Lord_Dexter wrote: »Change seems fine, such skills are destroying ESO.
Great change. Now classes that need a good stun can get it and this ability stops becoming a spammed buggy mess.
For 8k cost though, it should give you a tiny defensive buff. Maybe drop the cost to 6k but add a channel to the other morph so it can use the major protection.
Nah man, it doesn’t need a buff. It was already OP. Nerfing and then buffing at this stage doesn’t make sense. We need to see it in action with this change first.
AlienatedGoat wrote: »Lord_Dexter wrote: »Change seems fine, such skills are destroying ESO.
You guys realize that PvP is a very small minority right?
If anything, PvP is destroying ESO with endless calls for nerfs.
AlienatedGoat wrote: »Lord_Dexter wrote: »Change seems fine, such skills are destroying ESO.
You guys realize that PvP is a very small minority right?
If anything, PvP is destroying ESO with endless calls for nerfs.
AlienatedGoat wrote: »Lord_Dexter wrote: »Change seems fine, such skills are destroying ESO.
You guys realize that PvP is a very small minority right?
If anything, PvP is destroying ESO with endless calls for nerfs.
Yet if you go on the forums you'd swear this game was nothing but Cyrodill. Every class complaining about whatever killed them last night and demanding everything nerfed back into the stone age. Yes, lets all just throw mudballs at each other. Can you guys please run back to CSGO and stop strangling our game? Even my DK tank relies on Time Stop for scarabs in vFL HM and the wolves in vMHK and vMoS and my NB tank is just screwed, again.
This change makes it entirely unusable for tanks in PvE that have no reliable CC (NBs, Templars). Again PvP ruining the game.
MartiniDaniels wrote: »Emma_Overload wrote: »One of the better 1vX spells in the game... RIP
Well, you know, it seems that ZOS follows safe road to appeal majority of players, so meta-chasers and zergs will be always in favorable position and everything else that somehow opposes, will be nerfed.
Bad change. Instead of keeping the skill and allowing the game to evolve into a decent pvp game it looks like the dev team will nerf any counters to ball groups because of forum whining.
So pvp will stay clustered ball groups and whoever executes the same strategy best wins? A game like that isn’t worth playing.
Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.ZOS_GinaBruno wrote: »Good evening everyone!Miscellaneous mechanics
Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
This Time Stop change is bad, and will make the skill worse to deal with. The cost increase ensures that only larger groups will be able to run the skill. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.
This is so bloody pathetic. The clearly vastly OP stealth crowd has reigned this game for far far far too long. No less than 3 DLCs catered to their play style, Imperial City, Thieves Guild and Dark Brotherhood. They have had an Easy Mode for the better part of this games' history and ANY counter to their completely broken Cloaking is always whined about and Zos caters to this crying crowd through back channels I'm sure, EVERY TIME.
But hey 12 second duration Caltrops snare (3511 Stamina) is so ok, right? Stamina FTW.
Now it's crystal clear that the new combat team management is nothing but same sh*t different flies
Wut?
First a little fact check here. The snare from caltrops only lasts 1 second unless one does not have enough sense to get out of the caltrops. I have not seen a change to this skill on the PTS.
Second, I play a NB and I do not complain about counters to my cloak as I happen to enjoy using those counters to catch and kill NBs. I do laugh at those complaining about cloak because they clearly have not tried to figure out how to use the counters.
It almost seems that you meant to post this in a different thread somewhere.
As opposed to the common sense to get out of the Time Freeze red circle while it's channeling? And when Zergs place bombard carpets of Caltrops and there's nowhere to roll out of it? And why wouldn't it be spammed, it's only 3K Stam. Come on. People always grasp for straws to justify a nerf to a counter that is so desperately needed in the game, but spoils an I Win button.
It's so old by now.
And it certainly is not "almost seems that" at all.
You know what? I'd gladly take a complete removal of the snare, but leave the stun and cost as is. How about that? Let's see if it's the snare that is the problem here or the Cloak break.
Bad change. Instead of keeping the skill and allowing the game to evolve into a decent pvp game it looks like the dev team will nerf any counters to ball groups because of forum whining.
So pvp will stay clustered ball groups and whoever executes the same strategy best wins? A game like that isn’t worth playing.
AlienatedGoat wrote: »
You guys realize that PvP is a very small minority right?
If anything, PvP is destroying ESO with endless calls for nerfs.
needs a change, i think the best for it personally would be to make it a friendly fire ability. i mean you're stopping time in an area so that makes sense. Yes, that would more than likely lead to griefing, but still.
usmcjdking wrote: »Bad change. Instead of keeping the skill and allowing the game to evolve into a decent pvp game it looks like the dev team will nerf any counters to ball groups because of forum whining.
So pvp will stay clustered ball groups and whoever executes the same strategy best wins? A game like that isn’t worth playing.
Time Stopping a ball group is literally the best thing you could do for them. I'd prefer a CP 10 light attack spammer over a timestop spammer when combatting a ball group. A zero damage CC with a snare that is basically ignored and a secondary effect that's purgeable is absolutely crippling to people who are responsible for starting or causing a raid wipe.
AlienatedGoat wrote: »
You guys realize that PvP is a very small minority right?
If anything, PvP is destroying ESO with endless calls for nerfs.
I think the PVP population is quite aware that it is the minority and the numbers are dwindling after the Murkmire patch. You're just reinforcing the PVP'ers point of view with this statement though because the reason it's dwindling is because of imbalance, poor performance, and poor gameplay mechanics.