rafaelcsmaia wrote: »rafaelcsmaia wrote: »Zos seems like they're throwing numbers around...
Really? Are you blaming them when there are loads of threads, made by players, that can be summed up with "booh friggin' hoo, my Altmer isn't the best thing ever anymore and I blame ZOS for making the damn furries overpowered so they can sell more copies of Elsweyr"?
Given those premises, these changes were inevitable. Once again, the vocal minority does what it does best.
Oh yeah, I am blaming them. They're a company, so i expect them to be at least professional in their decisions.
If general motors would listen to every absurd claim and whine they get, we most likely would have donkey pulled cars with square wheels.
There are actual testing proving the 10% crit dmg results in less crit damage than 250 ish weapon dmg from other races, and that they could have tested before throwing this random 10% value
You do realize that the same "testing" would prove that 8% crit chance gives less dmg increase then 250ish weapon damage ? Thing is ZoS did math but You and many others didnt and preffer to come to conversation without any background knowledge or just with results from extremly unreliable "tests".
rafaelcsmaia wrote: »rafaelcsmaia wrote: »rafaelcsmaia wrote: »Zos seems like they're throwing numbers around...
Really? Are you blaming them when there are loads of threads, made by players, that can be summed up with "booh friggin' hoo, my Altmer isn't the best thing ever anymore and I blame ZOS for making the damn furries overpowered so they can sell more copies of Elsweyr"?
Given those premises, these changes were inevitable. Once again, the vocal minority does what it does best.
Oh yeah, I am blaming them. They're a company, so i expect them to be at least professional in their decisions.
If general motors would listen to every absurd claim and whine they get, we most likely would have donkey pulled cars with square wheels.
There are actual testing proving the 10% crit dmg results in less crit damage than 250 ish weapon dmg from other races, and that they could have tested before throwing this random 10% value
You do realize that the same "testing" would prove that 8% crit chance gives less dmg increase then 250ish weapon damage ? Thing is ZoS did math but You and many others didnt and preffer to come to conversation without any background knowledge or just with results from extremly unreliable "tests".
Tell me what magical mathematics they used that changed from last monday to this one, im really amused
validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
If they have cp (14% Crit Damage), are using NB or Temp (10% Crit Damage), then they’ve been hit with a nerf even before Major/Minor Force factors in.
(.6 * 1.74) + .4 = 1.444
and after the change
(.52 * 1.84) + .48 = 1.436
Now with Minor Force compare
(.6 * 1.84) + .4 = 1.504
vs changes
(.52 * 1.94) + .48 = 1.488
And being so close to 50% crit means a ton of variation in dps from fight to fight. The effect of crit normalizes as you get close to 100% or on the other extreme close to 0%. Khajiit’s lack of cosistent damage buffs puts them behind Orc and Dunmer in stam dps, and puts them behind just about everything in magdps where that extra crit shined, and it wasn’t any more out of line than Altmer’s top raid parses, or Breton’s solo buffed dominance. Altmer still needs that passive reverted, and now Khajiit joins them on the “please revert this” train
LiquidPony wrote: »Critical Chance can be increased by Major and Minor Prophecy and Savagery, light armor passives, medium armor passives, class passives, CP passives, and about 100 different sets in the game.
where only maybe 2 sets are worth using because rest is joke like most of any sets and forcing players even more to use these sets because of now missing crit chance on khajiit
now on live we can use other sets which we like and it is diversity between these builds which will be lost
Solo pve, like vma StamSorc.John_Falstaff wrote: »@Xvorg , how come NMG is good?
John_Falstaff wrote: »@Xvorg , how come NMG is good? Almost everyone has readily available source of Fracture. As for other sets, then yes, Julianos / Hunding's are nice beginner sets, but they can't hold a candle to those in the meta. Briarheart is technically worse than Hunding's, and only goes to front bar because unlike Hunding's, it plays nice with vMA bow. Leviathan is good in the absence of that bow, but with the bow, it's worse because set effect isn't carried over bar swaps. So yes, they're worth using when one doesn't have better gear, but we're not discussing self-imposed nerfs after all. There are only so many good sets that are also boosting crit chance.
LiquidPony wrote: »Critical Chance can be increased by Major and Minor Prophecy and Savagery, light armor passives, medium armor passives, class passives, CP passives, and about 100 different sets in the game.
where only maybe 2 sets are worth using because rest is joke like most of any sets and forcing players even more to use these sets because of now missing crit chance on khajiit
now on live we can use other sets which we like and it is diversity between these builds which will be lost
Hunding's Rage is not worth using it? Julianos? Leviathan? Briarheart? Caluurion's? Mother Sorrow? NMG (that one is quite good)?
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
rafaelcsmaia wrote: »rafaelcsmaia wrote: »Zos seems like they're throwing numbers around...
Really? Are you blaming them when there are loads of threads, made by players, that can be summed up with "booh friggin' hoo, my Altmer isn't the best thing ever anymore and I blame ZOS for making the damn furries overpowered so they can sell more copies of Elsweyr"?
Given those premises, these changes were inevitable. Once again, the vocal minority does what it does best.
Oh yeah, I am blaming them. They're a company, so i expect them to be at least professional in their decisions.
If general motors would listen to every absurd claim and whine they get, we most likely would have donkey pulled cars with square wheels.
There are actual testing proving the 10% crit dmg results in less crit damage than 250 ish weapon dmg from other races, and that they could have tested before throwing this random 10% value
You do realize that the same "testing" would prove that 8% crit chance gives less dmg increase then 250ish weapon damage ? Thing is ZoS did math but You and many others didnt and preffer to come to conversation without any background knowledge or just with results from extremly unreliable "tests".
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
If they have cp (14% Crit Damage), are using NB or Temp (10% Crit Damage), then they’ve been hit with a nerf even before Major/Minor Force factors in.
(.6 * 1.74) + .4 = 1.444
and after the change
(.52 * 1.84) + .48 = 1.436
Now with Minor Force compare
(.6 * 1.84) + .4 = 1.504
vs changes
(.52 * 1.94) + .48 = 1.488
And being so close to 50% crit means a ton of variation in dps from fight to fight. The effect of crit normalizes as you get close to 100% or on the other extreme close to 0%. Khajiit’s lack of cosistent damage buffs puts them behind Orc and Dunmer in stam dps, and puts them behind just about everything in magdps where that extra crit shined, and it wasn’t any more out of line than Altmer’s top raid parses, or Breton’s solo buffed dominance. Altmer still needs that passive reverted, and now Khajiit joins them on the “please revert this” train
Its barely a change...
And it removed the shadow mundus issue.
And people where complaining that Khajiit was too high on mag DPS (or dps in general).
And Altmer, as has been discussed before, is fine. Top DD and no magic regen which would make Bretons useless (as mentioned in the dev comments that everyone enjoys to ignore)
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Oh look, a bunch of claims made without any testing, and predicated on spurious assumptions about how combat works.
Never seen a thread like this before.
I dont need tests to see as my no needed to be meta build is getting nerfed to hell as now I have 60% crit and what I will have with this change? full 52% WOAH! WHAT A BUFF! really I would make 100% use of my new passive now sitting at 52% crit chance while not having summerset for meta gear!
yes, and 52% of your attacks now do an additional 10% damage on top of all the other crit damage buffs. Or did you willfully ignore that?
If they have cp (14% Crit Damage), are using NB or Temp (10% Crit Damage), then they’ve been hit with a nerf even before Major/Minor Force factors in.
(.6 * 1.74) + .4 = 1.444
and after the change
(.52 * 1.84) + .48 = 1.436
Now with Minor Force compare
(.6 * 1.84) + .4 = 1.504
vs changes
(.52 * 1.94) + .48 = 1.488
And being so close to 50% crit means a ton of variation in dps from fight to fight. The effect of crit normalizes as you get close to 100% or on the other extreme close to 0%. Khajiit’s lack of cosistent damage buffs puts them behind Orc and Dunmer in stam dps, and puts them behind just about everything in magdps where that extra crit shined, and it wasn’t any more out of line than Altmer’s top raid parses, or Breton’s solo buffed dominance. Altmer still needs that passive reverted, and now Khajiit joins them on the “please revert this” train
Its barely a change...
And it removed the shadow mundus issue.
And people where complaining that Khajiit was too high on mag DPS (or dps in general).
And Altmer, as has been discussed before, is fine. Top DD and no magic regen which would make Bretons useless (as mentioned in the dev comments that everyone enjoys to ignore)
It’s a change that eliminates previously viable build options for Khajiit that took advantage of the extra crit buffer and allowed them to edge out more raw damage or sustain instead of building purely for crit. That’s not a small change. There is no longer an option to wear something besides AY/Relequen because of the dps loss.
And mag builds? Well say goodbye to competitive Khajiit when they’re not even in top three. They pulled ahead in lucky rng fights with perfect sustain support you will not have in 99.999% of raids. Same deal with Altmer, in 99.999% of raids that don’t have those perfect sustain support uptimes, they fall behind and Breton does better anyway.
Once more parses come through, and bless their fkin souls the people who suffer through balance taunami’s every week, then we’ll know for sure, but Dunmer is almost certainly going to start pulling ahead in magdps.
The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
a minor change is having to redo all of your gear sets because of 1 single stat change? riiight.
Don't comment on something you clearly don't understand when you think parsing with 70% crit on stam is a good idea in a trial environment. Every none crit is a failed racial passive and failed warhorn dmg bonus. the old racial freed khajiit from the AY stam uniform and was the only build diversity in a TRIAL setting.
LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
To clarify a bit more, by sweeping change he means, going from not needing to spec to crit because you already had it, to needing to spec to crit even more than most to make full use of the new passive, which is the exact opposite of before.
LiquidPony wrote: »LiquidPony wrote: »The only reason they removed crit chance was shadow buff. BRING BACK CRIT CHANCE. REVERT SHADOW.
with another set up you could parse using shadow on stam and still have 82.8% crit, with similar outcome from mag with only the mundus change.. that said the over preform vs OTHER races was not much if at all and was not every time. most of the data i seen had 1 single parse out of 10 or 20 that put them 500-800 above avg of some races END OF THE WORLD lets do some sweeping changes.
It's not a "sweeping change." It is a minor change.
Stop overreacting.
To clarify a bit more, by sweeping change he means, going from not needing to spec to crit because you already had it, to needing to spec to crit even more than most to make full use of the new passive, which is the exact opposite of before.
You.
Don't.
Need.
To.
Spec.
For.
Crit.
Is it totally optimal to do so? Maybe. But we're talking about min-maxing 1-2% DPS. There's no "need" here.
Much ado about nothing.