The fact that people think time stop was an issue in the first place means it was needed. Crowd control is there to control crowds, not setup your burst to PK people. If you’re running in a tight cluster then it means there’s something very wrong with pvp, and there should be counters to it.
Austinseph1 wrote: »This ability is useful in PvE as well... you can’t just nerf everything that annoys you in PvP for both just for 1 side. Either add it into battle spirit or leave it.
Austinseph1 wrote: »This ability is useful in PvE as well... you can’t just nerf everything that annoys you in PvP for both just for 1 side. Either add it into battle spirit or leave it.
Hold up the cry babies. I'm kinda curious as to whom you're referring too.
Most zerglings spam the hell out of this skill. So 3k was way to cheap for it. Most I've seen in a tower was 11 stops. 11. Telling me that PvP players are crying for a nerf when in fact it needs it.
Let me guess you're one of those players that says it's been in the tree for 5 yrs so stop destroying my builds. (Referring to bowtard)
If they didn't do the cost increase than what they needed to do was this
1. Reduce radius
2. Affect ALL PLAYERS inside time stop
3. Remove CC.
Now would you run it if it affected ALL PLAYERS ? Doubt so
A keep is a confined space... you have to take flags in a keep. So exactly how do you defend yourself against three time stops seeing that they can take up the entire bottoms floor of a keep and be repleatly spam?
Austinseph1 wrote: »This ability is useful in PvE as well... you can’t just nerf everything that annoys you in PvP for both just for 1 side. Either add it into battle spirit or leave it.
^^This, while I play both PvE and PvP, I am sick and tired of PvP crybabies killing abilities I often use more in PvE that PvP. This ability is pathetically easy to avoid in PvP...the ONLY PvP use of this ability is as a zerg buster and breach defense...neither of which are oppressive. While I am occasionally caught by a time stop, I am able to avoid this ability 90% of the time in PvP...ZOS really needs to stop listening to every cry for nerfs they hear.
You’re kidding right? I have a better idea based on what it is you seem to be looking for.
How about when people log in against you they’re immobilized and their skills don’t work. They line up for you so you can kill them one at a time at your pleasure.
Does that sound fun? Stop PvForuming and asking for the game to change to suit your play style.
The fact that people think time stop was an issue in the first place means it was needed. Crowd control is there to control crowds, not setup your burst to PK people. If you’re running in a tight cluster then it means there’s something very wrong with pvp, and there should be counters to it.
https://youtu.be/1hecXIVtm8g IMHO the real problem is the non-instant break free... it always had been for many stun abilities that has some kind of pre-setup animation... like permafrost damage based stuns, and NB fear.
Again, IMHO no abilities should require you to wait before you're able to get free. My opinion is that ALL stun abilities that have a setup animation need to be changed to be able to be able to break free instantly from them, like you can to with knockbacks or bash/interrupts etc,
All of this is always within lag and server response limits, ofc... so there's already a delay time before you can react.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Haashhtaag wrote: »What is the radius of the time stop area?
Austinseph1 wrote: »This ability is useful in PvE as well... you can’t just nerf everything that annoys you in PvP for both just for 1 side. Either add it into battle spirit or leave it.