Unlike dropping some values a little like 4.3.0-4.3.2 changes or increasing crit damage with 10% who is somthing none will notice you will feel the crit reduction, double with sets or abilities who need crit for work.LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
John_Falstaff wrote: »@LiquidPony , 1-2% dps is the difference between top (for given damage spec) races and underdog races the forthcoming patch, so yes, it's a big difference. And you know what, it's absolutely hypocritical to say "so what, khajiit is better than on live" without mentioning that most races are better than on live - it's the scale of buff that matters. If it's nothing for you personally, then save your breath, stand aside and let people fight for their 0.6%.
I like this crit damage and crit healing better. Gives it a unique racial flavor which is not too strong. Instead of that 8% spell crit which make them top magblades and magplars over Altmer and Breton, who have no other choice than Magicka builds.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
yes, only my 52% of my attacks where if you could se in different topisc some players was mentiong 250 spell/weapon dmg buff from race is doing more dmg in crit strike than this 10% of crit dmg buff with not to mention to this this 250 spell/weapon dmg will also boost your noncrit attacks
conclusions?
rafaelcsmaia wrote: »rafaelcsmaia wrote: »Zos seems like they're throwing numbers around...
Really? Are you blaming them when there are loads of threads, made by players, that can be summed up with "booh friggin' hoo, my Altmer isn't the best thing ever anymore and I blame ZOS for making the damn furries overpowered so they can sell more copies of Elsweyr"?
Given those premises, these changes were inevitable. Once again, the vocal minority does what it does best.
Oh yeah, I am blaming them. They're a company, so i expect them to be at least professional in their decisions.
If general motors would listen to every absurd claim and whine they get, we most likely would have donkey pulled cars with square wheels.
There are actual testing proving the 10% crit dmg results in less crit damage than 250 ish weapon dmg from other races, and that they could have tested before throwing this random 10% value
You do realize that the same "testing" would prove that 8% crit chance gives less dmg increase then 250ish weapon damage ? Thing is ZoS did math but You and many others didnt and preffer to come to conversation without any background knowledge or just with results from extremly unreliable "tests".
but this 8% bonus crit chance is enough to recompensante lower damage in sets setup with no need to stack for crit chance only so nicer build diversity wich will gone with this change