You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
lassitershawn wrote: »Vampirism is honestly a problem in general for me. While this thread looks to be clearly from a PvP perspective, it is ridiculous that vampire is almost always BiS in PvE just for some mag/stam regen. I really think the devs should look into making the passives stronger (perhaps substantially so) but requiring the slotting of vamp skills to get them, or making vampires have much more damaging weakness to fire as you can barely feel it right now. Vampire is ugly and lore-ruining as you say and something so ubiquitous is clearly over-tuned in any event. Perhaps add more vampire skills instead of strong passives to make it appealing for that reason and not just passives.
GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.
GrumpyDuckling wrote: »lassitershawn wrote: »Vampirism is honestly a problem in general for me. While this thread looks to be clearly from a PvP perspective, it is ridiculous that vampire is almost always BiS in PvE just for some mag/stam regen. I really think the devs should look into making the passives stronger (perhaps substantially so) but requiring the slotting of vamp skills to get them, or making vampires have much more damaging weakness to fire as you can barely feel it right now. Vampire is ugly and lore-ruining as you say and something so ubiquitous is clearly over-tuned in any event. Perhaps add more vampire skills instead of strong passives to make it appealing for that reason and not just passives.
I don't understand your comment saying that this thread "looks to be clearly from a PVP perspective." The sneak penalty applies across all content.
GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.
Nightblades aren’t a class designed to sneak. They have an Invisibility skill, and that’s about it. If you want to enjoy an advantage you have to invest something, that’s how balance usually works. Besides, changes to stealth gameplay have to be done very warily - unless there is an increase in the pitiful detection radius.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.
Nightblades aren’t a class designed to sneak. They have an Invisibility skill, and that’s about it. If you want to enjoy an advantage you have to invest something, that’s how balance usually works. Besides, changes to stealth gameplay have to be done very warily - unless there is an increase in the pitiful detection radius.
Sigh. You can't say that Nightblades aren't designed to sneak and expect me to take you seriously.
1) The in-game description of Nightblades speaks to their reliance on stealth.
2) They have a passive perk in Master Assassin that directly benefits engaging an enemy from sneak (Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%).
3) They have a skill in Cloak that grants invisibility for a brief period of time.
4) They have a skill in Veiled Strike that gives additional bonuses if used while sneaking or invisible.
The evidence is in the construction of skills and passives and the description of the class literally says that Nightblades are a class "relying variously on stealth..." It's frustrating that I actually have to spell this out for others. Please read carefully and look at the class' description and skills/passives before commenting. Thank you.
Saying Nightblades are designed to sneak is like saying DKs are designed to tank and Templars are designed to heal. It’s safe to say based on the game direction of the past few years (new classes and constantly reworked class identity) that these statements are no longer the desired model, and players holding on to them are hanging on to obsolete ideals.
The devs are consistently proving with game direction that they want all systems (stealth, tanking, healing, etc...) available to ALL classes and play styles. Every new major update brings this kind of balancing to the game. Your proposition directly conflicts what the devs have proved they are more interested in doing, does it not?
They would sooner make stealth/sneak changes on a global scale, than give anything more to Nightblades than what they’ve already given.
Heck, with how much of a hot topic cloak is, you might see things taken away long before anything to the degree of what you are requesting is even considered to be given.
Chilly-McFreeze wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.
Nightblades aren’t a class designed to sneak. They have an Invisibility skill, and that’s about it. If you want to enjoy an advantage you have to invest something, that’s how balance usually works. Besides, changes to stealth gameplay have to be done very warily - unless there is an increase in the pitiful detection radius.
Sigh. You can't say that Nightblades aren't designed to sneak and expect me to take you seriously.
1) The in-game description of Nightblades speaks to their reliance on stealth.
2) They have a passive perk in Master Assassin that directly benefits engaging an enemy from sneak (Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%).
3) They have a skill in Cloak that grants invisibility for a brief period of time.
4) They have a skill in Veiled Strike that gives additional bonuses if used while sneaking or invisible.
The evidence is in the construction of skills and passives and the description of the class literally says that Nightblades are a class "relying variously on stealth..." It's frustrating that I actually have to spell this out for others. Please read carefully and look at the class' description and skills/passives before commenting. Thank you.
So what?
Sorc's description says that they "can use Conjuration and Destruction spells to hurl lightning bolts and create shock fields". Yet I have to see someone hurl a lightning bolt. I can ride on one, I can hurl some crystal shards, I can make a little cloud that lightning strikes someone to execute him or shot lightning bolts from my stick, but never have I had the skill of throwing a lightning bolt. Especially not as a stam sorc.
It almost seems like the desciption are rather vague and ambitious, yet not entirely honest, so newer players get a basic grip of the class.
Also sorcs have a block passive and a block buffing skill, yet other classes make better tanks.
What this really reads like is that you want to have your cake and eat it too. Magblades can utilize your 4), and stamblades really don't need another buff.
GrumpyDuckling wrote: »Chilly-McFreeze wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.
Nightblades aren’t a class designed to sneak. They have an Invisibility skill, and that’s about it. If you want to enjoy an advantage you have to invest something, that’s how balance usually works. Besides, changes to stealth gameplay have to be done very warily - unless there is an increase in the pitiful detection radius.
Sigh. You can't say that Nightblades aren't designed to sneak and expect me to take you seriously.
1) The in-game description of Nightblades speaks to their reliance on stealth.
2) They have a passive perk in Master Assassin that directly benefits engaging an enemy from sneak (Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%).
3) They have a skill in Cloak that grants invisibility for a brief period of time.
4) They have a skill in Veiled Strike that gives additional bonuses if used while sneaking or invisible.
The evidence is in the construction of skills and passives and the description of the class literally says that Nightblades are a class "relying variously on stealth..." It's frustrating that I actually have to spell this out for others. Please read carefully and look at the class' description and skills/passives before commenting. Thank you.
So what?
Sorc's description says that they "can use Conjuration and Destruction spells to hurl lightning bolts and create shock fields". Yet I have to see someone hurl a lightning bolt. I can ride on one, I can hurl some crystal shards, I can make a little cloud that lightning strikes someone to execute him or shot lightning bolts from my stick, but never have I had the skill of throwing a lightning bolt. Especially not as a stam sorc.
It almost seems like the desciption are rather vague and ambitious, yet not entirely honest, so newer players get a basic grip of the class.
Also sorcs have a block passive and a block buffing skill, yet other classes make better tanks.
What this really reads like is that you want to have your cake and eat it too. Magblades can utilize your 4), and stamblades really don't need another buff.
Overload.
lassitershawn wrote: »Vampirism is honestly a problem in general for me. While this thread looks to be clearly from a PvP perspective, it is ridiculous that vampire is almost always BiS in PvE just for some mag/stam regen. I really think the devs should look into making the passives stronger (perhaps substantially so) but requiring the slotting of vamp skills to get them, or making vampires have much more damaging weakness to fire as you can barely feel it right now. Vampire is ugly and lore-ruining as you say and something so ubiquitous is clearly over-tuned in any event. Perhaps add more vampire skills instead of strong passives to make it appealing for that reason and not just passives.
I'm up for it as long cloack receive a RollDodge/streak/mistform treatment or have some kind of cooldown after 1 or 2 uses...
Nightblades resetting fights is pretty bad and annoying now. I have a nightblade and I can agree that's it's really unfair...
Another solution is to remove invisibility all together and make it some kind of speed buff/streak mobility skill. Or even a full Dodge skill for the duration time, like meridian armour.
FrancisCrawford wrote: »From a casual PvE standpoint, I agree with all this emphatically.
this forum is filled with mainly a small group of sorcerer players, so very few nightblades here.
so is very hard to make any comments or threads to even discuss in the slightest anything other than sorcerer.
the idea of faster sneak speeds as well as greater stealth protection is now and has allways been a main interest of nightblade and it should be because of all the counters to stealth and all the stealth detection methods.
i vote "yes" to any sneak speeds increase.
and i bet if we asked the rest of eso community about it [by way of their @account] then we would see Much higher numbers in agreement.
SaintSubwayy wrote: »Simple answer...NO
Unless Cloak gets a nerf overall, the endless spamming of cloak and shade to prevent fighting someone who can kill you has to stop.
we'll see whats gona be done towards that in this PTS, since the topic of CLoak beeing a free escape with too little counters has already been discussed by classreps.
Using Cloak on a Gankblade to engange an Enemie is already very strong, if you look on buffs you get:
Cloack -> Complete invisibilty unless the enmy Knows you're here, and uses detection in the righ tmoment, grant Majore Ward and resolve
Surprise Attack as Opener -> Guaranteed Crit (in Combo with Cloack), Stunns from Sneak unlessss enemy is CC immune already, Applies Major Fracture
Incap -> 20% DMG done boost, Major Defile on the enemy, may Proc minor Defile aswell (can also stunn, if SA didnt already)
Killersblade -> Execute, can apply minor Defile, heals you
So the SNB gankblade Combo is already very strong...giving them the free movement to get to their enemies even faster seems to be more OP than it already can be. (given the opponent doesnt expect you to be there, and takes countermesures before you can strike)GrumpyDuckling wrote: »lassitershawn wrote: »Vampirism is honestly a problem in general for me. While this thread looks to be clearly from a PvP perspective, it is ridiculous that vampire is almost always BiS in PvE just for some mag/stam regen. I really think the devs should look into making the passives stronger (perhaps substantially so) but requiring the slotting of vamp skills to get them, or making vampires have much more damaging weakness to fire as you can barely feel it right now. Vampire is ugly and lore-ruining as you say and something so ubiquitous is clearly over-tuned in any event. Perhaps add more vampire skills instead of strong passives to make it appealing for that reason and not just passives.
I don't understand your comment saying that this thread "looks to be clearly from a PVP perspective." The sneak penalty applies across all content.
Yes and No...in PVE alot of ppl are Vamps, therefore they already have sneek penatly removal if they choose to let it go to Rank 4.
and Sneaking ist complete garbage in any PVE content, be it Dungeon, Worldbosses, Trials or Delves...its useless except for thieving, when thieving just be a vamp, gain 10% stam recovery on top, to refill your stam faster.
so no REAL use for it in PVE sorry.
GrumpyDuckling wrote: »You can slot the mag morph of one of your skills for faster sneak speed. I forget which one. But doesn’t stealth need to be easier? No.
Same principle applies to Concealed Weapon/Surprise Attack that it does for Vampirism and Night's Silence/Shadow Dancer's Raiment. The class designed to sneak is forced to give up a quality skill (Surprise Attack for stamina Nightblade), invest in Vampirism, or sacrifice quality sets in order to reduce the penalty for sneaking or not be penalized for sneaking. It just doesn't make sense.