Seraphayel wrote: »@josiahva you realize that every race was hit by the % to flat numbers change and not just Imperials? That's Altmer have just 2000 Magicka instead of ~ 4000 etc. You can't give Imperials 6000 resources when other races barely get a fraction of that. And compared to other races Imperials indeed have three completely useful passives now. If you want Magicka in top, you have to trade in something. 2000 Health AND Stamina is still a very reasonable amount and one of the highest resource gains of all races (don't know if any other race gets 4000 resources through racials).
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
I'm dead set against it because I like where my imperial are since I built them as stamDD and tank. I do not want to loose health or stamina for magicka and 2000 of each will be a serious outlier of passive strength calculation ZOS uses.
One of the points of race changes was to not shift the focus of a race too much. This is why dunmers were swiftly adjusted in 4.3.2 after changes in 4.3.0 moved their focus too much from being a hybrid race. Imperials were never a hybrid race and were always known for having the highest health and stamina bonus.
My preference would be 2000/2000/2000. The fact is, both the Stam and Health pools have already been nerfed from Imperial...and they arent coming back, but there is no harm in adding a 2000 magicka pool as well...it sure helps my PvE tank out a lot to have an extra 2k magicka(especially because they are making time stop so expensive because of incessant PvP whining). And YES IMPERIALS WERE A HYBRID RACE....Health/Stam is just as hybrid as Stam/Magicka....and as I mentioned before...in Skyrim they were a lot more hybrid than that. You are acting like them adding magicka would take away one of the other rss...even if it did...you wouldn't have to worry because "you can always use enchants to balance it out"
2000/2000/2000 is 3 full passives worth. Adding magicka will indeed have to take something else. I'm not trading new Red Diamond that is actually useful for once for a magicka bonus that never was on Imperials in the first place.
We are talking ESO here and in ESO Imperials never had a magicka bonus. I don't care what happened in Skyrim.
And the fact that you are trying to argue semantics is cute. Of course I've meant hybrid as a stam/mag hybird since it is how most reasonable people define hybrid. Imperial is a sturdy stamina race. Not a health/stam hybrid.
Its not semantics...Health is a resource...just like stamina is...this is why Imperials were a top choice for tanks...because they combined large amounts of the top 2 resource pools for tanks. Lets do the math shall we?
As they were:
Increases Max Health by 12%
Increases Max Stamina by 10%
Lets take a basic non-health build tank at:
33k health 33000*.12= 3960 health....since health is weighted at roughly 75% of stam or magicka that is 3960*.75= 2970 generic attribute score
30k Stamina 30000*.10=3000 stamina with full weighting is 3000*1.0= 3000 generic attribute score
2970+3000=5970...and yet you claim them adding 2000 magicka to the new flat values of 2000 health(1500 generic) and 2000(2000 generic) stamina for a total of 5500 generic attribute points is too much? Get real....it would STILL be a nerf for total attribute points from live even with the theoretical 2000/2000/2000. The red diamond passive rss regen is pretty worthless anyway and wont make much difference...the 3% cost reduction is nice....together along with flat attributes they would make imperial playable for anything...which is the point. Stop trying to ignore what happened in Skyrim just because you want a stam-focused race that ignores the Imperial battlemage history.
P.S. The nerf from live gets bigger and bigger the more of a health tank you spec into....I just chose every day common 33khealth 30k stam as an example...it could be far worse than that.