Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
This is actually a fairly simply thing to answer - you got basically 4 options from which to choose.
Which brings us to option three: slot some melee abilities - wings don't do jack squat if you go melee.
Even if your build is primarily a ranged build, you can still use your back bar for a melee option. It might not be optimal, and you might lose some of your ranged potency, but that is the whole point here. Wings are a counter to dedicated single target ranged builds. Obviously you will have hard time fighting them if you are relying on the tools wings are meant to counter.
So if you are gonna play single target ranged build using projectile attacks, and do not want to compromise your build with some melee capabilities or channels or AOE attacks, then you always have option four...
Accept that there will always be builds that have an advantage over your chosen build, just as your build performs better against some other builds. Learn to recognize when you are facing a foe, whose build is aimed at nullifying your strengths, and do not engage them. It's a team event. Leave those foes to other players, players whose builds are designed to go against them. You will never be able to have a build that works well agaisnt every other build.
This is actually a fairly simply thing to answer - you got basically 4 options from which to choose.
Use "beam" attacks - this means force shock spamming as others noted above, or go with channeled attack from a lightning or a resto staff. Those go straight through wings. As a bonus, those channels also work well against dodge rollers. If you're a Templar, there's Radiant Destruction, and all magicka builds can use Soul Strike. These are the direct counters for wings in the game.
Bow users have to go with a different approach - namely AOE attacks. Your best weapon against wing spammers is Acid Spray. It hits hard enough and the dot is noticeable, plus it slows your foe. So throw some caltrops at the DK's feet and use Endless Hail. When the DK stops wings spamming to deal with all those dots and the slow, land a well timed Poison Injection along with a double dot poison. There are some gear sets that synergize well with this tactic, and can make you a veritable DK killer. Of course doing that will mean that you will not be as effective against some other class or build. Like a magplar that just keeps cleansing everything.
Which brings us to option three: slot some melee abilities - wings don't do jack squat if you go melee.
Even if your build is primarily a ranged build, you can still use your back bar for a melee option. It might not be optimal, and you might lose some of your ranged potency, but that is the whole point here. Wings are a counter to dedicated single target ranged builds. Obviously you will have hard time fighting them if you are relying on the tools wings are meant to counter.
So if you are gonna play single target ranged build using projectile attacks, and do not want to compromise your build with some melee capabilities or channels or AOE attacks, then you always have option four...
Accept that there will always be builds that have an advantage over your chosen build, just as your build performs better against some other builds. Learn to recognize when you are facing a foe, whose build is aimed at nullifying your strengths, and do not engage them. It's a team event. Leave those foes to other players, players whose builds are designed to go against them. You will never be able to have a build that works well agaisnt every other build. The game is designed to not work that way. If you do come up with a build that has no weaknesses, expect it to be nerfed to the ground in a future update.
Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
As a magsorc i love fighting a DKs who think that I'll be out of the fight with one use of flappy wings. I just switch to my lightning staff heavy attack/force pulse/etc and continue hitting like a truck.
This is actually a fairly simply thing to answer - you got basically 4 options from which to choose.
Which brings us to option three: slot some melee abilities - wings don't do jack squat if you go melee.
Even if your build is primarily a ranged build, you can still use your back bar for a melee option. It might not be optimal, and you might lose some of your ranged potency, but that is the whole point here. Wings are a counter to dedicated single target ranged builds. Obviously you will have hard time fighting them if you are relying on the tools wings are meant to counter.
So if you are gonna play single target ranged build using projectile attacks, and do not want to compromise your build with some melee capabilities or channels or AOE attacks, then you always have option four...
Accept that there will always be builds that have an advantage over your chosen build, just as your build performs better against some other builds. Learn to recognize when you are facing a foe, whose build is aimed at nullifying your strengths, and do not engage them. It's a team event. Leave those foes to other players, players whose builds are designed to go against them. You will never be able to have a build that works well agaisnt every other build.
I agree with most of your points except for this one. Using a melee ability is a REALLY bad idea. You have to realize a stam or magdk will do double your damage in melee range, with a way better cc toolkit. I don’t know about sorcs, but as a magblade you will get pulverized really quickly.
The only way to fight them is crushing shock or spam 3x light attacks and power through. 3x LA works best with an ice staff if you back bar ome.
This is actually a fairly simply thing to answer - you got basically 4 options from which to choose.
Use "beam" attacks - this means force shock spamming as others noted above, or go with channeled attack from a lightning or a resto staff. Those go straight through wings. As a bonus, those channels also work well against dodge rollers. If you're a Templar, there's Radiant Destruction, and all magicka builds can use Soul Strike. These are the direct counters for wings in the game.
Bow users have to go with a different approach - namely AOE attacks. Your best weapon against wing spammers is Acid Spray. It hits hard enough and the dot is noticeable, plus it slows your foe. So throw some caltrops at the DK's feet and use Endless Hail. When the DK stops wings spamming to deal with all those dots and the slow, land a well timed Poison Injection along with a double dot poison. There are some gear sets that synergize well with this tactic, and can make you a veritable DK killer. Of course doing that will mean that you will not be as effective against some other class or build. Like a magplar that just keeps cleansing everything.
Which brings us to option three: slot some melee abilities - wings don't do jack squat if you go melee.
Even if your build is primarily a ranged build, you can still use your back bar for a melee option. It might not be optimal, and you might lose some of your ranged potency, but that is the whole point here. Wings are a counter to dedicated single target ranged builds. Obviously you will have hard time fighting them if you are relying on the tools wings are meant to counter.
So if you are gonna play single target ranged build using projectile attacks, and do not want to compromise your build with some melee capabilities or channels or AOE attacks, then you always have option four...
Accept that there will always be builds that have an advantage over your chosen build, just as your build performs better against some other builds. Learn to recognize when you are facing a foe, whose build is aimed at nullifying your strengths, and do not engage them. It's a team event. Leave those foes to other players, players whose builds are designed to go against them. You will never be able to have a build that works well agaisnt every other build. The game is designed to not work that way. If you do come up with a build that has no weaknesses, expect it to be nerfed to the ground in a future update.
Teoreticaly, you have many options, but tell me, how many aoes you have slotted as ranged build with your pvp build? One, maybe?
Melee isnt good idea too because you have many skills ranged. And they can root you to death
Spamming light attacks (4 in row) mean you giving him chance to move to you while you are getting damage from your light attacks (+weapon enchants) and he can use several wings in row.
Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
This is actually a fairly simply thing to answer - you got basically 4 options from which to choose.
Use "beam" attacks - this means force shock spamming as others noted above, or go with channeled attack from a lightning or a resto staff. Those go straight through wings. As a bonus, those channels also work well against dodge rollers. If you're a Templar, there's Radiant Destruction, and all magicka builds can use Soul Strike. These are the direct counters for wings in the game.
Bow users have to go with a different approach - namely AOE attacks. Your best weapon against wing spammers is Acid Spray. It hits hard enough and the dot is noticeable, plus it slows your foe. So throw some caltrops at the DK's feet and use Endless Hail. When the DK stops wings spamming to deal with all those dots and the slow, land a well timed Poison Injection along with a double dot poison. There are some gear sets that synergize well with this tactic, and can make you a veritable DK killer. Of course doing that will mean that you will not be as effective against some other class or build. Like a magplar that just keeps cleansing everything.
Which brings us to option three: slot some melee abilities - wings don't do jack squat if you go melee.
Even if your build is primarily a ranged build, you can still use your back bar for a melee option. It might not be optimal, and you might lose some of your ranged potency, but that is the whole point here. Wings are a counter to dedicated single target ranged builds. Obviously you will have hard time fighting them if you are relying on the tools wings are meant to counter.
So if you are gonna play single target ranged build using projectile attacks, and do not want to compromise your build with some melee capabilities or channels or AOE attacks, then you always have option four...
Accept that there will always be builds that have an advantage over your chosen build, just as your build performs better against some other builds. Learn to recognize when you are facing a foe, whose build is aimed at nullifying your strengths, and do not engage them. It's a team event. Leave those foes to other players, players whose builds are designed to go against them. You will never be able to have a build that works well against every other build. The game is designed to not work that way. If you do come up with a build that has no weaknesses, expect it to be nerfed to the ground in a future update.
I see a lot of hate lately about DK wings. Adapt and overcome. Change your attack strategy and accept their a build that is hard for each class to deal with.
Wings is annoying just like cloak is on a night blade, healing a Templar, snares on a warden and mages wrath on a sorc.
As ranged magicka sorc, i can advice you only one counter. If you see dk spamming wings, you spam force pulse until he stops, then, for few seconds he spams it again so you spam force pulse too
This is dumb tactic to do and it works only on dumb Dks. Other thing what i do is running away. Same with cloaking Nightblade = you are not person who control fights. They do, in these situations
If you run to skilled pvp dk, second option is mostly only option left for you
As ranged magicka sorc, i can advice you only one counter. If you see dk spamming wings, you spam force pulse until he stops, then, for few seconds he spams it again so you spam force pulse too
This is dumb tactic to do and it works only on dumb Dks. Other thing what i do is running away. Same with cloaking Nightblade = you are not person who control fights. They do, in these situations
If you run to skilled pvp dk, second option is mostly only option left for you
TheMythicDawn wrote: »Write another essay about how DKs counter you too hard on your nightblade and you would like some more buffs to your class, particularly cloak buffs, since its such an underperforming skill y'know.
Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
StarOfElyon wrote: »Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
Only projectiles? That can't be right because I killed myself when I tried to hit a DK with my Crescent Sweep. I had almost full life and when I hit that shield its like it blew up in my face.
StarOfElyon wrote: »Taleof2Cities wrote: »Reflect abilities don’t “completely shut down ranged game play”. Only projectiles are reflected.
Ranged skills that aren’t projectiles, such as the aforementioned force pulse, will not be reflected.
Remember that wings are costly for DKs to keep on their bar ... so keeping up pressure is more important than whether your skill actually lands damage.
Only projectiles? That can't be right because I killed myself when I tried to hit a DK with my Crescent Sweep. I had almost full life and when I hit that shield its like it blew up in my face.