No, sorry. I'm going to sound odd to some people here, but good pet sorcs are annoyingly powerful. With unbreakable shields, great healing and high burst potential they are like trying to fight a tank, healer and DPS all at once.
They should have to recast their pet if you actually manage to finally kill it. But if you do try and focus the pet, you'll just end up getting hit with 10k curses and 12k frags anyway.
They aren't the easiest spec to play, but if done right they're one of the toughest opponents to come across.
Waffennacht wrote: »No, sorry. I'm going to sound odd to some people here, but good pet sorcs are annoyingly powerful. With unbreakable shields, great healing and high burst potential they are like trying to fight a tank, healer and DPS all at once.
They should have to recast their pet if you actually manage to finally kill it. But if you do try and focus the pet, you'll just end up getting hit with 10k curses and 12k frags anyway.
They aren't the easiest spec to play, but if done right they're one of the toughest opponents to come across.
Maybe on PC where you can actually control your pet. On console they'll just chase some random out of view. If I could have my pets actually both attack a single player maybe they could be as you described. But on console (which is crazy they just don't attack the highlighted target) they are not tough opponents
Waffennacht wrote: »No, sorry. I'm going to sound odd to some people here, but good pet sorcs are annoyingly powerful. With unbreakable shields, great healing and high burst potential they are like trying to fight a tank, healer and DPS all at once.
They should have to recast their pet if you actually manage to finally kill it. But if you do try and focus the pet, you'll just end up getting hit with 10k curses and 12k frags anyway.
They aren't the easiest spec to play, but if done right they're one of the toughest opponents to come across.
Maybe on PC where you can actually control your pet. On console they'll just chase some random out of view. If I could have my pets actually both attack a single player maybe they could be as you described. But on console (which is crazy they just don't attack the highlighted target) they are not tough opponents
intersting ...
pet sorc ftw.
with update 12 tho, they are messed up totally. unintended obviously. they dont recieve battel spirit scaling in PvE duels, which makes them waaaaay too easy to kill and not viable. this is so sad. please fix it.
GrumpyDuckling wrote: »
In their current state sorcerer pets and their special abilities are extremely difficult to use in content such as VMA or in PVP because they die (unsummon) quickly and frequently unless the caster focuses most of their effort on shielding and healing them - which makes game play more of a chore rather than an enjoyable experience.
Transairion wrote: »GrumpyDuckling wrote: »
In their current state sorcerer pets and their special abilities are extremely difficult to use in content such as VMA or in PVP because they die (unsummon) quickly and frequently unless the caster focuses most of their effort on shielding and healing them - which makes game play more of a chore rather than an enjoyable experience.
This really isn't true and makes me think that you're just summoning a Clanffer/Scamp/Twilight and calling that "job done", then are outraged when they die.
I'm at the Stage 9 boss (final round) of VMA with a Pet Sorc build, and throughout the entire journey I've never had problems with any of my summons dying to damage... outside that Argonian Behemoth, but an AOE 80k+ DOT is pretty unavoidable. In PvP yes they'll die if you just fight zergs, but in Imperial City or small scale PvP (or duels I imagine) they're fine... the biggest problem there is them getting stuck in walls!
I'm all for buffs to pets/summons, but when making them immortal is as simple as "press Empowered Ward" right now this seems the wrong way to go about it. The only content in the game where pets/summons die are the Overfiend(?) boss in Veteran ICP which has some mechanic that kills them instantly upon summoning, and Molag Bal's story fight (because they're not "buffed" like the player is). That's it. Veteran Dungeons, Veteran Trials, VMA, DSA you can go through every single with a pet build without them dying... if you take care of them.
GrumpyDuckling wrote: »Instead of pets dying when taking too much damage, how about they instead become "silenced" and unable to move and perform their basic attacks for 4 seconds? A change like this would eliminate the need to re-summon pets and allows the caster to activate the summons' special abilities (second button press) at all times.
In their current state sorcerer pets and their special abilities are extremely difficult to use in content such as VMA or in PVP because they die (unsummon) quickly and frequently unless the caster focuses most of their effort on shielding and healing them - which makes game play more of a chore rather than an enjoyable experience.
By making the summon pets invincible the caster will at least be able to use the summons' special skills, which means pets aren't entirely ineffective in VMA and PVP. A change like this would be much appreciated by pet users.
My Magicka Pet Sorc relies on the pet heals to stay alive, which also keeps them alive. Seems to work for me.GrumpyDuckling wrote: »unless the caster focuses most of their effort on shielding and healing them
Waffennacht wrote: »No, sorry. I'm going to sound odd to some people here, but good pet sorcs are annoyingly powerful. With unbreakable shields, great healing and high burst potential they are like trying to fight a tank, healer and DPS all at once.
They should have to recast their pet if you actually manage to finally kill it. But if you do try and focus the pet, you'll just end up getting hit with 10k curses and 12k frags anyway.
They aren't the easiest spec to play, but if done right they're one of the toughest opponents to come across.
Maybe on PC where you can actually control your pet. On console they'll just chase some random out of view. If I could have my pets actually both attack a single player maybe they could be as you described. But on console (which is crazy they just don't attack the highlighted target) they are not tough opponents