with inner light or a shield?
codestripper wrote: »codestripper wrote: »Saint314Louis1985 wrote: »Raid parse May still be lower than other builds due to lack or fire dmg (which is buffed by engulfing) and that your solo parse already uses lightning wall.
That may be, but here is a recent self-buffed I just did with the shadow (non-infinite sustain)
So....idk I think we're going to be in a pretty good place nonetheless next patch
Are pets ok in trials now? I dropped them a while ago because of the mage in vaa and so on
I know they inprove pets but do they actually create lightings strikes from the mage or it was removed?l and i can give them a new try?
They fixed the mage chain lighting, the warrior Starfall, and St Olms lightning storm. They are viable in all trial content again yes
Think neither pet nor non-pet are super difficult rotations if you're using static ones. However, I find the heavy attack on a pet sorc very unpleasant to properly "weave" without time loss.
codestripper wrote: »Think neither pet nor non-pet are super difficult rotations if you're using static ones. However, I find the heavy attack on a pet sorc very unpleasant to properly "weave" without time loss.
I agree, it all really just comes down to personal preference at the end of the day. This just suits my play style better than it might suit others. I play pretty much every magicka DPS in the book including a classless mag dps, I just prefer having self-sustain and well....I love pets, i use them in all MMOs lol
codestripper wrote: »Think neither pet nor non-pet are super difficult rotations if you're using static ones. However, I find the heavy attack on a pet sorc very unpleasant to properly "weave" without time loss.
I agree, it all really just comes down to personal preference at the end of the day. This just suits my play style better than it might suit others. I play pretty much every magicka DPS in the book including a classless mag dps, I just prefer having self-sustain and well....I love pets, i use them in all MMOs lol
Breathing or undead ones?
>;3
codestripper wrote: »codestripper wrote: »Think neither pet nor non-pet are super difficult rotations if you're using static ones. However, I find the heavy attack on a pet sorc very unpleasant to properly "weave" without time loss.
I agree, it all really just comes down to personal preference at the end of the day. This just suits my play style better than it might suit others. I play pretty much every magicka DPS in the book including a classless mag dps, I just prefer having self-sustain and well....I love pets, i use them in all MMOs lol
Breathing or undead ones?
>;3
Yes ^.^
themaddaedra wrote: »MLGProPlayer wrote: »This is one of the reasons why petsorcs shouldn't have competitive DPS to the very top heavy hitters. They are just too easy to play.
Other classes (and sorc builds) need to work their asses off for comparable numbers.
That’s the most ridiculous cliche ESO has seen over years. It's something only those who have no idea would say.
I've been part of hardcore raiding in ESO for years, played stamblade, magblade, petsorc, non-pet sorc, stamplar, magplar and healer. Petsorc is not easier than any other. It sometimes is even harder with the movement disadvantage while heavy attacking.
Also, just by looking at petsorc numbers in endgame you can say that cliche is not correct. If it had any, i mean any advantage over others people would run it. Meta is no joke.
Yea its so hard to put liquid, blockade, deadric pray, press voliatle pet and do heavy attack. Hardcor build
FireBreathingNord wrote: »@codestripper
You no longer need Elemental Rage to get the passives - having a staff will suffice. Perhaps switch Elemental Rage for Ice Comet for more magicka and potentially more DPS.