The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
Vertilvius wrote: »Imperial looks better but still not happy with what they have done. At least they are playable atm. Wish they would rebuff the heal back to 1750 bc lets be honest 333 heal is just stupid lol. Overall at least they listened to us about it bc it was really bad to start with.
Some people will never be happy. If you have 25k health (and more than that is definitely entering "only useful for tanks" territory) you will have a 10% chance to heal for 1500 on a melee attack. That's pathetic. Old Red Diamond is a meme.
The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Vertilvius wrote: »Imperial looks better but still not happy with what they have done. At least they are playable atm. Wish they would rebuff the heal back to 1750 bc lets be honest 333 heal is just stupid lol. Overall at least they listened to us about it bc it was really bad to start with.
Answer to this is this:
Some people will never be happy. If you have 25k health (and more than that is definitely entering "only useful for tanks" territory) you will have a 10% chance to heal for 1500 on a melee attack. That's pathetic. Old Red Diamond is a meme.
Currently its 2k health, 2k stamina, 3% cost reduction to all abilities including ultimate, plus dodge, sprint, bash, and block (and sneak?), and when consistently dealing direct damage, 50 to 66 magicka, stamina, and health recovery.
It's honestly pretty good. The cost reduction to everything really fits imperials well as a race I think.
If I had to choose something to boost, it would be the recovery since it's not passive and has such a low value.
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
I'm dead set against it because I like where my imperial are since I built them as stamDD and tank. I do not want to loose health or stamina for magicka and 2000 of each will be a serious outlier of passive strength calculation ZOS uses.
One of the points of race changes was to not shift the focus of a race too much. This is why dunmers were swiftly adjusted in 4.3.2 after changes in 4.3.0 moved their focus too much from being a hybrid race. Imperials were never a hybrid race and were always known for having the highest health and stamina bonus.
Seraphayel wrote: »I like the changes to Imperials and plan on creating a Warden.
Maybe reduce Stamina to 1250 and give them 750 Magicka instead? Or would that displease pure Stam Imperials?
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
I'm dead set against it because I like where my imperial are since I built them as stamDD and tank. I do not want to loose health or stamina for magicka and 2000 of each will be a serious outlier of passive strength calculation ZOS uses.
One of the points of race changes was to not shift the focus of a race too much. This is why dunmers were swiftly adjusted in 4.3.2 after changes in 4.3.0 moved their focus too much from being a hybrid race. Imperials were never a hybrid race and were always known for having the highest health and stamina bonus.
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
I'm dead set against it because I like where my imperial are since I built them as stamDD and tank. I do not want to loose health or stamina for magicka and 2000 of each will be a serious outlier of passive strength calculation ZOS uses.
One of the points of race changes was to not shift the focus of a race too much. This is why dunmers were swiftly adjusted in 4.3.2 after changes in 4.3.0 moved their focus too much from being a hybrid race. Imperials were never a hybrid race and were always known for having the highest health and stamina bonus.
My preference would be 2000/2000/2000. The fact is, both the Stam and Health pools have already been nerfed from Imperial...and they arent coming back, but there is no harm in adding a 2000 magicka pool as well...it sure helps my PvE tank out a lot to have an extra 2k magicka(especially because they are making time stop so expensive because of incessant PvP whining). And YES IMPERIALS WERE A HYBRID RACE....Health/Stam is just as hybrid as Stam/Magicka....and as I mentioned before...in Skyrim they were a lot more hybrid than that. You are acting like them adding magicka would take away one of the other rss...even if it did...you wouldn't have to worry because "you can always use enchants to balance it out"
The_Last_Titan wrote: »so dodge, break-free, etc are included? i didnt realize, thats pretty good
starkerealm wrote: »The 3% is too small to care, the argonian-lite resource return is too small to care and not controllable like it is for argonian. The resource pool advantage is not as high as it was for imperials. Imperials still are no good for anything.
I’d prefer the resource return back to a higher amount just for health, like it was. And cost reduction for all-rounder is ok as an idea, but 3% is laughable. Bretons get 7%. Yes, imperial is for “all the things” but no one cares about that, we use Magicka or stamina for dps, one or the other. That’s the way this game is designed.
You're remembering that the Argonian passive is once every 45s, and requires you use consumables, while Red Diamond is every 6s, right?
yea its basically the same thing, different proc mechanics.luen79rwb17_ESO wrote: »Maybe add a magicka bonus and increase cost reduction to 4%?
Imperial is fine and doesnt need anymore fine tuning to the max stats. If you need mag, swap the enchants to get what you need. otherwise they got the unique brawler passives needed to retain racial identity.
Why are you so dead set against giving imperials a max magicka stat as well? Reduce the health and stam if you have to, but there is no reason not to give imperial at least 1000 max magicka. Your argument is like saying you are going to play a magicka Orc and just use enchants to balance out what you need...enchants are no substitute for what should be built into a race to start with...with imperials supposed to be the jack of all trades(just look at Skyrim) they should have a flat stat bonus for each resource as well...make it 1500/1500/1500, or even 1250/1250/1250, but make them at least competitive with Dunmer for the race of choice for Hybrid builds
I'm dead set against it because I like where my imperial are since I built them as stamDD and tank. I do not want to loose health or stamina for magicka and 2000 of each will be a serious outlier of passive strength calculation ZOS uses.
One of the points of race changes was to not shift the focus of a race too much. This is why dunmers were swiftly adjusted in 4.3.2 after changes in 4.3.0 moved their focus too much from being a hybrid race. Imperials were never a hybrid race and were always known for having the highest health and stamina bonus.
My preference would be 2000/2000/2000. The fact is, both the Stam and Health pools have already been nerfed from Imperial...and they arent coming back, but there is no harm in adding a 2000 magicka pool as well...it sure helps my PvE tank out a lot to have an extra 2k magicka(especially because they are making time stop so expensive because of incessant PvP whining). And YES IMPERIALS WERE A HYBRID RACE....Health/Stam is just as hybrid as Stam/Magicka....and as I mentioned before...in Skyrim they were a lot more hybrid than that. You are acting like them adding magicka would take away one of the other rss...even if it did...you wouldn't have to worry because "you can always use enchants to balance it out"
2000/2000/2000 is 3 full passives worth. Adding magicka will indeed have to take something else. I'm not trading new Red Diamond that is actually useful for once for a magicka bonus that never was on Imperials in the first place.
We are talking ESO here and in ESO Imperials never had a magicka bonus. I don't care what happened in Skyrim.
And the fact that you are trying to argue semantics is cute. Of course I've meant hybrid as a stam/mag hybird since it is how most reasonable people define hybrid. Imperial is a sturdy stamina race. Not a health/stam hybrid.